This document provides code for rendering a 3D scene with OpenGL using GLUT (OpenGL Utility Toolkit) in Ring. It defines functions for drawing a snowman, handling window resizing, rendering the scene, processing keyboard input, and the main function that initializes GLUT and enters the event loop. Mouse handling functions are also defined to allow rotating the camera view with mouse movement and clicks. The code renders a ground plane with multiple snowmen placed in a grid that can be navigated around using keyboard controls or mouse input.