@remotion/effects: Add progressive pixelation effects - #9047
Merged
Conversation
Contributor
There was a problem hiding this comment.
ℹ️ No critical issues — one minor documentation suggestion inline.
Reviewed changes — added linear and radial progressive pixelation effects to @remotion/effects.
- Added
linearProgressivePixelate()andradialProgressivePixelate()effect factories backed by a shared WebGL2 runtime. - Added package entrypoints, bundle config, Studio effect catalog entries, and interactive schema controls (line and ellipse visual handles).
- Added docs pages, demo components, sidebar entries, article registration, and preview image assets.
- Added unit tests covering defaults, schema wiring, parameter validation, and distinct
effectKeyderivation.
Kimi K2 (free via Pullfrog for OSS) | 𝕏
Comment on lines
+107
to
+116
| // Adjacent power-of-two grids remain aligned as the block size changes. | ||
| float level = log2(targetBlockSize); | ||
| float lowerBlockSize = exp2(floor(level)); | ||
| float upperBlockSize = lowerBlockSize * 2.0; | ||
| float levelProgress = fract(level); | ||
| fragColor = mix( | ||
| samplePixelated(lowerBlockSize), | ||
| samplePixelated(upperBlockSize), | ||
| levelProgress | ||
| ); |
Contributor
There was a problem hiding this comment.
Suggested change
| // Adjacent power-of-two grids remain aligned as the block size changes. | |
| float level = log2(targetBlockSize); | |
| float lowerBlockSize = exp2(floor(level)); | |
| float upperBlockSize = lowerBlockSize * 2.0; | |
| float levelProgress = fract(level); | |
| fragColor = mix( | |
| samplePixelated(lowerBlockSize), | |
| samplePixelated(upperBlockSize), | |
| levelProgress | |
| ); | |
| float level = log2(targetBlockSize); | |
| float lowerBlockSize = exp2(floor(level)); | |
| float upperBlockSize = lowerBlockSize * 2.0; | |
| float levelProgress = fract(level); | |
| fragColor = mix( | |
| samplePixelated(lowerBlockSize), | |
| samplePixelated(upperBlockSize), | |
| levelProgress | |
| ); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.

Summary
Verification
bun run buildbun run stylecheckbun test src/testinpackages/effects--gl=angleCloses #9045