โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ โ
โ r1cebankOS v1.0.0 โ
โ Developer Workstation โ
โ โ
โ Booting from /home/siyuan โ
โ โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
[ OK ] Loading profile: Siyuan Gao
[ OK ] Location detected: Yokohama, Japan ๐ฏ๐ต
[ OK ] Mounting /projects
[ OK ] Initializing Rust toolchain
[ OK ] Starting GPU pipeline
[ OK ] Loading AI agents
[ OK ] Syncing Miku module ๐
[ OK ] Brewing coffee
[ OK ] Opening too many side quests
Welcome, visitor.
$ whoami
Siyuan Gao
Software Engineer
Graphics / AI / Systems tinkerer
Currently based in Yokohama, Japan ๐ฏ๐ต
WMMD
โโ Modern MikuMikuDance renderer powered by Rust + wgpu.
WECK
โโ Windows Engineering Creation Kit.
Clean bootstrap tooling for Windows LTSC.
AI Developer Tools
โโ LLM-powered automation, agents, and workflow experiments.
Rendering & Physics
โโ Real-time rendering, GPU programming, cloth simulation,
animation systems, and other spicy frame-time creatures.
Pet Projects
โโ Whatever caught my attention this week.
+ Rust
+ GPU Programming / wgpu
+ Computer Graphics
+ Machine Learning
+ FPGA / Verilog
+ Embedded Systems
+ Game Engine Architecture
Computer Graphics
Artificial Intelligence
Emulation
Retro Computing
Photography
Cooking
Travel
Piano
Vocaloid
Game Development
while (alive) {
learn();
build();
share();
}I enjoy building software that teaches me something new.
Sometimes it is a rendering engine.
Sometimes it is an AI agent.
Sometimes it is a tiny tool that saves five minutes every day.
Tiny tools have a habit of becoming strange little kingdoms.
[ ] Build an open graphics ecosystem
[ ] Start an indie game studio
[ ] Publish tools other developers enjoy using
[ ] Open a small restaurant someday
r1cebankOS Workstation Telemetry
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
CPU | Systems Thinking
| โโโโโโโโโโโโโโโโโโโโโโโโ 82%
| Compiling plans, tools, and unreasonable ideas.
GPU | Graphics Pipeline
| โโโโโโโโโโโโโโโโโโโโโโโโ 88%
| Rendering WMMD, shaders, physics, and frame-time gremlins.
AI | Agent Runtime
| โโโโโโโโโโโโโโโโโโโโโโโโ 67%
| Prototyping LLM tools, automation flows, and tiny assistants.
IO | Side Project Bandwidth
| โโโโโโโโโโโโโโโโโโโโโโโโ 96%
| Too many mounted volumes. System claims this is normal.
RAM | Context Window
| โโโโโโโโโโโโโโโโโโโโโโโโ 74%
| Holding Rust, MMD, food ideas, and travel plans.
NET | Community Sync
| โโโโโโโโโโโโโโโโโโโโโโโโ 52%
| Open to collaboration, bug reports, strange ideas, and Miku talk.
PWR | Coffee
| โโโโโโโโโโโโโโโโโโโโโโโโ 100%
AUX | Miku Energy
| โ
/dev/projects
โโ wmmd โ graphics runtime / MMD renderer
โโ weck โ Windows Engineering Creation Kit
โโ ai-lab โ agents, automation, LLM experiments
โโ render-lab โ shaders, physics, GPU experiments
โโ game-studio โ future indie game prototypes
โโ kitchen โ food experiments, mostly low-carb for now
PID PROCESS STATUS
0001 learn_rust running
0002 build_wgpu_renderer running
0003 debug_physics_engine running
0004 prototype_ai_tools running
0005 collect_miku_merch unstoppable
0006 plan_indie_game_studio scheduled
0007 open_small_restaurant dreaming
$ tail -f /var/log/r1cebank/activity.log
[graphics] experimenting with real-time rendering
[physics ] comparing simulated motion against baked animation
[ai ] building tools that make development less painful
[systems ] poking Windows, Linux, macOS, and everything in between
[creative] slowly turning side quests into actual projects
ๅกๅฉ็ฑณๅบ็ซ / r1cebank
่ฝฏไปถๅทฅ็จๅธ
็ฐๅฑ
ๆฅๆฌๆจชๆปจ
ๅๆฌข็ ็ฉถๅ็งๅ่ฎก็ฎๆบๆๅ ณ็ไธ่ฅฟใ
ไป Webใไบ่ฎก็ฎ๏ผๅฐ AIใๅพๅฝขๅญฆใๆจกๆๅจใ้ๅๅทฅ็จใFPGA๏ผๅช่ฆ่งๅพๆ่ถฃ๏ผๅฐฑไผ่ฎค็้ป่ฟๅปใ
็ฎๅๆๆๅ ด่ถฃ็ๆนๅ๏ผ
- ๐ฎ ๅพๅฝขๆธฒๆ
- ๐ค AI / LLM
- ๐ฆ Rust
- โก GPU Programming
- ๐ต MMD ็ๆ
- ๐งฉ ๆธธๆๅผๆ
ๆขฆๆณๆ็ซ่ชๅทฑ็็ฌ็ซๆธธๆๅทฅไฝๅฎค๏ผๅไธไบ่ฝๅค้ชไผด็ฉๅฎถๅพๅคๅนด็ไฝๅใ
้คๆญคไนๅค๏ผๆ่ฟๅๆฌข๏ผ
- ๐ณ ๅ้ฅญ๏ผๆขฆๆณๅผไธๅฎถๅฐ้ค้ฆ
- ๐ท ๆๅฝฑ
- ๐น ้ข็ด
โ๏ธ ๆ ่ก- ๐ฎ ๆถ่ๅๆ่ พๆธธๆๆบ
- ๐ ๅ้ณๆชๆฅ
ๅฆๆไฝ ไนๆฏ่ฑ่ฑไบบ๏ผ้ฃๆไปฌๅบ่ฏฅไผ่ๅพๅพๅผๅฟใ
$ echo "Thanks for visiting."
Thanks for stopping by :)



