blob: a4d2c524b8649979ffeb830e9eb78baf1b95137f [file] [log] [blame]
// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <windows.h>
#include <uxtheme.h>
#include <vsstyle.h>
#include <vssym32.h>
#include "base/command_line.h"
#include "base/ref_counted_memory.h"
#include "base/resource_util.h"
#include "base/scoped_ptr.h"
#include "gfx/brush.h"
#include "gfx/canvas_direct2d.h"
#include "gfx/canvas_skia.h"
#include "gfx/codec/png_codec.h"
#include "gfx/native_theme_win.h"
#include "gfx/window_impl.h"
#include "grit/gfx_resources.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace {
class TestWindow : public gfx::WindowImpl {
public:
static const int kWindowSize = 500;
static const int kWindowPosition = 10;
static const wchar_t* kVisibleModeFlag;
TestWindow() {
if (CommandLine::ForCurrentProcess()->HasSwitch(kVisibleModeFlag))
Sleep(1000);
// Create the window.
Init(NULL,
gfx::Rect(kWindowPosition, kWindowPosition, kWindowSize, kWindowSize));
// Initialize the RenderTarget for the window.
rt_ = MakeHWNDRenderTarget();
if (CommandLine::ForCurrentProcess()->HasSwitch(kVisibleModeFlag))
ShowWindow(hwnd(), SW_SHOW);
}
virtual ~TestWindow() {
if (CommandLine::ForCurrentProcess()->HasSwitch(kVisibleModeFlag))
Sleep(1000);
DestroyWindow(hwnd());
}
ID2D1RenderTarget* rt() const { return rt_.get(); }
BEGIN_MSG_MAP_EX(TestWindow)
END_MSG_MAP()
private:
ID2D1RenderTarget* MakeHWNDRenderTarget() {
D2D1_RENDER_TARGET_PROPERTIES rt_properties =
D2D1::RenderTargetProperties();
rt_properties.usage = D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE;
ID2D1HwndRenderTarget* rt = NULL;
gfx::CanvasDirect2D::GetD2D1Factory()->CreateHwndRenderTarget(
rt_properties,
D2D1::HwndRenderTargetProperties(hwnd(), D2D1::SizeU(500, 500)),
&rt);
return rt;
}
ScopedComPtr<ID2D1RenderTarget> rt_;
DISALLOW_COPY_AND_ASSIGN(TestWindow);
};
// static
const wchar_t* TestWindow::kVisibleModeFlag = L"d2d-canvas-visible";
// Loads a png data blob from the data resources associated with this
// executable, decodes it and returns a SkBitmap.
SkBitmap LoadBitmapFromResources(int resource_id) {
SkBitmap bitmap;
HINSTANCE resource_instance = _AtlBaseModule.GetResourceInstance();
void* data_ptr;
size_t data_size;
if (base::GetDataResourceFromModule(resource_instance, resource_id, &data_ptr,
&data_size)) {
scoped_refptr<RefCountedMemory> memory(new RefCountedStaticMemory(
reinterpret_cast<const unsigned char*>(data_ptr), data_size));
if (!memory)
return bitmap;
if (!gfx::PNGCodec::Decode(memory->front(), memory->size(), &bitmap))
NOTREACHED() << "Unable to decode theme image resource " << resource_id;
}
return bitmap;
}
} // namespace
TEST(CanvasDirect2D, CreateCanvas) {
TestWindow window;
gfx::CanvasDirect2D canvas(window.rt());
}
TEST(CanvasDirect2D, SaveRestoreNesting) {
TestWindow window;
gfx::CanvasDirect2D canvas(window.rt());
// Simple.
canvas.Save();
canvas.Restore();
// Nested.
canvas.Save();
canvas.Save();
canvas.Restore();
canvas.Restore();
// Simple alpha.
canvas.SaveLayerAlpha(127);
canvas.Restore();
// Alpha with sub-rect.
canvas.SaveLayerAlpha(127, gfx::Rect(20, 20, 100, 100));
canvas.Restore();
// Nested alpha.
canvas.Save();
canvas.SaveLayerAlpha(127);
canvas.Save();
canvas.Restore();
canvas.Restore();
canvas.Restore();
}
TEST(CanvasDirect2D, SaveLayerAlpha) {
TestWindow window;
gfx::CanvasDirect2D canvas(window.rt());
canvas.Save();
canvas.FillRectInt(SK_ColorBLUE, 20, 20, 100, 100);
canvas.SaveLayerAlpha(127);
canvas.FillRectInt(SK_ColorRED, 60, 60, 100, 100);
canvas.Restore();
canvas.Restore();
}
TEST(CanvasDirect2D, SaveLayerAlphaWithBounds) {
TestWindow window;
gfx::CanvasDirect2D canvas(window.rt());
canvas.Save();
canvas.FillRectInt(SK_ColorBLUE, 20, 20, 100, 100);
canvas.SaveLayerAlpha(127, gfx::Rect(60, 60, 50, 50));
canvas.FillRectInt(SK_ColorRED, 60, 60, 100, 100);
canvas.Restore();
canvas.Restore();
}
TEST(CanvasDirect2D, FillRect) {
TestWindow window;
gfx::CanvasDirect2D canvas(window.rt());
canvas.FillRectInt(SK_ColorRED, 20, 20, 100, 100);
}
TEST(CanvasDirect2D, PlatformPainting) {
TestWindow window;
gfx::CanvasDirect2D canvas(window.rt());
gfx::NativeDrawingContext dc = canvas.BeginPlatformPaint();
// Use the system theme engine to draw a native button. This only works on a
// GDI device context.
RECT r = { 20, 20, 220, 80 };
gfx::NativeTheme::instance()->PaintButton(
dc, BP_PUSHBUTTON, PBS_NORMAL, DFCS_BUTTONPUSH, &r);
canvas.EndPlatformPaint();
}
TEST(CanvasDirect2D, ClipRect) {
TestWindow window;
gfx::CanvasDirect2D canvas(window.rt());
canvas.FillRectInt(SK_ColorGREEN, 0, 0, 500, 500);
canvas.ClipRectInt(20, 20, 120, 120);
canvas.FillRectInt(SK_ColorBLUE, 0, 0, 500, 500);
}
TEST(CanvasDirect2D, ClipRectWithTranslate) {
TestWindow window;
gfx::CanvasDirect2D canvas(window.rt());
// Repeat the same rendering as in ClipRect...
canvas.Save();
canvas.FillRectInt(SK_ColorGREEN, 0, 0, 500, 500);
canvas.ClipRectInt(20, 20, 120, 120);
canvas.FillRectInt(SK_ColorBLUE, 0, 0, 500, 500);
canvas.Restore();
// ... then translate, clip and fill again relative to the new origin.
canvas.Save();
canvas.TranslateInt(150, 150);
canvas.ClipRectInt(10, 10, 110, 110);
canvas.FillRectInt(SK_ColorRED, 0, 0, 500, 500);
canvas.Restore();
}
TEST(CanvasDirect2D, ClipRectWithScale) {
TestWindow window;
gfx::CanvasDirect2D canvas(window.rt());
// Repeat the same rendering as in ClipRect...
canvas.Save();
canvas.FillRectInt(SK_ColorGREEN, 0, 0, 500, 500);
canvas.ClipRectInt(20, 20, 120, 120);
canvas.FillRectInt(SK_ColorBLUE, 0, 0, 500, 500);
canvas.Restore();
// ... then translate and scale, clip and fill again relative to the new
// origin.
canvas.Save();
canvas.TranslateInt(150, 150);
canvas.ScaleInt(2, 2);
canvas.ClipRectInt(10, 10, 110, 110);
canvas.FillRectInt(SK_ColorRED, 0, 0, 500, 500);
canvas.Restore();
}
TEST(CanvasDirect2D, DrawRectInt) {
TestWindow window;
gfx::CanvasDirect2D canvas(window.rt());
canvas.Save();
canvas.DrawRectInt(SK_ColorRED, 10, 10, 200, 200);
canvas.Restore();
}
TEST(CanvasDirect2D, DrawLineInt) {
TestWindow window;
gfx::CanvasDirect2D canvas(window.rt());
canvas.Save();
canvas.DrawLineInt(SK_ColorRED, 10, 10, 210, 210);
canvas.Restore();
}
TEST(CanvasDirect2D, DrawBitmapInt) {
TestWindow window;
gfx::CanvasDirect2D canvas(window.rt());
SkBitmap bitmap = LoadBitmapFromResources(IDR_BITMAP_BRUSH_IMAGE);
canvas.Save();
canvas.DrawBitmapInt(bitmap, 100, 100);
canvas.Restore();
}
TEST(CanvasDirect2D, DrawBitmapInt2) {
TestWindow window;
gfx::CanvasDirect2D canvas(window.rt());
SkBitmap bitmap = LoadBitmapFromResources(IDR_BITMAP_BRUSH_IMAGE);
canvas.Save();
canvas.DrawBitmapInt(bitmap, 5, 5, 30, 30, 10, 10, 30, 30, false);
canvas.DrawBitmapInt(bitmap, 5, 5, 30, 30, 110, 110, 100, 100, true);
canvas.DrawBitmapInt(bitmap, 5, 5, 30, 30, 220, 220, 100, 100, false);
canvas.Restore();
}
TEST(CanvasDirect2D, TileImageInt) {
TestWindow window;
gfx::CanvasDirect2D canvas(window.rt());
SkBitmap bitmap = LoadBitmapFromResources(IDR_BITMAP_BRUSH_IMAGE);
canvas.Save();
canvas.TileImageInt(bitmap, 10, 10, 300, 300);
canvas.Restore();
}