| // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CHROME_COMMON_HISTOGRAM_SYNCHRONIZER_H_ |
| #define CHROME_COMMON_HISTOGRAM_SYNCHRONIZER_H_ |
| |
| #include <string> |
| #include <vector> |
| |
| #include "base/basictypes.h" |
| #include "base/condition_variable.h" |
| #include "base/lock.h" |
| #include "base/ref_counted.h" |
| #include "base/time.h" |
| |
| class MessageLoop; |
| class Task; |
| |
| class HistogramSynchronizer : public |
| base::RefCountedThreadSafe<HistogramSynchronizer> { |
| public: |
| |
| enum RendererHistogramRequester { |
| ASYNC_HISTOGRAMS, |
| SYNCHRONOUS_HISTOGRAMS |
| }; |
| |
| static const int kReservedSequenceNumber = 0; |
| |
| HistogramSynchronizer(); |
| |
| ~HistogramSynchronizer(); |
| |
| // Return pointer to the singleton instance, which is allocated and |
| // deallocated on the main UI thread (during system startup and teardown). |
| static HistogramSynchronizer* CurrentSynchronizer(); |
| |
| // Contact all renderers, and get them to upload to the browser any/all |
| // changes to histograms. Return when all changes have been acquired, or when |
| // the wait time expires (whichever is sooner). This method is called on the |
| // main UI thread from about:histograms. |
| void FetchRendererHistogramsSynchronously(base::TimeDelta wait_time); |
| |
| // Contact all renderers, and get them to upload to the browser any/all |
| // changes to histograms. When all changes have been acquired, or when the |
| // wait time expires (whichever is sooner), post the callback_task to the UI |
| // thread. Note the callback_task is posted exactly once. This method is |
| // called on the IO thread from UMA via PostMessage. |
| static void FetchRendererHistogramsAsynchronously( |
| MessageLoop* callback_thread, Task* callback_task, int wait_time); |
| |
| // This method is called on the IO thread. Desrializes the histograms and |
| // records that we have received histograms from a renderer process. |
| static void DeserializeHistogramList( |
| int sequence_number, const std::vector<std::string>& histograms); |
| |
| private: |
| // Records that we have received the histograms from a renderer for the given |
| // sequence number. If we have received a response from all histograms, either |
| // signal the waiting process or call the callback function. Returns true when |
| // we receive histograms from the last of N renderers that were contacted for |
| // an update. This is called on IO Thread. |
| bool RecordRendererHistogram(int sequence_number); |
| |
| void SetCallbackTaskToCallAfterGettingHistograms( |
| MessageLoop* callback_thread, Task* callback_task); |
| |
| void ForceHistogramSynchronizationDoneCallback(int sequence_number); |
| |
| // Calls the callback task, if there is a callback_task. |
| void CallCallbackTaskAndResetData(); |
| |
| // Gets a new sequence number to be sent to renderers from broswer process. |
| // This will also reset the current pending renderers for the given type. |
| int GetNextAvaibleSequenceNumber(RendererHistogramRequester requster); |
| |
| // Increments the count of the renderers we're waiting for for the request |
| // of the given type. |
| void IncrementPendingRenderers(RendererHistogramRequester requester); |
| |
| // For use ONLY in a DCHECK. This method initializes io_message_loop_ in its |
| // first call and then compares io_message_loop_ with MessageLoop::current() |
| // in subsequent calls. This method guarantees we're consistently on the |
| // singular IO thread and we don't need to worry about locks. |
| bool IsOnIoThread(); |
| |
| // This lock_ protects access to sequence number and |
| // synchronous_renderers_pending_. |
| Lock lock_; |
| |
| // This condition variable is used to block caller of the synchronous request |
| // to update histograms, and to signal that thread when updates are completed. |
| ConditionVariable received_all_renderer_historgrams_; |
| |
| // When a request is made to asynchronously update the histograms, we store |
| // the task and thread we use to post a completion notification in |
| // callback_task_ and callback_thread_. |
| Task* callback_task_; |
| MessageLoop* callback_thread_; |
| |
| // For use ONLY in a DCHECK and is used in IsOnIoThread(). io_message_loop_ is |
| // initialized during the first call to IsOnIoThread(), and then compares |
| // MessageLoop::current() against io_message_loop_ in subsequent calls for |
| // consistency. |
| MessageLoop* io_message_loop_; |
| |
| // We don't track the actual renderers that are contacted for an update, only |
| // the count of the number of renderers, and we can sometimes time-out and |
| // give up on a "slow to respond" renderer. We use a sequence_number to be |
| // sure a response from a renderer is associated with the current round of |
| // requests (and not merely a VERY belated prior response). |
| // next_available_sequence_number_ is the next available number (used to |
| // avoid reuse for a long time). |
| int next_available_sequence_number_; |
| |
| // The sequence number used by the most recent asynchronous update request to |
| // contact all renderers. |
| int async_sequence_number_; |
| |
| // The number of renderers that have not yet responded to requests (as part of |
| // an asynchronous update). |
| int async_renderers_pending_; |
| |
| // The time when we were told to start the fetch histograms asynchronously |
| // from renderers. |
| base::TimeTicks async_callback_start_time_; |
| |
| // The sequence number used by the most recent synchronous update request to |
| // contact all renderers. |
| int synchronous_sequence_number_; |
| |
| // The number of renderers that have not yet responded to requests (as part of |
| // a synchronous update). |
| int synchronous_renderers_pending_; |
| |
| // This singleton instance should be started during the single threaded |
| // portion of main(). It initializes globals to provide support for all future |
| // calls. This object is created on the UI thread, and it is destroyed after |
| // all the other threads have gone away. As a result, it is ok to call it |
| // from the UI thread (for UMA uploads), or for about:histograms. |
| static HistogramSynchronizer* histogram_synchronizer_; |
| |
| DISALLOW_COPY_AND_ASSIGN(HistogramSynchronizer); |
| }; |
| |
| #endif // CHROME_COMMON_HISTOGRAM_SYNCHRONIZER_H_ |