Personal Information
Organization / Workplace
Glasgow United Kingdom
Occupation
Game Design Researcher and Lecturer
Industry
Education
Website
comu346.com
About
I am presently a lecturer in Games Design at GCU. I am interested in most aspects of game design but lean towards: serious games, systems design, user centred game design, emotion in games, and technical game design.
In my research I'm trying to establish techniques to help designers more reliably design serious games. So instead of relying on instinct and a high level model, having actual craft support to structure the design process in order to reasonably predict that the player will actually learn the content. That's the plan anyway.
Tags
comu346
game design
ui
design
games design
games
game interface design
interface
user interface
interface design
tufte
text
gcugd2
data visualisation
semiotics
educational games
wireframe
card sorting
usability
information visualisation
visualization
cognitive walkthrough
paper prototype
colour
menu flow
ux
heuristic evaluation
revision
metaphor
diegesis
immersion
gui
wireframes
gbl
layering
serious games
visualisation
color
separation
menu
hci
gd2
fonts
edward tufte
game design 2
heuristic
evaluation
menus
caledonian
user experience
lecture
data visualization
mass effect
maps
fibonacci
golden section
phi
grids
caledonian university
golden ratio
data
user evaluation
sorting
card
paper
paper prototyping
prototype
expert evaluation
mindsets
learning orientation
dweck
goal orientation
mindset
game debrief / postmortem
alchemy vs chemistry
igda scotland
igda
pecha kucha
ecgbl
ecgbl13
pedagogy
cwltgm
games based learning
game mechanics
gcu
comu345
icon design
game ui
layering and separation
micro macro design
u
revision lecture
prototyping
information
macro
micro
diegetic
icon
stencil
schneidermann
norman
nielson
questionnaires
layout
doom
platforms
civ
overview
summary
steg10
game based learning
chocolate broccoli
e-bug
antibiotics
microbes
hygiene
components
widgets
See more
Presentations
(71)Likes
(16)Computer Games Based Learning in Scottish Schools
Ollie Bray
•
16 years ago
UX Buzzword Landmines: 10 phrases than can undermine your best UX efforts
Marti Gold
•
7 years ago
City Games: Up and Down and Sideways on the Ladder of Abstraction
Sebastian Deterding
•
8 years ago
Overview of Agile Methodology
Haresh Karkar
•
14 years ago
Why game studies
Chris Lowthorpe
•
14 years ago
Modular Level Design for Skyrim
Joel Burgess
•
12 years ago
Self determination theory
Jeannie Maraya
•
10 years ago
Play and Learn
Maja Pivec
•
12 years ago
Learning Analytics in serious games
Baltasar Fernández-Manjón
•
12 years ago
A History of Serious Games
Roger Smith
•
15 years ago
Steve gaynor - Helping Your Players Find Their Own Way - NYU Practice 2011
Steve Gaynor
•
13 years ago
Write good papers
Daniel Lemire
•
15 years ago
Brain, Body, and Bytes CHI 2010 Workshop Presentations
Lennart Nacke
•
15 years ago
GDC 2010 Left4Dead2 Wounds
Alex Vlachos
•
15 years ago
Affective Ludology: Affective Measurement of User Experience in Games
Lennart Nacke
•
15 years ago
Games For Learning Are Schools Ready for What’s to Come? [DiGRA 2005]
Katrin Becker
•
17 years ago
Personal Information
Organization / Workplace
Glasgow United Kingdom
Occupation
Game Design Researcher and Lecturer
Industry
Education
Website
comu346.com
About
I am presently a lecturer in Games Design at GCU. I am interested in most aspects of game design but lean towards: serious games, systems design, user centred game design, emotion in games, and technical game design.
In my research I'm trying to establish techniques to help designers more reliably design serious games. So instead of relying on instinct and a high level model, having actual craft support to structure the design process in order to reasonably predict that the player will actually learn the content. That's the plan anyway.
Tags
comu346
game design
ui
design
games design
games
game interface design
interface
user interface
interface design
tufte
text
gcugd2
data visualisation
semiotics
educational games
wireframe
card sorting
usability
information visualisation
visualization
cognitive walkthrough
paper prototype
colour
menu flow
ux
heuristic evaluation
revision
metaphor
diegesis
immersion
gui
wireframes
gbl
layering
serious games
visualisation
color
separation
menu
hci
gd2
fonts
edward tufte
game design 2
heuristic
evaluation
menus
caledonian
user experience
lecture
data visualization
mass effect
maps
fibonacci
golden section
phi
grids
caledonian university
golden ratio
data
user evaluation
sorting
card
paper
paper prototyping
prototype
expert evaluation
mindsets
learning orientation
dweck
goal orientation
mindset
game debrief / postmortem
alchemy vs chemistry
igda scotland
igda
pecha kucha
ecgbl
ecgbl13
pedagogy
cwltgm
games based learning
game mechanics
gcu
comu345
icon design
game ui
layering and separation
micro macro design
u
revision lecture
prototyping
information
macro
micro
diegetic
icon
stencil
schneidermann
norman
nielson
questionnaires
layout
doom
platforms
civ
overview
summary
steg10
game based learning
chocolate broccoli
e-bug
antibiotics
microbes
hygiene
components
widgets
See more