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Rename default shader methods to have a base* prefix#7288

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davepagurek merged 1 commit into
processing:mainfrom
davepagurek:rename-shader-hooks
Sep 24, 2024
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Rename default shader methods to have a base* prefix#7288
davepagurek merged 1 commit into
processing:mainfrom
davepagurek:rename-shader-hooks

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@davepagurek
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In #7256 we realized that the shader hooks methods, like strokeShader() to augment the default stroke shader, would clash with the method strokeShader(yourShader) to override what shader is used to draw strokes.

This renames the shader hook methods to have a base* prefix. So, baseStrokeShader() returns our default shader to modify, leaving us free to have strokeShader(yourShader) still set the active stroke shader.

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Looks good, also works well. Thanks for your work!

@davepagurek davepagurek merged commit 98d8394 into processing:main Sep 24, 2024
@davepagurek davepagurek deleted the rename-shader-hooks branch September 24, 2024 22:35
davepagurek added a commit that referenced this pull request Sep 24, 2024
Rename default shader methods to have a base* prefix
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2 participants