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// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef REMOTING_HOST_DESKTOP_DISPLAY_INFO_MONITOR_H_
#define REMOTING_HOST_DESKTOP_DISPLAY_INFO_MONITOR_H_
#include <memory>
#include "base/callback_list.h"
#include "base/functional/callback.h"
#include "base/memory/scoped_refptr.h"
#include "base/memory/weak_ptr.h"
#include "base/sequence_checker.h"
#include "base/timer/timer.h"
#include "remoting/host/desktop_display_info.h"
#include "remoting/host/desktop_display_info_loader.h"
namespace base {
class SequencedTaskRunner;
} // namespace base
namespace remoting {
// This class regularly queries the OS for any changes to the multi-monitor
// display configuration, and reports any changes to the registered callbacks.
// This class ensures that the DisplayInfo is fetched on the UI thread, which
// may be different from the calling thread. This is helpful on platforms where
// REMOTING_MULTI_PROCESS == false, allowing this class to be used on the
// network thread. When REMOTING_MULTI_PROCESS == true, this instance lives in
// the Desktop process.
class DesktopDisplayInfoMonitor {
public:
using CallbackSignature = void(const DesktopDisplayInfo&);
using Callback = base::RepeatingCallback<CallbackSignature>;
explicit DesktopDisplayInfoMonitor(
scoped_refptr<base::SequencedTaskRunner> ui_task_runner);
DesktopDisplayInfoMonitor(const DesktopDisplayInfoMonitor&) = delete;
DesktopDisplayInfoMonitor& operator=(const DesktopDisplayInfoMonitor&) =
delete;
virtual ~DesktopDisplayInfoMonitor();
// Begins continuous monitoring for changes. Any changes to the monitor layout
// will be reported to the registered callbacks.
void Start();
// Queries the OS immediately for the current monitor layout and reports any
// changed display info to the registered callbacks. If this instance is
// associated with only one DesktopCapturerProxy, this method could be used to
// query the display info after each captured frame. If there are multiple
// capturers all linked to this instance, it doesn't make sense to query after
// every captured frame. So Start() should be called instead, and subsequent
// calls to QueryDisplayInfo() will have no effect.
void QueryDisplayInfo();
// Adds a callback to be notified of display-info changes. Callbacks must not
// be added after calling Start() or QueryDisplayInfo(). This implementation
// does not return a base::CallbackListSubscription, so |callback| must either
// outlive this object, or be bound to a suitable WeakPtr.
void AddCallback(Callback callback);
private:
void QueryDisplayInfoImpl();
void OnDisplayInfoLoaded(DesktopDisplayInfo info);
SEQUENCE_CHECKER(sequence_checker_);
scoped_refptr<base::SequencedTaskRunner> ui_task_runner_;
// Callbacks which receive DesktopDisplayInfo updates.
base::RepeatingCallbackList<CallbackSignature> callback_list_
GUARDED_BY_CONTEXT(sequence_checker_);
// Contains the most recently gathered info about the desktop displays.
DesktopDisplayInfo desktop_display_info_
GUARDED_BY_CONTEXT(sequence_checker_);
// Created on the calling thread, but accessed and destroyed on the UI thread.
std::unique_ptr<DesktopDisplayInfoLoader> desktop_display_info_loader_;
// Timer to regularly poll |desktop_display_info_loader_| for updates.
base::RepeatingTimer timer_ GUARDED_BY_CONTEXT(sequence_checker_);
bool timer_running_ GUARDED_BY_CONTEXT(sequence_checker_) = false;
base::WeakPtrFactory<DesktopDisplayInfoMonitor> weak_factory_{this};
};
} // namespace remoting
#endif // REMOTING_HOST_DESKTOP_DISPLAY_INFO_MONITOR_H_