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[email protected]3c2196b22012-03-17 03:42:251// Copyright (c) 2012 The Chromium Authors. All rights reserved.
[email protected]36df22b2011-02-24 21:47:562// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef UI_GFX_TRANSFORM_H_
6#define UI_GFX_TRANSFORM_H_
[email protected]36df22b2011-02-24 21:47:567
[email protected]6ab42d92012-12-20 20:36:538#include <string>
9
[email protected]45127922012-11-17 12:24:4910#include "base/compiler_specific.h"
[email protected]80248e32011-07-08 15:31:1111#include "third_party/skia/include/utils/SkMatrix44.h"
[email protected]507bad52011-08-06 04:51:0712#include "ui/base/ui_export.h"
[email protected]bea4c872013-08-14 18:10:0013#include "ui/gfx/vector2d_f.h"
[email protected]b9b1e7a42011-05-17 15:29:5114
[email protected]36df22b2011-02-24 21:47:5615namespace gfx {
[email protected]0f0453e2012-10-14 18:15:3516
[email protected]79fbdab02012-11-14 07:28:1117class RectF;
[email protected]80248e32011-07-08 15:31:1118class Point;
[email protected]2771b1c2012-10-31 05:15:4319class Point3F;
[email protected]f7c321eb2012-11-26 20:13:0820class Vector3dF;
[email protected]36df22b2011-02-24 21:47:5621
[email protected]80248e32011-07-08 15:31:1122// 4x4 transformation matrix. Transform is cheap and explicitly allows
[email protected]b9b1e7a42011-05-17 15:29:5123// copy/assign.
[email protected]507bad52011-08-06 04:51:0724class UI_EXPORT Transform {
[email protected]36df22b2011-02-24 21:47:5625 public:
[email protected]bda41962013-01-07 18:46:1726
27 enum SkipInitialization {
28 kSkipInitialization
29 };
30
[email protected]0db13222012-12-13 21:27:5431 Transform() : matrix_(SkMatrix44::kIdentity_Constructor) {}
[email protected]bda41962013-01-07 18:46:1732
33 // Skips initializing this matrix to avoid overhead, when we know it will be
34 // initialized before use.
35 Transform(SkipInitialization)
36 : matrix_(SkMatrix44::kUninitialized_Constructor) {}
[email protected]0db13222012-12-13 21:27:5437 Transform(const Transform& rhs) : matrix_(rhs.matrix_) {}
[email protected]d9a6f3302012-12-07 19:17:5438 // Initialize with the concatenation of lhs * rhs.
[email protected]0db13222012-12-13 21:27:5439 Transform(const Transform& lhs, const Transform& rhs)
40 : matrix_(lhs.matrix_, rhs.matrix_) {}
[email protected]78634b0c2013-01-15 07:49:4041 // Constructs a transform from explicit 16 matrix elements. Elements
42 // should be given in row-major order.
43 Transform(double col1row1, double col2row1, double col3row1, double col4row1,
44 double col1row2, double col2row2, double col3row2, double col4row2,
45 double col1row3, double col2row3, double col3row3, double col4row3,
46 double col1row4, double col2row4, double col3row4, double col4row4);
47 // Constructs a transform from explicit 2d elements. All other matrix
48 // elements remain the same as the corresponding elements of an identity
49 // matrix.
50 Transform(double col1row1, double col2row1,
51 double col1row2, double col2row2,
52 double x_translation, double y_translation);
[email protected]0db13222012-12-13 21:27:5453 ~Transform() {}
[email protected]36df22b2011-02-24 21:47:5654
[email protected]0db13222012-12-13 21:27:5455 bool operator==(const Transform& rhs) const { return matrix_ == rhs.matrix_; }
56 bool operator!=(const Transform& rhs) const { return matrix_ != rhs.matrix_; }
[email protected]80248e32011-07-08 15:31:1157
[email protected]f7c321eb2012-11-26 20:13:0858 // Resets this transform to the identity transform.
[email protected]0db13222012-12-13 21:27:5459 void MakeIdentity() { matrix_.setIdentity(); }
[email protected]2fcafa02012-11-15 01:12:5560
[email protected]2c7cd6d2012-11-28 23:49:2661 // Applies the current transformation on a 2d rotation and assigns the result
[email protected]2fcafa02012-11-15 01:12:5562 // to |this|.
[email protected]2c7cd6d2012-11-28 23:49:2663 void Rotate(double degrees) { RotateAboutZAxis(degrees); }
[email protected]2fcafa02012-11-15 01:12:5564
65 // Applies the current transformation on an axis-angle rotation and assigns
66 // the result to |this|.
[email protected]2c7cd6d2012-11-28 23:49:2667 void RotateAboutXAxis(double degrees);
68 void RotateAboutYAxis(double degrees);
69 void RotateAboutZAxis(double degrees);
70 void RotateAbout(const Vector3dF& axis, double degrees);
[email protected]2fcafa02012-11-15 01:12:5571
72 // Applies the current transformation on a scaling and assigns the result
73 // to |this|.
[email protected]f7c321eb2012-11-26 20:13:0874 void Scale(double x, double y);
75 void Scale3d(double x, double y, double z);
[email protected]2fcafa02012-11-15 01:12:5576
77 // Applies the current transformation on a translation and assigns the result
78 // to |this|.
[email protected]f7c321eb2012-11-26 20:13:0879 void Translate(double x, double y);
80 void Translate3d(double x, double y, double z);
[email protected]2fcafa02012-11-15 01:12:5581
82 // Applies the current transformation on a skew and assigns the result
83 // to |this|.
[email protected]f7c321eb2012-11-26 20:13:0884 void SkewX(double angle_x);
85 void SkewY(double angle_y);
[email protected]2fcafa02012-11-15 01:12:5586
87 // Applies the current transformation on a perspective transform and assigns
88 // the result to |this|.
[email protected]f7c321eb2012-11-26 20:13:0889 void ApplyPerspectiveDepth(double depth);
[email protected]2fcafa02012-11-15 01:12:5590
[email protected]b9b1e7a42011-05-17 15:29:5191 // Applies a transformation on the current transformation
[email protected]80248e32011-07-08 15:31:1192 // (i.e. 'this = this * transform;').
93 void PreconcatTransform(const Transform& transform);
[email protected]36df22b2011-02-24 21:47:5694
[email protected]598080082011-04-14 19:36:3395 // Applies a transformation on the current transformation
[email protected]80248e32011-07-08 15:31:1196 // (i.e. 'this = transform * this;').
97 void ConcatTransform(const Transform& transform);
[email protected]36df22b2011-02-24 21:47:5698
[email protected]45127922012-11-17 12:24:4999 // Returns true if this is the identity matrix.
[email protected]d9a6f3302012-12-07 19:17:54100 bool IsIdentity() const { return matrix_.isIdentity(); }
[email protected]45127922012-11-17 12:24:49101
[email protected]2c7cd6d2012-11-28 23:49:26102 // Returns true if the matrix is either identity or pure translation.
[email protected]d9a6f3302012-12-07 19:17:54103 bool IsIdentityOrTranslation() const {
104 return !(matrix_.getType() & ~SkMatrix44::kTranslate_Mask);
105 }
[email protected]2c7cd6d2012-11-28 23:49:26106
[email protected]aedf4e52013-01-09 23:24:44107 // Returns true if the matrix is either a positive scale and/or a translation.
108 bool IsPositiveScaleOrTranslation() const {
109 if (!IsScaleOrTranslation())
110 return false;
111 return matrix_.getDouble(0, 0) > 0.0 &&
112 matrix_.getDouble(1, 1) > 0.0 &&
113 matrix_.getDouble(2, 2) > 0.0;
114 }
115
[email protected]d1a56f02012-12-04 12:18:30116 // Returns true if the matrix is either identity or pure, non-fractional
117 // translation.
118 bool IsIdentityOrIntegerTranslation() const;
119
[email protected]2c7cd6d2012-11-28 23:49:26120 // Returns true if the matrix is has only scaling and translation components.
[email protected]0db13222012-12-13 21:27:54121 bool IsScaleOrTranslation() const {
122 int mask = SkMatrix44::kScale_Mask | SkMatrix44::kTranslate_Mask;
123 return (matrix_.getType() & ~mask) == 0;
124 }
[email protected]2c7cd6d2012-11-28 23:49:26125
[email protected]3a9a92d2013-07-11 04:37:00126 // Returns true if axis-aligned 2d rects will remain axis-aligned after being
127 // transformed by this matrix.
128 bool Preserves2dAxisAlignment() const;
129
[email protected]2c7cd6d2012-11-28 23:49:26130 // Returns true if the matrix has any perspective component that would
131 // change the w-component of a homogeneous point.
[email protected]0db13222012-12-13 21:27:54132 bool HasPerspective() const {
133 return (matrix_.getType() & SkMatrix44::kPerspective_Mask) != 0;
134 }
[email protected]2c7cd6d2012-11-28 23:49:26135
[email protected]45127922012-11-17 12:24:49136 // Returns true if this transform is non-singular.
[email protected]0db13222012-12-13 21:27:54137 bool IsInvertible() const { return matrix_.invert(NULL); }
[email protected]36df22b2011-02-24 21:47:56138
[email protected]2c7cd6d2012-11-28 23:49:26139 // Returns true if a layer with a forward-facing normal of (0, 0, 1) would
140 // have its back side facing frontwards after applying the transform.
141 bool IsBackFaceVisible() const;
142
[email protected]38919392011-10-24 22:26:23143 // Inverts the transform which is passed in. Returns true if successful.
[email protected]45127922012-11-17 12:24:49144 bool GetInverse(Transform* transform) const WARN_UNUSED_RESULT;
145
146 // Transposes this transform in place.
147 void Transpose();
[email protected]38919392011-10-24 22:26:23148
[email protected]78634b0c2013-01-15 07:49:40149 // Set 3rd row and 3rd colum to (0, 0, 1, 0). Note that this flattening
150 // operation is not quite the same as an orthographic projection and is
151 // technically not a linear operation.
152 //
153 // One useful interpretation of doing this operation:
154 // - For x and y values, the new transform behaves effectively like an
155 // orthographic projection was added to the matrix sequence.
156 // - For z values, the new transform overrides any effect that the transform
157 // had on z, and instead it preserves the z value for any points that are
158 // transformed.
159 // - Because of linearity of transforms, this flattened transform also
160 // preserves the effect that any subsequent (multiplied from the right)
161 // transforms would have on z values.
162 //
163 void FlattenTo2d();
164
[email protected]bea4c872013-08-14 18:10:00165 // Returns the translation components of the matrix. It is an error to call
166 // this function if the transform does not represent only a 2d translation.
167 Vector2dF To2dTranslation() const;
168
[email protected]598080082011-04-14 19:36:33169 // Applies the transformation on the point. Returns true if the point is
170 // transformed successfully.
[email protected]2771b1c2012-10-31 05:15:43171 void TransformPoint(Point3F& point) const;
[email protected]36df22b2011-02-24 21:47:56172
[email protected]80248e32011-07-08 15:31:11173 // Applies the transformation on the point. Returns true if the point is
174 // transformed successfully. Rounds the result to the nearest point.
[email protected]0f0453e2012-10-14 18:15:35175 void TransformPoint(Point& point) const;
[email protected]36df22b2011-02-24 21:47:56176
[email protected]80248e32011-07-08 15:31:11177 // Applies the reverse transformation on the point. Returns true if the
178 // transformation can be inverted.
[email protected]2771b1c2012-10-31 05:15:43179 bool TransformPointReverse(Point3F& point) const;
[email protected]463eb0e2011-05-10 03:11:04180
[email protected]80248e32011-07-08 15:31:11181 // Applies the reverse transformation on the point. Returns true if the
182 // transformation can be inverted. Rounds the result to the nearest point.
[email protected]0f0453e2012-10-14 18:15:35183 bool TransformPointReverse(Point& point) const;
[email protected]80248e32011-07-08 15:31:11184
185 // Applies transformation on the rectangle. Returns true if the transformed
186 // rectangle was axis aligned. If it returns false, rect will be the
[email protected]91f4c792012-06-06 02:21:19187 // smallest axis aligned bounding box containing the transformed rect.
[email protected]79fbdab02012-11-14 07:28:11188 void TransformRect(RectF* rect) const;
[email protected]80248e32011-07-08 15:31:11189
190 // Applies the reverse transformation on the rectangle. Returns true if
191 // the transformed rectangle was axis aligned. If it returns false,
[email protected]91f4c792012-06-06 02:21:19192 // rect will be the smallest axis aligned bounding box containing the
[email protected]80248e32011-07-08 15:31:11193 // transformed rect.
[email protected]79fbdab02012-11-14 07:28:11194 bool TransformRectReverse(RectF* rect) const;
[email protected]277c7b72011-06-06 15:23:09195
[email protected]2fcafa02012-11-15 01:12:55196 // Decomposes |this| and |from|, interpolates the decomposed values, and
197 // sets |this| to the reconstituted result. Returns false if either matrix
198 // can't be decomposed. Uses routines described in this spec:
199 // http://www.w3.org/TR/css3-3d-transforms/.
200 //
201 // Note: this call is expensive since we need to decompose the transform. If
202 // you're going to be calling this rapidly (e.g., in an animation) you should
203 // decompose once using gfx::DecomposeTransforms and reuse your
204 // DecomposedTransform.
205 bool Blend(const Transform& from, double progress);
206
[email protected]f7c321eb2012-11-26 20:13:08207 // Returns |this| * |other|.
[email protected]d9a6f3302012-12-07 19:17:54208 Transform operator*(const Transform& other) const {
209 return Transform(*this, other);
210 }
[email protected]f7c321eb2012-11-26 20:13:08211
212 // Sets |this| = |this| * |other|
[email protected]0db13222012-12-13 21:27:54213 Transform& operator*=(const Transform& other) {
214 PreconcatTransform(other);
215 return *this;
216 }
[email protected]f7c321eb2012-11-26 20:13:08217
[email protected]b9b1e7a42011-05-17 15:29:51218 // Returns the underlying matrix.
[email protected]80248e32011-07-08 15:31:11219 const SkMatrix44& matrix() const { return matrix_; }
220 SkMatrix44& matrix() { return matrix_; }
[email protected]b9b1e7a42011-05-17 15:29:51221
[email protected]6ab42d92012-12-20 20:36:53222 std::string ToString() const;
223
[email protected]b9b1e7a42011-05-17 15:29:51224 private:
[email protected]80248e32011-07-08 15:31:11225 void TransformPointInternal(const SkMatrix44& xform,
[email protected]0f0453e2012-10-14 18:15:35226 Point& point) const;
[email protected]80248e32011-07-08 15:31:11227
228 void TransformPointInternal(const SkMatrix44& xform,
[email protected]2771b1c2012-10-31 05:15:43229 Point3F& point) const;
[email protected]80248e32011-07-08 15:31:11230
231 SkMatrix44 matrix_;
[email protected]b9b1e7a42011-05-17 15:29:51232
233 // copy/assign are allowed.
[email protected]36df22b2011-02-24 21:47:56234};
235
[email protected]0f0453e2012-10-14 18:15:35236} // namespace gfx
[email protected]36df22b2011-02-24 21:47:56237
238#endif // UI_GFX_TRANSFORM_H_