WEB 2.0 – SIX BIG IDEAS
Holly Fairbairn
DATA ON AN EPIC SCALE
Due to nature of web 2.0 there is an ever increasing amount of data
online both from professional producers and consumers/ prosumers.
Many web 2.0 applications find this data hugely valuable and easily
accessible. Despite this there fear that datafication is causing us to
drown.
THE WISDOM OF CROWDS
that reside on the internet, they can create highly accurate information
for pages such as Wikipedia. They can also produce helpful
information on problems that other people may face with their
technology and other products.
OPENNESS
The nature of web 2.0 allows people to work in an open and
collaborative way especially on multimedia websites such as wikis and
group blogs.
Many people that do work with the internet place an “Open source
software” in which the copyright holder provides the rights to study,
change and distribute the software to anyone and for any purpose.
NETWORK EFFECTS, POWER
LAWS (AND THE LONG TAIL)
The Network effect describes the increase in value to the existing
users of a service in which there is some form of interaction with
others, as more and more people start to use it.
The Power Law means that when the network is very large this
increases the chances that users will find some material that is very
useful to them.
THE LONG TAIL
A theory on how the internet has
transformed economics, commerce &
consumption.
Web 2.0 makes it easier for more people to
search for and buy a wider variety of
products which has resulted in a shift away
from mainstream products. This also means
that distribution is no longer constrained by
shelf space as the internet is unlimited.
The use of internet marketing also allows a
producer to target consumers individually.
ARCHITECTURE OF
PARTICIPATION
The design of online services on web 2.0 can simplify mass user
participation meaning that it easier for the consumers to use the
different websites at one time.
USER GENERATED
CONTENT
User generated content is a large part of web 2.0 as it allows the users
of the internet to create and post their own content online. This is
mostly through multimedia sharing sites such as blogs and wikis. Due
to this the consumer becomes a prosumer as they are not only a
consumer but are also now a producer.

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Web 2.0 six big ideas

  • 1. WEB 2.0 – SIX BIG IDEAS Holly Fairbairn
  • 2. DATA ON AN EPIC SCALE Due to nature of web 2.0 there is an ever increasing amount of data online both from professional producers and consumers/ prosumers. Many web 2.0 applications find this data hugely valuable and easily accessible. Despite this there fear that datafication is causing us to drown.
  • 3. THE WISDOM OF CROWDS that reside on the internet, they can create highly accurate information for pages such as Wikipedia. They can also produce helpful information on problems that other people may face with their technology and other products.
  • 4. OPENNESS The nature of web 2.0 allows people to work in an open and collaborative way especially on multimedia websites such as wikis and group blogs. Many people that do work with the internet place an “Open source software” in which the copyright holder provides the rights to study, change and distribute the software to anyone and for any purpose.
  • 5. NETWORK EFFECTS, POWER LAWS (AND THE LONG TAIL) The Network effect describes the increase in value to the existing users of a service in which there is some form of interaction with others, as more and more people start to use it. The Power Law means that when the network is very large this increases the chances that users will find some material that is very useful to them.
  • 6. THE LONG TAIL A theory on how the internet has transformed economics, commerce & consumption. Web 2.0 makes it easier for more people to search for and buy a wider variety of products which has resulted in a shift away from mainstream products. This also means that distribution is no longer constrained by shelf space as the internet is unlimited. The use of internet marketing also allows a producer to target consumers individually.
  • 7. ARCHITECTURE OF PARTICIPATION The design of online services on web 2.0 can simplify mass user participation meaning that it easier for the consumers to use the different websites at one time.
  • 8. USER GENERATED CONTENT User generated content is a large part of web 2.0 as it allows the users of the internet to create and post their own content online. This is mostly through multimedia sharing sites such as blogs and wikis. Due to this the consumer becomes a prosumer as they are not only a consumer but are also now a producer.