blob: d1219a15a1da711be65605637085d16ae9a6f5d9 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/compositor/layer_animator.h"
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/memory/scoped_ptr.h"
#include "base/stringprintf.h"
#include "base/time.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/compositor/layer_animation_delegate.h"
#include "ui/compositor/layer_animation_element.h"
#include "ui/compositor/layer_animation_sequence.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/compositor/test/test_layer_animation_delegate.h"
#include "ui/compositor/test/test_layer_animation_observer.h"
#include "ui/compositor/test/test_utils.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/transform.h"
namespace ui {
namespace {
// Converts |color| to a string. Each component of the color is separated by a
// space and the order if A R G B.
std::string ColorToString(SkColor color) {
return base::StringPrintf("%d %d %d %d", SkColorGetA(color),
SkColorGetR(color), SkColorGetG(color),
SkColorGetB(color));
}
class TestImplicitAnimationObserver : public ImplicitAnimationObserver {
public:
explicit TestImplicitAnimationObserver(bool notify_when_animator_destructed)
: animations_completed_(false),
notify_when_animator_destructed_(notify_when_animator_destructed) {
}
bool animations_completed() const { return animations_completed_; }
void set_animations_completed(bool completed) {
animations_completed_ = completed;
}
private:
// ImplicitAnimationObserver implementation
virtual void OnImplicitAnimationsCompleted() OVERRIDE {
animations_completed_ = true;
}
virtual bool RequiresNotificationWhenAnimatorDestroyed() const OVERRIDE {
return notify_when_animator_destructed_;
}
bool animations_completed_;
bool notify_when_animator_destructed_;
DISALLOW_COPY_AND_ASSIGN(TestImplicitAnimationObserver);
};
// When notified that an animation has ended, stops all other animations.
class DeletingLayerAnimationObserver : public LayerAnimationObserver {
public:
DeletingLayerAnimationObserver(LayerAnimator* animator,
LayerAnimationSequence* sequence)
: animator_(animator),
sequence_(sequence) {
}
virtual void OnLayerAnimationEnded(LayerAnimationSequence* sequence) {
animator_->StopAnimating();
}
virtual void OnLayerAnimationAborted(LayerAnimationSequence* sequence) {}
virtual void OnLayerAnimationScheduled(LayerAnimationSequence* sequence) {}
private:
LayerAnimator* animator_;
LayerAnimationSequence* sequence_;
DISALLOW_COPY_AND_ASSIGN(DeletingLayerAnimationObserver);
};
class TestLayerAnimator : public LayerAnimator {
public:
TestLayerAnimator() : LayerAnimator(base::TimeDelta::FromSeconds(0)) {}
protected:
virtual ~TestLayerAnimator() {}
virtual void ProgressAnimation(LayerAnimationSequence* sequence,
base::TimeDelta delta) OVERRIDE {
EXPECT_TRUE(HasAnimation(sequence));
LayerAnimator::ProgressAnimation(sequence, delta);
}
private:
DISALLOW_COPY_AND_ASSIGN(TestLayerAnimator);
};
// The test layer animation sequence updates a live instances count when it is
// created and destroyed.
class TestLayerAnimationSequence : public LayerAnimationSequence {
public:
TestLayerAnimationSequence(LayerAnimationElement* element,
int* num_live_instances)
: LayerAnimationSequence(element),
num_live_instances_(num_live_instances) {
(*num_live_instances_)++;
}
virtual ~TestLayerAnimationSequence() {
(*num_live_instances_)--;
}
private:
int* num_live_instances_;
DISALLOW_COPY_AND_ASSIGN(TestLayerAnimationSequence);
};
} // namespace
// Checks that setting a property on an implicit animator causes an animation to
// happen.
TEST(LayerAnimatorTest, ImplicitAnimation) {
scoped_refptr<LayerAnimator> animator(
LayerAnimator::CreateImplicitAnimator());
AnimationContainerElement* element = animator.get();
animator->set_disable_timer_for_test(true);
TestLayerAnimationDelegate delegate;
animator->SetDelegate(&delegate);
base::TimeTicks now = base::TimeTicks::Now();
animator->SetOpacity(0.5);
EXPECT_TRUE(animator->is_animating());
element->Step(now + base::TimeDelta::FromSeconds(1));
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), 0.5);
}
// Checks that if the animator is a default animator, that implicit animations
// are not started.
TEST(LayerAnimatorTest, NoImplicitAnimation) {
scoped_refptr<LayerAnimator> animator(LayerAnimator::CreateDefaultAnimator());
animator->set_disable_timer_for_test(true);
TestLayerAnimationDelegate delegate;
animator->SetDelegate(&delegate);
animator->SetOpacity(0.5);
EXPECT_FALSE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), 0.5);
}
// Checks that StopAnimatingProperty stops animation for that property, and also
// skips the stopped animation to the end.
TEST(LayerAnimatorTest, StopAnimatingProperty) {
scoped_refptr<LayerAnimator> animator(
LayerAnimator::CreateImplicitAnimator());
animator->set_disable_timer_for_test(true);
TestLayerAnimationDelegate delegate;
animator->SetDelegate(&delegate);
double target_opacity(0.5);
gfx::Rect target_bounds(0, 0, 50, 50);
animator->SetOpacity(target_opacity);
animator->SetBounds(target_bounds);
animator->StopAnimatingProperty(LayerAnimationElement::OPACITY);
EXPECT_TRUE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), 0.5);
animator->StopAnimatingProperty(LayerAnimationElement::BOUNDS);
EXPECT_FALSE(animator->is_animating());
CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), target_bounds);
}
// Checks that multiple running animation for separate properties can be stopped
// simultaneously and that all animations are advanced to their target values.
TEST(LayerAnimatorTest, StopAnimating) {
scoped_refptr<LayerAnimator> animator(
LayerAnimator::CreateImplicitAnimator());
animator->set_disable_timer_for_test(true);
TestLayerAnimationDelegate delegate;
animator->SetDelegate(&delegate);
double target_opacity(0.5);
gfx::Rect target_bounds(0, 0, 50, 50);
animator->SetOpacity(target_opacity);
animator->SetBounds(target_bounds);
EXPECT_TRUE(animator->is_animating());
animator->StopAnimating();
EXPECT_FALSE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), 0.5);
CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), target_bounds);
}
// Schedule an animation that can run immediately. This is the trivial case and
// should result in the animation being started immediately.
TEST(LayerAnimatorTest, ScheduleAnimationThatCanRunImmediately) {
scoped_refptr<LayerAnimator> animator(LayerAnimator::CreateDefaultAnimator());
AnimationContainerElement* element = animator.get();
animator->set_disable_timer_for_test(true);
TestLayerAnimationDelegate delegate;
animator->SetDelegate(&delegate);
double start_opacity(0.0);
double middle_opacity(0.5);
double target_opacity(1.0);
base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
delegate.SetOpacityFromAnimation(start_opacity);
animator->ScheduleAnimation(
new LayerAnimationSequence(
LayerAnimationElement::CreateOpacityElement(target_opacity, delta)));
EXPECT_TRUE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), start_opacity);
base::TimeTicks start_time = animator->last_step_time();
element->Step(start_time + base::TimeDelta::FromMilliseconds(500));
EXPECT_TRUE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), middle_opacity);
element->Step(start_time + base::TimeDelta::FromMilliseconds(1000));
EXPECT_FALSE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), target_opacity);
}
// Schedule two animations on separate properties. Both animations should
// start immediately and should progress in lock step.
TEST(LayerAnimatorTest, ScheduleTwoAnimationsThatCanRunImmediately) {
scoped_refptr<LayerAnimator> animator(LayerAnimator::CreateDefaultAnimator());
AnimationContainerElement* element = animator.get();
animator->set_disable_timer_for_test(true);
TestLayerAnimationDelegate delegate;
animator->SetDelegate(&delegate);
double start_opacity(0.0);
double middle_opacity(0.5);
double target_opacity(1.0);
gfx::Rect start_bounds, target_bounds, middle_bounds;
start_bounds = target_bounds = middle_bounds = gfx::Rect(0, 0, 50, 50);
start_bounds.set_x(-90);
target_bounds.set_x(90);
base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
delegate.SetOpacityFromAnimation(start_opacity);
delegate.SetBoundsFromAnimation(start_bounds);
animator->ScheduleAnimation(
new LayerAnimationSequence(
LayerAnimationElement::CreateOpacityElement(target_opacity, delta)));
animator->ScheduleAnimation(
new LayerAnimationSequence(
LayerAnimationElement::CreateBoundsElement(target_bounds, delta)));
EXPECT_TRUE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), start_opacity);
CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), start_bounds);
base::TimeTicks start_time = animator->last_step_time();
element->Step(start_time + base::TimeDelta::FromMilliseconds(500));
EXPECT_TRUE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), middle_opacity);
CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), middle_bounds);
element->Step(start_time + base::TimeDelta::FromMilliseconds(1000));
EXPECT_FALSE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), target_opacity);
CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), target_bounds);
}
// Schedule two animations on the same property. In this case, the two
// animations should run one after another.
TEST(LayerAnimatorTest, ScheduleTwoAnimationsOnSameProperty) {
scoped_refptr<LayerAnimator> animator(LayerAnimator::CreateDefaultAnimator());
AnimationContainerElement* element = animator.get();
animator->set_disable_timer_for_test(true);
TestLayerAnimationDelegate delegate;
animator->SetDelegate(&delegate);
double start_opacity(0.0);
double middle_opacity(0.5);
double target_opacity(1.0);
base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
delegate.SetOpacityFromAnimation(start_opacity);
animator->ScheduleAnimation(
new LayerAnimationSequence(
LayerAnimationElement::CreateOpacityElement(target_opacity, delta)));
animator->ScheduleAnimation(
new LayerAnimationSequence(
LayerAnimationElement::CreateOpacityElement(start_opacity, delta)));
EXPECT_TRUE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), start_opacity);
base::TimeTicks start_time = animator->last_step_time();
element->Step(start_time + base::TimeDelta::FromMilliseconds(500));
EXPECT_TRUE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), middle_opacity);
element->Step(start_time + base::TimeDelta::FromMilliseconds(1000));
EXPECT_TRUE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), target_opacity);
element->Step(start_time + base::TimeDelta::FromMilliseconds(1500));
EXPECT_TRUE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), middle_opacity);
element->Step(start_time + base::TimeDelta::FromMilliseconds(2000));
EXPECT_FALSE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), start_opacity);
}
// Schedule [{o}, {o,b}, {b}] and ensure that {b} doesn't run right away. That
// is, ensure that all animations targetting a particular property are run in
// order.
TEST(LayerAnimatorTest, ScheduleBlockedAnimation) {
scoped_refptr<LayerAnimator> animator(LayerAnimator::CreateDefaultAnimator());
AnimationContainerElement* element = animator.get();
animator->set_disable_timer_for_test(true);
TestLayerAnimationDelegate delegate;
animator->SetDelegate(&delegate);
double start_opacity(0.0);
double middle_opacity(0.5);
double target_opacity(1.0);
gfx::Rect start_bounds, target_bounds, middle_bounds;
start_bounds = target_bounds = middle_bounds = gfx::Rect(0, 0, 50, 50);
start_bounds.set_x(-90);
target_bounds.set_x(90);
base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
delegate.SetOpacityFromAnimation(start_opacity);
delegate.SetBoundsFromAnimation(start_bounds);
animator->ScheduleAnimation(
new LayerAnimationSequence(
LayerAnimationElement::CreateOpacityElement(target_opacity, delta)));
scoped_ptr<LayerAnimationSequence> bounds_and_opacity(
new LayerAnimationSequence(
LayerAnimationElement::CreateOpacityElement(start_opacity, delta)));
bounds_and_opacity->AddElement(
LayerAnimationElement::CreateBoundsElement(target_bounds, delta));
animator->ScheduleAnimation(bounds_and_opacity.release());
animator->ScheduleAnimation(
new LayerAnimationSequence(
LayerAnimationElement::CreateBoundsElement(start_bounds, delta)));
EXPECT_TRUE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), start_opacity);
CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), start_bounds);
base::TimeTicks start_time = animator->last_step_time();
element->Step(start_time + base::TimeDelta::FromMilliseconds(500));
EXPECT_TRUE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), middle_opacity);
CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), start_bounds);
element->Step(start_time + base::TimeDelta::FromMilliseconds(1000));
EXPECT_TRUE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), target_opacity);
CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), start_bounds);
element->Step(start_time + base::TimeDelta::FromMilliseconds(2000));
EXPECT_TRUE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), start_opacity);
CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), start_bounds);
element->Step(start_time + base::TimeDelta::FromMilliseconds(3000));
EXPECT_TRUE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), start_opacity);
CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), target_bounds);
element->Step(start_time + base::TimeDelta::FromMilliseconds(4000));
EXPECT_FALSE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), start_opacity);
CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), start_bounds);
}
// Schedule {o} and then schedule {o} and {b} together. In this case, since
// ScheduleTogether is being used, the bounds animation should not start until
// the second opacity animation starts.
TEST(LayerAnimatorTest, ScheduleTogether) {
scoped_refptr<LayerAnimator> animator(LayerAnimator::CreateDefaultAnimator());
AnimationContainerElement* element = animator.get();
animator->set_disable_timer_for_test(true);
TestLayerAnimationDelegate delegate;
animator->SetDelegate(&delegate);
double start_opacity(0.0);
double target_opacity(1.0);
gfx::Rect start_bounds, target_bounds, middle_bounds;
start_bounds = target_bounds = gfx::Rect(0, 0, 50, 50);
start_bounds.set_x(-90);
target_bounds.set_x(90);
base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
delegate.SetOpacityFromAnimation(start_opacity);
delegate.SetBoundsFromAnimation(start_bounds);
animator->ScheduleAnimation(
new LayerAnimationSequence(
LayerAnimationElement::CreateOpacityElement(target_opacity, delta)));
std::vector<LayerAnimationSequence*> sequences;
sequences.push_back(new LayerAnimationSequence(
LayerAnimationElement::CreateOpacityElement(start_opacity, delta)));
sequences.push_back(new LayerAnimationSequence(
LayerAnimationElement::CreateBoundsElement(target_bounds, delta)));
animator->ScheduleTogether(sequences);
EXPECT_TRUE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), start_opacity);
CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), start_bounds);
base::TimeTicks start_time = animator->last_step_time();
element->Step(start_time + base::TimeDelta::FromMilliseconds(1000));
EXPECT_TRUE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), target_opacity);
CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), start_bounds);
element->Step(start_time + base::TimeDelta::FromMilliseconds(2000));
EXPECT_FALSE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), start_opacity);
CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), target_bounds);
}
// Start animation (that can run immediately). This is the trivial case (see
// the trival case for ScheduleAnimation).
TEST(LayerAnimatorTest, StartAnimationThatCanRunImmediately) {
scoped_refptr<LayerAnimator> animator(LayerAnimator::CreateDefaultAnimator());
AnimationContainerElement* element = animator.get();
animator->set_disable_timer_for_test(true);
TestLayerAnimationDelegate delegate;
animator->SetDelegate(&delegate);
double start_opacity(0.0);
double middle_opacity(0.5);
double target_opacity(1.0);
base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
delegate.SetOpacityFromAnimation(start_opacity);
animator->StartAnimation(
new LayerAnimationSequence(
LayerAnimationElement::CreateOpacityElement(target_opacity, delta)));
EXPECT_TRUE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), start_opacity);
base::TimeTicks start_time = animator->last_step_time();
element->Step(start_time + base::TimeDelta::FromMilliseconds(500));
EXPECT_TRUE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), middle_opacity);
element->Step(start_time + base::TimeDelta::FromMilliseconds(1000));
EXPECT_FALSE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), target_opacity);
}
// Preempt by immediately setting new target.
TEST(LayerAnimatorTest, PreemptBySettingNewTarget) {
scoped_refptr<LayerAnimator> animator(LayerAnimator::CreateDefaultAnimator());
animator->set_disable_timer_for_test(true);
TestLayerAnimationDelegate delegate;
animator->SetDelegate(&delegate);
double start_opacity(0.0);
double target_opacity(1.0);
base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
delegate.SetOpacityFromAnimation(start_opacity);
animator->set_preemption_strategy(LayerAnimator::IMMEDIATELY_SET_NEW_TARGET);
animator->StartAnimation(
new LayerAnimationSequence(
LayerAnimationElement::CreateOpacityElement(target_opacity, delta)));
animator->StartAnimation(
new LayerAnimationSequence(
LayerAnimationElement::CreateOpacityElement(start_opacity, delta)));
EXPECT_FALSE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), start_opacity);
}
// Preempt by animating to new target.
TEST(LayerAnimatorTest, PreemptByImmediatelyAnimatingToNewTarget) {
scoped_refptr<LayerAnimator> animator(LayerAnimator::CreateDefaultAnimator());
AnimationContainerElement* element = animator.get();
animator->set_disable_timer_for_test(true);
TestLayerAnimationDelegate delegate;
animator->SetDelegate(&delegate);
double start_opacity(0.0);
double middle_opacity(0.5);
double target_opacity(1.0);
base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
delegate.SetOpacityFromAnimation(start_opacity);
animator->set_preemption_strategy(
LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
animator->StartAnimation(
new LayerAnimationSequence(
LayerAnimationElement::CreateOpacityElement(target_opacity, delta)));
base::TimeTicks start_time = animator->last_step_time();
element->Step(start_time + base::TimeDelta::FromMilliseconds(500));
animator->StartAnimation(
new LayerAnimationSequence(
LayerAnimationElement::CreateOpacityElement(start_opacity, delta)));
EXPECT_TRUE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), middle_opacity);
animator->StartAnimation(
new LayerAnimationSequence(
LayerAnimationElement::CreateOpacityElement(start_opacity, delta)));
EXPECT_TRUE(animator->is_animating());
element->Step(start_time + base::TimeDelta::FromMilliseconds(1000));
EXPECT_TRUE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(),
0.5 * (start_opacity + middle_opacity));
element->Step(start_time + base::TimeDelta::FromMilliseconds(1500));
EXPECT_FALSE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), start_opacity);
}
// Preempt by enqueuing the new animation.
TEST(LayerAnimatorTest, PreemptEnqueueNewAnimation) {
scoped_refptr<LayerAnimator> animator(LayerAnimator::CreateDefaultAnimator());
AnimationContainerElement* element = animator.get();
animator->set_disable_timer_for_test(true);
TestLayerAnimationDelegate delegate;
animator->SetDelegate(&delegate);
double start_opacity(0.0);
double middle_opacity(0.5);
double target_opacity(1.0);
base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
delegate.SetOpacityFromAnimation(start_opacity);
animator->set_preemption_strategy(LayerAnimator::ENQUEUE_NEW_ANIMATION);
animator->StartAnimation(
new LayerAnimationSequence(
LayerAnimationElement::CreateOpacityElement(target_opacity, delta)));
base::TimeTicks start_time = animator->last_step_time();
element->Step(start_time + base::TimeDelta::FromMilliseconds(500));
animator->StartAnimation(
new LayerAnimationSequence(
LayerAnimationElement::CreateOpacityElement(start_opacity, delta)));
EXPECT_TRUE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), middle_opacity);
EXPECT_TRUE(animator->is_animating());
element->Step(start_time + base::TimeDelta::FromMilliseconds(1000));
EXPECT_TRUE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), target_opacity);
element->Step(start_time + base::TimeDelta::FromMilliseconds(1500));
EXPECT_TRUE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), middle_opacity);
element->Step(start_time + base::TimeDelta::FromMilliseconds(2000));
EXPECT_FALSE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), start_opacity);
}
// Start an animation when there are sequences waiting in the queue. In this
// case, all pending and running animations should be finished, and the new
// animation started.
TEST(LayerAnimatorTest, PreemptyByReplacingQueuedAnimations) {
scoped_refptr<LayerAnimator> animator(LayerAnimator::CreateDefaultAnimator());
AnimationContainerElement* element = animator.get();
animator->set_disable_timer_for_test(true);
TestLayerAnimationDelegate delegate;
animator->SetDelegate(&delegate);
double start_opacity(0.0);
double middle_opacity(0.5);
double target_opacity(1.0);
base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
delegate.SetOpacityFromAnimation(start_opacity);
animator->set_preemption_strategy(LayerAnimator::REPLACE_QUEUED_ANIMATIONS);
animator->StartAnimation(
new LayerAnimationSequence(
LayerAnimationElement::CreateOpacityElement(target_opacity, delta)));
base::TimeTicks start_time = animator->last_step_time();
element->Step(start_time + base::TimeDelta::FromMilliseconds(500));
animator->StartAnimation(
new LayerAnimationSequence(
LayerAnimationElement::CreateOpacityElement(middle_opacity, delta)));
// Queue should now have two animations. Starting a third should replace the
// second.
animator->StartAnimation(
new LayerAnimationSequence(
LayerAnimationElement::CreateOpacityElement(start_opacity, delta)));
EXPECT_TRUE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), middle_opacity);
element->Step(start_time + base::TimeDelta::FromMilliseconds(1000));
EXPECT_TRUE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), target_opacity);
element->Step(start_time + base::TimeDelta::FromMilliseconds(1500));
EXPECT_TRUE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), middle_opacity);
element->Step(start_time + base::TimeDelta::FromMilliseconds(2000));
EXPECT_FALSE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), start_opacity);
}
// Test that cyclic sequences continue to animate.
TEST(LayerAnimatorTest, CyclicSequences) {
scoped_refptr<LayerAnimator> animator(LayerAnimator::CreateDefaultAnimator());
AnimationContainerElement* element = animator.get();
animator->set_disable_timer_for_test(true);
TestLayerAnimationDelegate delegate;
animator->SetDelegate(&delegate);
double start_opacity(0.0);
double target_opacity(1.0);
base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
delegate.SetOpacityFromAnimation(start_opacity);
scoped_ptr<LayerAnimationSequence> sequence(
new LayerAnimationSequence(
LayerAnimationElement::CreateOpacityElement(target_opacity, delta)));
sequence->AddElement(
LayerAnimationElement::CreateOpacityElement(start_opacity, delta));
sequence->set_is_cyclic(true);
animator->StartAnimation(sequence.release());
base::TimeTicks start_time = animator->last_step_time();
element->Step(start_time + base::TimeDelta::FromMilliseconds(1000));
EXPECT_TRUE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), target_opacity);
element->Step(start_time + base::TimeDelta::FromMilliseconds(2000));
EXPECT_TRUE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), start_opacity);
element->Step(start_time + base::TimeDelta::FromMilliseconds(3000));
EXPECT_TRUE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), target_opacity);
// Skip ahead by a lot.
element->Step(start_time + base::TimeDelta::FromMilliseconds(1000000000));
EXPECT_TRUE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), start_opacity);
// Skip ahead by a lot.
element->Step(start_time + base::TimeDelta::FromMilliseconds(1000001000));
EXPECT_TRUE(animator->is_animating());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), target_opacity);
animator->StopAnimatingProperty(LayerAnimationElement::OPACITY);
EXPECT_FALSE(animator->is_animating());
}
TEST(LayerAnimatorTest, AddObserverExplicit) {
scoped_refptr<LayerAnimator> animator(LayerAnimator::CreateDefaultAnimator());
AnimationContainerElement* element = animator.get();
animator->set_disable_timer_for_test(true);
TestLayerAnimationObserver observer;
TestLayerAnimationDelegate delegate;
animator->SetDelegate(&delegate);
animator->AddObserver(&observer);
observer.set_requires_notification_when_animator_destroyed(true);
EXPECT_TRUE(!observer.last_ended_sequence());
base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
delegate.SetOpacityFromAnimation(0.0f);
LayerAnimationSequence* sequence = new LayerAnimationSequence(
LayerAnimationElement::CreateOpacityElement(1.0f, delta));
animator->StartAnimation(sequence);
EXPECT_EQ(observer.last_scheduled_sequence(), sequence);
base::TimeTicks start_time = animator->last_step_time();
element->Step(start_time + base::TimeDelta::FromMilliseconds(1000));
EXPECT_EQ(observer.last_ended_sequence(), sequence);
// |sequence| has been destroyed. Recreate it to test abort.
sequence = new LayerAnimationSequence(
LayerAnimationElement::CreateOpacityElement(1.0f, delta));
animator->StartAnimation(sequence);
animator = NULL;
EXPECT_EQ(observer.last_aborted_sequence(), sequence);
}
// Tests that an observer added to a scoped settings object is still notified
// when the object goes out of scope.
TEST(LayerAnimatorTest, ImplicitAnimationObservers) {
scoped_refptr<LayerAnimator> animator(LayerAnimator::CreateDefaultAnimator());
AnimationContainerElement* element = animator.get();
animator->set_disable_timer_for_test(true);
TestImplicitAnimationObserver observer(false);
TestLayerAnimationDelegate delegate;
animator->SetDelegate(&delegate);
EXPECT_FALSE(observer.animations_completed());
animator->SetOpacity(1.0f);
{
ScopedLayerAnimationSettings settings(animator.get());
settings.AddObserver(&observer);
animator->SetOpacity(0.0f);
}
EXPECT_FALSE(observer.animations_completed());
base::TimeTicks start_time = animator->last_step_time();
element->Step(start_time + base::TimeDelta::FromMilliseconds(1000));
EXPECT_TRUE(observer.animations_completed());
EXPECT_FLOAT_EQ(0.0f, delegate.GetOpacityForAnimation());
}
// Tests that an observer added to a scoped settings object is still notified
// when the object goes out of scope due to the animation being interrupted.
TEST(LayerAnimatorTest, InterruptedImplicitAnimationObservers) {
scoped_refptr<LayerAnimator> animator(LayerAnimator::CreateDefaultAnimator());
animator->set_disable_timer_for_test(true);
TestImplicitAnimationObserver observer(false);
TestLayerAnimationDelegate delegate;
animator->SetDelegate(&delegate);
EXPECT_FALSE(observer.animations_completed());
animator->SetOpacity(1.0f);
{
ScopedLayerAnimationSettings settings(animator.get());
settings.AddObserver(&observer);
animator->SetOpacity(0.0f);
}
EXPECT_FALSE(observer.animations_completed());
// This should interrupt the implicit animation causing the observer to be
// notified immediately.
animator->SetOpacity(1.0f);
EXPECT_TRUE(observer.animations_completed());
EXPECT_FLOAT_EQ(1.0f, delegate.GetOpacityForAnimation());
}
// Tests that an observer added to a scoped settings object is not notified
// when the animator is destroyed unless explicitly requested.
TEST(LayerAnimatorTest, ImplicitObserversAtAnimatorDestruction) {
scoped_refptr<LayerAnimator> animator(LayerAnimator::CreateDefaultAnimator());
animator->set_disable_timer_for_test(true);
TestImplicitAnimationObserver observer_notify(true);
TestImplicitAnimationObserver observer_do_not_notify(false);
TestLayerAnimationDelegate delegate;
animator->SetDelegate(&delegate);
EXPECT_FALSE(observer_notify.animations_completed());
EXPECT_FALSE(observer_do_not_notify.animations_completed());
animator->SetOpacity(1.0f);
{
ScopedLayerAnimationSettings settings(animator.get());
settings.AddObserver(&observer_notify);
settings.AddObserver(&observer_do_not_notify);
animator->SetOpacity(0.0f);
}
EXPECT_FALSE(observer_notify.animations_completed());
EXPECT_FALSE(observer_do_not_notify.animations_completed());
animator = NULL;
EXPECT_TRUE(observer_notify.animations_completed());
EXPECT_FALSE(observer_do_not_notify.animations_completed());
}
TEST(LayerAnimatorTest, RemoveObserverShouldRemoveFromSequences) {
scoped_refptr<LayerAnimator> animator(LayerAnimator::CreateDefaultAnimator());
AnimationContainerElement* element = animator.get();
animator->set_disable_timer_for_test(true);
TestLayerAnimationObserver observer;
TestLayerAnimationObserver removed_observer;
TestLayerAnimationDelegate delegate;
animator->SetDelegate(&delegate);
base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
LayerAnimationSequence* sequence = new LayerAnimationSequence(
LayerAnimationElement::CreateOpacityElement(1.0f, delta));
sequence->AddObserver(&observer);
sequence->AddObserver(&removed_observer);
animator->StartAnimation(sequence);
EXPECT_EQ(observer.last_scheduled_sequence(), sequence);
EXPECT_TRUE(!observer.last_ended_sequence());
EXPECT_EQ(removed_observer.last_scheduled_sequence(), sequence);
EXPECT_TRUE(!removed_observer.last_ended_sequence());
// This should stop the observer from observing sequence.
animator->RemoveObserver(&removed_observer);
base::TimeTicks start_time = animator->last_step_time();
element->Step(start_time + base::TimeDelta::FromMilliseconds(1000));
EXPECT_EQ(observer.last_ended_sequence(), sequence);
EXPECT_TRUE(!removed_observer.last_ended_sequence());
}
TEST(LayerAnimatorTest, ObserverReleasedBeforeAnimationSequenceEnds) {
scoped_refptr<LayerAnimator> animator(LayerAnimator::CreateDefaultAnimator());
animator->set_disable_timer_for_test(true);
scoped_ptr<TestLayerAnimationObserver> observer(
new TestLayerAnimationObserver);
TestLayerAnimationDelegate delegate;
animator->SetDelegate(&delegate);
animator->AddObserver(observer.get());
delegate.SetOpacityFromAnimation(0.0f);
base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
LayerAnimationSequence* sequence = new LayerAnimationSequence(
LayerAnimationElement::CreateOpacityElement(1.0f, delta));
animator->StartAnimation(sequence);
// |observer| should be attached to |sequence|.
EXPECT_EQ(static_cast<size_t>(1), sequence->observers_.size());
// Now, release |observer|
observer.reset();
// And |sequence| should no longer be attached to |observer|.
EXPECT_EQ(static_cast<size_t>(0), sequence->observers_.size());
}
TEST(LayerAnimatorTest, ObserverAttachedAfterAnimationStarted) {
scoped_refptr<LayerAnimator> animator(LayerAnimator::CreateDefaultAnimator());
AnimationContainerElement* element = animator.get();
animator->set_disable_timer_for_test(true);
TestImplicitAnimationObserver observer(false);
TestLayerAnimationDelegate delegate;
animator->SetDelegate(&delegate);
delegate.SetOpacityFromAnimation(0.0f);
{
ScopedLayerAnimationSettings setter(animator.get());
base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
LayerAnimationSequence* sequence = new LayerAnimationSequence(
LayerAnimationElement::CreateOpacityElement(1.0f, delta));
animator->StartAnimation(sequence);
base::TimeTicks start_time = animator->last_step_time();
element->Step(start_time + base::TimeDelta::FromMilliseconds(500));
setter.AddObserver(&observer);
// Start observing an in-flight animation.
sequence->AddObserver(&observer);
element->Step(start_time + base::TimeDelta::FromMilliseconds(1000));
}
EXPECT_TRUE(observer.animations_completed());
}
TEST(LayerAnimatorTest, ObserverDetachedBeforeAnimationFinished) {
scoped_refptr<LayerAnimator> animator(LayerAnimator::CreateDefaultAnimator());
AnimationContainerElement* element = animator.get();
animator->set_disable_timer_for_test(true);
TestImplicitAnimationObserver observer(false);
TestLayerAnimationDelegate delegate;
animator->SetDelegate(&delegate);
delegate.SetOpacityFromAnimation(0.0f);
base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
LayerAnimationSequence* sequence = new LayerAnimationSequence(
LayerAnimationElement::CreateOpacityElement(1.0f, delta));
{
ScopedLayerAnimationSettings setter(animator.get());
setter.AddObserver(&observer);
animator->StartAnimation(sequence);
base::TimeTicks start_time = animator->last_step_time();
element->Step(start_time + base::TimeDelta::FromMilliseconds(500));
}
EXPECT_FALSE(observer.animations_completed());
// Stop observing an in-flight animation.
sequence->RemoveObserver(&observer);
EXPECT_TRUE(observer.animations_completed());
}
// This checks that if an animation is deleted due to a callback, that the
// animator does not try to use the deleted animation. For example, if we have
// two running animations, and the first finishes and the resulting callback
// causes the second to be deleted, we should not attempt to animate the second
// animation.
TEST(LayerAnimatorTest, ObserverDeletesAnimations) {
LayerAnimator::set_disable_animations_for_test(false);
scoped_refptr<LayerAnimator> animator(new TestLayerAnimator());
AnimationContainerElement* element = animator.get();
animator->set_disable_timer_for_test(true);
TestLayerAnimationDelegate delegate;
animator->SetDelegate(&delegate);
double start_opacity(0.0);
double target_opacity(1.0);
gfx::Rect start_bounds(0, 0, 50, 50);
gfx::Rect target_bounds(5, 5, 5, 5);
delegate.SetOpacityFromAnimation(start_opacity);
delegate.SetBoundsFromAnimation(start_bounds);
base::TimeDelta opacity_delta = base::TimeDelta::FromSeconds(1);
base::TimeDelta halfway_delta = base::TimeDelta::FromSeconds(2);
base::TimeDelta bounds_delta = base::TimeDelta::FromSeconds(3);
LayerAnimationSequence* to_delete = new LayerAnimationSequence(
LayerAnimationElement::CreateBoundsElement(target_bounds, bounds_delta));
scoped_ptr<DeletingLayerAnimationObserver> observer(
new DeletingLayerAnimationObserver(animator.get(), to_delete));
animator->AddObserver(observer.get());
animator->StartAnimation(
new LayerAnimationSequence(
LayerAnimationElement::CreateOpacityElement(
target_opacity, opacity_delta)));
animator->StartAnimation(to_delete);
base::TimeTicks start_time = animator->last_step_time();
element->Step(start_time + halfway_delta);
animator->RemoveObserver(observer.get());
}
// Check that setting a property during an animation with a default animator
// cancels the original animation.
TEST(LayerAnimatorTest, SettingPropertyDuringAnAnimation) {
scoped_refptr<LayerAnimator> animator(LayerAnimator::CreateDefaultAnimator());
animator->set_disable_timer_for_test(true);
TestLayerAnimationDelegate delegate;
animator->SetDelegate(&delegate);
double start_opacity(0.0);
double target_opacity(1.0);
base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
delegate.SetOpacityFromAnimation(start_opacity);
scoped_ptr<LayerAnimationSequence> sequence(
new LayerAnimationSequence(
LayerAnimationElement::CreateOpacityElement(target_opacity, delta)));
animator->StartAnimation(sequence.release());
animator->SetOpacity(0.5);
EXPECT_FALSE(animator->is_animating());
EXPECT_EQ(0.5, animator->GetTargetOpacity());
}
// Tests that the preemption mode IMMEDIATELY_SET_NEW_TARGET, doesn't cause the
// second sequence to be leaked.
TEST(LayerAnimatorTest, ImmediatelySettingNewTargetDoesNotLeak) {
scoped_refptr<LayerAnimator> animator(LayerAnimator::CreateDefaultAnimator());
animator->set_preemption_strategy(LayerAnimator::IMMEDIATELY_SET_NEW_TARGET);
animator->set_disable_timer_for_test(true);
TestLayerAnimationDelegate delegate;
animator->SetDelegate(&delegate);
gfx::Rect start_bounds(0, 0, 50, 50);
gfx::Rect middle_bounds(10, 10, 100, 100);
gfx::Rect target_bounds(5, 5, 5, 5);
delegate.SetBoundsFromAnimation(start_bounds);
{
// start an implicit bounds animation.
ScopedLayerAnimationSettings settings(animator.get());
animator->SetBounds(middle_bounds);
}
EXPECT_TRUE(animator->IsAnimatingProperty(LayerAnimationElement::BOUNDS));
int num_live_instances = 0;
base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
scoped_ptr<TestLayerAnimationSequence> sequence(
new TestLayerAnimationSequence(
LayerAnimationElement::CreateBoundsElement(target_bounds, delta),
&num_live_instances));
EXPECT_EQ(1, num_live_instances);
// This should interrupt the running sequence causing us to immediately set
// the target value. The sequence should alse be destructed.
animator->StartAnimation(sequence.release());
EXPECT_FALSE(animator->IsAnimatingProperty(LayerAnimationElement::BOUNDS));
EXPECT_EQ(0, num_live_instances);
CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), target_bounds);
}
// Verifies GetTargetOpacity() works when multiple sequences are scheduled.
TEST(LayerAnimatorTest, GetTargetOpacity) {
scoped_refptr<LayerAnimator> animator(LayerAnimator::CreateDefaultAnimator());
animator->set_preemption_strategy(LayerAnimator::ENQUEUE_NEW_ANIMATION);
animator->set_disable_timer_for_test(true);
TestLayerAnimationDelegate delegate;
animator->SetDelegate(&delegate);
delegate.SetOpacityFromAnimation(0.0);
{
ScopedLayerAnimationSettings settings(animator.get());
animator->SetOpacity(0.5);
EXPECT_EQ(0.5, animator->GetTargetOpacity());
// Because the strategy is ENQUEUE_NEW_ANIMATION the target should now be 1.
animator->SetOpacity(1.0);
EXPECT_EQ(1.0, animator->GetTargetOpacity());
}
}
// Verifies GetTargetBrightness() works when multiple sequences are scheduled.
TEST(LayerAnimatorTest, GetTargetBrightness) {
scoped_refptr<LayerAnimator> animator(LayerAnimator::CreateDefaultAnimator());
animator->set_preemption_strategy(LayerAnimator::ENQUEUE_NEW_ANIMATION);
animator->set_disable_timer_for_test(true);
TestLayerAnimationDelegate delegate;
animator->SetDelegate(&delegate);
delegate.SetBrightnessFromAnimation(0.0);
{
ScopedLayerAnimationSettings settings(animator.get());
animator->SetBrightness(0.5);
EXPECT_EQ(0.5, animator->GetTargetBrightness());
// Because the strategy is ENQUEUE_NEW_ANIMATION the target should now be 1.
animator->SetBrightness(1.0);
EXPECT_EQ(1.0, animator->GetTargetBrightness());
}
}
// Verifies GetTargetGrayscale() works when multiple sequences are scheduled.
TEST(LayerAnimatorTest, GetTargetGrayscale) {
scoped_refptr<LayerAnimator> animator(LayerAnimator::CreateDefaultAnimator());
animator->set_preemption_strategy(LayerAnimator::ENQUEUE_NEW_ANIMATION);
animator->set_disable_timer_for_test(true);
TestLayerAnimationDelegate delegate;
animator->SetDelegate(&delegate);
delegate.SetGrayscaleFromAnimation(0.0);
{
ScopedLayerAnimationSettings settings(animator.get());
animator->SetGrayscale(0.5);
EXPECT_EQ(0.5, animator->GetTargetGrayscale());
// Because the strategy is ENQUEUE_NEW_ANIMATION the target should now be 1.
animator->SetGrayscale(1.0);
EXPECT_EQ(1.0, animator->GetTargetGrayscale());
}
}
// Verifies color property is modified appropriately.
TEST(LayerAnimatorTest, Color) {
scoped_refptr<LayerAnimator> animator(LayerAnimator::CreateDefaultAnimator());
AnimationContainerElement* element = animator.get();
animator->set_disable_timer_for_test(true);
TestLayerAnimationDelegate delegate;
animator->SetDelegate(&delegate);
SkColor start_color = SkColorSetARGB( 0, 20, 40, 60);
SkColor middle_color = SkColorSetARGB(127, 30, 60, 100);
SkColor target_color = SkColorSetARGB(254, 40, 80, 140);
base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
delegate.SetColorFromAnimation(start_color);
animator->ScheduleAnimation(
new LayerAnimationSequence(
LayerAnimationElement::CreateColorElement(target_color, delta)));
EXPECT_TRUE(animator->is_animating());
EXPECT_EQ(ColorToString(start_color),
ColorToString(delegate.GetColorForAnimation()));
base::TimeTicks start_time = animator->last_step_time();
element->Step(start_time + base::TimeDelta::FromMilliseconds(500));
EXPECT_TRUE(animator->is_animating());
EXPECT_EQ(ColorToString(middle_color),
ColorToString(delegate.GetColorForAnimation()));
element->Step(start_time + base::TimeDelta::FromMilliseconds(1000));
EXPECT_FALSE(animator->is_animating());
EXPECT_EQ(ColorToString(target_color),
ColorToString(delegate.GetColorForAnimation()));
}
// Verifies SchedulePauseForProperties().
TEST(LayerAnimatorTest, SchedulePauseForProperties) {
scoped_refptr<LayerAnimator> animator(LayerAnimator::CreateDefaultAnimator());
animator->set_preemption_strategy(LayerAnimator::ENQUEUE_NEW_ANIMATION);
animator->SchedulePauseForProperties(base::TimeDelta::FromMilliseconds(100),
LayerAnimationElement::TRANSFORM,
LayerAnimationElement::BOUNDS, -1);
EXPECT_TRUE(animator->IsAnimatingProperty(LayerAnimationElement::TRANSFORM));
EXPECT_TRUE(animator->IsAnimatingProperty(LayerAnimationElement::BOUNDS));
EXPECT_FALSE(animator->IsAnimatingProperty(LayerAnimationElement::OPACITY));
}
class AnimatorOwner {
public:
AnimatorOwner()
: animator_(LayerAnimator::CreateDefaultAnimator()) {
}
LayerAnimator* animator() { return animator_.get(); }
private:
scoped_refptr<LayerAnimator> animator_;
DISALLOW_COPY_AND_ASSIGN(AnimatorOwner);
};
class DeletingObserver : public LayerAnimationObserver {
public:
DeletingObserver(bool* was_deleted)
: animator_owner_(new AnimatorOwner),
delete_on_animation_ended_(false),
delete_on_animation_aborted_(false),
delete_on_animation_scheduled_(false),
was_deleted_(was_deleted) {
animator()->AddObserver(this);
}
~DeletingObserver() {
animator()->RemoveObserver(this);
*was_deleted_ = true;
}
LayerAnimator* animator() { return animator_owner_->animator(); }
bool delete_on_animation_ended() const {
return delete_on_animation_ended_;
}
void set_delete_on_animation_ended(bool enabled) {
delete_on_animation_ended_ = enabled;
}
bool delete_on_animation_aborted() const {
return delete_on_animation_aborted_;
}
void set_delete_on_animation_aborted(bool enabled) {
delete_on_animation_aborted_ = enabled;
}
bool delete_on_animation_scheduled() const {
return delete_on_animation_scheduled_;
}
void set_delete_on_animation_scheduled(bool enabled) {
delete_on_animation_scheduled_ = enabled;
}
// LayerAnimationObserver implementation.
virtual void OnLayerAnimationEnded(
LayerAnimationSequence* sequence) OVERRIDE {
if (delete_on_animation_ended_)
delete this;
}
virtual void OnLayerAnimationAborted(
LayerAnimationSequence* sequence) OVERRIDE {
if (delete_on_animation_aborted_)
delete this;
}
virtual void OnLayerAnimationScheduled(
LayerAnimationSequence* sequence) {
if (delete_on_animation_scheduled_)
delete this;
}
private:
scoped_ptr<AnimatorOwner> animator_owner_;
bool delete_on_animation_ended_;
bool delete_on_animation_aborted_;
bool delete_on_animation_scheduled_;
bool* was_deleted_;
DISALLOW_COPY_AND_ASSIGN(DeletingObserver);
};
TEST(LayerAnimatorTest, ObserverDeletesAnimatorAfterFinishingAnimation) {
bool observer_was_deleted = false;
DeletingObserver* observer = new DeletingObserver(&observer_was_deleted);
observer->set_delete_on_animation_ended(true);
observer->set_delete_on_animation_aborted(true);
LayerAnimator* animator = observer->animator();
AnimationContainerElement* element = observer->animator();
animator->set_disable_timer_for_test(true);
TestLayerAnimationDelegate delegate;
animator->SetDelegate(&delegate);
delegate.SetOpacityFromAnimation(0.0f);
gfx::Rect start_bounds(0, 0, 50, 50);
gfx::Rect target_bounds(10, 10, 100, 100);
delegate.SetBoundsFromAnimation(start_bounds);
base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
LayerAnimationSequence* opacity_sequence = new LayerAnimationSequence(
LayerAnimationElement::CreateOpacityElement(1.0f, delta));
animator->StartAnimation(opacity_sequence);
delta = base::TimeDelta::FromSeconds(2);
LayerAnimationSequence* bounds_sequence = new LayerAnimationSequence(
LayerAnimationElement::CreateBoundsElement(target_bounds, delta));
animator->StartAnimation(bounds_sequence);
base::TimeTicks start_time = animator->last_step_time();
element->Step(start_time + base::TimeDelta::FromMilliseconds(1500));
EXPECT_TRUE(observer_was_deleted);
}
TEST(LayerAnimatorTest, ObserverDeletesAnimatorAfterStoppingAnimating) {
bool observer_was_deleted = false;
DeletingObserver* observer = new DeletingObserver(&observer_was_deleted);
observer->set_delete_on_animation_ended(true);
observer->set_delete_on_animation_aborted(true);
LayerAnimator* animator = observer->animator();
animator->set_disable_timer_for_test(true);
TestLayerAnimationDelegate delegate;
animator->SetDelegate(&delegate);
delegate.SetOpacityFromAnimation(0.0f);
gfx::Rect start_bounds(0, 0, 50, 50);
gfx::Rect target_bounds(10, 10, 100, 100);
delegate.SetBoundsFromAnimation(start_bounds);
base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
LayerAnimationSequence* opacity_sequence = new LayerAnimationSequence(
LayerAnimationElement::CreateOpacityElement(1.0f, delta));
animator->StartAnimation(opacity_sequence);
delta = base::TimeDelta::FromSeconds(2);
LayerAnimationSequence* bounds_sequence = new LayerAnimationSequence(
LayerAnimationElement::CreateBoundsElement(target_bounds, delta));
animator->StartAnimation(bounds_sequence);
animator->StopAnimating();
EXPECT_TRUE(observer_was_deleted);
}
TEST(LayerAnimatorTest, ObserverDeletesAnimatorAfterScheduling) {
bool observer_was_deleted = false;
DeletingObserver* observer = new DeletingObserver(&observer_was_deleted);
observer->set_delete_on_animation_scheduled(true);
LayerAnimator* animator = observer->animator();
animator->set_disable_timer_for_test(true);
TestLayerAnimationDelegate delegate;
animator->SetDelegate(&delegate);
delegate.SetOpacityFromAnimation(0.0f);
gfx::Rect start_bounds(0, 0, 50, 50);
gfx::Rect target_bounds(10, 10, 100, 100);
delegate.SetBoundsFromAnimation(start_bounds);
std::vector<LayerAnimationSequence*> to_start;
base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
to_start.push_back(new LayerAnimationSequence(
LayerAnimationElement::CreateOpacityElement(1.0f, delta)));
delta = base::TimeDelta::FromSeconds(2);
to_start.push_back(new LayerAnimationSequence(
LayerAnimationElement::CreateBoundsElement(target_bounds, delta)));
animator->ScheduleTogether(to_start);
EXPECT_TRUE(observer_was_deleted);
}
TEST(LayerAnimatorTest, ObserverDeletesAnimatorAfterAborted) {
bool observer_was_deleted = false;
DeletingObserver* observer = new DeletingObserver(&observer_was_deleted);
observer->set_delete_on_animation_aborted(true);
LayerAnimator* animator = observer->animator();
animator->set_preemption_strategy(
LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
animator->set_disable_timer_for_test(true);
TestLayerAnimationDelegate delegate;
animator->SetDelegate(&delegate);
delegate.SetOpacityFromAnimation(0.0f);
gfx::Rect start_bounds(0, 0, 50, 50);
gfx::Rect target_bounds(10, 10, 100, 100);
delegate.SetBoundsFromAnimation(start_bounds);
std::vector<LayerAnimationSequence*> to_start;
base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
to_start.push_back(new LayerAnimationSequence(
LayerAnimationElement::CreateOpacityElement(1.0f, delta)));
delta = base::TimeDelta::FromSeconds(2);
to_start.push_back(new LayerAnimationSequence(
LayerAnimationElement::CreateBoundsElement(target_bounds, delta)));
animator->ScheduleTogether(to_start);
EXPECT_FALSE(observer_was_deleted);
animator->StartAnimation(new LayerAnimationSequence(
LayerAnimationElement::CreateOpacityElement(1.0f, delta)));
EXPECT_TRUE(observer_was_deleted);
}
} // namespace ui