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    Class MinFloatParameter

    A VolumeParameter that holds a float value clamped to a minimum value.

    Inheritance
    object
    VolumeParameter
    VolumeParameter<float>
    FloatParameter
    MinFloatParameter
    Implements
    ICloneable
    IEquatable<VolumeParameter<float>>
    Inherited Members
    FloatParameter.Interp(float, float, float)
    VolumeParameter<float>.m_Value
    VolumeParameter<float>.Override(float)
    VolumeParameter<float>.SetValue(VolumeParameter)
    VolumeParameter<float>.GetHashCode()
    VolumeParameter<float>.ToString()
    VolumeParameter<float>.Equals(VolumeParameter<float>)
    VolumeParameter<float>.Equals(object)
    VolumeParameter<float>.Clone()
    VolumeParameter.k_DebuggerDisplay
    VolumeParameter.m_OverrideState
    VolumeParameter.overrideState
    VolumeParameter.GetValue<T>()
    VolumeParameter.OnEnable()
    VolumeParameter.OnDisable()
    VolumeParameter.IsObjectParameter(Type)
    VolumeParameter.Release()
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    [Serializable]
    public class MinFloatParameter : FloatParameter, ICloneable, IEquatable<VolumeParameter<float>>

    Constructors

    Name Description
    MinFloatParameter(float, float, bool)

    Creates a new MinFloatParameter instance.

    Fields

    Name Description
    min

    The minimum value to clamp this parameter to.

    Properties

    Name Description
    value

    The value that this parameter stores.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)

    See Also

    FloatParameter
    MaxFloatParameter
    ClampedFloatParameter
    FloatRangeParameter
    NoInterpFloatParameter
    NoInterpMinFloatParameter
    NoInterpMaxFloatParameter
    NoInterpClampedFloatParameter
    NoInterpFloatRangeParameter
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