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GRAPHICS DISPLAY INTERFACES
Nirav Chauhan -04
Nachiket Makwana -11
Mihir Parikh -28
Sumit Sharma -57
Virtual Reality: Graphics Display Interfaces
Graphics Display Interfaces
Graphics Display is a computer interface that is
designed to present synthetic world images to the
users interacting with the virtual environment.
Personal Graphics Display
 A graphics display that outputs a virtual scene destined to be viewed by a
single user is called a personal graphics display.
 Image produced may be :-
- Monocular (for a single eye).
- Binocular (displayed on both eye).
Head Mounted Display
 HMD can focus at short distances.
 It is a device worn on head or can be integrated as a part of the helmet ,with a small
display optic in front of the eye.
 It can either be monocular or binocular.
 HMD’s are designed to ensure that no matter in what direction a user might look ,the
monitor stays in front of the eyes.
 The HMD screen can be either LCD or CRT ,LCD-HMD’s are used for consumer grade
devices ,CRT based displays are used in more expensive professional based devices for
VR interaction.
Contd..
 Although CRT displays are bulky and heavier ,they offer better screen resolution and
brightness for HMD.
 HMD mostly consist of a tracking device in the so that the point of view displayed in the
monitors changes as the user moves his head.
 Google glasses are also an example of HMD’s.
 Google glass is an optical HMD ,shaped like a pair of eye glasses which allows the user to
access information in the internet through voice commands, and display such
information in a corner of the glass.
 HMDs are not only used in virtual reality gaming, they’ve also been utilized in military,
medical and engineering contexts to name a few.
 Eg: Virtual library, Virtual training sessions, etc.
VIRTUAL REALITY AUGMENTED REALITY
HAND SUPPORTED DISPLAYS
 Here ,the user can hold the device in one or both hands in
order to periodically view a synthetic scene.
 This allows user to go in and out of the simulation
environment as demanded by the application.
 HSD’s have additional feature namely push buttons that can
be used to interact with the
virtual scene.
 Click for video:
Contd…
 A virtual binocular measures the user’s viewing
direction.
 It allows variable distance focusing as well as
zooming on the scene.
 It is connected to a computer running on a serial line.
 Virtual binoculars can be used by the soldiers
to see wheather any movement Is there in
enemy camps, specially borders.
Floor Supported Displays
 These are alternatives to HMD’s and HSD’s in which an
articulated mechanical arm is available to offload the weight
of the graphics display from the user.
 Donot require use of special glasses,can be viewed with
unaided eye.
 Has 2 types:
Passive autostereoscopic displays- donot track user’s
head ,this restricting user’s position.
Active autostereoscpic displays –tracks user’s head and gives t
he user more freedom of motion.
Click here for the video description:
Desk supported Displays
 It overcomes the problems faced by users due to the
excessive display weights in HMD’s and HSD’s.
 Floor supported display also suffer from problem of
oscillation due to excessive weight, Desk supported
displays overcome these drawbacks.
 These are fixed and designed to be used for viewing
with user in sitting position.
Contd…
 Desk supported displays can be viewed with unaided
eyes.
Large Volume Displays
 Large volume displays are used in VR environment
that allow more than one user located in close
proximity.
 These allow the user with larger work envelope ,thus
improving upon user’s freedom of motion and ability
of natural interaction compared to personal displays.
Categorization based on type and size of display being used
Monitor-based Large Volume Display
 This display relies on use of active glasses coupled
with stereo-ready monitor.
 The user of the system looks at the monitor through
a set of shutter glasses.
 The stereo ready monitor are capable of refreshing
the screen at double of the normal scan rate.
 The shutter glasses and the monitors are
synchronized with each other.
 The active glasses are connected to an IR emitter located on
top of the CRT display (connection is wireless).
 The IR controller controls and signals liquid crystal shutters to
close and occlude the eyes alternately.
 The brain registers this rapid sequence of right and left eye
images and fuses them to give the feeling of 3D.
Overview of the Shutter glasses here:-
PROJECTOR-BASED DISPLAYS
 Projector based displays have advantage of allowing group of closely
located users to participate in a VR Simulation,on contrary to personal
graphics displays.
Cave-Automatic Virtual
Environment(CAVE)
 A CAVE is a projection-based VR display that uses tracked stereo
glasses to feel the environment.
 CAVE is basically a small room or cubicle where atleast the 3
walls,sometimes the floor and the ceiling act as giant monitors.
 The display gives the users a wide field of view ,something that most
HMD’s cannot do.
 User’s can also move around in the CAVE system.
 Wearing tracked stereo glasses is a must
 Tracking devices attached to the glasses tell the computer how
to adjust the projected images as we walk around the
environment.
CAVE systems used in real world as driving simulators.
Training Simulator for the military forces
 The sense of touch is also incorporated in the CAVE’s by using
sensory gloves and other haptic devices. Some haptic devices
also allow users to exert a touch or grasp or replace a virtual
object.
 The sound interacts with the brain three dimensionally
enhancing the realism of the virtual environment experience.
Click to see the video on Large volume Displays:
REFERENCES:
 Reference Book- Graphics Display Interfaces, Rajesh
Maurya .
 Magazine- Virtual Reality, Science Reporter.
 Wikipedia
 www.slideshare .net

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Virtual Reality: Graphics Display Interfaces

  • 1. GRAPHICS DISPLAY INTERFACES Nirav Chauhan -04 Nachiket Makwana -11 Mihir Parikh -28 Sumit Sharma -57
  • 3. Graphics Display Interfaces Graphics Display is a computer interface that is designed to present synthetic world images to the users interacting with the virtual environment.
  • 4. Personal Graphics Display  A graphics display that outputs a virtual scene destined to be viewed by a single user is called a personal graphics display.  Image produced may be :- - Monocular (for a single eye). - Binocular (displayed on both eye).
  • 5. Head Mounted Display  HMD can focus at short distances.  It is a device worn on head or can be integrated as a part of the helmet ,with a small display optic in front of the eye.  It can either be monocular or binocular.  HMD’s are designed to ensure that no matter in what direction a user might look ,the monitor stays in front of the eyes.  The HMD screen can be either LCD or CRT ,LCD-HMD’s are used for consumer grade devices ,CRT based displays are used in more expensive professional based devices for VR interaction.
  • 6. Contd..  Although CRT displays are bulky and heavier ,they offer better screen resolution and brightness for HMD.  HMD mostly consist of a tracking device in the so that the point of view displayed in the monitors changes as the user moves his head.  Google glasses are also an example of HMD’s.  Google glass is an optical HMD ,shaped like a pair of eye glasses which allows the user to access information in the internet through voice commands, and display such information in a corner of the glass.  HMDs are not only used in virtual reality gaming, they’ve also been utilized in military, medical and engineering contexts to name a few.  Eg: Virtual library, Virtual training sessions, etc.
  • 8. HAND SUPPORTED DISPLAYS  Here ,the user can hold the device in one or both hands in order to periodically view a synthetic scene.  This allows user to go in and out of the simulation environment as demanded by the application.  HSD’s have additional feature namely push buttons that can be used to interact with the virtual scene.  Click for video:
  • 9. Contd…  A virtual binocular measures the user’s viewing direction.  It allows variable distance focusing as well as zooming on the scene.  It is connected to a computer running on a serial line.  Virtual binoculars can be used by the soldiers to see wheather any movement Is there in enemy camps, specially borders.
  • 10. Floor Supported Displays  These are alternatives to HMD’s and HSD’s in which an articulated mechanical arm is available to offload the weight of the graphics display from the user.  Donot require use of special glasses,can be viewed with unaided eye.  Has 2 types: Passive autostereoscopic displays- donot track user’s head ,this restricting user’s position. Active autostereoscpic displays –tracks user’s head and gives t he user more freedom of motion.
  • 11. Click here for the video description:
  • 12. Desk supported Displays  It overcomes the problems faced by users due to the excessive display weights in HMD’s and HSD’s.  Floor supported display also suffer from problem of oscillation due to excessive weight, Desk supported displays overcome these drawbacks.  These are fixed and designed to be used for viewing with user in sitting position.
  • 13. Contd…  Desk supported displays can be viewed with unaided eyes.
  • 14. Large Volume Displays  Large volume displays are used in VR environment that allow more than one user located in close proximity.  These allow the user with larger work envelope ,thus improving upon user’s freedom of motion and ability of natural interaction compared to personal displays.
  • 15. Categorization based on type and size of display being used
  • 16. Monitor-based Large Volume Display  This display relies on use of active glasses coupled with stereo-ready monitor.  The user of the system looks at the monitor through a set of shutter glasses.  The stereo ready monitor are capable of refreshing the screen at double of the normal scan rate.  The shutter glasses and the monitors are synchronized with each other.
  • 17.  The active glasses are connected to an IR emitter located on top of the CRT display (connection is wireless).  The IR controller controls and signals liquid crystal shutters to close and occlude the eyes alternately.  The brain registers this rapid sequence of right and left eye images and fuses them to give the feeling of 3D. Overview of the Shutter glasses here:-
  • 18. PROJECTOR-BASED DISPLAYS  Projector based displays have advantage of allowing group of closely located users to participate in a VR Simulation,on contrary to personal graphics displays.
  • 20.  A CAVE is a projection-based VR display that uses tracked stereo glasses to feel the environment.  CAVE is basically a small room or cubicle where atleast the 3 walls,sometimes the floor and the ceiling act as giant monitors.  The display gives the users a wide field of view ,something that most HMD’s cannot do.  User’s can also move around in the CAVE system.  Wearing tracked stereo glasses is a must
  • 21.  Tracking devices attached to the glasses tell the computer how to adjust the projected images as we walk around the environment.
  • 22. CAVE systems used in real world as driving simulators.
  • 23. Training Simulator for the military forces
  • 24.  The sense of touch is also incorporated in the CAVE’s by using sensory gloves and other haptic devices. Some haptic devices also allow users to exert a touch or grasp or replace a virtual object.  The sound interacts with the brain three dimensionally enhancing the realism of the virtual environment experience. Click to see the video on Large volume Displays:
  • 25. REFERENCES:  Reference Book- Graphics Display Interfaces, Rajesh Maurya .  Magazine- Virtual Reality, Science Reporter.  Wikipedia  www.slideshare .net