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Isaac Assist — Omniverse Extension & Background Service

An agentic AI assistant for NVIDIA Isaac Sim that provides LLM-powered scene diagnostics, patch planning, and governance — surfaced through a dockable Omniverse UI panel backed by a local FastAPI service.


Architecture

Isaac Assist Architecture

Nemotron Model Stack

NemoClaw Integration


Table of Contents

  1. Prerequisites
  2. Repository Layout
  3. Background Service Setup
  4. LiveKit Voice Infrastructure (Optional)
  5. Running the Omniverse Extension
  6. Verify Everything Is Connected
  7. GUI Smoke Test
  8. Configuration Reference
  9. Feature Modules
  10. Contributing Data & Helping Train the Model

1. Prerequisites

Requirement Version
NVIDIA Isaac Sim 6.0 from source on DGX Spark; 5.1 still supported as a fallback
Python (system host) 3.10+
Docker + Docker Compose Latest
Ollama (local LLM mode) Latest
Git Any

GPU Note: Isaac Sim requires an NVIDIA RTX GPU. Ensure your drivers and CUDA toolkit are up to date before proceeding.


2. Repository Layout

Omniverse_Nemotron_Ext/
├── exts/
│   ├── isaac_5.1/          # Omniverse Extension (Isaac Sim 5.1)
│   └── isaac_6.0/          # Omniverse Extension (Isaac Sim 6.0)
├── service/
│   └── isaac_assist_service/   # FastAPI backend service
│       ├── main.py             # App entry point
│       ├── .env.example        # Configuration template
│       └── ...                 # Feature modules (chat, analysis, planner, etc.)
├── web/
│   └── floor-plan-ui/      # React + Konva multimodal canvas GUI
├── infra/
│   └── livekit/            # Self-hosted LiveKit voice stack (Docker Compose)
├── scripts/                # Utility scripts (doc scraping, data curation)
├── launch_isaac.sh         # Recommended Isaac Sim launcher
├── launch_service.sh       # FastAPI service launcher (interactive mode picker)
└── requirements.txt        # Python backend dependencies

3. Background Service Setup

The FastAPI service must be running before you launch Isaac Sim. The extension UI communicates with it over localhost:8000.

3.1 Install dependencies

cd /path/to/Omniverse_Nemotron_Ext
pip install -r requirements.txt

3.2 Configure the environment

cp service/isaac_assist_service/.env.example service/isaac_assist_service/.env
# Open .env and set your preferred LLM mode and API keys

Key settings in .env

Variable Default Description
LLM_MODE local local (Ollama), anthropic (Claude), cloud (Gemini), openai, or grok (xAI)
LOCAL_MODEL_NAME qwen3.6:latest Model name as shown in ollama list
CLOUD_MODEL_NAME claude-opus-4-6 Cloud model identifier (used by all non-local modes)
ANTHROPIC_API_KEY (empty) Required when LLM_MODE=anthropic
API_KEY_GEMINI (empty) Required when LLM_MODE=cloud
OPENAI_API_KEY (empty) Required when LLM_MODE=openai
GROK_API_KEY (empty) Required when LLM_MODE=grok
ROSBRIDGE_HOST 127.0.0.1 rosbridge WebSocket host (for live ROS2 tools)
ROSBRIDGE_PORT 9090 rosbridge WebSocket port
LIVEKIT_URL ws://localhost:7880 LiveKit server URL

Pull the local model (if using LLM_MODE=local)

ollama pull qwen3.6:latest

Known-good local Ollama models on the development machine include:

Model Use
qwen3.6:latest Default local Isaac Assist chat model
nemotron3:33b NVIDIA-flavored local coding/reasoning fallback
deepseek-r1:32b Deliberate reasoning / audit fallback

3.3 Start the service

cd /path/to/Omniverse_Nemotron_Ext

# Interactive mode picker (recommended)
./launch_service.sh

# Or pass the LLM mode directly
./launch_service.sh anthropic   # Claude
./launch_service.sh local       # Ollama (local GPU)
./launch_service.sh cloud       # Gemini
./launch_service.sh openai      # OpenAI
./launch_service.sh grok        # xAI Grok

The service starts at http://localhost:8000.
Interactive API docs are available at http://localhost:8000/docs.

Hot-switch LLM mode at runtime (no restart needed)

curl -X PUT http://localhost:8000/api/v1/settings/llm_mode \
  -H "Content-Type: application/json" -d '{"mode": "local"}'

4. LiveKit Voice Infrastructure (Optional)

Skip this section if you do not need voice/audio features.

cd infra/livekit
docker compose up -d

This starts:

  • LiveKit server on ports 7880 (WebSocket), 7881 (HTTP), 7882/udp (WebRTC)
  • Redis on port 6379 (required by LiveKit)

To stop:

docker compose down

5. Running the Omniverse Extension

5.1 Using the launch script (recommended)

The launch_isaac.sh script configures the correct ROS2 environment and registers the extension folder automatically. It selects the matching extension harness for the detected Isaac Sim runtime:

Runtime Extension path Notes
Isaac Sim 5.1 exts/isaac_5.1 Legacy-compatible harness; KIT_RPC_PORT can override the default 8001 when co-running with another Kit instance.
Isaac Sim 6.0 exts/isaac_6.0 Current active harness for Isaac Sim 6.0 / Isaac Lab 3 workflows.
# Launch Isaac Sim with an empty scene
./launch_isaac.sh

# Launch Isaac Sim and open a specific USD file
./launch_isaac.sh /path/to/scene.usd

# Launch Isaac Sim 6.0 with Isaac Assist via the desktop-friendly wrapper
./launch_isaac_assist_desktop.sh

# Launch one canvas/generated scene with Isaac Assist loaded
./launch_canvas_scene.sh /path/to/scene.usd

To point at a custom Isaac Sim installation, set ISAAC_SIM_PATH or ISAACSIM_PATH in your .env file or export it before launching:

export ISAACSIM_PATH=~/Documents/Github/isaacsim/_build/linux-aarch64/release
./launch_isaac.sh

The script auto-detects architecture (x86_64 or aarch64) and sets default paths accordingly. For DGX Spark/aarch64, the preferred path is the Isaac Sim 6.0 source-build release directory:

Architecture Default Path
x86_64 ~/IsaacSim/_build/linux-x86_64/release, ~/Documents/Github/isaacsim/_build/linux-x86_64/release, then standalone 6.0/5.1 fallbacks
aarch64 (DGX Spark) ~/IsaacSim/_build/linux-aarch64/release, then ~/Documents/Github/isaacsim/_build/linux-aarch64/release

To rebuild Isaac Sim 6.0 from source on DGX Spark:

cd ~/Documents/Github/isaacsim
git fetch origin
git merge --ff-only origin/main
git lfs pull
./build.sh -r -u
export ISAACSIM_PATH=$PWD/_build/linux-aarch64/release

5.2 Manual extension loading (Isaac Sim Extension Manager)

If you prefer to load the extension manually inside Isaac Sim:

  1. Open Isaac Sim.
  2. Go to Window → Extensions.
  3. Click the ⚙ gear iconAdd Extension Search Path.
  4. Add the path to the appropriate exts/ folder:
    • Isaac Sim 5.1: <repo_root>/exts/isaac_5.1
    • Isaac Sim 6.0: <repo_root>/exts/isaac_6.0
  5. Search for omni.isaac.assist and toggle it ON.

6. Verify Everything Is Connected

Health-check the backend service

curl http://localhost:8000/health
# Expected: {"status":"ok","service":"isaac-assist-backend","llm_mode":"anthropic","model":"claude-opus-4-6"}

Check the Extension UI

Once Isaac Sim is open and the extension is enabled, the Isaac Assist panel should appear as a dockable window. If it does not:

  • Confirm the service is running (curl above).
  • Check the Isaac Sim console (Window → Console) for extension errors.
  • Verify the extension search path is registered (Step 5.2).

7. GUI Smoke Test

Use this after large merges to verify the visible experience, not just the unit-test layer.

Floor-plan canvas GUI

cd web/floor-plan-ui
npm install
npm run dev -- --host 127.0.0.1

Open http://127.0.0.1:5173?session=default_session and confirm these major surfaces render:

  • Header: Isaac Assist · Floor Plan and multimodal canvas v1.0
  • Left tool rail and object palette
  • Konva canvas viewport with grid, objects, reach/agency overlays, and snap-guide support
  • Properties / layers side panel
  • Agent confirmation bar
  • Bottom chat ribbon, image import button, viewport import button, and status bar with revision/session/save state

For automated checks, run:

cd web/floor-plan-ui
npm run build
npm test

Isaac Sim extension GUI

  1. Start the service with ./launch_service.sh local.
  2. Start Isaac Sim with ./launch_isaac_assist_desktop.sh.
  3. Verify the Isaac Assist AI window opens from the Isaac Sim menu/extension.
  4. Use the model selector to choose a local model such as qwen3.6:latest.
  5. Use Modes -> Extract layout from scene to capture the current viewport into a floor-plan proposal.
  6. Ask for a simple scene change, then confirm the transcript shows tool activity rather than a plain text-only answer.

The Isaac Sim GUI test requires a live Kit process and GPU. If Kit is not running, keep the verification to the floor-plan GUI plus the backend/unit gates.


8. Configuration Reference

Configuration is loaded in priority order (later files override earlier ones):

.env                  ← repo root defaults (git-ignored)
service/…/.env        ← service-level overrides (git-ignored)
.env.local            ← YOUR personal overrides — highest priority (git-ignored)

Quick start: Copy the example file and fill in your values:

cp .env.local.example .env.local
# Edit .env.local with your API keys and asset paths

See .env.local.example for the full annotated template.

Key settings

Variable Example Description
LLM_MODE anthropic anthropic, openai, ollama, or gemini
CLOUD_MODEL_NAME claude-opus-4-6 Model name for cloud providers
ANTHROPIC_API_KEY sk-ant-xxx API key for your chosen provider
ASSETS_ROOT_PATH /home/user/assets Path to Isaac Sim USD assets (local or Nucleus)
ISAAC_ASSIST_ASSET_ROOTS /home/user/Desktop/assets One or more local USD asset roots for floor-plan build previews; separate multiple roots with : on Linux
ASSETS_ROBOTS_SUBDIR Collected_Robots Subdirectory containing robot USD files
LIVEKIT_URL ws://localhost:7880 LiveKit server (optional, for voice/vision)
CONTRIBUTE_DATA false Log approved patches for fine-tuning

Cosmos 3 scene proposal flow

Cosmos 3 is treated as a world-model proposal layer, not as a direct Isaac Sim mutator. A Cosmos Reasoner workflow can turn a photo, screenshot, render, or prompt into structured scene observations, then submit them to:

POST /api/v1/canvas/{session_id}/cosmos/observe
POST /api/v1/canvas/{session_id}/cosmos/observe_viewport
POST /api/v1/canvas/{session_id}/cosmos/propose

cosmos/observe calls a configured OpenAI-compatible Cosmos 3 Reasoner endpoint. If GEMINI_ROBOTICS_ER_FALLBACK=true and GEMINI_API_KEY is set, Gemini Robotics-ER can act as a cloud backup that returns the same CosmosSceneObservation contract when the Cosmos endpoint is unavailable. cosmos/observe_viewport first captures the active Isaac Sim viewport through Kit RPC, then calls the same observation flow. cosmos/propose accepts already-structured observations. The backend converts the observation into a reviewable LayoutSpec proposal. The floor-plan UI remains the correction/confirmation surface, and the final build goes through POST /api/v1/canvas/{session_id}/build. Builds default to dry_run=true, returning resolved assets and generated Kit code for review; set dry_run=false only when ready to queue the patch into live Isaac Sim. See Cosmos 3 to Floor-Plan Flow.

Floor-plan builds can also carry semantic spatial relations such as on_top_of, inside, contains, and supports. The instantiator normalizes those relations into approximate 3D placement, using support surfaces and container/interior affordance hints to compute Z offsets. This is the first step toward rebuilding scenes like "fruit in a bowl on a table" or "a plate in a microwave on a counter" from a 2D review surface plus vision/Cosmos relation proposals.

Scenario variant campaigns

LayoutSpec also carries a scenario_variants contract for controlled multi-scene generation. The floor-plan UI exposes this in the Scenario Variants panel:

  • variant_count and seed control campaign size and repeatability.
  • Lighting presets cover studio, warehouse, dome, backlit, and low-angle setups.
  • Camera presets cover overhead, robot-view, side-view, and wide-context views.
  • Optional actors/circumstances add humans, mobile robots, occlusion, distractors, moved targets, and tight-clearance cases.
  • Perturbations control pose jitter, rotation jitter, material randomization, and sensor noise.
  • Validation flags request relation, visibility, and physics checks before accepting a generated variant.

Today this is a declarative contract surfaced in Preview Build and saved with the canvas spec. The next execution layer can consume the same contract locally, through Isaac Automator, or on Brev/DGX to fan out one reviewed floor-plan into many tested Isaac/Cosmos scenes.

The backend can already expand the saved contract into a deterministic campaign plan:

POST /api/v1/canvas/{session_id}/campaign/plan
POST /api/v1/canvas/{session_id}/campaign/materialize

The response includes a campaign_id, per-variant seeds, lighting/camera/actor and circumstance selections, validation requirements, planned USD paths, and a launch_command for each variant. The floor-plan UI's Plan campaign button flushes pending edits, calls this route, and shows the first launch command. The Materialize campaign button writes the campaign manifest, the saved LayoutSpec, one minimal .usda stage per variant, and one Isaac Sim setup script per variant under workspace/scenario_campaigns/<campaign_id>/.

To automatically open one generated or saved USD scene with the extension already loaded, use:

./launch_canvas_scene.sh /path/to/scene.usd

For a materialized variant, use the launch command emitted in the campaign manifest. It includes the setup script that applies the generated Kit scene patch after the minimal stage opens:

SCENE_SETUP_SCRIPT=workspace/scenario_campaigns/<campaign>/<variant>_setup.py \
  ./launch_canvas_scene.sh workspace/scenario_campaigns/<campaign>/<variant>.usda

Or use the local runner, which selects a variant from campaign_plan.json, writes <variant>_result.json, tails launcher output into <variant>_launch.log, and starts Isaac Sim with the correct setup script:

./scripts/run_materialized_variant.sh workspace/scenario_campaigns/<campaign>/campaign_plan.json --index 1

# No Isaac launch; write/inspect the result artifact only
./scripts/run_materialized_variant.sh workspace/scenario_campaigns/<campaign>/campaign_plan.json --index 1 --dry-run

This wrapper starts the backend if needed through launch_isaac_assist_desktop.sh, selects Isaac Sim 6.0 by default, registers exts/isaac_6.0, enables omni.isaac.assist, and opens the USD through the startup hook in launch_isaac.sh.

Cosmos 3 Reasoner belongs before this materialization step. Use /cosmos/observe, /cosmos/observe_viewport, or /cosmos/propose to infer objects, asset hints, and spatial relations from prompts, photos, renders, or the live Isaac viewport. The floor-plan UI remains the review surface; once the relations and asset choices are accepted, the campaign planner/materializer turns that reviewed spec into deterministic variant jobs.

For scale-out, Isaac Assist treats DGX Spark, Brev, and isaac-sim/IsaacAutomator as remote capacity providers. See Remote Scale Providers for the planned extension/backend contract.

For Cosmos 3 Reasoner NIM, prefer a same-LAN DGX Spark when one is available. That keeps the local Isaac Sim GPU free for rendering and live stage mutation. The helper below starts the NIM endpoint on Spark or another GPU host:

export NGC_API_KEY=nvapi-...
COSMOS_NIM_CACHE=$HOME/nim-cache/cosmos3-reasoner \
  COSMOS_NIM_PORT=8081 \
  NIM_MAX_MODEL_LEN=32768 \
  ./scripts/start_cosmos3_reasoner_nim.sh

Then point Isaac Assist at the remote endpoint:

COSMOS3_REASONER_BASE_URL=http://<spark-host-or-ip>:8081/v1
COSMOS3_REASONER_MODEL=nvidia/cosmos3-nano-reasoner

Asset path examples

# Local filesystem (recommended — works offline)
ASSETS_ROOT_PATH=/home/user/Desktop/assets
ISAAC_ASSIST_ASSET_ROOTS=/home/user/Desktop/assets

# NVIDIA Omniverse Nucleus server
ASSETS_ROOT_PATH=omniverse://localhost/NVIDIA/Assets/Isaac/5.1

# NVIDIA S3 hosted (requires network access)
ASSETS_ROOT_PATH=https://omniverse-content-production.s3-us-west-2.amazonaws.com/Assets/Isaac/5.1

Gather local assets for floor-plan builds

The floor-plan canvas becomes much more useful when the backend can resolve reviewed classes to real USD assets instead of primitive placeholder geometry. For local/offline work, gather Isaac Sim, SimReady, Warehouse, robot, and customer USD assets under a common folder such as:

/home/<user>/Desktop/assets/

Set ISAAC_ASSIST_ASSET_ROOTS to that folder before launching the service. The asset resolver checks explicit user overrides first, then palette references, then known local asset paths, and finally any asset_catalog.json files found under the configured roots. This is what lets Preview Build turn floor-plan objects such as conveyor_short, bin, and cube into real USD references.

Good asset packs to collect include:

  • NVIDIA Isaac Sim robot and sample assets for robot references and baseline props.
  • SimReady Containers / Shipping assets for bins, crates, boxes, pallets, and workpieces.
  • Warehouse / Digital Twin assets for conveyors, racks, facility equipment, and layout props.
  • Project-specific customer assets that should appear in recreated scenes.

Keep asset_catalog.json files next to downloaded asset packs when available. They improve fallback matching when a class does not have a hard-coded local override yet.


9. Feature Modules

The FastAPI service exposes the following REST API modules, all prefixed under /api/v1/:

Endpoint Prefix Module Description
/chat Chat Orchestration Multi-turn LLM conversations with the stage context
/fingerprint Environment Fingerprint Hardware, Omniverse version & active extension telemetry
/snapshots Snapshot Manager USD stage serialization and rollback
/retrieval Source Registry RAG Omniverse doc scraping + vector retrieval
/analysis Stage Analyzer Scene constraint checks and validator packs
/plans Patch Planner Repair plan generation and execution engine
/governance Approval Engine Dry-run UI dialogs for user-governed USD edits
/settings Configuration Options Model switching, Ollama pull triggers, API keys
/settings/llm_mode LLM Mode Switch GET current mode, PUT to hot-switch provider
/chat/pipeline/plan Pipeline Planner Template-based multi-phase autonomous scene builder
/finetune Fine-tuning Builder Knowledge Base → training data pipeline
/canvas/{session_id}/cosmos/propose Cosmos 3 Adapter Cosmos Reasoner scene observations → floor-plan LayoutSpec proposals
/canvas/{session_id}/cosmos/observe Cosmos 3 Runtime Image/prompt → Cosmos observation → floor-plan LayoutSpec proposal
/canvas/{session_id}/cosmos/observe_viewport Cosmos 3 Runtime Active Isaac viewport screenshot → floor-plan LayoutSpec proposal

Full interactive documentation: http://localhost:8000/docs

External Chat MCP Floor-Plan Tools

External MCP chat clients can use the floor-plan as the semantic window into Isaac Sim instead of trying to infer the 3D stage directly. The MCP server advertises these scene-creation tools:

MCP Tool Purpose
create_floor_plan_from_text Convert a text scene description into a reviewable LayoutSpec.
create_floor_plan_from_image Use the configured image/reasoner path to create a floor-plan proposal from an image.
create_franka_physics_pick_scene Create a full-physics Franka tabletop pick scene with rigid workpieces, static supports, relation metadata, and a pick-place controller plan.
create_ros2_scene_harness Write a project-local ROS2 package plus scene contract, controller config, launch file, and active-stage preflight targets.
preflight_isaac_stage_targets Read the active Isaac stage identity and confirm caller-specified target prims before graph or robot-control tools run.
search_local_assets Search configured USD asset roots such as /home/kimate/Desktop/assets.
set_object_asset Pin a selected USD asset to a floor-plan object via metadata.reviewed_asset_ref.
build_scene_from_floor_plan Dry-run or build the current floor-plan into Isaac/Kit generated code.
launch_scene_in_isaac Materialize and launch one generated scene variant. Defaults to dry-run.
verify_scene_relations Normalize and validate support/containment relations before claiming success.

Recommended external-client flow: create a floor-plan from text or image, search and pin real assets where needed, verify relations, dry-run the scene build, preflight the active Isaac stage and caller-specified target prims, then launch only after the generated code and relation diagnostics look right.

For a manipulation smoke scene, use create_franka_physics_pick_scene with motion_backend="auto" or "curobo". That path creates the physics scene and returns arguments for the existing setup_pick_place_controller live Isaac tool. create_ros2_scene_harness records the expected live-stage prim paths in config/scene_contract.json so agents can run preflight_isaac_stage_targets before any live graph or robot-control action. motion_backend="cumotion" records a MoveIt/cuMotion bridge contract and validated dry-run plan, while live viewport pickup still routes through the existing pick-place controller until the opus-runtime cuMotion execution bridge is connected.

Recent merged capabilities

The current master includes the PR 115-117 integration wave:

  • Canonical backlog and template expansion for industrial, ROS2, GR00T, Isaac Lab, safety, SDG, and manipulation workflows.
  • Role-based canonical template repairs and sandbox-safety validation for capture-time failures.
  • Extended canonical linting, including enum/nested validation and --validate-sandbox.
  • Coexistence protection for Isaac Sim 5.1 and 6.0 extension harnesses.
  • Floor-plan GUI build/test baseline pinned to Vite/Vitest versions that work on Node 18.
  • Cosmos 3 proposal adapter for photo/screenshot/prompt-to-floor-plan scene reconstruction.

10. Contributing Data & Helping Train the Model

Isaac Assist uses a version-aware knowledge base to ground the LLM in verified, working code patterns for each Isaac Sim release. Community contributions to this knowledge base directly improve the quality of generated code for everyone — and can ultimately feed into a fine-tuned model purpose-built for Isaac Sim development.

9.1 How the Knowledge Base Works

The knowledge base lives in workspace/knowledge/ and consists of:

File Purpose
code_patterns_5.1.0.jsonl Verified code snippets for Isaac Sim 5.1
code_patterns_6.0.0.jsonl Verified code snippets for Isaac Sim 6.0 / Isaac Lab 3
knowledge_5.1.0.jsonl Indexed documentation chunks

When a user asks the LLM to perform an action, the system automatically retrieves relevant patterns for the active Isaac Sim version and injects them into the prompt. This means the LLM sees working, tested code rather than hallucinating outdated Kit commands.

9.2 Contributing Code Patterns

Code patterns are stored as JSONL (one JSON object per line). Each entry has this format:

{
  "title": "Short descriptive title",
  "keywords": ["keyword1", "keyword2", "keyword3"],
  "code": "import omni.usd\nfrom pxr import UsdGeom\n\n# ... working code ...",
  "note": "Brief note about gotchas or why this approach is preferred."
}

To contribute a pattern:

  1. Fork this repository
  2. Open the appropriate workspace/knowledge/code_patterns_<version>.jsonl
  3. Add your entry as a new line at the end of the file
  4. Test the code in the matching Isaac Sim version to confirm it works
  5. Submit a PR with:
    • The JSONL entry
    • Which Isaac Sim version you tested on
    • A brief description of what the pattern does

Good pattern contributions:

  • Working code for Isaac Sim APIs that are poorly documented
  • Patterns that replace broken or deprecated Kit commands with direct USD/pxr API calls
  • Robotics workflows (URDF import, joint drives, articulations)
  • Sensor setup (cameras, lidar, IMU)
  • OmniGraph node creation for ROS2 bridges
  • Physics tuning (solver iterations, collision groups, deformable parameters)

Important: All contributed patterns should use direct pxr/USD Python APIs rather than omni.kit.commands.execute(...) — Kit commands are unreliable across Isaac Sim versions.

9.3 Contributing Documentation

If you have Isaac Sim documentation, tutorials, or workflow notes, you can contribute them to the RAG index:

  1. Add .md or .txt files to workspace/knowledge/
  2. The indexer will chunk and store them in the full-text search index
  3. Submit a PR with your docs and the Isaac Sim version they apply to

9.4 Fine-Tuning Data Pipeline

Isaac Assist includes a built-in fine-tuning data pipeline. When the "Contribute Fine-Tuning Data" option is enabled in the extension settings, your chat interactions (prompts + approved code patches) are logged locally in workspace/finetune_exports/.

How this feeds into model training:

  1. Local collection — Each approved code execution is recorded as an instruction/response pair
  2. Export — Use the "Export Training Data" button in settings (or POST /api/v1/finetune/export) to generate training-ready JSONL
  3. Community aggregation — Exported datasets can be contributed via PR to a shared training corpus
  4. Fine-tuning — The scripts/tuning/ directory contains tooling for LoRA fine-tuning with Unsloth and GGUF export for local deployment via Ollama

The long-term goal is a community-trained model that understands Isaac Sim's full API surface — every contributed pattern and training pair brings that closer.

9.5 Contribution Guidelines

  • One pattern per line — keep the JSONL format strict (no trailing commas, valid JSON)
  • Test before submitting — every code pattern must be verified in the stated Isaac Sim version
  • No API keys or secrets — the secret redactor catches most, but double-check your contributions
  • Version-tag your PR — indicate which Isaac Sim version(s) your contribution targets
  • Prefer minimal examples — patterns should be self-contained and focused on one concept

Spec Reference: See Docs/00_INDEX.md for the full ecosystem specification, data models, and phase roadmap.

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