Virtual Worlds: Immersive
Learning and MOOCs
Valerie Hill, Ph.D.
LISD Librarian & TWU Professor SLIS
Valibrarian Gregg (in SL)
VCARA 2013
Texas Library Association
SL Community Group Projects
• Virtual Texas- Spring 2011
• Virtual Tornado- Fall 2011
• Maya Island Exhibit- Spring 2012
Exhibits and Live Tours held
at the Community Virtual
Library Exhibition Area.
Summer 2012
Museum built by Jo Teeuwisse,
an historical consultant in Amsterdam.
Tours for Summer in Berlin 2012
July 14th 1pm and August 5th 1pm
Fall 2012: Museum of
Virtual Media (built by UW
iSchool students)
Spring 2013: Math in 3D
Coming to CVL Exhibition Area
Summer 2013
Explore MARS on
the Mars Rover in
3D alone or with
others during a
live tour.
Virtual World Learning:
Synchronous or Asynchronous
VCARA Virtual Worlds, Immersive Learning and MOOCs
VCARA Virtual Worlds, Immersive Learning and MOOCs
Coursera MOOC
MOOC Classmates
VCARA Virtual Worlds, Immersive Learning and MOOCs
Can a MOOC take place in
a virtual world?
• Massive (virtual worlds can hold only so
many avatars)
• Open (virtual worlds are open on a global
scale)
• Online (virtual worlds are online)
• Courses (Courses can take place- both
synchronous and asychronous)
Anne Frank MOOC
Immersive learning
in 3D
Weekly assignments
in online course
Global interactivity
Mixed Reality & Media Formats
Experience History in 3D
Collaboration Across Distance
Meeting for “class
in the park in
Amsterdam”
VCARA Virtual Worlds, Immersive Learning and MOOCs
VCARA Virtual Worlds, Immersive Learning and MOOCs
Exploration of new media is like
“entering the book”.
Personal Reflection
Immersion in the
experience can help
students understand
history on a
deep, personal level.
Bibliography
Antiquity Texas. (2010). http://antiquitytexas.wordpress.com/about-2/ [accessed April 28, 2013]
Carey, K. (2012). Into the Future With MOOC's. Chronicle Of Higher Education, 59(2), 29.
Dalgarno, Barney, and Mark J. W. Lee. (2010). What are the learning affordances of 3-D virtual environments? British
Journal of Educational Technology 41, (1) (01): 10-32.
Dresang, Eliza T. (2005). The information-seeking behavior of youth in the digital environment. Library Trends 54, (2):
178-196.
Hew, Khe Foon, and Wing Sum Cheung. (2010). Use of three-dimensional (3-D) immersive virtual worlds in K-12 and
higher education settings: A review of the research. British Journal of Educational Technology 41, (1) (01): 33-55.
Hill, Valerie, and Hyuk-Jin Lee. (2009). Libraries and immersive learning environments unite in second life. Library Hi Tech
27, (3): 338-56.
Hill, Valerie. (2011) “Virtual tornado hits the library”, Learning Technology IEEE, 13 (4), 42-45.
Jamaludin, Azilawati, Yam San Chee, and Caroline Mei Lin Ho. (2009). Fostering argumentative knowledge construction
through enactive role play in second life. Computers & Education 53, (2) (9): 317-29.
Klomp, R. W., Spitalnick, J. S., &Reissman, D. B. (2011).Virtual Classroom Immersion Training.T+D, 65(1), 38-43.
Livebinder. Valibrarian’s Anne Frank MOOC Experience. (2012) http://www.livebinders.com/play/play?id=694451
[accessed April 28, 2013]
Lorenzetti, J. (2012). Running a MOOC: Secrets of the World's Largest Distance Education Classes. Distance Education
Report, 16(3), 1-7.
Oliver, M., & Carr, D. (2009). Learning in virtual worlds: Using communities of practice to explain how people learn from
play. British Journal Of Educational Technology, 40(3), 444-457.
Selingo, J. (2012). MOOC's Aren't a Panacea, but That Doesn't Blunt Their Promise. Distance Education Report, 16(16), 6.
Stanziola, J. (2008). What will be the needs of library, museum and archives users in the next 10 years? research
implications. Library & Information Research, 32(100), 13-19.
Sylaiou Styliani, Liarokapis Fotis, Kotsakis Kostas, Patias Petros, (2009). Virtual museums, a survey and some issues for
consideration. Journal of Cultural Heritage, 10 (4): 520-528.
Taouabit Boland, I. (2009). Efficacy of the 3D Multi-User Virtual Environment (MUVE) Second Life for learning in
cognitive constructivist and social constructivist activities. Ph.D. diss., Capella University.
Teeuwisse, Jo. (2012). http://www.ghostsofhistory.co.uk/who-are-we/bio/ [accessed December 15, 2012]
TRP360. (2012). http://www.trp360.com/ [accessed December 15, 2012]
Webber, Sheila and Diane Nahl. (2011). Sustaining Learning for LIS through use of a Virtual World. IFLA Journal (37)(1): 5-
15.

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VCARA Virtual Worlds, Immersive Learning and MOOCs

  • 1. Virtual Worlds: Immersive Learning and MOOCs Valerie Hill, Ph.D. LISD Librarian & TWU Professor SLIS Valibrarian Gregg (in SL) VCARA 2013
  • 2. Texas Library Association SL Community Group Projects • Virtual Texas- Spring 2011 • Virtual Tornado- Fall 2011 • Maya Island Exhibit- Spring 2012 Exhibits and Live Tours held at the Community Virtual Library Exhibition Area.
  • 3. Summer 2012 Museum built by Jo Teeuwisse, an historical consultant in Amsterdam.
  • 4. Tours for Summer in Berlin 2012 July 14th 1pm and August 5th 1pm
  • 5. Fall 2012: Museum of Virtual Media (built by UW iSchool students)
  • 7. Coming to CVL Exhibition Area Summer 2013 Explore MARS on the Mars Rover in 3D alone or with others during a live tour.
  • 14. Can a MOOC take place in a virtual world? • Massive (virtual worlds can hold only so many avatars) • Open (virtual worlds are open on a global scale) • Online (virtual worlds are online) • Courses (Courses can take place- both synchronous and asychronous)
  • 15. Anne Frank MOOC Immersive learning in 3D Weekly assignments in online course Global interactivity
  • 16. Mixed Reality & Media Formats
  • 18. Collaboration Across Distance Meeting for “class in the park in Amsterdam”
  • 21. Exploration of new media is like “entering the book”.
  • 22. Personal Reflection Immersion in the experience can help students understand history on a deep, personal level.
  • 23. Bibliography Antiquity Texas. (2010). http://antiquitytexas.wordpress.com/about-2/ [accessed April 28, 2013] Carey, K. (2012). Into the Future With MOOC's. Chronicle Of Higher Education, 59(2), 29. Dalgarno, Barney, and Mark J. W. Lee. (2010). What are the learning affordances of 3-D virtual environments? British Journal of Educational Technology 41, (1) (01): 10-32. Dresang, Eliza T. (2005). The information-seeking behavior of youth in the digital environment. Library Trends 54, (2): 178-196. Hew, Khe Foon, and Wing Sum Cheung. (2010). Use of three-dimensional (3-D) immersive virtual worlds in K-12 and higher education settings: A review of the research. British Journal of Educational Technology 41, (1) (01): 33-55. Hill, Valerie, and Hyuk-Jin Lee. (2009). Libraries and immersive learning environments unite in second life. Library Hi Tech 27, (3): 338-56. Hill, Valerie. (2011) “Virtual tornado hits the library”, Learning Technology IEEE, 13 (4), 42-45. Jamaludin, Azilawati, Yam San Chee, and Caroline Mei Lin Ho. (2009). Fostering argumentative knowledge construction through enactive role play in second life. Computers & Education 53, (2) (9): 317-29. Klomp, R. W., Spitalnick, J. S., &Reissman, D. B. (2011).Virtual Classroom Immersion Training.T+D, 65(1), 38-43. Livebinder. Valibrarian’s Anne Frank MOOC Experience. (2012) http://www.livebinders.com/play/play?id=694451 [accessed April 28, 2013] Lorenzetti, J. (2012). Running a MOOC: Secrets of the World's Largest Distance Education Classes. Distance Education Report, 16(3), 1-7. Oliver, M., & Carr, D. (2009). Learning in virtual worlds: Using communities of practice to explain how people learn from play. British Journal Of Educational Technology, 40(3), 444-457. Selingo, J. (2012). MOOC's Aren't a Panacea, but That Doesn't Blunt Their Promise. Distance Education Report, 16(16), 6. Stanziola, J. (2008). What will be the needs of library, museum and archives users in the next 10 years? research implications. Library & Information Research, 32(100), 13-19. Sylaiou Styliani, Liarokapis Fotis, Kotsakis Kostas, Patias Petros, (2009). Virtual museums, a survey and some issues for consideration. Journal of Cultural Heritage, 10 (4): 520-528. Taouabit Boland, I. (2009). Efficacy of the 3D Multi-User Virtual Environment (MUVE) Second Life for learning in cognitive constructivist and social constructivist activities. Ph.D. diss., Capella University. Teeuwisse, Jo. (2012). http://www.ghostsofhistory.co.uk/who-are-we/bio/ [accessed December 15, 2012] TRP360. (2012). http://www.trp360.com/ [accessed December 15, 2012] Webber, Sheila and Diane Nahl. (2011). Sustaining Learning for LIS through use of a Virtual World. IFLA Journal (37)(1): 5- 15.