| // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "chrome/common/child_process.h" |
| |
| #include "app/l10n_util.h" |
| #include "base/message_loop.h" |
| #include "base/process_util.h" |
| #include "base/string_util.h" |
| #include "chrome/common/child_thread.h" |
| #include "grit/chromium_strings.h" |
| |
| #if defined(OS_POSIX) |
| #include <signal.h> |
| |
| static void SigUSR1Handler(int signal) { } |
| #endif |
| |
| ChildProcess* ChildProcess::child_process_; |
| |
| ChildProcess::ChildProcess() |
| : ref_count_(0), |
| shutdown_event_(true, false), |
| io_thread_("Chrome_ChildIOThread") { |
| DCHECK(!child_process_); |
| child_process_ = this; |
| |
| io_thread_.StartWithOptions(base::Thread::Options(MessageLoop::TYPE_IO, 0)); |
| } |
| |
| ChildProcess::~ChildProcess() { |
| DCHECK(child_process_ == this); |
| |
| // Signal this event before destroying the child process. That way all |
| // background threads can cleanup. |
| // For example, in the renderer the RenderThread instances will be able to |
| // notice shutdown before the render process begins waiting for them to exit. |
| shutdown_event_.Signal(); |
| |
| // Kill the main thread object before nulling child_process_, since |
| // destruction code might depend on it. |
| main_thread_.reset(); |
| |
| child_process_ = NULL; |
| } |
| |
| void ChildProcess::AddRefProcess() { |
| DCHECK(!main_thread_.get() || // null in unittests. |
| MessageLoop::current() == main_thread_->message_loop()); |
| ref_count_++; |
| } |
| |
| void ChildProcess::ReleaseProcess() { |
| DCHECK(!main_thread_.get() || // null in unittests. |
| MessageLoop::current() == main_thread_->message_loop()); |
| DCHECK(ref_count_); |
| DCHECK(child_process_); |
| if (--ref_count_) |
| return; |
| |
| if (main_thread_.get()) // null in unittests. |
| main_thread_->OnProcessFinalRelease(); |
| } |
| |
| base::WaitableEvent* ChildProcess::GetShutDownEvent() { |
| DCHECK(child_process_); |
| return &child_process_->shutdown_event_; |
| } |
| |
| void ChildProcess::WaitForDebugger(const std::wstring& label) { |
| #if defined(OS_WIN) |
| std::wstring title = l10n_util::GetString(IDS_PRODUCT_NAME); |
| std::wstring message = label; |
| message += L" starting with pid: "; |
| message += IntToWString(base::GetCurrentProcId()); |
| title += L" "; |
| title += label; // makes attaching to process easier |
| ::MessageBox(NULL, message.c_str(), title.c_str(), |
| MB_OK | MB_SETFOREGROUND); |
| #elif defined(OS_POSIX) |
| // TODO(playmobil): In the long term, overriding this flag doesn't seem |
| // right, either use our own flag or open a dialog we can use. |
| // This is just to ease debugging in the interim. |
| LOG(WARNING) << label |
| << " (" |
| << getpid() |
| << ") paused waiting for debugger to attach @ pid"; |
| // Install a signal handler so that pause can be woken. |
| struct sigaction sa; |
| memset(&sa, 0, sizeof(sa)); |
| sa.sa_handler = SigUSR1Handler; |
| sigaction(SIGUSR1, &sa, NULL); |
| |
| pause(); |
| #endif // defined(OS_POSIX) |
| } |