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[email protected]b2e97292008-09-02 18:20:341// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "base/waitable_event.h"
6
7#include <math.h>
8#include <windows.h>
9
10#include "base/logging.h"
11#include "base/time.h"
12
13namespace base {
14
15WaitableEvent::WaitableEvent(bool manual_reset, bool signaled)
[email protected]1c4947f2009-01-15 22:25:1116 : handle_(CreateEvent(NULL, manual_reset, signaled, NULL)) {
[email protected]b2e97292008-09-02 18:20:3417 // We're probably going to crash anyways if this is ever NULL, so we might as
18 // well make our stack reports more informative by crashing here.
[email protected]1c4947f2009-01-15 22:25:1119 CHECK(handle_);
20}
21
22WaitableEvent::WaitableEvent(HANDLE handle)
23 : handle_(handle) {
24 CHECK(handle) << "Tried to create WaitableEvent from NULL handle";
[email protected]b2e97292008-09-02 18:20:3425}
26
27WaitableEvent::~WaitableEvent() {
[email protected]1c4947f2009-01-15 22:25:1128 CloseHandle(handle_);
[email protected]b2e97292008-09-02 18:20:3429}
30
[email protected]05f007c22009-03-06 01:21:3031HANDLE WaitableEvent::Release() {
32 HANDLE rv = handle_;
33 handle_ = INVALID_HANDLE_VALUE;
34 return rv;
35}
36
[email protected]b2e97292008-09-02 18:20:3437void WaitableEvent::Reset() {
[email protected]1c4947f2009-01-15 22:25:1138 ResetEvent(handle_);
[email protected]b2e97292008-09-02 18:20:3439}
40
41void WaitableEvent::Signal() {
[email protected]1c4947f2009-01-15 22:25:1142 SetEvent(handle_);
[email protected]b2e97292008-09-02 18:20:3443}
44
45bool WaitableEvent::IsSignaled() {
46 return TimedWait(TimeDelta::FromMilliseconds(0));
47}
48
49bool WaitableEvent::Wait() {
[email protected]1c4947f2009-01-15 22:25:1150 DWORD result = WaitForSingleObject(handle_, INFINITE);
[email protected]b2e97292008-09-02 18:20:3451 // It is most unexpected that this should ever fail. Help consumers learn
52 // about it if it should ever fail.
53 DCHECK(result == WAIT_OBJECT_0) << "WaitForSingleObject failed";
54 return result == WAIT_OBJECT_0;
55}
56
57bool WaitableEvent::TimedWait(const TimeDelta& max_time) {
58 DCHECK(max_time >= TimeDelta::FromMicroseconds(0));
59 // Be careful here. TimeDelta has a precision of microseconds, but this API
60 // is in milliseconds. If there are 5.5ms left, should the delay be 5 or 6?
61 // It should be 6 to avoid returning too early.
62 double timeout = ceil(max_time.InMillisecondsF());
[email protected]1c4947f2009-01-15 22:25:1163 DWORD result = WaitForSingleObject(handle_, static_cast<DWORD>(timeout));
[email protected]b2e97292008-09-02 18:20:3464 switch (result) {
65 case WAIT_OBJECT_0:
66 return true;
67 case WAIT_TIMEOUT:
68 return false;
69 }
70 // It is most unexpected that this should ever fail. Help consumers learn
71 // about it if it should ever fail.
72 NOTREACHED() << "WaitForSingleObject failed";
73 return false;
74}
75
[email protected]1c4947f2009-01-15 22:25:1176// static
77size_t WaitableEvent::WaitMany(WaitableEvent** events, size_t count) {
78 HANDLE handles[MAXIMUM_WAIT_OBJECTS];
79 CHECK(count <= MAXIMUM_WAIT_OBJECTS)
80 << "Can only wait on " << MAXIMUM_WAIT_OBJECTS << " with WaitMany";
81
82 for (size_t i = 0; i < count; ++i)
83 handles[i] = events[i]->handle();
84
85 DWORD result =
86 WaitForMultipleObjects(count, handles,
87 FALSE, // don't wait for all the objects
88 INFINITE); // no timeout
89 if (result < WAIT_OBJECT_0 || result >= WAIT_OBJECT_0 + count) {
90 NOTREACHED() << "WaitForMultipleObjects failed: " << GetLastError();
91 return 0;
92 }
93
94 return result - WAIT_OBJECT_0;
95}
96
[email protected]b2e97292008-09-02 18:20:3497} // namespace base