blob: 94ceb2df046e8d7b2ed65e5350b4d6b45ea1db2e [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/chromeos/touch_exploration_controller.h"
#include "base/logging.h"
#include "ui/aura/client/cursor_client.h"
#include "ui/aura/window.h"
#include "ui/aura/window_tree_host.h"
#include "ui/events/event.h"
namespace ui {
TouchExplorationController::TouchExplorationController(
aura::Window* root_window)
: root_window_(root_window) {
CHECK(root_window);
root_window->GetHost()->GetEventSource()->AddEventRewriter(this);
}
TouchExplorationController::~TouchExplorationController() {
root_window_->GetHost()->GetEventSource()->RemoveEventRewriter(this);
}
ui::EventRewriteStatus TouchExplorationController::RewriteEvent(
const ui::Event& event,
scoped_ptr<ui::Event>* rewritten_event) {
if (!event.IsTouchEvent())
return ui::EVENT_REWRITE_CONTINUE;
const ui::TouchEvent& touch_event =
static_cast<const ui::TouchEvent&>(event);
const ui::EventType type = touch_event.type();
const gfx::PointF& location = touch_event.location_f();
const int touch_id = touch_event.touch_id();
const int flags = touch_event.flags();
if (type == ui::ET_TOUCH_PRESSED) {
touch_ids_.push_back(touch_id);
touch_locations_.insert(std::pair<int, gfx::PointF>(touch_id, location));
// If this is the first and only finger touching - rewrite the touch as a
// mouse move. Otherwise let the it go through as is.
if (touch_ids_.size() == 1) {
*rewritten_event = CreateMouseMoveEvent(location, flags);
EnterTouchToMouseMode();
return ui::EVENT_REWRITE_REWRITTEN;
}
return ui::EVENT_REWRITE_CONTINUE;
} else if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) {
std::vector<int>::iterator it =
std::find(touch_ids_.begin(), touch_ids_.end(), touch_id);
// We may fail to find the finger if the exploration mode was turned on
// while the user had some fingers touching the screen. We simply ignore
// those fingers for the purposes of event transformation.
if (it == touch_ids_.end())
return ui::EVENT_REWRITE_CONTINUE;
const bool first_finger_released = it == touch_ids_.begin();
touch_ids_.erase(it);
int num_erased = touch_locations_.erase(touch_id);
DCHECK_EQ(num_erased, 1);
const int num_fingers_remaining = touch_ids_.size();
if (num_fingers_remaining == 0) {
*rewritten_event = CreateMouseMoveEvent(location, flags);
return ui::EVENT_REWRITE_REWRITTEN;
}
// If we are left with one finger - enter the mouse move mode.
const bool enter_mouse_move_mode = num_fingers_remaining == 1;
if (!enter_mouse_move_mode && !first_finger_released) {
// No special handling needed.
return ui::EVENT_REWRITE_CONTINUE;
}
// If the finger which was released was the first one, - we need to rewrite
// the release event as a release of the was second / now first finger.
// This is the finger which will now be getting "substracted".
if (first_finger_released) {
int rewritten_release_id = touch_ids_[0];
const gfx::PointF& rewritten_release_location =
touch_locations_[rewritten_release_id];
ui::TouchEvent* rewritten_release_event = new ui::TouchEvent(
ui::ET_TOUCH_RELEASED,
rewritten_release_location,
rewritten_release_id,
event.time_stamp());
rewritten_release_event->set_flags(touch_event.flags());
rewritten_event->reset(rewritten_release_event);
} else if (enter_mouse_move_mode) {
// Dispatch the release event as is.
// TODO(mfomitchev): We can get rid of this clause once we have
// EVENT_REWRITE_DISPATCH_ANOTHER working without having to set
// rewritten_event.
rewritten_event->reset(new ui::TouchEvent(touch_event));
}
if (enter_mouse_move_mode) {
// Since we are entering the mouse move mode - also dispatch a mouse move
// event at the location of the one remaining finger. (num_fingers == 1)
const gfx::PointF& mouse_move_location = touch_locations_[touch_ids_[0]];
next_dispatch_event_ =
CreateMouseMoveEvent(mouse_move_location, flags).Pass();
return ui::EVENT_REWRITE_DISPATCH_ANOTHER;
}
return ui::EVENT_REWRITE_REWRITTEN;
} else if (type == ui::ET_TOUCH_MOVED) {
std::vector<int>::iterator it =
std::find(touch_ids_.begin(), touch_ids_.end(), touch_id);
// We may fail to find the finger if the exploration mode was turned on
// while the user had some fingers touching the screen. We simply ignore
// those fingers for the purposes of event transformation.
if (it == touch_ids_.end())
return ui::EVENT_REWRITE_CONTINUE;
touch_locations_[*it] = location;
if (touch_ids_.size() == 1) {
// Touch moves are rewritten as mouse moves when there's only one finger
// touching the screen.
*rewritten_event = CreateMouseMoveEvent(location, flags).Pass();
return ui::EVENT_REWRITE_REWRITTEN;
}
if (touch_id == touch_ids_.front()) {
// Touch moves of the first finger are discarded when there's more than
// one finger touching.
return ui::EVENT_REWRITE_DISCARD;
}
return ui::EVENT_REWRITE_CONTINUE;
}
NOTREACHED() << "Unexpected event type received.";
return ui::EVENT_REWRITE_CONTINUE;
}
ui::EventRewriteStatus TouchExplorationController::NextDispatchEvent(
const ui::Event& last_event,
scoped_ptr<ui::Event>* new_event) {
CHECK(next_dispatch_event_);
DCHECK(last_event.IsTouchEvent());
*new_event = next_dispatch_event_.Pass();
// Enter the mouse move mode if needed
if ((*new_event)->IsMouseEvent())
EnterTouchToMouseMode();
return ui::EVENT_REWRITE_REWRITTEN;
}
scoped_ptr<ui::Event> TouchExplorationController::CreateMouseMoveEvent(
const gfx::PointF& location,
int flags) {
return scoped_ptr<ui::Event>(
new ui::MouseEvent(ui::ET_MOUSE_MOVED,
location,
location,
flags | ui::EF_IS_SYNTHESIZED | ui::EF_FROM_TOUCH,
0));
}
void TouchExplorationController::EnterTouchToMouseMode() {
aura::client::CursorClient* cursor_client =
aura::client::GetCursorClient(root_window_);
if (cursor_client && !cursor_client->IsMouseEventsEnabled())
cursor_client->EnableMouseEvents();
if (cursor_client && cursor_client->IsCursorVisible())
cursor_client->HideCursor();
}
} // namespace ui