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    Class DebugUI.Value

    A field that displays a read-only value.

    Inheritance
    object
    DebugUI.Widget
    DebugUI.Value
    DebugUI.ProgressBarValue
    Inherited Members
    DebugUI.Widget.m_Panel
    DebugUI.Widget.panel
    DebugUI.Widget.m_Parent
    DebugUI.Widget.parent
    DebugUI.Widget.flags
    DebugUI.Widget.displayName
    DebugUI.Widget.tooltip
    DebugUI.Widget.queryPath
    DebugUI.Widget.isEditorOnly
    DebugUI.Widget.isRuntimeOnly
    DebugUI.Widget.isInactiveInEditor
    DebugUI.Widget.isHiddenCallback
    DebugUI.Widget.isHidden
    DebugUI.Widget.GetHashCode()
    DebugUI.Widget.nameAndTooltip
    object.Equals(object)
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public class DebugUI.Value : DebugUI.Widget

    Constructors

    Name Description
    Value()

    Constructor.

    Fields

    Name Description
    formatString

    Optional C# numeric format string, using following syntax: "{0[:numericFormatString]}" See https://docs.microsoft.com/en-us/dotnet/standard/base-types/standard-numeric-format-strings and https://docs.microsoft.com/en-us/dotnet/standard/base-types/composite-formatting Example: 123.45678 with formatString "{0:F2} ms" --> "123.45 ms".

    refreshRate

    Refresh rate for the read-only value (runtime only)

    Properties

    Name Description
    getter

    Getter for the Value.

    Methods

    Name Description
    FormatString(object)

    Returns the formatted value string for display purposes.

    GetValue()

    Returns the value of the widget.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
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