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    Class DebugUI.ProgressBarValue

    A progress bar that displays values between 0% and 100%.

    Inheritance
    object
    DebugUI.Widget
    DebugUI.Value
    DebugUI.ProgressBarValue
    Inherited Members
    DebugUI.Value.getter
    DebugUI.Value.refreshRate
    DebugUI.Value.formatString
    DebugUI.Value.GetValue()
    DebugUI.Widget.m_Panel
    DebugUI.Widget.panel
    DebugUI.Widget.m_Parent
    DebugUI.Widget.parent
    DebugUI.Widget.flags
    DebugUI.Widget.displayName
    DebugUI.Widget.tooltip
    DebugUI.Widget.queryPath
    DebugUI.Widget.isEditorOnly
    DebugUI.Widget.isRuntimeOnly
    DebugUI.Widget.isInactiveInEditor
    DebugUI.Widget.isHiddenCallback
    DebugUI.Widget.isHidden
    DebugUI.Widget.GetHashCode()
    DebugUI.Widget.nameAndTooltip
    object.Equals(object)
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public class DebugUI.ProgressBarValue : DebugUI.Value

    Fields

    Name Description
    max

    Maximum value.

    min

    Minimum value.

    Methods

    Name Description
    FormatString(object)

    Get the current progress string, remapped to [0, 1] range, representing the progress between min and max.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
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