Media technology
– future prediction 2018
18.12.2013
Agenda
1. General
2. Megatrends
3. Technology trends
•
•
•
•
•

Media environment
Delivery
Reception
Technology and production tools
Production methods

4. Quiet signals

Workgroup:
Pasi Ekman, chair
Antti Plathan
Arto Markku
Jari Ruotsalainen
Johan Sundström
Jouko Pesonen
Juha Vesaoja
Olli Sipilä
Timo Salonen
Tuomo Stoor
Mirette Kangas
Janne Holopainen
Tuija Aalto
1. General
“The whole thing goes: The future's not set.
There's no fate but what we make for ourselves.“
- John Connor, Terminator 2
Predication of the future state of
media
• “Anyone who tells you they can predict the future state
of media and its consumption patterns or business
models isn’t being honest. No one knows where things
are going and how they’ll play out. To succeed, we must
accept this state of confusion and embrace the chaos.
When there’s no obvious right answer, we’re forced to
experiment, and examine new, sometimes
uncomfortable, ideas. In media in 2013, invention,
creativity and ingenuity are the currencies of success.” Justin Smith, the new CEO of Bloomberg Media Group
• NYTimes: Bloomberg Media Recruits a New Chief From The
Atlantic 28.7.2013
Focus on disruptive technologies
?
?

>> relevance >>

TV

?

Radio

?
?
?

?

?
?

?
R.I.P.

?

?
?

>> development potential >>

?
Future prediction in time
perspective
Focus on solutions, that tie us up for a shorter time  faster reaction

Time
Near future, possible
to predict

Alternative
futures

Decision making time frame

Unexpected, irregular
future

Out of focus
Based on: Timo Santalainen: Strateginen ajattelu
Small impact

Large impact

Small propability

Meaningless noice

Weak signals

Large propablility

Trends

Megatrends

2. Megatrends
Megatrends
Media business will change in
combination of automation,
digitalization, ubiquitous society
and internationality

Ubiquitous
society

Internationality

Digitalization: Digitalization has already changed a lot of
media business production, delivery and receiving. It
creates a foundation of interconnected society, when any
processes can be linked. We are moving from isolated
systems to world where information is moving through
standardized or mutually agreed interfaces from system to
system.

Ubiquitous society: Interconnected information
technology is everywhere. Fingerprints of individuals or
organizations acts, like buying, moving, using media and
telecommunication are saved to service providers
databases. Information analytics can help provides to
create efficient and better services. Wearable technology
enhance trend of creating and using media everywhere.

Automation

Digitalization

Automation: Automation has expanded from industrial
processes to every business, this will also revolutionize
information and media business. Software will replace
human work faster and faster.

Internationality: Humans social, political, economical and
cultural acts are exceeding borders of countries. Domestic
media faces international competition in commercial and
pay-TV business. Their personnel have Finnish language
skills and on the other hand automation in translation is
developing fast. Small language area is not protecting
domestic business as it used to be.
Small impact

Large impact

Small propability

Meaningless noice

Weak signals

Large propablility

Trends

Megatrends

3. Technology trends
Developing technology environment
Delivery and
reception

UHDTV
4K, 8K

HD-receiver
45%
Tablets to almost
everyone

Smartphone to
everyone

Media
environment

Ubiquitous
Media society
overload

Persons
recognition

HEVC

Mobile internet
coverage expanding

LTE &
multicasting
TV
Everywhere

Internet with wire
coverage reducing

Adaptive
Streaming

Technology and
production tools

Speech
recognition

Virtual
networks

Content is
Mobile first
decentralized
and centralized
Light satellite
technologies

Prosumer
tools

Automated
processes
Cloud services
in production

Production
methods

Decentralized Automated
production
IP-delivery Fiber to home Public internet
metadata
Mobile
systems
in production
Location
production tools
Connected
Wearable
Digitalization
Sharing economy
independet
Car
internet
OTT & VOD Open Source your own Automation
Bring
production
device /
Augmented
Croudsourcing
Visualization
Open archives
Internationality Smart TV
service
reality
Lean startup
Cloud services Remote production
GeoMedia
Data- models
Gamification
Resolution
Personalized Open data SD quality Big Data
Multi & trans- journalism
is enough
independent
Partners
media
media
Croudfunding
Multiscreen Mobile usage
Media
Light live
Robotics
Agile
Interaktivity
and -stream
recommendation
productions
of media

2018

2013

2018
Dying technology environment
2025

2018

2013

2018

2025

Exclusive national
Tape workflows
Paper only
Time and place
Specialized media
media environment
media
tied work
expertices
C-casette
Apps
Video rental business
BetacamSP
Physical media
VHS
Manual, simply work
Jobs in media
(CD, DVD)
Tube screens
are declining
ADSL 3D TV
Wired phones
Basic phones
Dedicated HW
Weekly meetings
Game
Intranet
Traditional broadcast
Standard
consoles
Media environment
STB
equipment vendors Desktop PC
office hours
as we know it
Standard tools for
E-mail
Terrestrial
Mouse
every journalist
PAY-TV channels
Camera memory
Media
Production
cards
SDI
environment
Current TV viewing
methods
Linear channel
rating system
based TV
SD TV channels
Facebook

Wired LAN

Data tapes

Wired
production tools

Delivery and
reception

Technology and
production tools
Media environment
Media environment
•

Media usage shifts to mobile
•
•
•
•

•

Media sharing and recommendation
•
•
•

•

•

Personified media offering, based information collected from known consumers about their usage
history and motives. Privacy is still big issue.
New allocation of commercials is taking revenue from traditional broadcast TV

Always available – time based catalog services and PVR
•
•
•

•

Consumers are in charge and their behavior are breaking traditional delivery chains
Pirating media is decreasing, but some still download their media illegally. Some media companies
(i.e. Netflix) are using lists of top downloaded to make their decisions.
Crowdsourcing and -funding: Media companies are using crowd to collect information or funding.

Personified media
•

•

Media usage shifts to tablets and smart phones
Wearable internet, like smart watches, smart clothes, glasses.
Use of geolocation in program making – “GeoMedia”
Augmented reality: Connecting real and virtual objects interactively and real-time actual location

Consumers are moving away from buying and owning media to paying to view media.
Content are stored in cloud, not in personal devices
It is not yet clear if network based Personal Video Recorders are legal or not

Multitasking, multiscreen, multistream
•
•
•

Consumer is following multiple sources in multiple devices at the same time (Second screen)
Interactivity: Consumers interactivity elements is mainstream in programs (Social TV)
Gamification: Game type elements in programs to hook consumers in program series
Ecosystems: Tree main players?
Linux / Android

Apple

Microsoft

YouTube
Amazon

Netflix
Other players:
i.e. Facebook, HBO, CMore – FilmNet, Hulu, teevee.fi, Magine, Spotify, BBC iPlayer, Rakuten…
Delivery
Delivery
•

Change of mobile internet
•
•
•

•

Wireless networks are developing
•
•
•

•

LTE networks will become common and will increase the speed.
Multicasting in networks might enable delivery of linear AV programs, but they will not
offer same QoS as cable connection. In VOD they will offer enough quality to most of
the consumers.
Network development will make possible of delivery of audio to moving consumers,
but coverage of the networks will not be same as traditional FM-networks.

Picture quality is developing
•
•
•

•

Internet- and IP-services - linear and on-demand video services are developing and
are challenging traditional cable and over the air delivery
Cable to home – fast internet connections will become common, especially in
crowded areas
Area of availability of fixed cables to home will shrink from current 92% to 80% by
year 2020, when teleoperators will not renew their copper cables.

Current SD picture quality is enough for most of the consumers. How ever
forerunners require better quality, specially in sports and in IP-delivery.
Adaptive bit rate streaming will offer better viewing experience
UltraHD TV - 4K/8K and better coding (HEVC) will pushed from technology vendors

Mobility
•

Receiving of Television and other visual content will become available in every device
and regardless of location (TV Everywhere)
Reception
Consumer’s gadgets 2018
•

TV sets
•
•

Full HD TV sets (DVB-T2/C/S) are in 45% of households.
Most of the TV sets, smart TV’s have embedded browser or applications that
support media services.
•
•
•
•

•

UltraHD TV (4K) sets will become available and those are marketed aggressively,
but domestic content is very limited. 4K will come to homes via internet, not
broadcast.
•
•

•

•

Tablets are sold more than PC’s in Q4/2013
Growth will slow down after early stages, but tablet will be in 2018 as common as
PC today - (in 89% house holds in 8/2013)
Tablet will be common in interactive services as second screen and replacing 2nd
TV set in homes

Smart phones
•

•

Sony PS4 will be the first player 4K in Finland at the end of 2013
Netflix will offer 4K in 2014

Tablets
•
•

•

Even when TV set can support IP services, max. half of the house holds connects it
to internet – no motivation.
Open HbbTV-standard has already some test cases in Finland, but probably will not
be the main solution to use media services
Separate streaming service gadgets are on the market and they are linked wit
ecosystems (AppleTV, Google Chromecast, Sony GoogleTV, …)
Mobile devices are linked to TV sets: AirPlay, Chromecast, WiFi Direct, …

Smart phones will eventually replace traditional mobile phones, more than 90%: will
be smart phones

Mobile devices have become so powerful, all possible future usages are
hard to imagine
Technology and production
tools
Technology and production tools
•

Use of Cloud services and public internet will increase as the
production tool vendors are launching their services.
•
•

•

Fast mobile internet and lightweight satellite technologies can
change in many ways how production is done and increase the
amount of live shows
•
•

•

•

Journalists are no longer dependent fixed tool in the office
System vendors are integrating mobile tools and cloud services

IP-network based production tools, virtual networks (Software
Defined Networks) and other new network technologies in
broadcast area are making it possible to work with audio and
video remotely
A wide selection of open source software is available in
broadcast domain, these are becoming a viable alternative to
current expensive tools
•
•

•

First production tools are available as cloud services
Media transfers from cloud

Tools for editing, graphics, and setting up a radio station
Needs new models for support

Prosumer tools (i.e. cameras) are being used more commonly,
replacing pro-level equipment
Technology and production tools
•

Services and tools targeted to consumer market are used in office and production
•
•
•

•

Production systems are developing at a rapid pace
•
•
•
•

•

Enables a move away from the single vendor “one system fits for all” thinking
Production environments can be made to fit to different requirements, no need for massive centralized
systems

Productions target mobile or internet users first
•
•

•

There is a trend towards decreasing the number of applications
One user interface i.e. web browser
Better and more standards based integration possibilities (this has traditionally been the weak point)
System vendors can focus more i.e. quality of systems, workflows and user experiences

Technology enables multiple production environments in big organizations - loosely connected
to each other
•
•

•

”Bring your own device or service”
Consumer devices are integrated with cloud type services
Also pro quality production devices can be owned by users

Responsive design and touch screens form a common design standard, but media companies have to
support multiple applications in multiple ecosystems simultaneously
Services using geo location and social networks will become more common

Big data & Open data enables new information sources and linking different kind of information
•
•
•

Amount of available data offers new opportunities, especially in user behavior area
Subtitling services are eased with automation
Speech recognition, etc.
Production methods
Production methods
•

Production trends are moving to lighter methods:
•
•
•

•

In bigger productions new methods emerge
•
•
•

•

Remote productions / studios
Automation and robotics
Partnerships, networking

Data journalism, data visualization and different virtual technologies makes it
possible to present content in new ways
•
•
•
•
•

•

It is possible to have dedicated systems for a certain product (production)
Lighter and live programs will become more common (Live Events)
More and more productions are transmedial

Multimedia and transmedia productions benefit most of visualization
Video, picture, sound and text are combined
Interactive social media elements together with traditional programs
Media companies must offer content also to second screen
User generated content is added to the programs

Open archives and automated metadata creation makes it possible to create
new kinds of content
4. Quiet signals
Bubbling under – things to follow
•

Operators controls whole media chain
•

•

Media device will recognize the viewer / user
•

•

Pilots already made, i.e. VizRt, Skype is developing 3D videophone calls

Guidance or consultation from distance
•
•

•

Like tax haven , country or area where are no regulation concerning rights. It will be crowded by
companies that can offer media services very cheap

3D- or hologram video to distance
•

•

For piloting, proof of concepts, TV set up planning

Data haven
•

•

Lots of new ways to consume media in public places

4D and 3D printing
•

•

All devices ca use same signal in households, no need for antenna cables
Piko-, Femto-networks or even transmitters and receivers integrated in standard light bulbs

Intelligent paper & see through monitors
•

•

Consumers will only have tablet and they can consume every media

Different short range wireless networks & DVB-T  IP
•
•

•

Recognize who is using, activity of user or recognition of gestures

Tablet will become fully personal media device
•

•

Some operator will have control of everything, from choosing the content made available to cable
of last mile to home. i.e. Google Fiber in Kansas

Users can publish their location with their problem, social network can help them from distance
Service via videophone, where users can get help for example fixing a bike or baking a cake

Movie theatres will become luxury and hi-res movies come to homes
•

Experts predict $150 future movie tickets & Sony Video Unlimited 4K & PRIMA Cinema
Yle media technology future prediction 2018

Yle media technology future prediction 2018

  • 1.
    Media technology – futureprediction 2018 18.12.2013
  • 2.
    Agenda 1. General 2. Megatrends 3.Technology trends • • • • • Media environment Delivery Reception Technology and production tools Production methods 4. Quiet signals Workgroup: Pasi Ekman, chair Antti Plathan Arto Markku Jari Ruotsalainen Johan Sundström Jouko Pesonen Juha Vesaoja Olli Sipilä Timo Salonen Tuomo Stoor Mirette Kangas Janne Holopainen Tuija Aalto
  • 3.
    1. General “The wholething goes: The future's not set. There's no fate but what we make for ourselves.“ - John Connor, Terminator 2
  • 4.
    Predication of thefuture state of media • “Anyone who tells you they can predict the future state of media and its consumption patterns or business models isn’t being honest. No one knows where things are going and how they’ll play out. To succeed, we must accept this state of confusion and embrace the chaos. When there’s no obvious right answer, we’re forced to experiment, and examine new, sometimes uncomfortable, ideas. In media in 2013, invention, creativity and ingenuity are the currencies of success.” Justin Smith, the new CEO of Bloomberg Media Group • NYTimes: Bloomberg Media Recruits a New Chief From The Atlantic 28.7.2013
  • 5.
    Focus on disruptivetechnologies ? ? >> relevance >> TV ? Radio ? ? ? ? ? ? ? R.I.P. ? ? ? >> development potential >> ?
  • 6.
    Future prediction intime perspective Focus on solutions, that tie us up for a shorter time  faster reaction Time Near future, possible to predict Alternative futures Decision making time frame Unexpected, irregular future Out of focus Based on: Timo Santalainen: Strateginen ajattelu
  • 7.
    Small impact Large impact Smallpropability Meaningless noice Weak signals Large propablility Trends Megatrends 2. Megatrends
  • 8.
    Megatrends Media business willchange in combination of automation, digitalization, ubiquitous society and internationality Ubiquitous society Internationality Digitalization: Digitalization has already changed a lot of media business production, delivery and receiving. It creates a foundation of interconnected society, when any processes can be linked. We are moving from isolated systems to world where information is moving through standardized or mutually agreed interfaces from system to system. Ubiquitous society: Interconnected information technology is everywhere. Fingerprints of individuals or organizations acts, like buying, moving, using media and telecommunication are saved to service providers databases. Information analytics can help provides to create efficient and better services. Wearable technology enhance trend of creating and using media everywhere. Automation Digitalization Automation: Automation has expanded from industrial processes to every business, this will also revolutionize information and media business. Software will replace human work faster and faster. Internationality: Humans social, political, economical and cultural acts are exceeding borders of countries. Domestic media faces international competition in commercial and pay-TV business. Their personnel have Finnish language skills and on the other hand automation in translation is developing fast. Small language area is not protecting domestic business as it used to be.
  • 9.
    Small impact Large impact Smallpropability Meaningless noice Weak signals Large propablility Trends Megatrends 3. Technology trends
  • 10.
    Developing technology environment Deliveryand reception UHDTV 4K, 8K HD-receiver 45% Tablets to almost everyone Smartphone to everyone Media environment Ubiquitous Media society overload Persons recognition HEVC Mobile internet coverage expanding LTE & multicasting TV Everywhere Internet with wire coverage reducing Adaptive Streaming Technology and production tools Speech recognition Virtual networks Content is Mobile first decentralized and centralized Light satellite technologies Prosumer tools Automated processes Cloud services in production Production methods Decentralized Automated production IP-delivery Fiber to home Public internet metadata Mobile systems in production Location production tools Connected Wearable Digitalization Sharing economy independet Car internet OTT & VOD Open Source your own Automation Bring production device / Augmented Croudsourcing Visualization Open archives Internationality Smart TV service reality Lean startup Cloud services Remote production GeoMedia Data- models Gamification Resolution Personalized Open data SD quality Big Data Multi & trans- journalism is enough independent Partners media media Croudfunding Multiscreen Mobile usage Media Light live Robotics Agile Interaktivity and -stream recommendation productions of media 2018 2013 2018
  • 11.
    Dying technology environment 2025 2018 2013 2018 2025 Exclusivenational Tape workflows Paper only Time and place Specialized media media environment media tied work expertices C-casette Apps Video rental business BetacamSP Physical media VHS Manual, simply work Jobs in media (CD, DVD) Tube screens are declining ADSL 3D TV Wired phones Basic phones Dedicated HW Weekly meetings Game Intranet Traditional broadcast Standard consoles Media environment STB equipment vendors Desktop PC office hours as we know it Standard tools for E-mail Terrestrial Mouse every journalist PAY-TV channels Camera memory Media Production cards SDI environment Current TV viewing methods Linear channel rating system based TV SD TV channels Facebook Wired LAN Data tapes Wired production tools Delivery and reception Technology and production tools
  • 12.
  • 13.
    Media environment • Media usageshifts to mobile • • • • • Media sharing and recommendation • • • • • Personified media offering, based information collected from known consumers about their usage history and motives. Privacy is still big issue. New allocation of commercials is taking revenue from traditional broadcast TV Always available – time based catalog services and PVR • • • • Consumers are in charge and their behavior are breaking traditional delivery chains Pirating media is decreasing, but some still download their media illegally. Some media companies (i.e. Netflix) are using lists of top downloaded to make their decisions. Crowdsourcing and -funding: Media companies are using crowd to collect information or funding. Personified media • • Media usage shifts to tablets and smart phones Wearable internet, like smart watches, smart clothes, glasses. Use of geolocation in program making – “GeoMedia” Augmented reality: Connecting real and virtual objects interactively and real-time actual location Consumers are moving away from buying and owning media to paying to view media. Content are stored in cloud, not in personal devices It is not yet clear if network based Personal Video Recorders are legal or not Multitasking, multiscreen, multistream • • • Consumer is following multiple sources in multiple devices at the same time (Second screen) Interactivity: Consumers interactivity elements is mainstream in programs (Social TV) Gamification: Game type elements in programs to hook consumers in program series
  • 14.
    Ecosystems: Tree mainplayers? Linux / Android Apple Microsoft YouTube Amazon Netflix Other players: i.e. Facebook, HBO, CMore – FilmNet, Hulu, teevee.fi, Magine, Spotify, BBC iPlayer, Rakuten…
  • 15.
  • 16.
    Delivery • Change of mobileinternet • • • • Wireless networks are developing • • • • LTE networks will become common and will increase the speed. Multicasting in networks might enable delivery of linear AV programs, but they will not offer same QoS as cable connection. In VOD they will offer enough quality to most of the consumers. Network development will make possible of delivery of audio to moving consumers, but coverage of the networks will not be same as traditional FM-networks. Picture quality is developing • • • • Internet- and IP-services - linear and on-demand video services are developing and are challenging traditional cable and over the air delivery Cable to home – fast internet connections will become common, especially in crowded areas Area of availability of fixed cables to home will shrink from current 92% to 80% by year 2020, when teleoperators will not renew their copper cables. Current SD picture quality is enough for most of the consumers. How ever forerunners require better quality, specially in sports and in IP-delivery. Adaptive bit rate streaming will offer better viewing experience UltraHD TV - 4K/8K and better coding (HEVC) will pushed from technology vendors Mobility • Receiving of Television and other visual content will become available in every device and regardless of location (TV Everywhere)
  • 17.
  • 18.
    Consumer’s gadgets 2018 • TVsets • • Full HD TV sets (DVB-T2/C/S) are in 45% of households. Most of the TV sets, smart TV’s have embedded browser or applications that support media services. • • • • • UltraHD TV (4K) sets will become available and those are marketed aggressively, but domestic content is very limited. 4K will come to homes via internet, not broadcast. • • • • Tablets are sold more than PC’s in Q4/2013 Growth will slow down after early stages, but tablet will be in 2018 as common as PC today - (in 89% house holds in 8/2013) Tablet will be common in interactive services as second screen and replacing 2nd TV set in homes Smart phones • • Sony PS4 will be the first player 4K in Finland at the end of 2013 Netflix will offer 4K in 2014 Tablets • • • Even when TV set can support IP services, max. half of the house holds connects it to internet – no motivation. Open HbbTV-standard has already some test cases in Finland, but probably will not be the main solution to use media services Separate streaming service gadgets are on the market and they are linked wit ecosystems (AppleTV, Google Chromecast, Sony GoogleTV, …) Mobile devices are linked to TV sets: AirPlay, Chromecast, WiFi Direct, … Smart phones will eventually replace traditional mobile phones, more than 90%: will be smart phones Mobile devices have become so powerful, all possible future usages are hard to imagine
  • 19.
  • 20.
    Technology and productiontools • Use of Cloud services and public internet will increase as the production tool vendors are launching their services. • • • Fast mobile internet and lightweight satellite technologies can change in many ways how production is done and increase the amount of live shows • • • • Journalists are no longer dependent fixed tool in the office System vendors are integrating mobile tools and cloud services IP-network based production tools, virtual networks (Software Defined Networks) and other new network technologies in broadcast area are making it possible to work with audio and video remotely A wide selection of open source software is available in broadcast domain, these are becoming a viable alternative to current expensive tools • • • First production tools are available as cloud services Media transfers from cloud Tools for editing, graphics, and setting up a radio station Needs new models for support Prosumer tools (i.e. cameras) are being used more commonly, replacing pro-level equipment
  • 21.
    Technology and productiontools • Services and tools targeted to consumer market are used in office and production • • • • Production systems are developing at a rapid pace • • • • • Enables a move away from the single vendor “one system fits for all” thinking Production environments can be made to fit to different requirements, no need for massive centralized systems Productions target mobile or internet users first • • • There is a trend towards decreasing the number of applications One user interface i.e. web browser Better and more standards based integration possibilities (this has traditionally been the weak point) System vendors can focus more i.e. quality of systems, workflows and user experiences Technology enables multiple production environments in big organizations - loosely connected to each other • • • ”Bring your own device or service” Consumer devices are integrated with cloud type services Also pro quality production devices can be owned by users Responsive design and touch screens form a common design standard, but media companies have to support multiple applications in multiple ecosystems simultaneously Services using geo location and social networks will become more common Big data & Open data enables new information sources and linking different kind of information • • • Amount of available data offers new opportunities, especially in user behavior area Subtitling services are eased with automation Speech recognition, etc.
  • 22.
  • 23.
    Production methods • Production trendsare moving to lighter methods: • • • • In bigger productions new methods emerge • • • • Remote productions / studios Automation and robotics Partnerships, networking Data journalism, data visualization and different virtual technologies makes it possible to present content in new ways • • • • • • It is possible to have dedicated systems for a certain product (production) Lighter and live programs will become more common (Live Events) More and more productions are transmedial Multimedia and transmedia productions benefit most of visualization Video, picture, sound and text are combined Interactive social media elements together with traditional programs Media companies must offer content also to second screen User generated content is added to the programs Open archives and automated metadata creation makes it possible to create new kinds of content
  • 24.
  • 25.
    Bubbling under –things to follow • Operators controls whole media chain • • Media device will recognize the viewer / user • • Pilots already made, i.e. VizRt, Skype is developing 3D videophone calls Guidance or consultation from distance • • • Like tax haven , country or area where are no regulation concerning rights. It will be crowded by companies that can offer media services very cheap 3D- or hologram video to distance • • For piloting, proof of concepts, TV set up planning Data haven • • Lots of new ways to consume media in public places 4D and 3D printing • • All devices ca use same signal in households, no need for antenna cables Piko-, Femto-networks or even transmitters and receivers integrated in standard light bulbs Intelligent paper & see through monitors • • Consumers will only have tablet and they can consume every media Different short range wireless networks & DVB-T  IP • • • Recognize who is using, activity of user or recognition of gestures Tablet will become fully personal media device • • Some operator will have control of everything, from choosing the content made available to cable of last mile to home. i.e. Google Fiber in Kansas Users can publish their location with their problem, social network can help them from distance Service via videophone, where users can get help for example fixing a bike or baking a cake Movie theatres will become luxury and hi-res movies come to homes • Experts predict $150 future movie tickets & Sony Video Unlimited 4K & PRIMA Cinema