| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_GFX_GL_GL_CONTEXT_H_ |
| #define UI_GFX_GL_GL_CONTEXT_H_ |
| #pragma once |
| |
| #include <string> |
| |
| #include "base/basictypes.h" |
| #include "base/memory/ref_counted.h" |
| |
| namespace gfx { |
| |
| class GLSurface; |
| |
| // Encapsulates an OpenGL context, hiding platform specific management. |
| class GLContext : public base::RefCounted<GLContext> { |
| public: |
| GLContext(); |
| |
| // Initializes the GL context to be compatible with the given surface. The GL |
| // context can be made with other surface's of the same type. The compatible |
| // surface is only needed for certain platforms like WGL, OSMesa and GLX. It |
| // should be specific for all platforms though. |
| virtual bool Initialize(GLContext* shared_context, |
| GLSurface* compatible_surface) = 0; |
| |
| // Destroys the GL context. |
| virtual void Destroy() = 0; |
| |
| // Makes the GL context and a surface current on the current thread. |
| virtual bool MakeCurrent(GLSurface* surface) = 0; |
| |
| // Releases this GL context and surface as current on the current thread. |
| virtual void ReleaseCurrent(GLSurface* surface) = 0; |
| |
| // Returns true if this context and surface is current. Pass a null surface |
| // if the current surface is not important. |
| virtual bool IsCurrent(GLSurface* surface) = 0; |
| |
| // Get the underlying platform specific GL context "handle". |
| virtual void* GetHandle() = 0; |
| |
| // Set swap interval. This context must be current. |
| virtual void SetSwapInterval(int interval) = 0; |
| |
| // Returns space separated list of extensions. The context must be current. |
| virtual std::string GetExtensions(); |
| |
| // Returns whether the current context supports the named extension. The |
| // context must be current. |
| bool HasExtension(const char* name); |
| |
| // Create a GL context that is compatible with the given surface. |
| // |share_context|, if non-NULL, is a context which the |
| // internally created OpenGL context shares textures and other resources. |
| static scoped_refptr<GLContext> CreateGLContext( |
| GLContext* shared_context, |
| GLSurface* compatible_surface); |
| |
| static bool LosesAllContextsOnContextLost(); |
| |
| protected: |
| virtual ~GLContext(); |
| |
| private: |
| friend class base::RefCounted<GLContext>; |
| DISALLOW_COPY_AND_ASSIGN(GLContext); |
| }; |
| |
| } // namespace gfx |
| |
| #endif // UI_GFX_GL_GL_CONTEXT_H_ |