blob: f9374cd9103704664b589f0912b292e78a18986c [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/display/display_controller.h"
#include <algorithm>
#include <cmath>
#include <map>
#include "ash/ash_switches.h"
#include "ash/display/display_manager.h"
#include "ash/display/display_pref_util.h"
#include "ash/display/root_window_transformers.h"
#include "ash/host/root_window_host_factory.h"
#include "ash/root_window_controller.h"
#include "ash/screen_ash.h"
#include "ash/shell.h"
#include "ash/wm/coordinate_conversion.h"
#include "ash/wm/property_util.h"
#include "ash/wm/window_util.h"
#include "base/command_line.h"
#include "base/json/json_value_converter.h"
#include "base/stringprintf.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/string_piece.h"
#include "base/values.h"
#include "third_party/skia/include/utils/SkMatrix44.h"
#include "ui/aura/client/activation_client.h"
#include "ui/aura/client/capture_client.h"
#include "ui/aura/client/cursor_client.h"
#include "ui/aura/client/focus_client.h"
#include "ui/aura/client/screen_position_client.h"
#include "ui/aura/env.h"
#include "ui/aura/root_window.h"
#include "ui/aura/root_window_transformer.h"
#include "ui/aura/window.h"
#include "ui/aura/window_property.h"
#include "ui/aura/window_tracker.h"
#include "ui/compositor/compositor.h"
#include "ui/compositor/dip_util.h"
#include "ui/gfx/display.h"
#include "ui/gfx/screen.h"
#if defined(OS_CHROMEOS)
#include "base/chromeos/chromeos_version.h"
#include "base/time.h"
#if defined(USE_X11)
#include "ash/display/output_configurator_animation.h"
#include "chromeos/display/output_configurator.h"
#include "ui/base/x/x11_util.h"
// Including this at the bottom to avoid other
// potential conflict with chrome headers.
#include <X11/extensions/Xrandr.h>
#undef RootWindow
#endif // defined(USE_X11)
#endif // defined(OS_CHROMEOS)
namespace ash {
namespace {
// Primary display stored in global object as it can be
// accessed after Shell is deleted. A separate display instance is created
// during the shutdown instead of always keeping two display instances
// (one here and another one in display_manager) in sync, which is error prone.
int64 primary_display_id = gfx::Display::kInvalidDisplayID;
gfx::Display* primary_display_for_shutdown = NULL;
// Keeps the number of displays during the shutdown after
// ash::Shell:: is deleted.
int num_displays_for_shutdown = -1;
// The maximum value for 'offset' in DisplayLayout in case of outliers. Need
// to change this value in case to support even larger displays.
const int kMaxValidOffset = 10000;
// The number of pixels to overlap between the primary and secondary displays,
// in case that the offset value is too large.
const int kMinimumOverlapForInvalidOffset = 100;
// Specifies how long the display change should have been disabled
// after each display change operations.
// |kCycleDisplayThrottleTimeoutMs| is set to be longer to avoid
// changing the settings while the system is still configurating
// displays. It will be overriden by |kAfterDisplayChangeThrottleTimeoutMs|
// when the display change happens, so the actual timeout is much shorter.
const int64 kAfterDisplayChangeThrottleTimeoutMs = 500;
const int64 kCycleDisplayThrottleTimeoutMs = 4000;
const int64 kSwapDisplayThrottleTimeoutMs = 500;
// Persistent key names
const char kPositionKey[] = "position";
const char kOffsetKey[] = "offset";
const char kMirroredKey[] = "mirrored";
const char kPrimaryIdKey[] = "primary-id";
typedef std::map<DisplayLayout::Position, std::string> PositionToStringMap;
const PositionToStringMap* GetPositionToStringMap() {
static const PositionToStringMap* map = CreateToStringMap(
DisplayLayout::TOP, "top",
DisplayLayout::BOTTOM, "bottom",
DisplayLayout::RIGHT, "right",
DisplayLayout::LEFT, "left");
return map;
}
bool GetPositionFromString(const base::StringPiece& position,
DisplayLayout::Position* field) {
if (ReverseFind(GetPositionToStringMap(), position, field))
return true;
LOG(ERROR) << "Invalid position value:" << position;
return false;
}
std::string GetStringFromPosition(DisplayLayout::Position position) {
const PositionToStringMap* map = GetPositionToStringMap();
PositionToStringMap::const_iterator iter = map->find(position);
return iter != map->end() ? iter->second : std::string("unknown");
}
bool GetDisplayIdFromString(const base::StringPiece& position, int64* field) {
return base::StringToInt64(position, field);
}
internal::DisplayManager* GetDisplayManager() {
return Shell::GetInstance()->display_manager();
}
void SetDisplayPropertiesOnHostWindow(aura::RootWindow* root,
const gfx::Display& display) {
internal::DisplayInfo info =
GetDisplayManager()->GetDisplayInfo(display.id());
#if defined(OS_CHROMEOS) && defined(USE_X11)
// Native window property (Atom in X11) that specifies the display's
// rotation, scale factor and if it's internal display. They are
// read and used by touchpad/mouse driver directly on X (contact
// adlr@ for more details on touchpad/mouse driver side). The value
// of the rotation is one of 0 (normal), 1 (90 degrees clockwise), 2
// (180 degree) or 3 (270 degrees clockwise). The value of the
// scale factor is in percent (100, 140, 200 etc).
const char kRotationProp[] = "_CHROME_DISPLAY_ROTATION";
const char kScaleFactorProp[] = "_CHROME_DISPLAY_SCALE_FACTOR";
const char kInternalProp[] = "_CHROME_DISPLAY_INTERNAL";
const char kCARDINAL[] = "CARDINAL";
int xrandr_rotation = RR_Rotate_0;
switch (info.rotation()) {
case gfx::Display::ROTATE_0:
xrandr_rotation = RR_Rotate_0;
break;
case gfx::Display::ROTATE_90:
xrandr_rotation = RR_Rotate_90;
break;
case gfx::Display::ROTATE_180:
xrandr_rotation = RR_Rotate_180;
break;
case gfx::Display::ROTATE_270:
xrandr_rotation = RR_Rotate_270;
break;
}
int internal = display.IsInternal() ? 1 : 0;
gfx::AcceleratedWidget xwindow = root->GetAcceleratedWidget();
ui::SetIntProperty(xwindow, kInternalProp, kCARDINAL, internal);
ui::SetIntProperty(xwindow, kRotationProp, kCARDINAL, xrandr_rotation);
ui::SetIntProperty(xwindow,
kScaleFactorProp,
kCARDINAL,
100 * display.device_scale_factor());
#endif
scoped_ptr<aura::RootWindowTransformer> transformer(
internal::CreateRootWindowTransformerForDisplay(root, display));
root->SetRootWindowTransformer(transformer.Pass());
}
} // namespace
namespace internal {
// A utility class to store/restore focused/active window
// when the display configuration has changed.
class FocusActivationStore {
public:
FocusActivationStore()
: activation_client_(NULL),
capture_client_(NULL),
focus_client_(NULL),
focused_(NULL),
active_(NULL) {
}
void Store() {
if (!activation_client_) {
aura::RootWindow* root = Shell::GetPrimaryRootWindow();
activation_client_ = aura::client::GetActivationClient(root);
capture_client_ = aura::client::GetCaptureClient(root);
focus_client_ = aura::client::GetFocusClient(root);
}
focused_ = focus_client_->GetFocusedWindow();
if (focused_)
tracker_.Add(focused_);
active_ = activation_client_->GetActiveWindow();
if (active_ && focused_ != active_)
tracker_.Add(active_);
// Deactivate the window to close menu / bubble windows.
activation_client_->DeactivateWindow(active_);
// Release capture if any.
capture_client_->SetCapture(NULL);
// Clear the focused window if any. This is necessary because a
// window may be deleted when losing focus (fullscreen flash for
// example). If the focused window is still alive after move, it'll
// be re-focused below.
focus_client_->FocusWindow(NULL);
}
void Restore() {
// Restore focused or active window if it's still alive.
if (focused_ && tracker_.Contains(focused_)) {
focus_client_->FocusWindow(focused_);
} else if (active_ && tracker_.Contains(active_)) {
activation_client_->ActivateWindow(active_);
}
if (focused_)
tracker_.Remove(focused_);
if (active_)
tracker_.Remove(active_);
focused_ = NULL;
active_ = NULL;
}
private:
aura::client::ActivationClient* activation_client_;
aura::client::CaptureClient* capture_client_;
aura::client::FocusClient* focus_client_;
aura::WindowTracker tracker_;
aura::Window* focused_;
aura::Window* active_;
DISALLOW_COPY_AND_ASSIGN(FocusActivationStore);
};
} // namespace internal
////////////////////////////////////////////////////////////////////////////////
// DisplayLayout
// static
DisplayLayout DisplayLayout::FromInts(int position, int offsets) {
return DisplayLayout(static_cast<Position>(position), offsets);
}
DisplayLayout::DisplayLayout()
: position(RIGHT),
offset(0),
mirrored(false),
primary_id(gfx::Display::kInvalidDisplayID) {
}
DisplayLayout::DisplayLayout(DisplayLayout::Position position, int offset)
: position(position),
offset(offset),
mirrored(false),
primary_id(gfx::Display::kInvalidDisplayID) {
DCHECK_LE(TOP, position);
DCHECK_GE(LEFT, position);
// Set the default value to |position| in case position is invalid. DCHECKs
// above doesn't stop in Release builds.
if (TOP > position || LEFT < position)
this->position = RIGHT;
DCHECK_GE(kMaxValidOffset, abs(offset));
}
DisplayLayout DisplayLayout::Invert() const {
Position inverted_position = RIGHT;
switch (position) {
case TOP:
inverted_position = BOTTOM;
break;
case BOTTOM:
inverted_position = TOP;
break;
case RIGHT:
inverted_position = LEFT;
break;
case LEFT:
inverted_position = RIGHT;
break;
}
DisplayLayout ret = DisplayLayout(inverted_position, -offset);
ret.primary_id = primary_id;
return ret;
}
// static
bool DisplayLayout::ConvertFromValue(const base::Value& value,
DisplayLayout* layout) {
base::JSONValueConverter<DisplayLayout> converter;
return converter.Convert(value, layout);
}
// static
bool DisplayLayout::ConvertToValue(const DisplayLayout& layout,
base::Value* value) {
base::DictionaryValue* dict_value = NULL;
if (!value->GetAsDictionary(&dict_value) || dict_value == NULL)
return false;
const std::string position_str = GetStringFromPosition(layout.position);
dict_value->SetString(kPositionKey, position_str);
dict_value->SetInteger(kOffsetKey, layout.offset);
dict_value->SetBoolean(kMirroredKey, layout.mirrored);
dict_value->SetString(kPrimaryIdKey, base::Int64ToString(layout.primary_id));
return true;
}
std::string DisplayLayout::ToString() const {
const std::string position_str = GetStringFromPosition(position);
return base::StringPrintf(
"%s, %d%s",
position_str.c_str(), offset, mirrored ? ", mirrored" : "");
}
// static
void DisplayLayout::RegisterJSONConverter(
base::JSONValueConverter<DisplayLayout>* converter) {
converter->RegisterCustomField<Position>(
kPositionKey, &DisplayLayout::position, &GetPositionFromString);
converter->RegisterIntField(kOffsetKey, &DisplayLayout::offset);
converter->RegisterBoolField(kMirroredKey, &DisplayLayout::mirrored);
converter->RegisterCustomField<int64>(
kPrimaryIdKey, &DisplayLayout::primary_id, &GetDisplayIdFromString);
}
////////////////////////////////////////////////////////////////////////////////
// DisplayChangeLimiter
DisplayController::DisplayChangeLimiter::DisplayChangeLimiter()
: throttle_timeout_(base::Time::Now()) {
}
void DisplayController::DisplayChangeLimiter::SetThrottleTimeout(
int64 throttle_ms) {
throttle_timeout_ =
base::Time::Now() + base::TimeDelta::FromMilliseconds(throttle_ms);
}
bool DisplayController::DisplayChangeLimiter::IsThrottled() const {
return base::Time::Now() < throttle_timeout_;
}
////////////////////////////////////////////////////////////////////////////////
// DisplayController
DisplayController::DisplayController()
: primary_root_window_for_replace_(NULL),
in_bootstrap_(true),
focus_activation_store_(new internal::FocusActivationStore()) {
CommandLine* command_line = CommandLine::ForCurrentProcess();
#if defined(OS_CHROMEOS)
if (!command_line->HasSwitch(switches::kAshDisableDisplayChangeLimiter) &&
base::chromeos::IsRunningOnChromeOS())
limiter_.reset(new DisplayChangeLimiter);
#endif
if (command_line->HasSwitch(switches::kAshSecondaryDisplayLayout)) {
std::string value = command_line->GetSwitchValueASCII(
switches::kAshSecondaryDisplayLayout);
char layout;
int offset = 0;
if (sscanf(value.c_str(), "%c,%d", &layout, &offset) == 2) {
if (layout == 't')
default_display_layout_.position = DisplayLayout::TOP;
else if (layout == 'b')
default_display_layout_.position = DisplayLayout::BOTTOM;
else if (layout == 'r')
default_display_layout_.position = DisplayLayout::RIGHT;
else if (layout == 'l')
default_display_layout_.position = DisplayLayout::LEFT;
default_display_layout_.offset = offset;
}
}
// Reset primary display to make sure that tests don't use
// stale display info from previous tests.
primary_display_id = gfx::Display::kInvalidDisplayID;
delete primary_display_for_shutdown;
primary_display_for_shutdown = NULL;
num_displays_for_shutdown = -1;
}
DisplayController::~DisplayController() {
DCHECK(primary_display_for_shutdown);
}
void DisplayController::Start() {
Shell::GetScreen()->AddObserver(this);
in_bootstrap_ = false;
}
void DisplayController::Shutdown() {
DCHECK(!primary_display_for_shutdown);
primary_display_for_shutdown = new gfx::Display(
GetDisplayManager()->GetDisplayForId(primary_display_id));
num_displays_for_shutdown = GetDisplayManager()->GetNumDisplays();
Shell::GetScreen()->RemoveObserver(this);
// Delete all root window controllers, which deletes root window
// from the last so that the primary root window gets deleted last.
for (std::map<int64, aura::RootWindow*>::const_reverse_iterator it =
root_windows_.rbegin(); it != root_windows_.rend(); ++it) {
internal::RootWindowController* controller =
GetRootWindowController(it->second);
DCHECK(controller);
delete controller;
}
}
// static
const gfx::Display& DisplayController::GetPrimaryDisplay() {
DCHECK_NE(primary_display_id, gfx::Display::kInvalidDisplayID);
if (primary_display_for_shutdown)
return *primary_display_for_shutdown;
return GetDisplayManager()->GetDisplayForId(primary_display_id);
}
// static
int DisplayController::GetNumDisplays() {
if (num_displays_for_shutdown >= 0)
return num_displays_for_shutdown;
return GetDisplayManager()->GetNumDisplays();
}
// static
bool DisplayController::HasPrimaryDisplay() {
return primary_display_id != gfx::Display::kInvalidDisplayID;
}
void DisplayController::InitPrimaryDisplay() {
const gfx::Display* primary_candidate =
GetDisplayManager()->GetPrimaryDisplayCandidate();
primary_display_id = primary_candidate->id();
AddRootWindowForDisplay(*primary_candidate);
UpdateDisplayBoundsForLayout();
}
void DisplayController::InitSecondaryDisplays() {
internal::DisplayManager* display_manager = GetDisplayManager();
for (size_t i = 0; i < display_manager->GetNumDisplays(); ++i) {
const gfx::Display* display = display_manager->GetDisplayAt(i);
if (primary_display_id != display->id()) {
aura::RootWindow* root = AddRootWindowForDisplay(*display);
Shell::GetInstance()->InitRootWindowForSecondaryDisplay(root);
}
}
if (display_manager->GetNumDisplays() > 1) {
UpdateDisplayBoundsForLayout();
DisplayIdPair pair = GetCurrentDisplayIdPair();
DisplayLayout layout = GetCurrentDisplayLayout();
SetPrimaryDisplayId(
layout.primary_id == gfx::Display::kInvalidDisplayID ?
pair.first : layout.primary_id);
}
}
void DisplayController::AddObserver(Observer* observer) {
observers_.AddObserver(observer);
}
void DisplayController::RemoveObserver(Observer* observer) {
observers_.RemoveObserver(observer);
}
aura::RootWindow* DisplayController::GetPrimaryRootWindow() {
DCHECK(!root_windows_.empty());
return root_windows_[primary_display_id];
}
aura::RootWindow* DisplayController::GetRootWindowForDisplayId(int64 id) {
return root_windows_[id];
}
void DisplayController::CloseChildWindows() {
for (std::map<int64, aura::RootWindow*>::const_iterator it =
root_windows_.begin(); it != root_windows_.end(); ++it) {
aura::RootWindow* root_window = it->second;
internal::RootWindowController* controller =
GetRootWindowController(root_window);
if (controller) {
controller->CloseChildWindows();
} else {
while (!root_window->children().empty()) {
aura::Window* child = root_window->children()[0];
delete child;
}
}
}
}
std::vector<aura::RootWindow*> DisplayController::GetAllRootWindows() {
std::vector<aura::RootWindow*> windows;
for (std::map<int64, aura::RootWindow*>::const_iterator it =
root_windows_.begin(); it != root_windows_.end(); ++it) {
DCHECK(it->second);
if (GetRootWindowController(it->second))
windows.push_back(it->second);
}
return windows;
}
gfx::Insets DisplayController::GetOverscanInsets(int64 display_id) const {
return GetDisplayManager()->GetOverscanInsets(display_id);
}
void DisplayController::SetOverscanInsets(int64 display_id,
const gfx::Insets& insets_in_dip) {
GetDisplayManager()->SetOverscanInsets(display_id, insets_in_dip);
}
void DisplayController::ClearCustomOverscanInsets(int64 display_id) {
GetDisplayManager()->ClearCustomOverscanInsets(display_id);
}
std::vector<internal::RootWindowController*>
DisplayController::GetAllRootWindowControllers() {
std::vector<internal::RootWindowController*> controllers;
for (std::map<int64, aura::RootWindow*>::const_iterator it =
root_windows_.begin(); it != root_windows_.end(); ++it) {
internal::RootWindowController* controller =
GetRootWindowController(it->second);
if (controller)
controllers.push_back(controller);
}
return controllers;
}
void DisplayController::SetDefaultDisplayLayout(const DisplayLayout& layout) {
CommandLine* command_line = CommandLine::ForCurrentProcess();
if (!command_line->HasSwitch(switches::kAshSecondaryDisplayLayout))
default_display_layout_ = layout;
}
void DisplayController::RegisterLayoutForDisplayIdPair(
int64 id1,
int64 id2,
const DisplayLayout& layout) {
RegisterLayoutForDisplayIdPairInternal(id1, id2, layout, true);
}
void DisplayController::RegisterLayoutForDisplayId(
int64 id,
const DisplayLayout& layout) {
int64 first_id = gfx::Display::InternalDisplayId();
if (first_id == gfx::Display::kInvalidDisplayID)
first_id = GetDisplayManager()->first_display_id();
// Caveat: This doesn't work if the machine booted with
// no display.
// Ignore if the layout was registered for the internal or
// 1st display.
if (first_id != id)
RegisterLayoutForDisplayIdPairInternal(first_id, id, layout, false);
}
void DisplayController::SetLayoutForCurrentDisplays(
const DisplayLayout& layout_relative_to_primary) {
DCHECK_EQ(2U, GetDisplayManager()->GetNumDisplays());
if (GetDisplayManager()->GetNumDisplays() < 2)
return;
const gfx::Display& primary = GetPrimaryDisplay();
const DisplayIdPair pair = GetCurrentDisplayIdPair();
// Invert if the primary was swapped.
DisplayLayout to_set = pair.first == primary.id() ?
layout_relative_to_primary : layout_relative_to_primary.Invert();
const DisplayLayout& current_layout = paired_layouts_[pair];
if (to_set.position != current_layout.position ||
to_set.offset != current_layout.offset) {
to_set.primary_id = primary.id();
paired_layouts_[pair] = to_set;
NotifyDisplayConfigurationChanging();
UpdateDisplayBoundsForLayout();
NotifyDisplayConfigurationChanged();
}
}
DisplayLayout DisplayController::GetCurrentDisplayLayout() const {
DCHECK_EQ(2U, GetDisplayManager()->num_connected_displays());
// Invert if the primary was swapped.
if (GetDisplayManager()->num_connected_displays() > 1) {
DisplayIdPair pair = GetCurrentDisplayIdPair();
DisplayLayout layout = GetRegisteredDisplayLayout(pair);
const gfx::Display& primary = GetPrimaryDisplay();
// Invert if the primary was swapped. If mirrored, first is always
// primary.
return pair.first == primary.id() ? layout : layout.Invert();
}
// On release build, just fallback to default instead of blowing up.
return default_display_layout_;
}
DisplayIdPair DisplayController::GetCurrentDisplayIdPair() const {
internal::DisplayManager* display_manager = GetDisplayManager();
const gfx::Display& primary = GetPrimaryDisplay();
if (display_manager->IsMirrored()) {
return std::make_pair(primary.id(),
display_manager->mirrored_display().id());
}
const gfx::Display& secondary = ScreenAsh::GetSecondaryDisplay();
if (primary.IsInternal() ||
GetDisplayManager()->first_display_id() == primary.id()) {
return std::make_pair(primary.id(), secondary.id());
} else {
// Display has been Swapped.
return std::make_pair(secondary.id(), primary.id());
}
}
DisplayLayout DisplayController::GetRegisteredDisplayLayout(
const DisplayIdPair& pair) const {
std::map<DisplayIdPair, DisplayLayout>::const_iterator iter =
paired_layouts_.find(pair);
return iter != paired_layouts_.end() ? iter->second : default_display_layout_;
}
void DisplayController::ToggleMirrorMode() {
internal::DisplayManager* display_manager = GetDisplayManager();
if (display_manager->num_connected_displays() <= 1)
return;
if (limiter_) {
if (limiter_->IsThrottled())
return;
limiter_->SetThrottleTimeout(kCycleDisplayThrottleTimeoutMs);
}
#if defined(OS_CHROMEOS) && defined(USE_X11)
Shell* shell = Shell::GetInstance();
internal::OutputConfiguratorAnimation* animation =
shell->output_configurator_animation();
animation->StartFadeOutAnimation(base::Bind(
base::IgnoreResult(&internal::DisplayManager::SetMirrorMode),
base::Unretained(display_manager),
!display_manager->IsMirrored()));
#endif
}
void DisplayController::SwapPrimaryDisplay() {
if (limiter_) {
if (limiter_->IsThrottled())
return;
limiter_->SetThrottleTimeout(kSwapDisplayThrottleTimeoutMs);
}
if (Shell::GetScreen()->GetNumDisplays() > 1) {
#if defined(OS_CHROMEOS) && defined(USE_X11)
internal::OutputConfiguratorAnimation* animation =
Shell::GetInstance()->output_configurator_animation();
if (animation) {
animation->StartFadeOutAnimation(base::Bind(
&DisplayController::OnFadeOutForSwapDisplayFinished,
base::Unretained(this)));
} else {
SetPrimaryDisplay(ScreenAsh::GetSecondaryDisplay());
}
#else
SetPrimaryDisplay(ScreenAsh::GetSecondaryDisplay());
#endif
}
}
void DisplayController::SetPrimaryDisplayId(int64 id) {
DCHECK_NE(gfx::Display::kInvalidDisplayID, id);
if (id == gfx::Display::kInvalidDisplayID || primary_display_id == id)
return;
const gfx::Display& display = GetDisplayManager()->GetDisplayForId(id);
if (display.is_valid())
SetPrimaryDisplay(display);
}
void DisplayController::SetPrimaryDisplay(
const gfx::Display& new_primary_display) {
internal::DisplayManager* display_manager = GetDisplayManager();
DCHECK(new_primary_display.is_valid());
DCHECK(display_manager->IsActiveDisplay(new_primary_display));
if (!new_primary_display.is_valid() ||
!display_manager->IsActiveDisplay(new_primary_display)) {
LOG(ERROR) << "Invalid or non-existent display is requested:"
<< new_primary_display.ToString();
return;
}
if (primary_display_id == new_primary_display.id() ||
root_windows_.size() < 2) {
return;
}
aura::RootWindow* non_primary_root = root_windows_[new_primary_display.id()];
LOG_IF(ERROR, !non_primary_root)
<< "Unknown display is requested in SetPrimaryDisplay: id="
<< new_primary_display.id();
if (!non_primary_root)
return;
gfx::Display old_primary_display = GetPrimaryDisplay();
// Swap root windows between current and new primary display.
aura::RootWindow* primary_root = root_windows_[primary_display_id];
DCHECK(primary_root);
DCHECK_NE(primary_root, non_primary_root);
root_windows_[new_primary_display.id()] = primary_root;
primary_root->SetProperty(internal::kDisplayIdKey, new_primary_display.id());
root_windows_[old_primary_display.id()] = non_primary_root;
non_primary_root->SetProperty(internal::kDisplayIdKey,
old_primary_display.id());
primary_display_id = new_primary_display.id();
paired_layouts_[GetCurrentDisplayIdPair()].primary_id = primary_display_id;
display_manager->UpdateWorkAreaOfDisplayNearestWindow(
primary_root, old_primary_display.GetWorkAreaInsets());
display_manager->UpdateWorkAreaOfDisplayNearestWindow(
non_primary_root, new_primary_display.GetWorkAreaInsets());
// Update the dispay manager with new display info.
std::vector<internal::DisplayInfo> display_info_list;
display_info_list.push_back(display_manager->GetDisplayInfo(
primary_display_id));
display_info_list.push_back(display_manager->GetDisplayInfo(
GetSecondaryDisplay()->id()));
GetDisplayManager()->set_force_bounds_changed(true);
GetDisplayManager()->UpdateDisplays(display_info_list);
GetDisplayManager()->set_force_bounds_changed(false);
}
gfx::Display* DisplayController::GetSecondaryDisplay() {
internal::DisplayManager* display_manager = GetDisplayManager();
CHECK_EQ(2U, display_manager->GetNumDisplays());
return display_manager->GetDisplayAt(0)->id() == primary_display_id ?
display_manager->GetDisplayAt(1) : display_manager->GetDisplayAt(0);
}
void DisplayController::EnsurePointerInDisplays() {
// Don't try to move the pointer during the boot/startup.
if (!HasPrimaryDisplay())
return;
gfx::Point location_in_screen = Shell::GetScreen()->GetCursorScreenPoint();
gfx::Point target_location;
int64 closest_distance_squared = -1;
internal::DisplayManager* display_manager = GetDisplayManager();
aura::RootWindow* dst_root_window = NULL;
for (size_t i = 0; i < display_manager->GetNumDisplays(); ++i) {
const gfx::Display* display = display_manager->GetDisplayAt(i);
aura::RootWindow* root_window = GetRootWindowForDisplayId(display->id());
if (display->bounds().Contains(location_in_screen)) {
dst_root_window = root_window;
target_location = location_in_screen;
break;
}
gfx::Point center = display->bounds().CenterPoint();
// Use the distance squared from the center of the dislay. This is not
// exactly "closest" display, but good enough to pick one
// appropriate (and there are at most two displays).
// We don't care about actual distance, only relative to other displays, so
// using the LengthSquared() is cheaper than Length().
int64 distance_squared = (center - location_in_screen).LengthSquared();
if (closest_distance_squared < 0 ||
closest_distance_squared > distance_squared) {
dst_root_window = root_window;
target_location = center;
closest_distance_squared = distance_squared;
}
}
DCHECK(dst_root_window);
aura::client::ScreenPositionClient* client =
aura::client::GetScreenPositionClient(dst_root_window);
client->ConvertPointFromScreen(dst_root_window, &target_location);
dst_root_window->MoveCursorTo(target_location);
}
gfx::Point DisplayController::GetNativeMouseCursorLocation() const {
if (in_bootstrap())
return gfx::Point();
gfx::Point location = Shell::GetScreen()->GetCursorScreenPoint();
const gfx::Display& display =
Shell::GetScreen()->GetDisplayNearestPoint(location);
const aura::RootWindow* root_window =
root_windows_.find(display.id())->second;
aura::client::ScreenPositionClient* client =
aura::client::GetScreenPositionClient(root_window);
client->ConvertPointFromScreen(root_window, &location);
root_window->ConvertPointToNativeScreen(&location);
return location;
}
void DisplayController::UpdateMouseCursor(const gfx::Point& point_in_native) {
if (in_bootstrap())
return;
std::vector<aura::RootWindow*> root_windows = GetAllRootWindows();
for (std::vector<aura::RootWindow*>::iterator iter = root_windows.begin();
iter != root_windows.end();
++iter) {
aura::RootWindow* root_window = *iter;
gfx::Rect bounds_in_native(root_window->GetHostOrigin(),
root_window->GetHostSize());
if (bounds_in_native.Contains(point_in_native)) {
gfx::Point point(point_in_native);
root_window->ConvertPointFromNativeScreen(&point);
root_window->MoveCursorTo(point);
break;
}
}
}
void DisplayController::OnDisplayBoundsChanged(const gfx::Display& display) {
if (limiter_)
limiter_->SetThrottleTimeout(kAfterDisplayChangeThrottleTimeoutMs);
const internal::DisplayInfo& display_info =
GetDisplayManager()->GetDisplayInfo(display.id());
DCHECK(!display_info.bounds_in_pixel().IsEmpty());
UpdateDisplayBoundsForLayout();
aura::RootWindow* root = root_windows_[display.id()];
SetDisplayPropertiesOnHostWindow(root, display);
root->SetHostBounds(display_info.bounds_in_pixel());
}
void DisplayController::OnDisplayAdded(const gfx::Display& display) {
if (limiter_)
limiter_->SetThrottleTimeout(kAfterDisplayChangeThrottleTimeoutMs);
if (primary_root_window_for_replace_) {
DCHECK(root_windows_.empty());
primary_display_id = display.id();
root_windows_[display.id()] = primary_root_window_for_replace_;
primary_root_window_for_replace_->SetProperty(
internal::kDisplayIdKey, display.id());
primary_root_window_for_replace_ = NULL;
UpdateDisplayBoundsForLayout();
const internal::DisplayInfo& display_info =
GetDisplayManager()->GetDisplayInfo(display.id());
root_windows_[display.id()]->SetHostBounds(
display_info.bounds_in_pixel());
} else {
if (primary_display_id == gfx::Display::kInvalidDisplayID)
primary_display_id = display.id();
DCHECK(!root_windows_.empty());
aura::RootWindow* root = AddRootWindowForDisplay(display);
UpdateDisplayBoundsForLayout();
Shell::GetInstance()->InitRootWindowForSecondaryDisplay(root);
}
}
void DisplayController::OnDisplayRemoved(const gfx::Display& display) {
if (limiter_)
limiter_->SetThrottleTimeout(kAfterDisplayChangeThrottleTimeoutMs);
aura::RootWindow* root_to_delete = root_windows_[display.id()];
DCHECK(root_to_delete) << display.ToString();
// Display for root window will be deleted when the Primary RootWindow
// is deleted by the Shell.
root_windows_.erase(display.id());
// When the primary root window's display is removed, move the primary
// root to the other display.
if (primary_display_id == display.id()) {
// Temporarily store the primary root window in
// |primary_root_window_for_replace_| when replacing the display.
if (root_windows_.size() == 0) {
primary_display_id = gfx::Display::kInvalidDisplayID;
primary_root_window_for_replace_ = root_to_delete;
return;
}
DCHECK_EQ(1U, root_windows_.size());
primary_display_id = GetSecondaryDisplay()->id();
aura::RootWindow* primary_root = root_to_delete;
// Delete the other root instead.
root_to_delete = root_windows_[primary_display_id];
root_to_delete->SetProperty(internal::kDisplayIdKey, display.id());
// Setup primary root.
root_windows_[primary_display_id] = primary_root;
primary_root->SetProperty(internal::kDisplayIdKey, primary_display_id);
OnDisplayBoundsChanged(
GetDisplayManager()->GetDisplayForId(primary_display_id));
}
internal::RootWindowController* controller =
GetRootWindowController(root_to_delete);
DCHECK(controller);
controller->MoveWindowsTo(GetPrimaryRootWindow());
// Delete most of root window related objects, but don't delete
// root window itself yet because the stack may be using it.
controller->Shutdown();
base::MessageLoop::current()->DeleteSoon(FROM_HERE, controller);
}
aura::RootWindow* DisplayController::AddRootWindowForDisplay(
const gfx::Display& display) {
static int root_window_count = 0;
const internal::DisplayInfo& display_info =
GetDisplayManager()->GetDisplayInfo(display.id());
const gfx::Rect& bounds_in_pixel = display_info.bounds_in_pixel();
aura::RootWindow::CreateParams params(bounds_in_pixel);
params.host = Shell::GetInstance()->root_window_host_factory()->
CreateRootWindowHost(bounds_in_pixel);
aura::RootWindow* root_window = new aura::RootWindow(params);
root_window->SetName(
base::StringPrintf("RootWindow-%d", root_window_count++));
root_window->compositor()->SetBackgroundColor(SK_ColorBLACK);
// No need to remove RootWindowObserver because
// the DisplayManager object outlives RootWindow objects.
root_window->AddRootWindowObserver(GetDisplayManager());
root_window->SetProperty(internal::kDisplayIdKey, display.id());
root_window->Init();
root_windows_[display.id()] = root_window;
SetDisplayPropertiesOnHostWindow(root_window, display);
#if defined(OS_CHROMEOS)
static bool force_constrain_pointer_to_root =
CommandLine::ForCurrentProcess()->HasSwitch(
switches::kAshConstrainPointerToRoot);
if (base::chromeos::IsRunningOnChromeOS() || force_constrain_pointer_to_root)
root_window->ConfineCursorToWindow();
#endif
return root_window;
}
void DisplayController::UpdateDisplayBoundsForLayout() {
if (Shell::GetScreen()->GetNumDisplays() < 2 ||
GetDisplayManager()->num_connected_displays() < 2) {
return;
}
DCHECK_EQ(2, Shell::GetScreen()->GetNumDisplays());
const gfx::Rect& primary_bounds = GetPrimaryDisplay().bounds();
gfx::Display* secondary_display = GetSecondaryDisplay();
const gfx::Rect& secondary_bounds = secondary_display->bounds();
gfx::Point new_secondary_origin = primary_bounds.origin();
const DisplayLayout layout = GetCurrentDisplayLayout();
DisplayLayout::Position position = layout.position;
// Ignore the offset in case the secondary display doesn't share edges with
// the primary display.
int offset = layout.offset;
if (position == DisplayLayout::TOP || position == DisplayLayout::BOTTOM) {
offset = std::min(
offset, primary_bounds.width() - kMinimumOverlapForInvalidOffset);
offset = std::max(
offset, -secondary_bounds.width() + kMinimumOverlapForInvalidOffset);
} else {
offset = std::min(
offset, primary_bounds.height() - kMinimumOverlapForInvalidOffset);
offset = std::max(
offset, -secondary_bounds.height() + kMinimumOverlapForInvalidOffset);
}
switch (position) {
case DisplayLayout::TOP:
new_secondary_origin.Offset(offset, -secondary_bounds.height());
break;
case DisplayLayout::RIGHT:
new_secondary_origin.Offset(primary_bounds.width(), offset);
break;
case DisplayLayout::BOTTOM:
new_secondary_origin.Offset(offset, primary_bounds.height());
break;
case DisplayLayout::LEFT:
new_secondary_origin.Offset(-secondary_bounds.width(), offset);
break;
}
gfx::Insets insets = secondary_display->GetWorkAreaInsets();
secondary_display->set_bounds(
gfx::Rect(new_secondary_origin, secondary_bounds.size()));
secondary_display->UpdateWorkAreaFromInsets(insets);
}
void DisplayController::NotifyDisplayConfigurationChanging() {
if (in_bootstrap())
return;
FOR_EACH_OBSERVER(Observer, observers_, OnDisplayConfigurationChanging());
focus_activation_store_->Store();
}
void DisplayController::NotifyDisplayConfigurationChanged() {
if (in_bootstrap())
return;
focus_activation_store_->Restore();
internal::DisplayManager* display_manager = GetDisplayManager();
if (display_manager->num_connected_displays() > 1) {
DisplayIdPair pair = GetCurrentDisplayIdPair();
if (paired_layouts_.find(pair) == paired_layouts_.end())
paired_layouts_[pair] = default_display_layout_;
paired_layouts_[pair].mirrored = display_manager->IsMirrored();
if (Shell::GetScreen()->GetNumDisplays() > 1 ) {
int64 primary_id = paired_layouts_[pair].primary_id;
SetPrimaryDisplayId(
primary_id == gfx::Display::kInvalidDisplayID ?
pair.first : primary_id);
// Update the primary_id in case the above call is
// ignored. Happens when a) default layout's primary id
// doesn't exist, or b) the primary_id has already been
// set to the same and didn't update it.
paired_layouts_[pair].primary_id = GetPrimaryDisplay().id();
}
}
FOR_EACH_OBSERVER(Observer, observers_, OnDisplayConfigurationChanged());
}
void DisplayController::RegisterLayoutForDisplayIdPairInternal(
int64 id1,
int64 id2,
const DisplayLayout& layout,
bool override) {
DisplayIdPair pair = std::make_pair(id1, id2);
if (override || paired_layouts_.find(pair) == paired_layouts_.end())
paired_layouts_[pair] = layout;
}
void DisplayController::OnFadeOutForSwapDisplayFinished() {
#if defined(OS_CHROMEOS) && defined(USE_X11)
SetPrimaryDisplay(ScreenAsh::GetSecondaryDisplay());
Shell::GetInstance()->output_configurator_animation()->StartFadeInAnimation();
#endif
}
} // namespace ash