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[email protected]5ae0b282011-03-28 19:24:491// Copyright (c) 2011 The Chromium Authors. All rights reserved.
[email protected]b9363b22010-06-09 22:06:152// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
[email protected]0bec8e22010-06-21 22:20:025#include <vector>
[email protected]b9363b22010-06-09 22:06:156
[email protected]30aa5c1a2010-07-14 20:47:047#include "base/base_paths.h"
8#include "base/command_line.h"
9#include "base/file_path.h"
[email protected]5826d0502011-08-31 20:31:2710#include "base/lazy_instance.h"
[email protected]30aa5c1a2010-07-14 20:47:0411#include "base/logging.h"
12#include "base/native_library.h"
13#include "base/path_service.h"
[email protected]25f06af2011-08-25 20:14:2314#include "base/synchronization/lock.h"
[email protected]6e318e0e2011-10-14 23:08:2015#include "base/threading/thread_restrictions.h"
[email protected]5ae0b282011-03-28 19:24:4916#include "ui/gfx/gl/gl_bindings.h"
17#include "ui/gfx/gl/gl_implementation.h"
[email protected]b9363b22010-06-09 22:06:1518
19namespace gfx {
20namespace {
[email protected]0bec8e22010-06-21 22:20:0221
22// TODO(piman): it should be Desktop GL marshalling from double to float. Today
23// on native GLES, we do float->double->float.
24void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
25 glClearDepthf(static_cast<GLclampf>(depth));
26}
27
28void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
29 GLclampd z_far) {
30 glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far));
31}
32
[email protected]84479322011-04-18 22:06:2233// Load a library, printing an error message on failure.
[email protected]a246122752011-04-19 01:10:4834base::NativeLibrary LoadLibrary(const FilePath& filename) {
[email protected]84479322011-04-18 22:06:2235 std::string error;
[email protected]a246122752011-04-19 01:10:4836 base::NativeLibrary library = base::LoadNativeLibrary(filename,
[email protected]84479322011-04-18 22:06:2237 &error);
38 if (!library) {
[email protected]a246122752011-04-19 01:10:4839 VLOG(1) << "Failed to load " << filename.MaybeAsASCII() << ": " << error;
[email protected]84479322011-04-18 22:06:2240 return NULL;
41 }
42 return library;
43}
44
[email protected]a246122752011-04-19 01:10:4845base::NativeLibrary LoadLibrary(const char* filename) {
46 return LoadLibrary(FilePath(filename));
47}
48
[email protected]25f06af2011-08-25 20:14:2349// TODO(backer): Find a more principled (less heavy handed) way to prevent a
50// race in the bindings initialization.
51#if (defined(TOOLKIT_VIEWS) && !defined(OS_CHROMEOS)) || defined(TOUCH_UI)
[email protected]8cdcca3a42011-11-01 20:27:3752base::LazyInstance<base::Lock,
53 base::LeakyLazyInstanceTraits<base::Lock> >
[email protected]6de0fd1d2011-11-15 13:31:4954 g_lock = LAZY_INSTANCE_INITIALIZER;
[email protected]25f06af2011-08-25 20:14:2355#endif
56
[email protected]b9363b22010-06-09 22:06:1557} // namespace anonymous
58
[email protected]0f5e8882011-11-08 22:29:3859void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) {
[email protected]3c4b7ef2011-11-21 22:24:4960#if !defined(USE_WAYLAND)
[email protected]0f5e8882011-11-08 22:29:3861 impls->push_back(kGLImplementationOSMesaGL);
[email protected]3c4b7ef2011-11-21 22:24:4962 impls->push_back(kGLImplementationDesktopGL);
63#endif
64 impls->push_back(kGLImplementationEGLGLES2);
[email protected]0f5e8882011-11-08 22:29:3865}
66
[email protected]b9363b22010-06-09 22:06:1567bool InitializeGLBindings(GLImplementation implementation) {
[email protected]25f06af2011-08-25 20:14:2368#if (defined(TOOLKIT_VIEWS) && !defined(OS_CHROMEOS)) || defined(TOUCH_UI)
[email protected]5826d0502011-08-31 20:31:2769 base::AutoLock locked(g_lock.Get());
[email protected]25f06af2011-08-25 20:14:2370#endif
[email protected]b9363b22010-06-09 22:06:1571 // Prevent reinitialization with a different implementation. Once the gpu
72 // unit tests have initialized with kGLImplementationMock, we don't want to
73 // later switch to another GL implementation.
[email protected]30aa5c1a2010-07-14 20:47:0474 if (GetGLImplementation() != kGLImplementationNone)
[email protected]b9363b22010-06-09 22:06:1575 return true;
76
[email protected]6e318e0e2011-10-14 23:08:2077 // Allow the main thread or another to initialize these bindings
78 // after instituting restrictions on I/O. Going forward they will
79 // likely be used in the browser process on most platforms. The
80 // one-time initialization cost is small, between 2 and 5 ms.
81 base::ThreadRestrictions::ScopedAllowIO allow_io;
82
[email protected]b9363b22010-06-09 22:06:1583 switch (implementation) {
[email protected]f1b2cd02011-08-10 16:50:4484#if !defined(USE_WAYLAND)
[email protected]30aa5c1a2010-07-14 20:47:0485 case kGLImplementationOSMesaGL: {
[email protected]36a09792010-09-10 02:31:3986 FilePath module_path;
[email protected]d0498742010-09-20 20:27:0187 if (!PathService::Get(base::DIR_MODULE, &module_path)) {
88 LOG(ERROR) << "PathService::Get failed.";
[email protected]30aa5c1a2010-07-14 20:47:0489 return false;
[email protected]d0498742010-09-20 20:27:0190 }
[email protected]30aa5c1a2010-07-14 20:47:0491
[email protected]a246122752011-04-19 01:10:4892 base::NativeLibrary library = LoadLibrary(
93 module_path.Append("libosmesa.so"));
[email protected]84479322011-04-18 22:06:2294 if (!library)
[email protected]b9363b22010-06-09 22:06:1595 return false;
[email protected]0bec8e22010-06-21 22:20:0296
[email protected]30aa5c1a2010-07-14 20:47:0497 GLGetProcAddressProc get_proc_address =
98 reinterpret_cast<GLGetProcAddressProc>(
99 base::GetFunctionPointerFromNativeLibrary(
100 library, "OSMesaGetProcAddress"));
[email protected]1b2707bb2010-10-06 19:37:16101 if (!get_proc_address) {
[email protected]363b20d2011-01-14 22:54:16102 LOG(ERROR) << "OSMesaGetProcAddress not found.";
[email protected]1b2707bb2010-10-06 19:37:16103 base::UnloadNativeLibrary(library);
104 return false;
105 }
[email protected]b9363b22010-06-09 22:06:15106
[email protected]30aa5c1a2010-07-14 20:47:04107 SetGLGetProcAddressProc(get_proc_address);
108 AddGLNativeLibrary(library);
109 SetGLImplementation(kGLImplementationOSMesaGL);
[email protected]b9363b22010-06-09 22:06:15110
[email protected]30aa5c1a2010-07-14 20:47:04111 InitializeGLBindingsGL();
112 InitializeGLBindingsOSMESA();
113 break;
114 }
115 case kGLImplementationDesktopGL: {
[email protected]7f4115e2011-10-26 20:09:45116#if defined(OS_OPENBSD)
117 base::NativeLibrary library = LoadLibrary("libGL.so");
118#else
[email protected]84479322011-04-18 22:06:22119 base::NativeLibrary library = LoadLibrary("libGL.so.1");
[email protected]7f4115e2011-10-26 20:09:45120#endif
[email protected]84479322011-04-18 22:06:22121 if (!library)
[email protected]30aa5c1a2010-07-14 20:47:04122 return false;
[email protected]30aa5c1a2010-07-14 20:47:04123
124 GLGetProcAddressProc get_proc_address =
125 reinterpret_cast<GLGetProcAddressProc>(
126 base::GetFunctionPointerFromNativeLibrary(
127 library, "glXGetProcAddress"));
[email protected]1b2707bb2010-10-06 19:37:16128 if (!get_proc_address) {
129 LOG(ERROR) << "glxGetProcAddress not found.";
130 base::UnloadNativeLibrary(library);
131 return false;
132 }
[email protected]30aa5c1a2010-07-14 20:47:04133
134 SetGLGetProcAddressProc(get_proc_address);
135 AddGLNativeLibrary(library);
136 SetGLImplementation(kGLImplementationDesktopGL);
[email protected]b9363b22010-06-09 22:06:15137
138 InitializeGLBindingsGL();
139 InitializeGLBindingsGLX();
140 break;
[email protected]30aa5c1a2010-07-14 20:47:04141 }
[email protected]f1b2cd02011-08-10 16:50:44142#endif // !defined(USE_WAYLAND)
[email protected]30aa5c1a2010-07-14 20:47:04143 case kGLImplementationEGLGLES2: {
[email protected]84479322011-04-18 22:06:22144 base::NativeLibrary gles_library = LoadLibrary("libGLESv2.so");
145 if (!gles_library)
[email protected]1b2707bb2010-10-06 19:37:16146 return false;
[email protected]84479322011-04-18 22:06:22147 base::NativeLibrary egl_library = LoadLibrary("libEGL.so");
[email protected]91ac84f72011-06-22 19:48:02148 if (!egl_library) {
149 base::UnloadNativeLibrary(gles_library);
[email protected]0bec8e22010-06-21 22:20:02150 return false;
[email protected]91ac84f72011-06-22 19:48:02151 }
[email protected]0bec8e22010-06-21 22:20:02152
[email protected]30aa5c1a2010-07-14 20:47:04153 GLGetProcAddressProc get_proc_address =
154 reinterpret_cast<GLGetProcAddressProc>(
155 base::GetFunctionPointerFromNativeLibrary(
156 egl_library, "eglGetProcAddress"));
[email protected]1b2707bb2010-10-06 19:37:16157 if (!get_proc_address) {
158 LOG(ERROR) << "eglGetProcAddress not found.";
[email protected]30aa5c1a2010-07-14 20:47:04159 base::UnloadNativeLibrary(egl_library);
[email protected]1b2707bb2010-10-06 19:37:16160 base::UnloadNativeLibrary(gles_library);
[email protected]0bec8e22010-06-21 22:20:02161 return false;
162 }
163
[email protected]30aa5c1a2010-07-14 20:47:04164 SetGLGetProcAddressProc(get_proc_address);
165 AddGLNativeLibrary(egl_library);
166 AddGLNativeLibrary(gles_library);
167 SetGLImplementation(kGLImplementationEGLGLES2);
[email protected]0bec8e22010-06-21 22:20:02168
169 InitializeGLBindingsGL();
170 InitializeGLBindingsEGL();
171
172 // These two functions take single precision float rather than double
173 // precision float parameters in GLES.
174 ::gfx::g_glClearDepth = MarshalClearDepthToClearDepthf;
175 ::gfx::g_glDepthRange = MarshalDepthRangeToDepthRangef;
176 break;
[email protected]30aa5c1a2010-07-14 20:47:04177 }
178 case kGLImplementationMockGL: {
179 SetGLGetProcAddressProc(GetMockGLProcAddress);
180 SetGLImplementation(kGLImplementationMockGL);
[email protected]b9363b22010-06-09 22:06:15181 InitializeGLBindingsGL();
182 break;
[email protected]30aa5c1a2010-07-14 20:47:04183 }
[email protected]b9363b22010-06-09 22:06:15184 default:
185 return false;
186 }
187
188
189 return true;
190}
191
[email protected]6494823b2011-10-27 18:30:44192bool InitializeGLExtensionBindings(GLImplementation implementation,
193 GLContext* context) {
194 switch (implementation) {
[email protected]3c4b7ef2011-11-21 22:24:49195#if !defined(USE_WAYLAND)
[email protected]6494823b2011-10-27 18:30:44196 case kGLImplementationOSMesaGL:
197 InitializeGLExtensionBindingsGL(context);
198 InitializeGLExtensionBindingsOSMESA(context);
199 break;
200 case kGLImplementationDesktopGL:
201 InitializeGLExtensionBindingsGL(context);
202 InitializeGLExtensionBindingsGLX(context);
203 break;
[email protected]3c4b7ef2011-11-21 22:24:49204#endif
[email protected]6494823b2011-10-27 18:30:44205 case kGLImplementationEGLGLES2:
206 InitializeGLExtensionBindingsGL(context);
207 InitializeGLExtensionBindingsEGL(context);
208 break;
209 case kGLImplementationMockGL:
210 InitializeGLExtensionBindingsGL(context);
211 break;
212 default:
213 return false;
214 }
215
216 return true;
217}
218
[email protected]218a5a22010-11-04 19:27:49219void InitializeDebugGLBindings() {
220 InitializeDebugGLBindingsEGL();
221 InitializeDebugGLBindingsGL();
[email protected]f1b2cd02011-08-10 16:50:44222#if !defined(USE_WAYLAND)
[email protected]218a5a22010-11-04 19:27:49223 InitializeDebugGLBindingsGLX();
224 InitializeDebugGLBindingsOSMESA();
[email protected]f1b2cd02011-08-10 16:50:44225#endif
[email protected]218a5a22010-11-04 19:27:49226}
227
[email protected]0f5e8882011-11-08 22:29:38228void ClearGLBindings() {
229 ClearGLBindingsEGL();
230 ClearGLBindingsGL();
231#if !defined(USE_WAYLAND)
232 ClearGLBindingsGLX();
233 ClearGLBindingsOSMESA();
234#endif
235 SetGLImplementation(kGLImplementationNone);
236
237 UnloadGLNativeLibraries();
238}
239
[email protected]b9363b22010-06-09 22:06:15240} // namespace gfx