This document discusses the use of virtual worlds in education. It notes that Second Life is currently the most widely used virtual world by UK academics, with activity at nearly all UK universities but more patchily in colleges. The main subject areas that utilize virtual worlds are listed as health and medicine, physics simulations, art and fashion, crime/forensics, midwifery, mechanics/history, and micro-level simulations. However, attitudes towards virtual worlds are mixed, with some seeing benefits but others raising concerns about usability, costs, and appropriateness for educational use.
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