| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CC_TILES_IMAGE_DECODE_CONTROLLER_H_ |
| #define CC_TILES_IMAGE_DECODE_CONTROLLER_H_ |
| |
| #include <stdint.h> |
| |
| #include "base/containers/hash_tables.h" |
| #include "base/memory/discardable_memory_allocator.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/numerics/safe_math.h" |
| #include "base/threading/thread_checker.h" |
| #include "cc/base/cc_export.h" |
| #include "cc/playback/decoded_draw_image.h" |
| #include "cc/playback/draw_image.h" |
| #include "cc/raster/tile_task_runner.h" |
| #include "skia/ext/refptr.h" |
| |
| #include "ui/gfx/transform.h" |
| |
| namespace cc { |
| |
| // ImageDecodeControllerKey is a class that gets a cache key out of a given draw |
| // image. That is, this key uniquely identifies an image in the cache. Note that |
| // it's insufficient to use SkImage's unique id, since the same image can appear |
| // in the cache multiple times at different scales and filter qualities. |
| class CC_EXPORT ImageDecodeControllerKey { |
| public: |
| static ImageDecodeControllerKey FromDrawImage(const DrawImage& image); |
| |
| bool operator==(const ImageDecodeControllerKey& other) const { |
| return image_id_ == other.image_id_ && src_rect_ == other.src_rect_ && |
| target_size_ == other.target_size_ && |
| filter_quality_ == other.filter_quality_; |
| } |
| |
| bool operator!=(const ImageDecodeControllerKey& other) const { |
| return !(*this == other); |
| } |
| |
| uint32_t image_id() const { return image_id_; } |
| SkFilterQuality filter_quality() const { return filter_quality_; } |
| gfx::Rect src_rect() const { return src_rect_; } |
| gfx::Size target_size() const { return target_size_; } |
| |
| // Helper to figure out how much memory this decoded and scaled image would |
| // take. |
| size_t target_bytes() const { |
| // TODO(vmpstr): Handle formats other than RGBA. |
| base::CheckedNumeric<size_t> result = 4; |
| result *= target_size_.width(); |
| result *= target_size_.height(); |
| return result.ValueOrDefault(std::numeric_limits<size_t>::max()); |
| } |
| |
| std::string ToString() const; |
| |
| private: |
| ImageDecodeControllerKey(uint32_t image_id, |
| const gfx::Rect& src_rect, |
| const gfx::Size& size, |
| SkFilterQuality filter_quality); |
| |
| uint32_t image_id_; |
| gfx::Rect src_rect_; |
| gfx::Size target_size_; |
| SkFilterQuality filter_quality_; |
| }; |
| |
| } // namespace cc |
| |
| // Hash function for the above ImageDecodeControllerKey. |
| namespace BASE_HASH_NAMESPACE { |
| template <> |
| struct hash<cc::ImageDecodeControllerKey> { |
| size_t operator()(const cc::ImageDecodeControllerKey& key) const { |
| // TODO(vmpstr): This is a mess. Maybe it's faster to just search the vector |
| // always (forwards or backwards to account for LRU). |
| uint64_t src_rect_hash = |
| base::HashPair(static_cast<uint64_t>(base::HashPair( |
| key.src_rect().x(), key.src_rect().y())), |
| static_cast<uint64_t>(base::HashPair( |
| key.src_rect().width(), key.src_rect().height()))); |
| |
| uint64_t target_size_hash = |
| base::HashPair(key.target_size().width(), key.target_size().height()); |
| |
| return base::HashPair(base::HashPair(src_rect_hash, target_size_hash), |
| base::HashPair(key.image_id(), key.filter_quality())); |
| } |
| }; |
| } // namespace BASE_HASH_NAMESPACE |
| |
| namespace cc { |
| |
| // ImageDecodeController is responsible for generating decode tasks, decoding |
| // images, storing images in cache, and being able to return the decoded images |
| // when requested. |
| |
| // ImageDecodeController is responsible for the following things: |
| // 1. Given a DrawImage, it can return an ImageDecodeTask which when run will |
| // decode and cache the resulting image. If the image does not need a task to |
| // be decoded, then nullptr will be returned. The return value of the |
| // function indicates whether the image was or is going to be locked, so an |
| // unlock will be required. |
| // 2. Given a cache key and a DrawImage, it can decode the image and store it in |
| // the cache. Note that it is important that this function is only accessed |
| // via an image decode task. |
| // 3. Given a DrawImage, it can return a DecodedDrawImage, which represented the |
| // decoded version of the image. Note that if the image is not in the cache |
| // and it needs to be scaled/decoded, then this decode will happen as part of |
| // getting the image. As such, this should only be accessed from a raster |
| // thread. |
| class CC_EXPORT ImageDecodeController { |
| public: |
| using ImageKey = ImageDecodeControllerKey; |
| |
| ImageDecodeController(); |
| ~ImageDecodeController(); |
| |
| // Fill in an ImageDecodeTask which will decode the given image when run. In |
| // case the image is already cached, fills in nullptr. Returns true if the |
| // image needs to be unreffed when the caller is finished with it. |
| // |
| // This is called by the tile manager (on the compositor thread) when creating |
| // a raster task. |
| bool GetTaskForImageAndRef(const DrawImage& image, |
| uint64_t prepare_tiles_id, |
| scoped_refptr<ImageDecodeTask>* task); |
| // Unrefs an image. When the tile is finished, this should be called for every |
| // GetTaskForImageAndRef call that returned true. |
| void UnrefImage(const DrawImage& image); |
| |
| // Returns a decoded draw image. If the image isn't found in the cache, a |
| // decode will happen. |
| // |
| // This is called by a raster task (on a worker thread) when an image is |
| // required. |
| DecodedDrawImage GetDecodedImageForDraw(const DrawImage& image); |
| // Unrefs an image. This should be called for every GetDecodedImageForDraw |
| // when the draw with the image is finished. |
| void DrawWithImageFinished(const DrawImage& image, |
| const DecodedDrawImage& decoded_image); |
| |
| // Decode the given image and store it in the cache. This is only called by an |
| // image decode task from a worker thread. |
| void DecodeImage(const ImageKey& key, const DrawImage& image); |
| |
| void ReduceCacheUsage(); |
| |
| void RemovePendingTask(const ImageKey& key); |
| |
| // Info the controller whether we're using gpu rasterization or not. Since the |
| // decode and caching behavior is different for SW and GPU decodes, when the |
| // state changes, we clear all of the caches. This means that this is only |
| // safe to call when there are no pending tasks (and no refs on any images). |
| void SetIsUsingGpuRasterization(bool is_using_gpu_rasterization); |
| |
| private: |
| // DecodedImage is a convenience storage for discardable memory. It can also |
| // construct an image out of SkImageInfo and stored discardable memory. |
| // TODO(vmpstr): Make this scoped_ptr. |
| class DecodedImage : public base::RefCounted<DecodedImage> { |
| public: |
| DecodedImage(const SkImageInfo& info, |
| scoped_ptr<base::DiscardableMemory> memory, |
| const SkSize& src_rect_offset); |
| |
| SkImage* image() const { |
| DCHECK(locked_); |
| return image_.get(); |
| } |
| |
| const SkSize& src_rect_offset() const { return src_rect_offset_; } |
| |
| bool is_locked() const { return locked_; } |
| bool Lock(); |
| void Unlock(); |
| |
| private: |
| friend class base::RefCounted<DecodedImage>; |
| |
| ~DecodedImage(); |
| |
| bool locked_; |
| SkImageInfo image_info_; |
| scoped_ptr<base::DiscardableMemory> memory_; |
| skia::RefPtr<SkImage> image_; |
| SkSize src_rect_offset_; |
| }; |
| |
| // MemoryBudget is a convenience class for memory bookkeeping and ensuring |
| // that we don't go over the limit when pre-decoding. |
| // TODO(vmpstr): Add memory infra to keep track of memory usage of this class. |
| class MemoryBudget { |
| public: |
| explicit MemoryBudget(size_t limit_bytes); |
| |
| size_t AvailableMemoryBytes() const; |
| void AddUsage(size_t usage); |
| void SubtractUsage(size_t usage); |
| void ResetUsage(); |
| |
| private: |
| size_t GetCurrentUsageSafe() const; |
| |
| size_t limit_bytes_; |
| base::CheckedNumeric<size_t> current_usage_bytes_; |
| }; |
| |
| using AnnotatedDecodedImage = |
| std::pair<ImageKey, scoped_refptr<DecodedImage>>; |
| |
| // Looks for the key in the cache and returns true if it was found and was |
| // successfully locked (or if it was already locked). Note that if this |
| // function returns true, then a ref count is increased for the image. |
| bool LockDecodedImageIfPossibleAndRef(const ImageKey& key); |
| |
| scoped_refptr<DecodedImage> DecodeImageInternal(const ImageKey& key, |
| const SkImage* image); |
| void SanityCheckState(int line, bool lock_acquired); |
| void RefImage(const ImageKey& key); |
| void RefAtRasterImage(const ImageKey& key); |
| void UnrefAtRasterImage(const ImageKey& key); |
| |
| // These functions indicate whether the images can be handled and cached by |
| // ImageDecodeController or whether they will fall through to Skia (with |
| // exception of possibly prerolling them). Over time these should return |
| // "false" in less cases, as the ImageDecodeController should start handling |
| // more of them. |
| bool CanHandleImage(const ImageKey& key, const DrawImage& image); |
| bool CanHandleFilterQuality(SkFilterQuality filter_quality); |
| |
| bool is_using_gpu_rasterization_; |
| |
| base::hash_map<ImageKey, scoped_refptr<ImageDecodeTask>> pending_image_tasks_; |
| |
| // The members below this comment can only be accessed if the lock is held to |
| // ensure that they are safe to access on multiple threads. |
| base::Lock lock_; |
| |
| std::deque<AnnotatedDecodedImage> decoded_images_; |
| base::hash_map<ImageKey, int> decoded_images_ref_counts_; |
| std::deque<AnnotatedDecodedImage> at_raster_decoded_images_; |
| base::hash_map<ImageKey, int> at_raster_decoded_images_ref_counts_; |
| MemoryBudget locked_images_budget_; |
| |
| // Note that this is used for cases where the only thing we do is preroll the |
| // image the first time we see it. This mimics the previous behavior and |
| // should over time change as the compositor starts to handle more cases. |
| base::hash_set<uint32_t> prerolled_images_; |
| }; |
| |
| } // namespace cc |
| |
| #endif // CC_TILES_IMAGE_DECODE_CONTROLLER_H_ |