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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_RENDERER_INPUT_MAIN_THREAD_EVENT_QUEUE_H_
#define CONTENT_RENDERER_INPUT_MAIN_THREAD_EVENT_QUEUE_H_
#include <deque>
#include "content/common/content_export.h"
#include "content/common/input/event_with_latency_info.h"
#include "content/common/input/input_event_ack_state.h"
#include "content/common/input/input_event_dispatch_type.h"
#include "content/common/input/web_input_event_queue.h"
#include "third_party/WebKit/public/web/WebInputEvent.h"
#include "ui/events/latency_info.h"
namespace content {
template <typename BaseClass, typename BaseType>
class EventWithDispatchType : public BaseClass {
public:
EventWithDispatchType(const BaseType& e,
const ui::LatencyInfo& l,
InputEventDispatchType t)
: BaseClass(e, l), type(t) {}
InputEventDispatchType type;
bool CanCoalesceWith(const EventWithDispatchType& other) const
WARN_UNUSED_RESULT {
return other.type == type && BaseClass::CanCoalesceWith(other);
}
void CoalesceWith(const EventWithDispatchType& other) {
BaseClass::CoalesceWith(other);
}
};
using PendingMouseWheelEvent =
EventWithDispatchType<MouseWheelEventWithLatencyInfo,
blink::WebMouseWheelEvent>;
using PendingTouchEvent =
EventWithDispatchType<TouchEventWithLatencyInfo, blink::WebTouchEvent>;
class CONTENT_EXPORT MainThreadEventQueueClient {
public:
// Send an |event| that was previously queued (possibly
// coalesced with another event) to the |routing_id|'s
// channel. Implementors must implement this callback.
virtual void SendEventToMainThread(int routing_id,
const blink::WebInputEvent* event,
const ui::LatencyInfo& latency,
InputEventDispatchType dispatch_type) = 0;
};
// MainThreadEventQueue implements a series of queues (one touch
// and one mouse wheel) for events that need to be queued between
// the compositor and main threads. When an event is sent
// from the compositor to main it can either be sent directly if no
// outstanding events of that type are in flight; or it needs to
// wait in a queue until the main thread has finished processing
// the in-flight event. This class tracks the state and queues
// for the event types. Methods on this class should only be called
// from the compositor thread.
//
// Below some example flows are how the code behaves.
// Legend: B=Browser, C=Compositor, M=Main Thread, NB=Non-blocking
// BL=Blocking, PT=Post Task, ACK=Acknowledgement
//
// Normal blocking event sent to main thread.
// B C M
// ---(BL)-->
// ---(PT)-->
// <-------(ACK)------
//
// Non-blocking event sent to main thread.
// B C M
// ---(NB)-->
// ---(PT)-->
// <--(PT)---
//
// Non-blocking followed by blocking event sent to main thread.
// B C M
// ---(NB)-->
// ---(PT)-->
// ---(BL)-->
// <--(PT)--- // Notify from NB event.
// ---(PT)--> // Release blocking event.
// <--(PT)--- // Notify from BL event.
// <-------(ACK)------
//
class CONTENT_EXPORT MainThreadEventQueue {
public:
MainThreadEventQueue(int routing_id, MainThreadEventQueueClient* client);
~MainThreadEventQueue();
// Called once the compositor has handled |event| and indicated that it is
// a non-blocking event to be queued to the main thread.
bool HandleEvent(const blink::WebInputEvent* event,
const ui::LatencyInfo& latency,
InputEventDispatchType dispatch_type,
InputEventAckState ack_result);
// Call once the main thread has handled an outstanding |type| event
// in flight.
void EventHandled(blink::WebInputEvent::Type type);
void set_is_flinging(bool is_flinging) { is_flinging_ = is_flinging; }
private:
friend class MainThreadEventQueueTest;
int routing_id_;
MainThreadEventQueueClient* client_;
WebInputEventQueue<PendingMouseWheelEvent> wheel_events_;
WebInputEventQueue<PendingTouchEvent> touch_events_;
bool is_flinging_;
DISALLOW_COPY_AND_ASSIGN(MainThreadEventQueue);
};
} // namespace content
#endif // CONTENT_RENDERER_INPUT_MAIN_THREAD_EVENT_QUEUE_H_