Where is the money, Lebowski?
How to identify and solve the problem in
game economy
Vasiliy Sabirov
lead analyst
We have a full cycle analytics solution for game developers:
user behavior analysis, traffic optimization & push notifications
Attract more users for less money
Retain and engage them
Convert them into payers
Get more money from your app
www.devtodev.com
Vasiliy Sabirov, devtodev
Vasiliy Sabirov, devtodev
Analytics is the remedy for your
project
1. Take measurements
2. If everything is clear, make a
decision
3. If not, measure additional KPIs
4. Go to point 1
Level 1
Major KPI
● metrics of scale (quantitative)
○ revenue, gross
○ DAU, WAU, MAU
○ users online
○ new users / installs
Vasiliy Sabirov, devtodev
Level 2
Metrics of quality
● retention
○ day 1,7,28 retention
○ rolling retention
○ lifetime
○ sticky factor
● monetization
○ ARPU
○ ARPPU
○ paying conversion
○ LTV
Revenue is falling. Why?
New users
Retention
Paying share
ARPPU
DAU, MAU
LTV
Revenue
ARPU
Level 3
Events & funnels
How to build the event structure?
○ mark key user’s actions (payments, share button, churn)
○ find its neighborhood (shop → sword → buy → confirm)
○ where can user have problems?
Pay attention to your tutorial, analyze it in details.
Conversion funnel
Vasiliy Sabirov, devtodev
Level 4
Game structure
● player levels, game locations, loops
○ conversions
○ complexity
○ churn
○ revenue
○ any additional parameter (stars / health
points / steps / boosters, etc.)
Vasiliy Sabirov, devtodev
Vasiliy Sabirov, devtodev
Players got stuck on level 7.
Why?
Level 5
Game economy
● currencies
○ spendings
○ earnings
○ purchases
○ on account
● IAP
○ by categories
○ by levels
○ by prices
Vasiliy Sabirov, devtodev
Vasiliy Sabirov, devtodev
How to increase payments on
levels 20-25?
● major KPI
● metrics of quality
● events & funnels
● game structure
● game economy
But there is always one
additional dimension.
It’s called segmentation.
by paying activity & frequency
● frequent sessions - paying users
● frequent sessions - non-paying users
● rare sessions - paying users
● rare sessions - non-paying users
RFM-analysis
● R - recency
● F - frequency
● M - monetary
For paying users only.
Vasiliy Sabirov, devtodev
Richard Bartle’s classification
Richard Bartle’s classification
http://app2top.ru/game_development/psihotipy-igrokov-za-chto-igroki-gotovy-platit-95619.html
Richard Bartle’s classification
Other types of segmentation
● country
● language
● device
● platform
● traffic channel
● events
etc.
Vasiliy Sabirov, devtodev
1. major KPI
2. metrics of quality
3. events & funnels
4. game structure
5. game economy
Vasiliy Sabirov, devtodev
We love games. We understand the process of game development and the needs of
game studios.
From marketing to game design - devtodev provides you with valuable insights for any
role and any side of game development.
devtodev for game studios
www.devtodev.com
PRODUCER ANALYST ACQUISITION
MANAGER
GAME
DESIGNER
www.devtodev.com
Here’s how
we work
All data sources
and platforms
SDKs for all platforms
www.devtodev.com
Your server directly (using our API) to analyze any complicated internal values
The MARKET (Apple AppStore, Google Play) to enrich the data, verify it and make analytics more
detailed.
We can also get data from:
Vasiliy Sabirov
sabirov@devtodev.com

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