Walter Greenleaf PhD
Translating VR Research Into Medical Impact
The Stanford Laboratory for
Brain Health Innovation and
Entrepreneurship
VR-IT
Stanford Virtual Reality
Immersive Technology Clinic
Academic Affiliations
Healthcare Crisis:
Aging Populations
0
50
100
150
200
250
300
350
400
1900 1910 1920 1930 1940 1950 1960 1970 1980 1990 2000 2010 2015 2020 2025
Age 85+
Age 75-84
Age 65-74
Age 45-64
Age 5-44
Under Age 5
Transforming HealthCare with Technology
Digital Health
Revolution
• Mobile Health / eHealth
• Machine Learning
• Wearable Sensors
• Patient Centered
• Leverages Internet:
social, quantitative, collaborative
• Prevention and Wellness
• Objective Assessments
• Functional Training
• Improved Interventions
• Facilitate Adherence
• Distributed Care Delivery
Digital Health technology will significantly impact Medical Care
Every Medical Device Reinvented
Entering the Era of Medical Wearables
Digital systems are not just measuring the physical parameters of our health.
New methods are being developed that will allow us to collect and analyze
biomarkers that reflect our cognitive and emotional status.
Here are four examples…
Brain Health BioMarkers - Passive Data from Smart Phones
Voice Analytics as a BioMarker of Depression
Facial expressions in response to a VR Challenge
Cognitive function assessment using AR and smartphone sensors
Digital Health Platforms deliver interventions to patients, and
parse data for enhanced analysis and improved protocols
Prescription Digital Therapeutics
Combination Therapy - Digital Health Platform
App-based system
designed to enhance
medication efficacy
Medication with
clinical benefit
Prescribed
combination product
with enhanced
efficacy
=+
Medical Applications
of Virtual Reality &
Augmented Reality
(XR) Technology
Digital Health Revolution
XR Technologies
Currently Disrupting
Education & Training
Manufacturing
Maintenance
Product Design
Process Design
Healthcare
Simulation & Modeling
• Prevention and Wellness
• Objective Assessments
• Functional Training
• Improved Interventions
• Facilitate Adherence
• Distributed Care Delivery
VR and AR Technology Impacts All Sectors of HealthCare
Acute Pain
Addiction
Medicine ADHD
Anxiety
Management
Autism
Spectrum
Disorder
Chronic Pain
Cognitive
Assessments Depression
Disability
Solutions
Emergency
Medicine
Medical
Education
&Training
Ophthalmology
Orthopedics Palliative Care
Patient
Education Phobias PTSD
Physical
Medicine and
Rehabilitation
Preventive
Medicine
Respiratory
Medicine Senior Care Stroke & TBI
Surgical
Procedure
Planning
Surgical Skill
Training
Uncomfortable
Procedure
Mitigation
More Than 200 Emerging Medical VR/AR Companies
Targeting Multiple Clinical Sectors and Specific Indications
Significant Investment in XR for HealthCare
The Medical VR / AR Market is projected to be $5.1 B in 2025
Medical XR Can Address Several Key Problems
Annual cost of problems in the U.S. alone:
WEIGHT
LOSS
$289B
SMOKING
CESSATION
$528B
ADDICTION
$181B
CHRONIC
PAIN
$635B
POST
TRAUMATIC
STRESS
$300B
Stroke & TBI
$86B
Alcoholism
$223B
Autism
$126B
Conferences and Industry Organizations
Extreme Innovation in Healthcare
The Neuroscience of How VR Promotes
Behavior Change
VR can promote behavior change by
taking advantage of the way our brain’s
learning and reward systems function
Activate neuroplastic change via reward systems
Shorten the reward feedback loop –
show progress
Leverage mirror neuron systems
VR systems can:
VR is More Effective than Imaginal or In Vivo Exposure Techniques
VR exposure floods the visual thalamus and cortex,
activating both subcortical, threat detection and
response pathways as well as cortical, conscious
pathways
In this manner, VR exposure therapy is more effective
than imaginal exposure therapy - it activates both
exposure/cognitive processes and threat extinction
processes.
In vivo exposure is inconvenient, expensive, time-
consuming, difficult to standardize, difficult to monitor,
and imposable to provide in a graduated or controlled
manner.
Sensory Inputs
Sensory thalamus -> amygdala path -> (non-conscious)
Sensory cortex -> PFCvm -> amygdala path (conscious)
HPA Axis
Ability to change attitudes and behavior after “being” one’s future self.
Leveraging Mirror Neurons
Addition Mechanisms of Impact
Active Involvement: XR systems provide users with
immersive experiences that maximize cognitive
engagement.
Feedback: learning is reinforced by direct, immediate
and relevant feedback that reinforces the experience
and the lessons learned.
Engaging and Motivating: the dynamic nature of
VR/AR systems provides users with agency and can
provide immediate rewards for progress.
Team Training: Multiuser experiences can provide
and leverage group skill building.
Cost Effective: XR systems extend the reach and
reduce the cost of face-to-face training.
Novels
Theater
Film
Games
AR/VR
Wired for Narrative Stories
Research shows that STORY:
• Provides superior retention
(memory and recall)
• Provides improved understanding
• Creates context and relevance
• Creates empathy
• Promotes engagement and participation
• Enhances the creation of meaning and
personal relevance
• Prevention and Wellness
• Objective Assessments
• Functional Training
• Improved Interventions
• Facilitate Adherence
• Distributed Care Delivery
VR and AR technology will significantly impact Medical Care
• Clinical Skill Training
• Surgical Skill Training
• Interpersonal Skill Training
• Use of Equipment and Tools
• Team Training - eg: Emergency
Department, Surgical Team
• Emergency Response Training
and Rehearsal
• Facilitate Empathy
Medical Training
Surgical Procedure Training
Anatomy and Physiology Training
• Response to the acute shortage of human
cadavers
• Allows for repetitive training and self-study
• More detailed examination of micro-
features of organs, tissue etc.
• Integration of text, video and other media
to further enhance learning
Virtual Patients for Clinical Skill Training
Preparation and Training for Difficult Situations
• Prevention and Wellness
• Objective Assessments
• Functional Training
• Improved Interventions
• Facilitate Adherence
• Distributed Care Delivery
VR and AR technology will significantly impact Medical Care
• Medical Image Review
• Neuropsychological
Assessments
• Activities of Daily Living
Assessments
• Physical Medicine – OT / PT
• Behavioral Medicine –
psychology, psychiatry
DIAGNOSTIC ASSESSMENTS
Standardized Environments for Neurocognitive Evaluation
New Approaches for Cognitive Assessment
Migrates traditional paper
and subjective evaluations
to a more sophisticated
level.
Provides robust
assessments that can
challenge cognitive skills in
a more natural,
standardized, objective and
reproducible manner.
BioMarkers - Cognitive and Emotional State
Collecting and analyzing emotional and physical responses in VR
Lea Williams
We use brain circuit biotypes to connect
brain imaging with VR
Neuroimaging measures
1. Scan brain at rest
2. Emotion regulation task
3. Cognitive control task
Virtual Reality:
1. Relaxing scene
2. Emotion regulation task
3. Cognitive control game
We envision a precision health model using VR to elicit
biotypes to help refine the intervention choices
Cognitive training TMS
Eliciting biotypes using
normed environmentsHeterogeneous
Disorder
Quantify and refine
biotypes
Relaxation Negative Scene
Positive Scene Cognitive Game
1st line Antidepressants
Mindfulness-based. TMS
Non-drug and
new drug options
Matching biotypes to the
intervention “menu”
Default Mode
Negative Affect
Positive Affect
Cognitive Control
With corresponding ratings of arousal, emotional valence, and other measures
A Public Database of VR Environments
• Prevention and Wellness
• Objective Assessments
• Functional Training
• Improved Interventions
• Facilitate Adherence
• Distributed Care Delivery
VR and AR technology will significantly impact Medical Care
Some Examples – VR and AR in Use Today
Preoperative Planning & Image Guided Surgery
Stroke and Traumatic Brain Injury
Physical / Occupational Therapy
New Approaches to Physical Medicine & Rehabilitation
New Approaches to Mental Health
VR for Pain Distraction
Clinical Research and Validation
Interactive virtual environments significantly
reduce pain from as much as 44% during the
most painful procedures
(ex: burn wound treatment)
Diverts patient attention away from perceiving and feeling
pain; (selective attention theory)
Decreases pain-related brain-activity
Reduces need for anesthesia, opioid medication
No pharmacological side effects
PTSD, Phobias, Anxiety Disorders
• Exposure-based treatments can be conducted in the safety and comfort of an office setting
• Effective tools for treating a variety of clinical problems, in particular anxiety and addictive
disorders
• Fully immersive environments, with include the use of a head mounted display, 3D sound, tactile
stimulation via shaking platform, and olfactory stimulus are used for PTSD therapy
RISK AVOIDANCE TRAINING
Refusal skill training, Situational Confidence
! Generalized Anxiety Disorder
! Phobias
! Obsessive Compulsive Disorder
! Anger Management
! Eating Disorders
! Schizophrenia
Virtual environments are used clinically to treat several
important mental and behavioral health problems
• Social Anxiety Disorder
• Depression
• Chronic Pain
• Mild Cognitive Impairment
• Autism Spectrum Disorder
• ADHD
Virtual environments are used clinically to treat several
important mental and behavioral health problems
Multiple Programs - One Platform
DTx Programs
BALANCE Foundation
Mindfulness Relax Regulate
Chronic Pain
Acute
Pain Relief
Addiction
General Wellness Programs
Stress
+
Rx Adherence
+ Efficacy
Anxiety /
Depression
Acute + Chronic
Pain
Cloud-based System
Dynamic
Experience
Biometrics Service Social VR Engine*Analytics
Permissions &
Security
Virtual Hospital Tours Used To Relieve Pre-procedure Anxiety
Senior Care
Palliative and Hospice Care
• Improve Cognitive Function
• Promote Exercise & Weight Management
• Stress Management
• Mood and Resilience
HEALTH AND WELLNESS
• Disability Solutions
• Addressing Isolation
• Grief Counseling
Ability to change attitudes and behavior after “being” one’s future self.
Have a Dialog With your Future Self
Portable Telemedicine Platform
XR - A Key Component
Combination Therapy - Digital Health Platform
XR system designed to
enhance medication
efficacy
Medication with
clinical benefit
Prescribed
combination product
with enhanced
efficacy
=+
Digital Health Platforms deliver interventions to patients, and parse data for
enhanced analysis and improved protocols
Acute Pain
Addiction
Medicine ADHD
Anxiety
Management
Autism
Spectrum
Disorder
Chronic Pain
Cognitive
Assessments Depression
Disability
Solutions
Emergency
Medicine
Medical
Education
&Training
Ophthalmology
Orthopedics Palliative Care
Patient
Education Phobias PTSD
Physical
Medicine and
Rehabilitation
Preventive
Medicine
Respiratory
Medicine Senior Care Stroke & TBI
Surgical
Procedure
Planning
Surgical Skill
Training
Uncomfortable
Procedure
Mitigation
More Than 200 Emerging Medical VR/AR Companies
Targeting Multiple Clinical Sectors and Specific Indications
Acute Pain
Addiction
Medicine ADHD
Anxiety
Management
Autism
Spectrum
Disorder
Chronic Pain
Cognitive
Assessments Depression
Disability
Solutions
Emergency
Medicine
Medical
Education
&Training
Ophthalmology
Orthopedics Palliative Care
Patient
Education Phobias PTSD
Physical
Medicine and
Rehabilitation
Preventive
Medicine
Respiratory
Medicine Senior Care Stroke & TBI
Surgical
Procedure
Planning
Surgical Skill
Training
Uncomfortable
Procedure
Mitigation
Considerable Activity
Acute Pain
Addiction
Medicine ADHD
Anxiety
Management
Autism
Spectrum
Disorder
Chronic Pain
Cognitive
Assessments Depression
Disability
Solutions
Emergency
Medicine
Medical
Education
&Training
Ophthalmology
Orthopedics Palliative Care
Patient
Education Phobias PTSD
Physical
Medicine and
Rehabilitation
Preventive
Medicine
Respiratory
Medicine Senior Care Stroke & TBI
Surgical
Procedure
Planning
Surgical Skill
Training
Uncomfortable
Procedure
Mitigation
Relatively Underdeveloped – Significant Opportunities
In Summary
Current technologies and concepts are
founded on more than 30 years of research
and development
Recent changes in cost and access make
digital health technology affordable
Digital Therapeutics for Medicine
After years of study and use by early adopters –
validated systems are poised to move to the mainstream
On the horizon - enhanced, ubiquitous, informative and integrated
Digital Therapeutics are currently used for -
prevention, evaluation, treatment, and chronic disease
management
Improved Assessments and Diagnostics
Addressing Isolation and Loneliness
Acute and Chronic Pain
Depression and Anxiety Disorders
Physical and NeuroRehabilitation
Design for Disabilities
Post-Discharge Follow-up
Staff Training: not just procedures, but empathy
Digital Therapeutics for Senior Care
Walter Greenleaf PhD
Translating VR Research Into Medical Impact

Walter Greenleaf - presentation for med vr webinar - June 2020

  • 1.
    Walter Greenleaf PhD TranslatingVR Research Into Medical Impact
  • 2.
    The Stanford Laboratoryfor Brain Health Innovation and Entrepreneurship VR-IT Stanford Virtual Reality Immersive Technology Clinic Academic Affiliations
  • 4.
    Healthcare Crisis: Aging Populations 0 50 100 150 200 250 300 350 400 19001910 1920 1930 1940 1950 1960 1970 1980 1990 2000 2010 2015 2020 2025 Age 85+ Age 75-84 Age 65-74 Age 45-64 Age 5-44 Under Age 5
  • 5.
  • 6.
    Digital Health Revolution • MobileHealth / eHealth • Machine Learning • Wearable Sensors • Patient Centered • Leverages Internet: social, quantitative, collaborative
  • 7.
    • Prevention andWellness • Objective Assessments • Functional Training • Improved Interventions • Facilitate Adherence • Distributed Care Delivery Digital Health technology will significantly impact Medical Care
  • 8.
  • 9.
    Entering the Eraof Medical Wearables
  • 10.
    Digital systems arenot just measuring the physical parameters of our health. New methods are being developed that will allow us to collect and analyze biomarkers that reflect our cognitive and emotional status. Here are four examples… Brain Health BioMarkers - Passive Data from Smart Phones Voice Analytics as a BioMarker of Depression Facial expressions in response to a VR Challenge Cognitive function assessment using AR and smartphone sensors
  • 11.
    Digital Health Platformsdeliver interventions to patients, and parse data for enhanced analysis and improved protocols
  • 12.
    Prescription Digital Therapeutics CombinationTherapy - Digital Health Platform App-based system designed to enhance medication efficacy Medication with clinical benefit Prescribed combination product with enhanced efficacy =+
  • 13.
    Medical Applications of VirtualReality & Augmented Reality (XR) Technology Digital Health Revolution
  • 14.
    XR Technologies Currently Disrupting Education& Training Manufacturing Maintenance Product Design Process Design Healthcare Simulation & Modeling
  • 15.
    • Prevention andWellness • Objective Assessments • Functional Training • Improved Interventions • Facilitate Adherence • Distributed Care Delivery VR and AR Technology Impacts All Sectors of HealthCare
  • 16.
    Acute Pain Addiction Medicine ADHD Anxiety Management Autism Spectrum Disorder ChronicPain Cognitive Assessments Depression Disability Solutions Emergency Medicine Medical Education &Training Ophthalmology Orthopedics Palliative Care Patient Education Phobias PTSD Physical Medicine and Rehabilitation Preventive Medicine Respiratory Medicine Senior Care Stroke & TBI Surgical Procedure Planning Surgical Skill Training Uncomfortable Procedure Mitigation More Than 200 Emerging Medical VR/AR Companies Targeting Multiple Clinical Sectors and Specific Indications
  • 17.
    Significant Investment inXR for HealthCare The Medical VR / AR Market is projected to be $5.1 B in 2025
  • 18.
    Medical XR CanAddress Several Key Problems Annual cost of problems in the U.S. alone: WEIGHT LOSS $289B SMOKING CESSATION $528B ADDICTION $181B CHRONIC PAIN $635B POST TRAUMATIC STRESS $300B Stroke & TBI $86B Alcoholism $223B Autism $126B
  • 19.
    Conferences and IndustryOrganizations Extreme Innovation in Healthcare
  • 20.
    The Neuroscience ofHow VR Promotes Behavior Change VR can promote behavior change by taking advantage of the way our brain’s learning and reward systems function Activate neuroplastic change via reward systems Shorten the reward feedback loop – show progress Leverage mirror neuron systems VR systems can:
  • 21.
    VR is MoreEffective than Imaginal or In Vivo Exposure Techniques VR exposure floods the visual thalamus and cortex, activating both subcortical, threat detection and response pathways as well as cortical, conscious pathways In this manner, VR exposure therapy is more effective than imaginal exposure therapy - it activates both exposure/cognitive processes and threat extinction processes. In vivo exposure is inconvenient, expensive, time- consuming, difficult to standardize, difficult to monitor, and imposable to provide in a graduated or controlled manner. Sensory Inputs Sensory thalamus -> amygdala path -> (non-conscious) Sensory cortex -> PFCvm -> amygdala path (conscious) HPA Axis
  • 22.
    Ability to changeattitudes and behavior after “being” one’s future self. Leveraging Mirror Neurons
  • 23.
    Addition Mechanisms ofImpact Active Involvement: XR systems provide users with immersive experiences that maximize cognitive engagement. Feedback: learning is reinforced by direct, immediate and relevant feedback that reinforces the experience and the lessons learned. Engaging and Motivating: the dynamic nature of VR/AR systems provides users with agency and can provide immediate rewards for progress. Team Training: Multiuser experiences can provide and leverage group skill building. Cost Effective: XR systems extend the reach and reduce the cost of face-to-face training. Novels Theater Film Games AR/VR
  • 24.
    Wired for NarrativeStories Research shows that STORY: • Provides superior retention (memory and recall) • Provides improved understanding • Creates context and relevance • Creates empathy • Promotes engagement and participation • Enhances the creation of meaning and personal relevance
  • 25.
    • Prevention andWellness • Objective Assessments • Functional Training • Improved Interventions • Facilitate Adherence • Distributed Care Delivery VR and AR technology will significantly impact Medical Care
  • 26.
    • Clinical SkillTraining • Surgical Skill Training • Interpersonal Skill Training • Use of Equipment and Tools • Team Training - eg: Emergency Department, Surgical Team • Emergency Response Training and Rehearsal • Facilitate Empathy Medical Training
  • 27.
  • 28.
    Anatomy and PhysiologyTraining • Response to the acute shortage of human cadavers • Allows for repetitive training and self-study • More detailed examination of micro- features of organs, tissue etc. • Integration of text, video and other media to further enhance learning
  • 29.
    Virtual Patients forClinical Skill Training
  • 30.
    Preparation and Trainingfor Difficult Situations
  • 31.
    • Prevention andWellness • Objective Assessments • Functional Training • Improved Interventions • Facilitate Adherence • Distributed Care Delivery VR and AR technology will significantly impact Medical Care
  • 33.
    • Medical ImageReview • Neuropsychological Assessments • Activities of Daily Living Assessments • Physical Medicine – OT / PT • Behavioral Medicine – psychology, psychiatry DIAGNOSTIC ASSESSMENTS
  • 34.
    Standardized Environments forNeurocognitive Evaluation New Approaches for Cognitive Assessment Migrates traditional paper and subjective evaluations to a more sophisticated level. Provides robust assessments that can challenge cognitive skills in a more natural, standardized, objective and reproducible manner.
  • 35.
    BioMarkers - Cognitiveand Emotional State Collecting and analyzing emotional and physical responses in VR
  • 36.
  • 37.
    We use braincircuit biotypes to connect brain imaging with VR Neuroimaging measures 1. Scan brain at rest 2. Emotion regulation task 3. Cognitive control task Virtual Reality: 1. Relaxing scene 2. Emotion regulation task 3. Cognitive control game
  • 38.
    We envision aprecision health model using VR to elicit biotypes to help refine the intervention choices Cognitive training TMS Eliciting biotypes using normed environmentsHeterogeneous Disorder Quantify and refine biotypes Relaxation Negative Scene Positive Scene Cognitive Game 1st line Antidepressants Mindfulness-based. TMS Non-drug and new drug options Matching biotypes to the intervention “menu” Default Mode Negative Affect Positive Affect Cognitive Control
  • 39.
    With corresponding ratingsof arousal, emotional valence, and other measures A Public Database of VR Environments
  • 40.
    • Prevention andWellness • Objective Assessments • Functional Training • Improved Interventions • Facilitate Adherence • Distributed Care Delivery VR and AR technology will significantly impact Medical Care
  • 41.
    Some Examples –VR and AR in Use Today
  • 42.
    Preoperative Planning &Image Guided Surgery
  • 43.
    Stroke and TraumaticBrain Injury Physical / Occupational Therapy New Approaches to Physical Medicine & Rehabilitation
  • 44.
    New Approaches toMental Health
  • 45.
    VR for PainDistraction Clinical Research and Validation Interactive virtual environments significantly reduce pain from as much as 44% during the most painful procedures (ex: burn wound treatment) Diverts patient attention away from perceiving and feeling pain; (selective attention theory) Decreases pain-related brain-activity Reduces need for anesthesia, opioid medication No pharmacological side effects
  • 46.
    PTSD, Phobias, AnxietyDisorders • Exposure-based treatments can be conducted in the safety and comfort of an office setting • Effective tools for treating a variety of clinical problems, in particular anxiety and addictive disorders • Fully immersive environments, with include the use of a head mounted display, 3D sound, tactile stimulation via shaking platform, and olfactory stimulus are used for PTSD therapy
  • 47.
    RISK AVOIDANCE TRAINING Refusalskill training, Situational Confidence
  • 48.
    ! Generalized AnxietyDisorder ! Phobias ! Obsessive Compulsive Disorder ! Anger Management ! Eating Disorders ! Schizophrenia Virtual environments are used clinically to treat several important mental and behavioral health problems
  • 49.
    • Social AnxietyDisorder • Depression • Chronic Pain • Mild Cognitive Impairment • Autism Spectrum Disorder • ADHD Virtual environments are used clinically to treat several important mental and behavioral health problems
  • 50.
    Multiple Programs -One Platform DTx Programs BALANCE Foundation Mindfulness Relax Regulate Chronic Pain Acute Pain Relief Addiction General Wellness Programs Stress + Rx Adherence + Efficacy Anxiety / Depression Acute + Chronic Pain Cloud-based System Dynamic Experience Biometrics Service Social VR Engine*Analytics Permissions & Security
  • 51.
    Virtual Hospital ToursUsed To Relieve Pre-procedure Anxiety
  • 52.
  • 53.
  • 54.
    • Improve CognitiveFunction • Promote Exercise & Weight Management • Stress Management • Mood and Resilience HEALTH AND WELLNESS • Disability Solutions • Addressing Isolation • Grief Counseling
  • 55.
    Ability to changeattitudes and behavior after “being” one’s future self. Have a Dialog With your Future Self
  • 56.
  • 57.
    XR - AKey Component Combination Therapy - Digital Health Platform XR system designed to enhance medication efficacy Medication with clinical benefit Prescribed combination product with enhanced efficacy =+
  • 58.
    Digital Health Platformsdeliver interventions to patients, and parse data for enhanced analysis and improved protocols
  • 59.
    Acute Pain Addiction Medicine ADHD Anxiety Management Autism Spectrum Disorder ChronicPain Cognitive Assessments Depression Disability Solutions Emergency Medicine Medical Education &Training Ophthalmology Orthopedics Palliative Care Patient Education Phobias PTSD Physical Medicine and Rehabilitation Preventive Medicine Respiratory Medicine Senior Care Stroke & TBI Surgical Procedure Planning Surgical Skill Training Uncomfortable Procedure Mitigation More Than 200 Emerging Medical VR/AR Companies Targeting Multiple Clinical Sectors and Specific Indications
  • 60.
    Acute Pain Addiction Medicine ADHD Anxiety Management Autism Spectrum Disorder ChronicPain Cognitive Assessments Depression Disability Solutions Emergency Medicine Medical Education &Training Ophthalmology Orthopedics Palliative Care Patient Education Phobias PTSD Physical Medicine and Rehabilitation Preventive Medicine Respiratory Medicine Senior Care Stroke & TBI Surgical Procedure Planning Surgical Skill Training Uncomfortable Procedure Mitigation Considerable Activity
  • 61.
    Acute Pain Addiction Medicine ADHD Anxiety Management Autism Spectrum Disorder ChronicPain Cognitive Assessments Depression Disability Solutions Emergency Medicine Medical Education &Training Ophthalmology Orthopedics Palliative Care Patient Education Phobias PTSD Physical Medicine and Rehabilitation Preventive Medicine Respiratory Medicine Senior Care Stroke & TBI Surgical Procedure Planning Surgical Skill Training Uncomfortable Procedure Mitigation Relatively Underdeveloped – Significant Opportunities
  • 62.
  • 63.
    Current technologies andconcepts are founded on more than 30 years of research and development Recent changes in cost and access make digital health technology affordable Digital Therapeutics for Medicine After years of study and use by early adopters – validated systems are poised to move to the mainstream On the horizon - enhanced, ubiquitous, informative and integrated Digital Therapeutics are currently used for - prevention, evaluation, treatment, and chronic disease management
  • 65.
    Improved Assessments andDiagnostics Addressing Isolation and Loneliness Acute and Chronic Pain Depression and Anxiety Disorders Physical and NeuroRehabilitation Design for Disabilities Post-Discharge Follow-up Staff Training: not just procedures, but empathy Digital Therapeutics for Senior Care
  • 66.
    Walter Greenleaf PhD TranslatingVR Research Into Medical Impact