Using augmented reality to
support learning and teaching in
the recording studio
environment
Ruth Clark: Senior Learning Technologist
Craig Golding: Curriculum Leader Music Production and Film Music
Matt Ramirez: Senior Innovation Developer, Jisc
• Specialist Study Core
Module
• Taught in small studio
groups (5-6 students)
• 2 hour highly practical,
hands-on learning
experience.
Teaching Music Production at Leeds
College of Music
 Large quantities of information
to absorb and complex technical
skills to retain during classes
 Focus on practical application of
knowledge presents a barrier to
higher level thinking
 Existing learning resources used
in isolation and out of the studio
environment.
Challenges of Studio Learning Environment
“overemphasis upon lower order
thinking in the curriculum
constrains the amount of time that
can be dedicated to having
students think critically and utilise
knowledge in creative and
meaningful ways” [2].
 Benefits kinaesthetic and multi-
modal learning styles
 Support constructivist learning
pedagogies
 Engaging students with
emerging technologies and
immersive learning experience.
Why Augmented Reality?
“enable the visualisation of
intangible concepts” [6]
• Enlisted the services of
Jisc
• Matt Ramirez:
– Lead AR developer
• Collaborative design
process
Partnership with Jisc and design process
Graphic here
 Navigation and set up of
recording console
 Used existing interactive
manual to create
storyboard
 Colour coded overlays
 Additional information and
multimedia
 Required robust 3D
tracking model
First Phase of Development
Second Phase of Development
 Student and staff identified
patch bay as challenging.
 Patch bay, signal flow and
relation to recording process a
threshold concept
 Some students demonstrated
“mimicry”, following a more
confident student’s lead.
Second Phase of Development
 AR layer that controlled
functionality related to digital
overlay
 HTML 5 layer for user control
of animated leads
 Signal flow shown via
animated arrows
EVALUATION AND ANALYSIS OF DEVELOPMENT
• Pilot groups observed and
follow up focus groups
• Ascertain effect on learning
behaviours
• Identify areas for development
and latent technical issues
Methods
• Positive response from
users
• Tracking reliability
identified as a potential
barrier to uptake
• Recent developments in
tracking technologies
were incorporated
User response and technical barriers
• Student’s ability to self-support
and respond to technical
questions increased
• Enabled students to refresh
their knowledge when tackling
studio sessions out of class and
after breaks from study
• Tutors observed better
knowledge retention
Constructivist learning
…an effective constructivist
approach to learning as students
made more “deep and lasting
connections within their
knowledge base” [2]
• The combination of the visual,
auditory, written and
kinaesthetic elements suited
students’ individual learning
styles.
• More effective situated
learning.
Multimodal learning
“If I have a problem, I learn
by fixing the problem there
and then"
• Shift in group dynamic, with less
dominance of a ‘technical
ringleader’.
• Introvert students more engaged
in the practical learning process.
• There was less appearance of
“mimicry” and students in
participating pilot groups grasped
the threshold concept of the
patch bay quicker, allowing them a
deeper understanding of the
subject [5].
Effective group based learning
Democratising the learning
process and ensuring
understanding of threshold
concepts
Final Project Output
Graphic here
 Stand-alone app
 Available on student’s own
devices via App store
 Integrated within curriculum
via scheme of work
 Expansion to other
curriculum areas within the
conservatoire.
References
1. L. W. Anderson, D. R. Krathwohl, Eds., A Taxonomy for Learning,
Teaching, and Assessing: A Revision of Bloom's Taxonomy of
Educational Objectives. (Longman, New York, 2001).
2. M. Bower, C. Howe, N. McCredie, A. Robinson, D. Grover,
Augmented Reality in education–cases, places and potentials.
Educational Media International 51(1), 1-15. (2014).
3. I. Radu, R. Zheng, G. Golubski, M. Guzdial. (Augmented Reality in
the Future of Education. (Paper presented at CHI ’10, Boston, USA,
2010;
http://www.dfki.de/EducationCHI2010/web/Schedule_files/EDUCATI
ONRadu_et_al.pdf) [the easiest access to this source is by the
internet]
4. H. Beetham in Rethinking Pedagogy for a Digital Age, H. Beetham,
R. Sharpe, Eds. (Routledge, New York, 2013), pp31-48. [second
edition]
5. R. Land, G. Cousin, J.H. Meyer, P. Davies in Improving Student
Learning Diversity and Inclusivity, C Rust, Ed. (Oxford Centre for Staff
and Learning Development, Oxford, 2005), pp53-64.
6. M. Akçayır, G. Akçayır, Advantages and challenges associated with
augmented reality for education: A systematic review of the
literature. Educational Research Review, 20, 1-11, (2017).
THANK
YOU Ruth Clark - @ruthycl
Craig Golding - @cragsgolding
Matt Ramirez - @Jisc_AR

Using augmented reality to support learning and teaching in the recording studio environment

  • 1.
    Using augmented realityto support learning and teaching in the recording studio environment
  • 2.
    Ruth Clark: SeniorLearning Technologist Craig Golding: Curriculum Leader Music Production and Film Music Matt Ramirez: Senior Innovation Developer, Jisc
  • 3.
    • Specialist StudyCore Module • Taught in small studio groups (5-6 students) • 2 hour highly practical, hands-on learning experience. Teaching Music Production at Leeds College of Music
  • 4.
     Large quantitiesof information to absorb and complex technical skills to retain during classes  Focus on practical application of knowledge presents a barrier to higher level thinking  Existing learning resources used in isolation and out of the studio environment. Challenges of Studio Learning Environment “overemphasis upon lower order thinking in the curriculum constrains the amount of time that can be dedicated to having students think critically and utilise knowledge in creative and meaningful ways” [2].
  • 5.
     Benefits kinaestheticand multi- modal learning styles  Support constructivist learning pedagogies  Engaging students with emerging technologies and immersive learning experience. Why Augmented Reality? “enable the visualisation of intangible concepts” [6]
  • 6.
    • Enlisted theservices of Jisc • Matt Ramirez: – Lead AR developer • Collaborative design process Partnership with Jisc and design process Graphic here
  • 7.
     Navigation andset up of recording console  Used existing interactive manual to create storyboard  Colour coded overlays  Additional information and multimedia  Required robust 3D tracking model First Phase of Development
  • 8.
    Second Phase ofDevelopment  Student and staff identified patch bay as challenging.  Patch bay, signal flow and relation to recording process a threshold concept  Some students demonstrated “mimicry”, following a more confident student’s lead.
  • 9.
    Second Phase ofDevelopment  AR layer that controlled functionality related to digital overlay  HTML 5 layer for user control of animated leads  Signal flow shown via animated arrows
  • 10.
  • 11.
    • Pilot groupsobserved and follow up focus groups • Ascertain effect on learning behaviours • Identify areas for development and latent technical issues Methods
  • 12.
    • Positive responsefrom users • Tracking reliability identified as a potential barrier to uptake • Recent developments in tracking technologies were incorporated User response and technical barriers
  • 13.
    • Student’s abilityto self-support and respond to technical questions increased • Enabled students to refresh their knowledge when tackling studio sessions out of class and after breaks from study • Tutors observed better knowledge retention Constructivist learning …an effective constructivist approach to learning as students made more “deep and lasting connections within their knowledge base” [2]
  • 14.
    • The combinationof the visual, auditory, written and kinaesthetic elements suited students’ individual learning styles. • More effective situated learning. Multimodal learning “If I have a problem, I learn by fixing the problem there and then"
  • 15.
    • Shift ingroup dynamic, with less dominance of a ‘technical ringleader’. • Introvert students more engaged in the practical learning process. • There was less appearance of “mimicry” and students in participating pilot groups grasped the threshold concept of the patch bay quicker, allowing them a deeper understanding of the subject [5]. Effective group based learning Democratising the learning process and ensuring understanding of threshold concepts
  • 16.
    Final Project Output Graphichere  Stand-alone app  Available on student’s own devices via App store  Integrated within curriculum via scheme of work  Expansion to other curriculum areas within the conservatoire.
  • 17.
    References 1. L. W.Anderson, D. R. Krathwohl, Eds., A Taxonomy for Learning, Teaching, and Assessing: A Revision of Bloom's Taxonomy of Educational Objectives. (Longman, New York, 2001). 2. M. Bower, C. Howe, N. McCredie, A. Robinson, D. Grover, Augmented Reality in education–cases, places and potentials. Educational Media International 51(1), 1-15. (2014). 3. I. Radu, R. Zheng, G. Golubski, M. Guzdial. (Augmented Reality in the Future of Education. (Paper presented at CHI ’10, Boston, USA, 2010; http://www.dfki.de/EducationCHI2010/web/Schedule_files/EDUCATI ONRadu_et_al.pdf) [the easiest access to this source is by the internet] 4. H. Beetham in Rethinking Pedagogy for a Digital Age, H. Beetham, R. Sharpe, Eds. (Routledge, New York, 2013), pp31-48. [second edition] 5. R. Land, G. Cousin, J.H. Meyer, P. Davies in Improving Student Learning Diversity and Inclusivity, C Rust, Ed. (Oxford Centre for Staff and Learning Development, Oxford, 2005), pp53-64. 6. M. Akçayır, G. Akçayır, Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1-11, (2017).
  • 18.
    THANK YOU Ruth Clark- @ruthycl Craig Golding - @cragsgolding Matt Ramirez - @Jisc_AR