This document discusses several software design patterns and principles for managing dependencies between packages and modules, including:
- The Observer pattern which eliminates dependencies by having observers update independently of the subject.
- Factory patterns (factory method, abstract factory, builder) which are used to create objects while avoiding tight coupling between object producers and products.
- Singleton pattern which ensures a class only has one instance.
- Mediator pattern which defines an object to encapsulate interactions between classes, promoting loose coupling.
- Adapter pattern which converts an interface into another interface clients expect, allowing classes to work together with incompatible interfaces.
The document advises applying these patterns through refactoring to existing systems to control dependencies