blob: cd8ecf24c30c16e7550ff7a26c12904d99605d36 [file] [log] [blame]
// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_METRICS_FRAME_SORTER_H_
#define CC_METRICS_FRAME_SORTER_H_
#include <stddef.h>
#include <map>
#include <optional>
#include <queue>
#include <utility>
#include <vector>
#include "base/containers/circular_deque.h"
#include "base/containers/flat_set.h"
#include "base/containers/ring_buffer.h"
#include "base/functional/callback.h"
#include "base/observer_list.h"
#include "base/observer_list_types.h"
#include "cc/cc_export.h"
#include "cc/metrics/frame_info.h"
#include "components/viz/common/frame_sinks/begin_frame_args.h"
namespace cc {
// FrameSorterObserver class notifies registered
// observers when frames are flushed by the FrameSorter.
class FrameSorterObserver : public base::CheckedObserver {
public:
virtual void AddSortedFrame(const viz::BeginFrameArgs&, const FrameInfo&) = 0;
};
// This class is used to process the frames in order of initiation.
// So regardless of which order frames are terminated, the frames
// sorter will be called on the frames in the order of initiation
// (e.g. frame_time of that frame).
class CC_EXPORT FrameSorter {
public:
class FrameState {
public:
void OnBegin();
void OnAck(bool frame_is_dropped);
void OnReset();
bool IsComplete() const; // Checks if all acks are received.
bool is_dropped() const { return is_dropped_; }
bool should_ignore() const { return should_ignore_; }
private:
uint16_t on_begin_counter = 0; // Counts the number of AddNewFrame calls.
uint16_t ack_counter = 0; // Counts the number of acks received.
bool is_dropped_ = false; // Flags if any of the acks were dropped.
bool should_ignore_ = false; // Flags if there was a reset prior to acks.
};
FrameSorter();
void AddObserver(FrameSorterObserver* frame_sorter_observer);
void RemoveObserver(FrameSorterObserver* frame_sorter_observer);
virtual ~FrameSorter();
FrameSorter(const FrameSorter&) = delete;
FrameSorter& operator=(const FrameSorter&) = delete;
// The frames must be added in the correct order.
virtual void AddNewFrame(const viz::BeginFrameArgs& args);
// Called on all frames, including those before FirstContentfulPaint.
virtual void AddFrameInfoToBuffer(const FrameInfo& frame_info);
// The results can be added in any order. However, the frame must have been
// added by an earlier call to |AddNewFrame()|.
virtual void AddFrameResult(const viz::BeginFrameArgs& args,
const FrameInfo& frame_info);
// Check if a frame has been previously reported as dropped.
bool IsAlreadyReportedDropped(const viz::BeginFrameId& id) const;
// Ring buffer which keeps a state shorthand of recently finished frames.
typedef base::RingBuffer<FrameInfo::FrameFinalState, 180> RingBufferType;
RingBufferType::Iterator Begin() const { return ring_buffer_.Begin(); }
// `End()` points to the last `FrameState`, not past it.
RingBufferType::Iterator End() const { return ring_buffer_.End(); }
// For requesting recent frame state information.
size_t frame_history_size() const { return ring_buffer_.BufferSize(); }
size_t total_frames() const { return total_frames_; }
size_t total_dropped() const { return total_dropped_; }
size_t total_partial() const { return total_partial_; }
uint32_t GetAverageThroughput() const;
void Reset(bool reset_fcp);
void OnFirstContentfulPaintReceived();
bool first_contentful_paint_received() const {
return first_contentful_paint_received_;
}
// Enable dropped frame report for ui::Compositor..
void EnableReportForUI();
private:
void FlushFrames();
base::TimeDelta ComputeCurrentWindowSize() const;
void PopSlidingWindow(const viz::BeginFrameArgs& args);
std::queue<std::pair<const viz::BeginFrameArgs, FrameInfo>> sliding_window_;
const uint64_t kPendingFramesMaxSize = 300u;
// The callback to run for each flushed frame.
base::ObserverList<FrameSorterObserver> observers_;
// Frames which are started.
base::circular_deque<viz::BeginFrameArgs> pending_frames_;
// State of each frame in terms of ack expectation.
std::map<viz::BeginFrameId, FrameState> frame_states_;
std::map<viz::BeginFrameId, FrameInfo> frame_infos_;
// Ring buffer that stores the state of recently completed frames
// and the associated counters.
RingBufferType ring_buffer_;
size_t total_frames_ = 0;
size_t total_partial_ = 0;
size_t total_dropped_ = 0;
std::optional<uint64_t> current_source_id_;
bool first_contentful_paint_received_ = false;
bool report_for_ui_ = false;
std::optional<double> sliding_window_current_percent_dropped_;
uint32_t dropped_frame_count_in_window_ = 0;
};
} // namespace cc
#endif // CC_METRICS_FRAME_SORTER_H_