| // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "base/lock_impl.h" |
| #include "base/logging.h" |
| |
| // NOTE: Although windows critical sections support recursive locks, we do not |
| // allow this, and we will commonly fire a DCHECK() if a thread attempts to |
| // acquire the lock a second time (while already holding it). |
| |
| LockImpl::LockImpl() { |
| #ifndef NDEBUG |
| recursion_count_shadow_ = 0; |
| recursion_used_ = false; |
| #endif // NDEBUG |
| // The second parameter is the spin count, for short-held locks it avoid the |
| // contending thread from going to sleep which helps performance greatly. |
| ::InitializeCriticalSectionAndSpinCount(&os_lock_, 2000); |
| } |
| |
| LockImpl::~LockImpl() { |
| ::DeleteCriticalSection(&os_lock_); |
| } |
| |
| bool LockImpl::Try() { |
| if (::TryEnterCriticalSection(&os_lock_) != FALSE) { |
| #ifndef NDEBUG |
| recursion_count_shadow_++; |
| if (2 == recursion_count_shadow_ && !recursion_used_) { |
| recursion_used_ = true; |
| DCHECK(false); // Catch accidental redundant lock acquisition. |
| } |
| #endif |
| return true; |
| } |
| return false; |
| } |
| |
| void LockImpl::Lock() { |
| ::EnterCriticalSection(&os_lock_); |
| #ifndef NDEBUG |
| // ONLY access data after locking. |
| recursion_count_shadow_++; |
| if (2 == recursion_count_shadow_ && !recursion_used_) { |
| recursion_used_ = true; |
| DCHECK(false); // Catch accidental redundant lock acquisition. |
| } |
| #endif // NDEBUG |
| } |
| |
| void LockImpl::Unlock() { |
| #ifndef NDEBUG |
| --recursion_count_shadow_; // ONLY access while lock is still held. |
| DCHECK(0 <= recursion_count_shadow_); |
| #endif // NDEBUG |
| ::LeaveCriticalSection(&os_lock_); |
| } |