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This document discusses creating and using digital learning objects for library instruction. It begins by explaining the limitations of one-shot instruction sessions and how online instruction offers possibilities to extend learning beyond the classroom. Digital learning objects like online learning modules can help by focusing on higher-level concepts and engaging students outside of class. The document then provides examples of digital learning objects like videos and tutorials. It also discusses best practices for designing online learning modules using software like Adobe Captivate, including clearly stating objectives and dividing content into interactive units.






















