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[email protected]328ce55f2012-04-07 00:33:041// Copyright (c) 2012 The Chromium Authors. All rights reserved.
[email protected]b9363b22010-06-09 22:06:152// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
[email protected]c9e2cbbb2012-05-12 21:17:275#ifndef UI_GL_GL_BINDINGS_H_
6#define UI_GL_GL_BINDINGS_H_
[email protected]c9e2cbbb2012-05-12 21:17:277
[email protected]b9363b22010-06-09 22:06:158// Includes the platform independent and platform dependent GL headers.
9// Only include this in cc files. It pulls in system headers, including
10// the X11 headers on linux, which define all kinds of macros that are
11// liable to cause conflicts.
12
[email protected]b9363b22010-06-09 22:06:1513#include <GL/gl.h>
14#include <GL/glext.h>
[email protected]b040f9d2013-01-19 04:27:0015#include <EGL/egl.h>
16#include <EGL/eglext.h>
[email protected]b9363b22010-06-09 22:06:1517
[email protected]218a5a22010-11-04 19:27:4918#include "base/logging.h"
[email protected]06a1a6922013-07-26 11:51:5219#include "base/threading/thread_local.h"
[email protected]c9e2cbbb2012-05-12 21:17:2720#include "build/build_config.h"
21#include "ui/gl/gl_export.h"
[email protected]b9363b22010-06-09 22:06:1522
23// The standard OpenGL native extension headers are also included.
24#if defined(OS_WIN)
25#include <GL/wglext.h>
[email protected]2ec8df52011-05-25 23:44:5826#elif defined(OS_MACOSX)
27#include <OpenGL/OpenGL.h>
28#elif defined(USE_X11)
[email protected]b9363b22010-06-09 22:06:1529#include <GL/glx.h>
30#include <GL/glxext.h>
[email protected]31c31b2b2011-09-27 18:58:2931
32// Undefine some macros defined by X headers. This is why this file should only
33// be included in .cc files.
34#undef Bool
35#undef None
36#undef Status
[email protected]b9363b22010-06-09 22:06:1537#endif
38
[email protected]cb68eca2013-02-15 07:38:3839
40// GLES2 defines not part of Desktop GL
41// Shader Precision-Specified Types
42#define GL_LOW_FLOAT 0x8DF0
43#define GL_MEDIUM_FLOAT 0x8DF1
44#define GL_HIGH_FLOAT 0x8DF2
45#define GL_LOW_INT 0x8DF3
46#define GL_MEDIUM_INT 0x8DF4
47#define GL_HIGH_INT 0x8DF5
48#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
49#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
50#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
51#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
52#define GL_MAX_VARYING_VECTORS 0x8DFC
53#define GL_SHADER_BINARY_FORMATS 0x8DF8
54#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
55#define GL_SHADER_COMPILER 0x8DFA
56#define GL_RGB565 0x8D62
57#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
58#define GL_RGB8_OES 0x8051
59#define GL_RGBA8_OES 0x8058
60#define GL_HALF_FLOAT_OES 0x8D61
61
62// GL_OES_EGL_image_external
63#define GL_TEXTURE_EXTERNAL_OES 0x8D65
64#define GL_SAMPLER_EXTERNAL_OES 0x8D66
65#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
66#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
67
68// GL_ANGLE_translated_shader_source
69#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
70
71// GL_CHROMIUM_flipy
72#define GL_UNPACK_FLIP_Y_CHROMIUM 0x9240
73
74#define GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM 0x9241
75#define GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM 0x9242
76#define GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM 0x9243
[email protected]6eda6822014-04-03 23:00:5077#define GL_BIND_GENERATES_RESOURCE_CHROMIUM 0x9244
[email protected]cb68eca2013-02-15 07:38:3878
79// GL_CHROMIUM_gpu_memory_manager
80#define GL_TEXTURE_POOL_CHROMIUM 0x6000
81#define GL_TEXTURE_POOL_MANAGED_CHROMIUM 0x6001
82#define GL_TEXTURE_POOL_UNMANAGED_CHROMIUM 0x6002
83
84// GL_ANGLE_pack_reverse_row_order
85#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
86
87// GL_ANGLE_texture_usage
88#define GL_TEXTURE_USAGE_ANGLE 0x93A2
89#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
90
91// GL_EXT_texture_storage
92#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
93#define GL_ALPHA8_EXT 0x803C
94#define GL_LUMINANCE8_EXT 0x8040
95#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
96#define GL_RGBA32F_EXT 0x8814
97#define GL_RGB32F_EXT 0x8815
98#define GL_ALPHA32F_EXT 0x8816
99#define GL_LUMINANCE32F_EXT 0x8818
100#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
101#define GL_RGBA16F_EXT 0x881A
102#define GL_RGB16F_EXT 0x881B
103#define GL_ALPHA16F_EXT 0x881C
104#define GL_LUMINANCE16F_EXT 0x881E
105#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
106#define GL_BGRA8_EXT 0x93A1
107
108// GL_ANGLE_instanced_arrays
109#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
110
111// GL_EXT_occlusion_query_boolean
112#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
113#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
114#define GL_CURRENT_QUERY_EXT 0x8865
115#define GL_QUERY_RESULT_EXT 0x8866
116#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
117
118// GL_CHROMIUM_command_buffer_query
119#define GL_COMMANDS_ISSUED_CHROMIUM 0x84F2
120
121/* GL_CHROMIUM_get_error_query */
122#define GL_GET_ERROR_QUERY_CHROMIUM 0x84F3
123
124/* GL_CHROMIUM_command_buffer_latency_query */
125#define GL_LATENCY_QUERY_CHROMIUM 0x84F4
126
127/* GL_CHROMIUM_async_pixel_transfers */
[email protected]5537605d2013-08-27 05:22:31128#define GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM 0x84F5
129#define GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM 0x84F6
[email protected]cb68eca2013-02-15 07:38:38130
[email protected]6a25ae422014-04-17 23:48:27131// GL_CHROMIUM_sync_query
132#define GL_COMMANDS_COMPLETED_CHROMIUM 0x84F7
133
[email protected]d0eed262014-05-06 17:16:54134// GL_CHROMIUM_image
135#define GL_IMAGE_ROWBYTES_CHROMIUM 0x78F0
136#define GL_IMAGE_MAP_CHROMIUM 0x78F1
137#define GL_IMAGE_SCANOUT_CHROMIUM 0x78F2
138
[email protected]d286ebbc2014-07-03 17:19:10139// GL_CHROMIUM_schedule_overlay_plane
140#define GL_OVERLAY_TRANSFORM_NONE_CHROMIUM 0x9245
141#define GL_OVERLAY_TRANSFORM_FLIP_HORIZONTAL_CHROMIUM 0x9246
142#define GL_OVERLAY_TRANSFORM_FLIP_VERTICAL_CHROMIUM 0x9247
143#define GL_OVERLAY_TRANSFORM_ROTATE_90_CHROMIUM 0x9248
144#define GL_OVERLAY_TRANSFORM_ROTATE_180_CHROMIUM 0x9249
145#define GL_OVERLAY_TRANSFORM_ROTATE_270_CHROMIUM 0x924A
146
[email protected]cb68eca2013-02-15 07:38:38147// GL_OES_texure_3D
148#define GL_SAMPLER_3D_OES 0x8B5F
149
150// GL_OES_depth24
151#define GL_DEPTH_COMPONENT24_OES 0x81A6
152
153// GL_OES_depth32
154#define GL_DEPTH_COMPONENT32_OES 0x81A7
155
156// GL_OES_packed_depth_stencil
157#ifndef GL_DEPTH24_STENCIL8_OES
158#define GL_DEPTH24_STENCIL8_OES 0x88F0
159#endif
160
161#ifndef GL_DEPTH24_STENCIL8
162#define GL_DEPTH24_STENCIL8 0x88F0
163#endif
164
165// GL_OES_compressed_ETC1_RGB8_texture
166#define GL_ETC1_RGB8_OES 0x8D64
167
[email protected]8aec81ec2014-04-29 01:04:51168// GL_AMD_compressed_ATC_texture
169#define GL_ATC_RGB_AMD 0x8C92
170#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
171#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
172
173// GL_IMG_texture_compression_pvrtc
174#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
175#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
176#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
177#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
178
[email protected]cb68eca2013-02-15 07:38:38179// GL_OES_vertex_array_object
180#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
181
182// GL_CHROMIUM_pixel_transfer_buffer_object
183#define GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM 0x78EC
[email protected]de43f082013-04-02 01:16:10184#define GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM 0x78ED
185#define GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM 0x78EE
[email protected]cb68eca2013-02-15 07:38:38186#define GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM 0x78EF
187
188/* GL_EXT_discard_framebuffer */
189#ifndef GL_EXT_discard_framebuffer
190#define GL_COLOR_EXT 0x1800
191#define GL_DEPTH_EXT 0x1801
192#define GL_STENCIL_EXT 0x1802
193#endif
194
195// GL_ARB_get_program_binary
196#define PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
197// GL_OES_get_program_binary
198#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
199#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
200#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
201
[email protected]7d3c36e2013-07-12 14:13:16202#ifndef GL_EXT_multisampled_render_to_texture
203#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
204#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
205#define GL_MAX_SAMPLES_EXT 0x8D57
206#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
207#endif
208
209#ifndef GL_IMG_multisampled_render_to_texture
210#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
211#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
212#define GL_MAX_SAMPLES_IMG 0x9135
213#define GL_TEXTURE_SAMPLES_IMG 0x9136
214#endif
[email protected]cb68eca2013-02-15 07:38:38215
216#define GL_GLEXT_PROTOTYPES 1
217
[email protected]b9363b22010-06-09 22:06:15218#if defined(OS_WIN)
219#define GL_BINDING_CALL WINAPI
220#else
221#define GL_BINDING_CALL
222#endif
223
[email protected]218a5a22010-11-04 19:27:49224#define GL_SERVICE_LOG(args) DLOG(INFO) << args;
[email protected]5a83fca2012-04-22 02:05:08225#if defined(NDEBUG)
[email protected]92afb772011-12-09 01:49:56226 #define GL_SERVICE_LOG_CODE_BLOCK(code)
227#else
228 #define GL_SERVICE_LOG_CODE_BLOCK(code) code
229#endif
[email protected]218a5a22010-11-04 19:27:49230
[email protected]b9363b22010-06-09 22:06:15231// Forward declare OSMesa types.
232typedef struct osmesa_context *OSMesaContext;
233typedef void (*OSMESAproc)();
234
[email protected]b9363b22010-06-09 22:06:15235// Forward declare EGL types.
[email protected]83f48ae2013-01-14 14:12:53236typedef uint64 EGLuint64CHROMIUM;
[email protected]b9363b22010-06-09 22:06:15237
238#include "gl_bindings_autogen_gl.h"
239#include "gl_bindings_autogen_osmesa.h"
240
241#if defined(OS_WIN)
242#include "gl_bindings_autogen_egl.h"
243#include "gl_bindings_autogen_wgl.h"
[email protected]2ec8df52011-05-25 23:44:58244#elif defined(USE_X11)
[email protected]0bec8e22010-06-21 22:20:02245#include "gl_bindings_autogen_egl.h"
[email protected]b9363b22010-06-09 22:06:15246#include "gl_bindings_autogen_glx.h"
[email protected]efcf20592013-05-24 06:55:56247#elif defined(USE_OZONE)
248#include "gl_bindings_autogen_egl.h"
[email protected]c8e295b2011-11-21 21:24:14249#elif defined(OS_ANDROID)
250#include "gl_bindings_autogen_egl.h"
[email protected]b9363b22010-06-09 22:06:15251#endif
252
253namespace gfx {
254
[email protected]8f1d2aa2013-05-10 23:45:38255struct GL_EXPORT DriverGL {
[email protected]a37d7ff2014-01-17 21:31:00256 void InitializeStaticBindings();
257 void InitializeCustomDynamicBindings(GLContext* context);
[email protected]8f1d2aa2013-05-10 23:45:38258 void InitializeDebugBindings();
[email protected]70c908c2014-01-12 02:09:45259 void InitializeNullDrawBindings();
[email protected]ae967b02014-02-21 21:18:58260 // TODO(danakj): Remove this when all test suites are using null-draw.
261 bool HasInitializedNullDrawBindings();
[email protected]2fc82a92014-02-20 22:52:08262 bool SetNullDrawBindingsEnabled(bool enabled);
[email protected]8f1d2aa2013-05-10 23:45:38263 void ClearBindings();
[email protected]8f1d2aa2013-05-10 23:45:38264
265 ProcsGL fn;
266 ProcsGL orig_fn;
267 ProcsGL debug_fn;
268 ExtensionsGL ext;
[email protected]2fc82a92014-02-20 22:52:08269 bool null_draw_bindings_enabled;
[email protected]8f1d2aa2013-05-10 23:45:38270
271 private:
[email protected]a37d7ff2014-01-17 21:31:00272 void InitializeDynamicBindings(GLContext* context);
[email protected]8f1d2aa2013-05-10 23:45:38273};
274
275struct GL_EXPORT DriverOSMESA {
[email protected]a37d7ff2014-01-17 21:31:00276 void InitializeStaticBindings();
277 void InitializeDynamicBindings(GLContext* context);
[email protected]8f1d2aa2013-05-10 23:45:38278 void InitializeDebugBindings();
279 void ClearBindings();
[email protected]8f1d2aa2013-05-10 23:45:38280
281 ProcsOSMESA fn;
282 ProcsOSMESA debug_fn;
283 ExtensionsOSMESA ext;
284};
285
286#if defined(OS_WIN)
287struct GL_EXPORT DriverWGL {
[email protected]a37d7ff2014-01-17 21:31:00288 void InitializeStaticBindings();
289 void InitializeDynamicBindings(GLContext* context);
[email protected]8f1d2aa2013-05-10 23:45:38290 void InitializeDebugBindings();
291 void ClearBindings();
[email protected]8f1d2aa2013-05-10 23:45:38292
293 ProcsWGL fn;
294 ProcsWGL debug_fn;
295 ExtensionsWGL ext;
296};
297#endif
298
[email protected]efcf20592013-05-24 06:55:56299#if defined(OS_WIN) || defined(USE_X11) || defined(OS_ANDROID) || defined(USE_OZONE)
[email protected]8f1d2aa2013-05-10 23:45:38300struct GL_EXPORT DriverEGL {
[email protected]a37d7ff2014-01-17 21:31:00301 void InitializeStaticBindings();
302 void InitializeDynamicBindings(GLContext* context);
[email protected]8f1d2aa2013-05-10 23:45:38303 void InitializeDebugBindings();
304 void ClearBindings();
[email protected]8f1d2aa2013-05-10 23:45:38305
306 ProcsEGL fn;
307 ProcsEGL debug_fn;
308 ExtensionsEGL ext;
309};
310#endif
311
312#if defined(USE_X11)
313struct GL_EXPORT DriverGLX {
[email protected]a37d7ff2014-01-17 21:31:00314 void InitializeStaticBindings();
315 void InitializeDynamicBindings(GLContext* context);
[email protected]8f1d2aa2013-05-10 23:45:38316 void InitializeDebugBindings();
317 void ClearBindings();
[email protected]8f1d2aa2013-05-10 23:45:38318
319 ProcsGLX fn;
320 ProcsGLX debug_fn;
321 ExtensionsGLX ext;
322};
323#endif
324
[email protected]06a1a6922013-07-26 11:51:52325// This #define is here to support autogenerated code.
326#define g_current_gl_context g_current_gl_context_tls->Get()
327GL_EXPORT extern base::ThreadLocalPointer<GLApi>* g_current_gl_context_tls;
328
[email protected]b97c9082012-10-25 17:21:38329GL_EXPORT extern OSMESAApi* g_current_osmesa_context;
330GL_EXPORT extern DriverGL g_driver_gl;
331GL_EXPORT extern DriverOSMESA g_driver_osmesa;
332
333#if defined(OS_WIN)
334
335GL_EXPORT extern EGLApi* g_current_egl_context;
336GL_EXPORT extern WGLApi* g_current_wgl_context;
337GL_EXPORT extern DriverEGL g_driver_egl;
338GL_EXPORT extern DriverWGL g_driver_wgl;
339
340#elif defined(USE_X11)
341
342GL_EXPORT extern EGLApi* g_current_egl_context;
343GL_EXPORT extern GLXApi* g_current_glx_context;
344GL_EXPORT extern DriverEGL g_driver_egl;
345GL_EXPORT extern DriverGLX g_driver_glx;
346
[email protected]efcf20592013-05-24 06:55:56347#elif defined(USE_OZONE)
348
349GL_EXPORT extern EGLApi* g_current_egl_context;
350GL_EXPORT extern DriverEGL g_driver_egl;
351
[email protected]b97c9082012-10-25 17:21:38352#elif defined(OS_ANDROID)
353
354GL_EXPORT extern EGLApi* g_current_egl_context;
355GL_EXPORT extern DriverEGL g_driver_egl;
356
357#endif
358
[email protected]b9363b22010-06-09 22:06:15359} // namespace gfx
360
[email protected]c9e2cbbb2012-05-12 21:17:27361#endif // UI_GL_GL_BINDINGS_H_