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Ring Documentation, Release 1.8
‱ GL_AUX1
‱ GL_AUX2
‱ GL_AUX3
‱ GL_INVALID_ENUM
‱ GL_INVALID_VALUE
‱ GL_INVALID_OPERATION
‱ GL_STACK_OVERFLOW
‱ GL_STACK_UNDERFLOW
‱ GL_OUT_OF_MEMORY
‱ GL_2D
‱ GL_3D
‱ GL_3D_COLOR
‱ GL_3D_COLOR_TEXTURE
‱ GL_4D_COLOR_TEXTURE
‱ GL_PASS_THROUGH_TOKEN
‱ GL_POINT_TOKEN
‱ GL_LINE_TOKEN
‱ GL_POLYGON_TOKEN
‱ GL_BITMAP_TOKEN
‱ GL_DRAW_PIXEL_TOKEN
‱ GL_COPY_PIXEL_TOKEN
‱ GL_LINE_RESET_TOKEN
‱ GL_EXP
‱ GL_VIEWPORT_BIT
‱ GL_EXP2
‱ GL_CW
‱ GL_CCW
‱ GL_COEFF
‱ GL_ORDER
‱ GL_DOMAIN
‱ GL_CURRENT_COLOR
‱ GL_CURRENT_INDEX
‱ GL_CURRENT_NORMAL
‱ GL_CURRENT_TEXTURE_COORDS
‱ GL_CURRENT_RASTER_COLOR
‱ GL_CURRENT_RASTER_INDEX
1391
Ring Documentation, Release 1.8
‱ GL_CURRENT_RASTER_TEXTURE_COORDS
‱ GL_CURRENT_RASTER_POSITION
‱ GL_CURRENT_RASTER_POSITION_VALID
‱ GL_CURRENT_RASTER_DISTANCE
‱ GL_POINT_SMOOTH
‱ GL_POINT_SIZE
‱ GL_POINT_SIZE_RANGE
‱ GL_POINT_SIZE_GRANULARITY
‱ GL_LINE_SMOOTH
‱ GL_LINE_WIDTH
‱ GL_LINE_WIDTH_RANGE
‱ GL_LINE_WIDTH_GRANULARITY
‱ GL_LINE_STIPPLE
‱ GL_LINE_STIPPLE_PATTERN
‱ GL_LINE_STIPPLE_REPEAT
‱ GL_LIST_MODE
‱ GL_MAX_LIST_NESTING
‱ GL_LIST_BASE
‱ GL_LIST_INDEX
‱ GL_POLYGON_MODE
‱ GL_POLYGON_SMOOTH
‱ GL_POLYGON_STIPPLE
‱ GL_EDGE_FLAG
‱ GL_CULL_FACE
‱ GL_CULL_FACE_MODE
‱ GL_FRONT_FACE
‱ GL_LIGHTING
‱ GL_LIGHT_MODEL_LOCAL_VIEWER
‱ GL_LIGHT_MODEL_TWO_SIDE
‱ GL_LIGHT_MODEL_AMBIENT
‱ GL_SHADE_MODEL
‱ GL_COLOR_MATERIAL_FACE
‱ GL_COLOR_MATERIAL_PARAMETER
‱ GL_COLOR_MATERIAL
‱ GL_FOG
‱ GL_FOG_INDEX
1392
Ring Documentation, Release 1.8
‱ GL_FOG_DENSITY
‱ GL_FOG_START
‱ GL_FOG_END
‱ GL_FOG_MODE
‱ GL_FOG_COLOR
‱ GL_DEPTH_RANGE
‱ GL_DEPTH_TEST
‱ GL_DEPTH_WRITEMASK
‱ GL_DEPTH_CLEAR_VALUE
‱ GL_DEPTH_FUNC
‱ GL_ACCUM_CLEAR_VALUE
‱ GL_STENCIL_TEST
‱ GL_STENCIL_CLEAR_VALUE
‱ GL_STENCIL_FUNC
‱ GL_STENCIL_VALUE_MASK
‱ GL_STENCIL_FAIL
‱ GL_STENCIL_PASS_DEPTH_FAIL
‱ GL_STENCIL_PASS_DEPTH_PASS
‱ GL_STENCIL_REF
‱ GL_STENCIL_WRITEMASK
‱ GL_MATRIX_MODE
‱ GL_NORMALIZE
‱ GL_VIEWPORT
‱ GL_MODELVIEW_STACK_DEPTH
‱ GL_PROJECTION_STACK_DEPTH
‱ GL_TEXTURE_STACK_DEPTH
‱ GL_MODELVIEW_MATRIX
‱ GL_PROJECTION_MATRIX
‱ GL_TEXTURE_MATRIX
‱ GL_ATTRIB_STACK_DEPTH
‱ GL_CLIENT_ATTRIB_STACK_DEPTH
‱ GL_ALPHA_TEST
‱ GL_ALPHA_TEST_FUNC
‱ GL_ALPHA_TEST_REF
‱ GL_DITHER
‱ GL_BLEND_DST
1393
Ring Documentation, Release 1.8
‱ GL_BLEND_SRC
‱ GL_BLEND
‱ GL_LOGIC_OP_MODE
‱ GL_INDEX_LOGIC_OP
‱ GL_COLOR_LOGIC_OP
‱ GL_AUX_BUFFERS
‱ GL_DRAW_BUFFER
‱ GL_READ_BUFFER
‱ GL_SCISSOR_BOX
‱ GL_SCISSOR_TEST
‱ GL_INDEX_CLEAR_VALUE
‱ GL_INDEX_WRITEMASK
‱ GL_COLOR_CLEAR_VALUE
‱ GL_COLOR_WRITEMASK
‱ GL_INDEX_MODE
‱ GL_RGBA_MODE
‱ GL_DOUBLEBUFFER
‱ GL_STEREO
‱ GL_RENDER_MODE
‱ GL_PERSPECTIVE_CORRECTION_HINT
‱ GL_POINT_SMOOTH_HINT
‱ GL_LINE_SMOOTH_HINT
‱ GL_POLYGON_SMOOTH_HINT
‱ GL_FOG_HINT
‱ GL_TEXTURE_GEN_S
‱ GL_TEXTURE_GEN_T
‱ GL_TEXTURE_GEN_R
‱ GL_TEXTURE_GEN_Q
‱ GL_PIXEL_MAP_I_TO_I
‱ GL_PIXEL_MAP_S_TO_S
‱ GL_PIXEL_MAP_I_TO_R
‱ GL_PIXEL_MAP_I_TO_G
‱ GL_PIXEL_MAP_I_TO_B
‱ GL_PIXEL_MAP_I_TO_A
‱ GL_PIXEL_MAP_R_TO_R
‱ GL_PIXEL_MAP_G_TO_G
1394
Ring Documentation, Release 1.8
‱ GL_PIXEL_MAP_B_TO_B
‱ GL_PIXEL_MAP_A_TO_A
‱ GL_PIXEL_MAP_I_TO_I_SIZE
‱ GL_PIXEL_MAP_S_TO_S_SIZE
‱ GL_PIXEL_MAP_I_TO_R_SIZE
‱ GL_PIXEL_MAP_I_TO_G_SIZE
‱ GL_PIXEL_MAP_I_TO_B_SIZE
‱ GL_PIXEL_MAP_I_TO_A_SIZE
‱ GL_PIXEL_MAP_R_TO_R_SIZE
‱ GL_PIXEL_MAP_G_TO_G_SIZE
‱ GL_PIXEL_MAP_B_TO_B_SIZE
‱ GL_PIXEL_MAP_A_TO_A_SIZE
‱ GL_UNPACK_SWAP_BYTES
‱ GL_UNPACK_LSB_FIRST
‱ GL_UNPACK_ROW_LENGTH
‱ GL_UNPACK_SKIP_ROWS
‱ GL_UNPACK_SKIP_PIXELS
‱ GL_UNPACK_ALIGNMENT
‱ GL_PACK_SWAP_BYTES
‱ GL_PACK_LSB_FIRST
‱ GL_PACK_ROW_LENGTH
‱ GL_PACK_SKIP_ROWS
‱ GL_PACK_SKIP_PIXELS
‱ GL_PACK_ALIGNMENT
‱ GL_MAP_COLOR
‱ GL_MAP_STENCIL
‱ GL_INDEX_SHIFT
‱ GL_INDEX_OFFSET
‱ GL_RED_SCALE
‱ GL_RED_BIAS
‱ GL_ZOOM_X
‱ GL_ZOOM_Y
‱ GL_GREEN_SCALE
‱ GL_GREEN_BIAS
‱ GL_BLUE_SCALE
‱ GL_BLUE_BIAS
1395
Ring Documentation, Release 1.8
‱ GL_ALPHA_SCALE
‱ GL_ALPHA_BIAS
‱ GL_DEPTH_SCALE
‱ GL_DEPTH_BIAS
‱ GL_MAX_EVAL_ORDER
‱ GL_MAX_LIGHTS
‱ GL_MAX_CLIP_PLANES
‱ GL_MAX_TEXTURE_SIZE
‱ GL_MAX_PIXEL_MAP_TABLE
‱ GL_MAX_ATTRIB_STACK_DEPTH
‱ GL_MAX_MODELVIEW_STACK_DEPTH
‱ GL_MAX_NAME_STACK_DEPTH
‱ GL_MAX_PROJECTION_STACK_DEPTH
‱ GL_MAX_TEXTURE_STACK_DEPTH
‱ GL_MAX_VIEWPORT_DIMS
‱ GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
‱ GL_SUBPIXEL_BITS
‱ GL_INDEX_BITS
‱ GL_RED_BITS
‱ GL_GREEN_BITS
‱ GL_BLUE_BITS
‱ GL_ALPHA_BITS
‱ GL_DEPTH_BITS
‱ GL_STENCIL_BITS
‱ GL_ACCUM_RED_BITS
‱ GL_ACCUM_GREEN_BITS
‱ GL_ACCUM_BLUE_BITS
‱ GL_ACCUM_ALPHA_BITS
‱ GL_NAME_STACK_DEPTH
‱ GL_AUTO_NORMAL
‱ GL_MAP1_COLOR_4
‱ GL_MAP1_INDEX
‱ GL_MAP1_NORMAL
‱ GL_MAP1_TEXTURE_COORD_1
‱ GL_MAP1_TEXTURE_COORD_2
‱ GL_MAP1_TEXTURE_COORD_3
1396
Ring Documentation, Release 1.8
‱ GL_MAP1_TEXTURE_COORD_4
‱ GL_MAP1_VERTEX_3
‱ GL_MAP1_VERTEX_4
‱ GL_MAP2_COLOR_4
‱ GL_MAP2_INDEX
‱ GL_MAP2_NORMAL
‱ GL_MAP2_TEXTURE_COORD_1
‱ GL_MAP2_TEXTURE_COORD_2
‱ GL_MAP2_TEXTURE_COORD_3
‱ GL_MAP2_TEXTURE_COORD_4
‱ GL_MAP2_VERTEX_3
‱ GL_MAP2_VERTEX_4
‱ GL_MAP1_GRID_DOMAIN
‱ GL_MAP1_GRID_SEGMENTS
‱ GL_MAP2_GRID_DOMAIN
‱ GL_MAP2_GRID_SEGMENTS
‱ GL_TEXTURE_1D
‱ GL_TEXTURE_2D
‱ GL_FEEDBACK_BUFFER_POINTER
‱ GL_FEEDBACK_BUFFER_SIZE
‱ GL_FEEDBACK_BUFFER_TYPE
‱ GL_SELECTION_BUFFER_POINTER
‱ GL_SELECTION_BUFFER_SIZE
‱ GL_TEXTURE_WIDTH
‱ GL_TRANSFORM_BIT
‱ GL_TEXTURE_HEIGHT
‱ GL_TEXTURE_INTERNAL_FORMAT
‱ GL_TEXTURE_BORDER_COLOR
‱ GL_TEXTURE_BORDER
‱ GL_DONT_CARE
‱ GL_FASTEST
‱ GL_NICEST
‱ GL_AMBIENT
‱ GL_DIFFUSE
‱ GL_SPECULAR
‱ GL_POSITION
1397
Ring Documentation, Release 1.8
‱ GL_SPOT_DIRECTION
‱ GL_SPOT_EXPONENT
‱ GL_SPOT_CUTOFF
‱ GL_CONSTANT_ATTENUATION
‱ GL_LINEAR_ATTENUATION
‱ GL_QUADRATIC_ATTENUATION
‱ GL_COMPILE
‱ GL_COMPILE_AND_EXECUTE
‱ GL_BYTE
‱ GL_UNSIGNED_BYTE
‱ GL_SHORT
‱ GL_UNSIGNED_SHORT
‱ GL_INT
‱ GL_UNSIGNED_INT
‱ GL_FLOAT
‱ GL_2_BYTES
‱ GL_3_BYTES
‱ GL_4_BYTES
‱ GL_DOUBLE
‱ GL_CLEAR
‱ GL_AND
‱ GL_AND_REVERSE
‱ GL_COPY
‱ GL_AND_INVERTED
‱ GL_NOOP
‱ GL_XOR
‱ GL_OR
‱ GL_NOR
‱ GL_EQUIV
‱ GL_INVERT
‱ GL_OR_REVERSE
‱ GL_COPY_INVERTED
‱ GL_OR_INVERTED
‱ GL_NAND
‱ GL_SET
‱ GL_EMISSION
1398
Ring Documentation, Release 1.8
‱ GL_SHININESS
‱ GL_AMBIENT_AND_DIFFUSE
‱ GL_COLOR_INDEXES
‱ GL_MODELVIEW
‱ GL_PROJECTION
‱ GL_TEXTURE
‱ GL_COLOR
‱ GL_DEPTH
‱ GL_STENCIL
‱ GL_COLOR_INDEX
‱ GL_STENCIL_INDEX
‱ GL_DEPTH_COMPONENT
‱ GL_RED
‱ GL_GREEN
‱ GL_BLUE
‱ GL_ALPHA
‱ GL_RGB
‱ GL_RGBA
‱ GL_LUMINANCE
‱ GL_LUMINANCE_ALPHA
‱ GL_BITMAP
‱ GL_POINT
‱ GL_LINE
‱ GL_FILL
‱ GL_RENDER
‱ GL_FEEDBACK
‱ GL_SELECT
‱ GL_FLAT
‱ GL_SMOOTH
‱ GL_KEEP
‱ GL_REPLACE
‱ GL_INCR
‱ GL_DECR
‱ GL_VENDOR
‱ GL_RENDERER
‱ GL_VERSION
1399
Ring Documentation, Release 1.8
‱ GL_EXTENSIONS
‱ GL_S
‱ GL_ENABLE_BIT
‱ GL_T
‱ GL_R
‱ GL_Q
‱ GL_MODULATE
‱ GL_DECAL
‱ GL_TEXTURE_ENV_MODE
‱ GL_TEXTURE_ENV_COLOR
‱ GL_TEXTURE_ENV
‱ GL_EYE_LINEAR
‱ GL_OBJECT_LINEAR
‱ GL_SPHERE_MAP
‱ GL_TEXTURE_GEN_MODE
‱ GL_OBJECT_PLANE
‱ GL_EYE_PLANE
‱ GL_NEAREST
‱ GL_LINEAR
‱ GL_NEAREST_MIPMAP_NEAREST
‱ GL_LINEAR_MIPMAP_NEAREST
‱ GL_NEAREST_MIPMAP_LINEAR
‱ GL_LINEAR_MIPMAP_LINEAR
‱ GL_TEXTURE_MAG_FILTER
‱ GL_TEXTURE_MIN_FILTER
‱ GL_TEXTURE_WRAP_S
‱ GL_TEXTURE_WRAP_T
‱ GL_CLAMP
‱ GL_REPEAT
‱ GL_POLYGON_OFFSET_UNITS
‱ GL_POLYGON_OFFSET_POINT
‱ GL_POLYGON_OFFSET_LINE
‱ GL_R3_G3_B2
‱ GL_V2F
‱ GL_V3F
‱ GL_C4UB_V2F
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The Ring programming language version 1.8 book - Part 143 of 202

  • 1. Ring Documentation, Release 1.8 ‱ GL_AUX1 ‱ GL_AUX2 ‱ GL_AUX3 ‱ GL_INVALID_ENUM ‱ GL_INVALID_VALUE ‱ GL_INVALID_OPERATION ‱ GL_STACK_OVERFLOW ‱ GL_STACK_UNDERFLOW ‱ GL_OUT_OF_MEMORY ‱ GL_2D ‱ GL_3D ‱ GL_3D_COLOR ‱ GL_3D_COLOR_TEXTURE ‱ GL_4D_COLOR_TEXTURE ‱ GL_PASS_THROUGH_TOKEN ‱ GL_POINT_TOKEN ‱ GL_LINE_TOKEN ‱ GL_POLYGON_TOKEN ‱ GL_BITMAP_TOKEN ‱ GL_DRAW_PIXEL_TOKEN ‱ GL_COPY_PIXEL_TOKEN ‱ GL_LINE_RESET_TOKEN ‱ GL_EXP ‱ GL_VIEWPORT_BIT ‱ GL_EXP2 ‱ GL_CW ‱ GL_CCW ‱ GL_COEFF ‱ GL_ORDER ‱ GL_DOMAIN ‱ GL_CURRENT_COLOR ‱ GL_CURRENT_INDEX ‱ GL_CURRENT_NORMAL ‱ GL_CURRENT_TEXTURE_COORDS ‱ GL_CURRENT_RASTER_COLOR ‱ GL_CURRENT_RASTER_INDEX 1391
  • 2. Ring Documentation, Release 1.8 ‱ GL_CURRENT_RASTER_TEXTURE_COORDS ‱ GL_CURRENT_RASTER_POSITION ‱ GL_CURRENT_RASTER_POSITION_VALID ‱ GL_CURRENT_RASTER_DISTANCE ‱ GL_POINT_SMOOTH ‱ GL_POINT_SIZE ‱ GL_POINT_SIZE_RANGE ‱ GL_POINT_SIZE_GRANULARITY ‱ GL_LINE_SMOOTH ‱ GL_LINE_WIDTH ‱ GL_LINE_WIDTH_RANGE ‱ GL_LINE_WIDTH_GRANULARITY ‱ GL_LINE_STIPPLE ‱ GL_LINE_STIPPLE_PATTERN ‱ GL_LINE_STIPPLE_REPEAT ‱ GL_LIST_MODE ‱ GL_MAX_LIST_NESTING ‱ GL_LIST_BASE ‱ GL_LIST_INDEX ‱ GL_POLYGON_MODE ‱ GL_POLYGON_SMOOTH ‱ GL_POLYGON_STIPPLE ‱ GL_EDGE_FLAG ‱ GL_CULL_FACE ‱ GL_CULL_FACE_MODE ‱ GL_FRONT_FACE ‱ GL_LIGHTING ‱ GL_LIGHT_MODEL_LOCAL_VIEWER ‱ GL_LIGHT_MODEL_TWO_SIDE ‱ GL_LIGHT_MODEL_AMBIENT ‱ GL_SHADE_MODEL ‱ GL_COLOR_MATERIAL_FACE ‱ GL_COLOR_MATERIAL_PARAMETER ‱ GL_COLOR_MATERIAL ‱ GL_FOG ‱ GL_FOG_INDEX 1392
  • 3. Ring Documentation, Release 1.8 ‱ GL_FOG_DENSITY ‱ GL_FOG_START ‱ GL_FOG_END ‱ GL_FOG_MODE ‱ GL_FOG_COLOR ‱ GL_DEPTH_RANGE ‱ GL_DEPTH_TEST ‱ GL_DEPTH_WRITEMASK ‱ GL_DEPTH_CLEAR_VALUE ‱ GL_DEPTH_FUNC ‱ GL_ACCUM_CLEAR_VALUE ‱ GL_STENCIL_TEST ‱ GL_STENCIL_CLEAR_VALUE ‱ GL_STENCIL_FUNC ‱ GL_STENCIL_VALUE_MASK ‱ GL_STENCIL_FAIL ‱ GL_STENCIL_PASS_DEPTH_FAIL ‱ GL_STENCIL_PASS_DEPTH_PASS ‱ GL_STENCIL_REF ‱ GL_STENCIL_WRITEMASK ‱ GL_MATRIX_MODE ‱ GL_NORMALIZE ‱ GL_VIEWPORT ‱ GL_MODELVIEW_STACK_DEPTH ‱ GL_PROJECTION_STACK_DEPTH ‱ GL_TEXTURE_STACK_DEPTH ‱ GL_MODELVIEW_MATRIX ‱ GL_PROJECTION_MATRIX ‱ GL_TEXTURE_MATRIX ‱ GL_ATTRIB_STACK_DEPTH ‱ GL_CLIENT_ATTRIB_STACK_DEPTH ‱ GL_ALPHA_TEST ‱ GL_ALPHA_TEST_FUNC ‱ GL_ALPHA_TEST_REF ‱ GL_DITHER ‱ GL_BLEND_DST 1393
  • 4. Ring Documentation, Release 1.8 ‱ GL_BLEND_SRC ‱ GL_BLEND ‱ GL_LOGIC_OP_MODE ‱ GL_INDEX_LOGIC_OP ‱ GL_COLOR_LOGIC_OP ‱ GL_AUX_BUFFERS ‱ GL_DRAW_BUFFER ‱ GL_READ_BUFFER ‱ GL_SCISSOR_BOX ‱ GL_SCISSOR_TEST ‱ GL_INDEX_CLEAR_VALUE ‱ GL_INDEX_WRITEMASK ‱ GL_COLOR_CLEAR_VALUE ‱ GL_COLOR_WRITEMASK ‱ GL_INDEX_MODE ‱ GL_RGBA_MODE ‱ GL_DOUBLEBUFFER ‱ GL_STEREO ‱ GL_RENDER_MODE ‱ GL_PERSPECTIVE_CORRECTION_HINT ‱ GL_POINT_SMOOTH_HINT ‱ GL_LINE_SMOOTH_HINT ‱ GL_POLYGON_SMOOTH_HINT ‱ GL_FOG_HINT ‱ GL_TEXTURE_GEN_S ‱ GL_TEXTURE_GEN_T ‱ GL_TEXTURE_GEN_R ‱ GL_TEXTURE_GEN_Q ‱ GL_PIXEL_MAP_I_TO_I ‱ GL_PIXEL_MAP_S_TO_S ‱ GL_PIXEL_MAP_I_TO_R ‱ GL_PIXEL_MAP_I_TO_G ‱ GL_PIXEL_MAP_I_TO_B ‱ GL_PIXEL_MAP_I_TO_A ‱ GL_PIXEL_MAP_R_TO_R ‱ GL_PIXEL_MAP_G_TO_G 1394
  • 5. Ring Documentation, Release 1.8 ‱ GL_PIXEL_MAP_B_TO_B ‱ GL_PIXEL_MAP_A_TO_A ‱ GL_PIXEL_MAP_I_TO_I_SIZE ‱ GL_PIXEL_MAP_S_TO_S_SIZE ‱ GL_PIXEL_MAP_I_TO_R_SIZE ‱ GL_PIXEL_MAP_I_TO_G_SIZE ‱ GL_PIXEL_MAP_I_TO_B_SIZE ‱ GL_PIXEL_MAP_I_TO_A_SIZE ‱ GL_PIXEL_MAP_R_TO_R_SIZE ‱ GL_PIXEL_MAP_G_TO_G_SIZE ‱ GL_PIXEL_MAP_B_TO_B_SIZE ‱ GL_PIXEL_MAP_A_TO_A_SIZE ‱ GL_UNPACK_SWAP_BYTES ‱ GL_UNPACK_LSB_FIRST ‱ GL_UNPACK_ROW_LENGTH ‱ GL_UNPACK_SKIP_ROWS ‱ GL_UNPACK_SKIP_PIXELS ‱ GL_UNPACK_ALIGNMENT ‱ GL_PACK_SWAP_BYTES ‱ GL_PACK_LSB_FIRST ‱ GL_PACK_ROW_LENGTH ‱ GL_PACK_SKIP_ROWS ‱ GL_PACK_SKIP_PIXELS ‱ GL_PACK_ALIGNMENT ‱ GL_MAP_COLOR ‱ GL_MAP_STENCIL ‱ GL_INDEX_SHIFT ‱ GL_INDEX_OFFSET ‱ GL_RED_SCALE ‱ GL_RED_BIAS ‱ GL_ZOOM_X ‱ GL_ZOOM_Y ‱ GL_GREEN_SCALE ‱ GL_GREEN_BIAS ‱ GL_BLUE_SCALE ‱ GL_BLUE_BIAS 1395
  • 6. Ring Documentation, Release 1.8 ‱ GL_ALPHA_SCALE ‱ GL_ALPHA_BIAS ‱ GL_DEPTH_SCALE ‱ GL_DEPTH_BIAS ‱ GL_MAX_EVAL_ORDER ‱ GL_MAX_LIGHTS ‱ GL_MAX_CLIP_PLANES ‱ GL_MAX_TEXTURE_SIZE ‱ GL_MAX_PIXEL_MAP_TABLE ‱ GL_MAX_ATTRIB_STACK_DEPTH ‱ GL_MAX_MODELVIEW_STACK_DEPTH ‱ GL_MAX_NAME_STACK_DEPTH ‱ GL_MAX_PROJECTION_STACK_DEPTH ‱ GL_MAX_TEXTURE_STACK_DEPTH ‱ GL_MAX_VIEWPORT_DIMS ‱ GL_MAX_CLIENT_ATTRIB_STACK_DEPTH ‱ GL_SUBPIXEL_BITS ‱ GL_INDEX_BITS ‱ GL_RED_BITS ‱ GL_GREEN_BITS ‱ GL_BLUE_BITS ‱ GL_ALPHA_BITS ‱ GL_DEPTH_BITS ‱ GL_STENCIL_BITS ‱ GL_ACCUM_RED_BITS ‱ GL_ACCUM_GREEN_BITS ‱ GL_ACCUM_BLUE_BITS ‱ GL_ACCUM_ALPHA_BITS ‱ GL_NAME_STACK_DEPTH ‱ GL_AUTO_NORMAL ‱ GL_MAP1_COLOR_4 ‱ GL_MAP1_INDEX ‱ GL_MAP1_NORMAL ‱ GL_MAP1_TEXTURE_COORD_1 ‱ GL_MAP1_TEXTURE_COORD_2 ‱ GL_MAP1_TEXTURE_COORD_3 1396
  • 7. Ring Documentation, Release 1.8 ‱ GL_MAP1_TEXTURE_COORD_4 ‱ GL_MAP1_VERTEX_3 ‱ GL_MAP1_VERTEX_4 ‱ GL_MAP2_COLOR_4 ‱ GL_MAP2_INDEX ‱ GL_MAP2_NORMAL ‱ GL_MAP2_TEXTURE_COORD_1 ‱ GL_MAP2_TEXTURE_COORD_2 ‱ GL_MAP2_TEXTURE_COORD_3 ‱ GL_MAP2_TEXTURE_COORD_4 ‱ GL_MAP2_VERTEX_3 ‱ GL_MAP2_VERTEX_4 ‱ GL_MAP1_GRID_DOMAIN ‱ GL_MAP1_GRID_SEGMENTS ‱ GL_MAP2_GRID_DOMAIN ‱ GL_MAP2_GRID_SEGMENTS ‱ GL_TEXTURE_1D ‱ GL_TEXTURE_2D ‱ GL_FEEDBACK_BUFFER_POINTER ‱ GL_FEEDBACK_BUFFER_SIZE ‱ GL_FEEDBACK_BUFFER_TYPE ‱ GL_SELECTION_BUFFER_POINTER ‱ GL_SELECTION_BUFFER_SIZE ‱ GL_TEXTURE_WIDTH ‱ GL_TRANSFORM_BIT ‱ GL_TEXTURE_HEIGHT ‱ GL_TEXTURE_INTERNAL_FORMAT ‱ GL_TEXTURE_BORDER_COLOR ‱ GL_TEXTURE_BORDER ‱ GL_DONT_CARE ‱ GL_FASTEST ‱ GL_NICEST ‱ GL_AMBIENT ‱ GL_DIFFUSE ‱ GL_SPECULAR ‱ GL_POSITION 1397
  • 8. Ring Documentation, Release 1.8 ‱ GL_SPOT_DIRECTION ‱ GL_SPOT_EXPONENT ‱ GL_SPOT_CUTOFF ‱ GL_CONSTANT_ATTENUATION ‱ GL_LINEAR_ATTENUATION ‱ GL_QUADRATIC_ATTENUATION ‱ GL_COMPILE ‱ GL_COMPILE_AND_EXECUTE ‱ GL_BYTE ‱ GL_UNSIGNED_BYTE ‱ GL_SHORT ‱ GL_UNSIGNED_SHORT ‱ GL_INT ‱ GL_UNSIGNED_INT ‱ GL_FLOAT ‱ GL_2_BYTES ‱ GL_3_BYTES ‱ GL_4_BYTES ‱ GL_DOUBLE ‱ GL_CLEAR ‱ GL_AND ‱ GL_AND_REVERSE ‱ GL_COPY ‱ GL_AND_INVERTED ‱ GL_NOOP ‱ GL_XOR ‱ GL_OR ‱ GL_NOR ‱ GL_EQUIV ‱ GL_INVERT ‱ GL_OR_REVERSE ‱ GL_COPY_INVERTED ‱ GL_OR_INVERTED ‱ GL_NAND ‱ GL_SET ‱ GL_EMISSION 1398
  • 9. Ring Documentation, Release 1.8 ‱ GL_SHININESS ‱ GL_AMBIENT_AND_DIFFUSE ‱ GL_COLOR_INDEXES ‱ GL_MODELVIEW ‱ GL_PROJECTION ‱ GL_TEXTURE ‱ GL_COLOR ‱ GL_DEPTH ‱ GL_STENCIL ‱ GL_COLOR_INDEX ‱ GL_STENCIL_INDEX ‱ GL_DEPTH_COMPONENT ‱ GL_RED ‱ GL_GREEN ‱ GL_BLUE ‱ GL_ALPHA ‱ GL_RGB ‱ GL_RGBA ‱ GL_LUMINANCE ‱ GL_LUMINANCE_ALPHA ‱ GL_BITMAP ‱ GL_POINT ‱ GL_LINE ‱ GL_FILL ‱ GL_RENDER ‱ GL_FEEDBACK ‱ GL_SELECT ‱ GL_FLAT ‱ GL_SMOOTH ‱ GL_KEEP ‱ GL_REPLACE ‱ GL_INCR ‱ GL_DECR ‱ GL_VENDOR ‱ GL_RENDERER ‱ GL_VERSION 1399
  • 10. Ring Documentation, Release 1.8 ‱ GL_EXTENSIONS ‱ GL_S ‱ GL_ENABLE_BIT ‱ GL_T ‱ GL_R ‱ GL_Q ‱ GL_MODULATE ‱ GL_DECAL ‱ GL_TEXTURE_ENV_MODE ‱ GL_TEXTURE_ENV_COLOR ‱ GL_TEXTURE_ENV ‱ GL_EYE_LINEAR ‱ GL_OBJECT_LINEAR ‱ GL_SPHERE_MAP ‱ GL_TEXTURE_GEN_MODE ‱ GL_OBJECT_PLANE ‱ GL_EYE_PLANE ‱ GL_NEAREST ‱ GL_LINEAR ‱ GL_NEAREST_MIPMAP_NEAREST ‱ GL_LINEAR_MIPMAP_NEAREST ‱ GL_NEAREST_MIPMAP_LINEAR ‱ GL_LINEAR_MIPMAP_LINEAR ‱ GL_TEXTURE_MAG_FILTER ‱ GL_TEXTURE_MIN_FILTER ‱ GL_TEXTURE_WRAP_S ‱ GL_TEXTURE_WRAP_T ‱ GL_CLAMP ‱ GL_REPEAT ‱ GL_POLYGON_OFFSET_UNITS ‱ GL_POLYGON_OFFSET_POINT ‱ GL_POLYGON_OFFSET_LINE ‱ GL_R3_G3_B2 ‱ GL_V2F ‱ GL_V3F ‱ GL_C4UB_V2F 1400