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[Build] Require VC++ 2019 redist minimum#2100

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Kryptos-FR merged 1 commit into
stride3d:masterfrom
Kryptos-FR:feature/vcredist-check-update
Jan 11, 2024
Merged

[Build] Require VC++ 2019 redist minimum#2100
Kryptos-FR merged 1 commit into
stride3d:masterfrom
Kryptos-FR:feature/vcredist-check-update

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@Kryptos-FR

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PR Details

Update the minimum required VC++ redist to 2019.

Description

We were still requiring VC++ 2013 when building a game from Visual Studio. However, the dependency was updated to VC++ 2019 in commits ed09ac0 and 4571b04.

Related Issue

Discussion: #1498

Motivation and Context

Types of changes

  • Docs change / refactoring / dependency upgrade
  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)

Checklist

  • My change requires a change to the documentation.
  • I have added tests to cover my changes.
  • All new and existing tests passed.
  • I have built and run the editor to try this change out.

@Kryptos-FR

Kryptos-FR commented Jan 10, 2024

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Confirmed working on a Sandbox (with Stride 4.1).

image

Minimal install: SDK + running dotnet restore and dotnet build.

note: Physics sample was modified to include a hull decomposition.

@Kryptos-FR Kryptos-FR marked this pull request as ready for review January 10, 2024 22:12
@Eideren Eideren requested a review from xen2 January 11, 2024 02:39

@xen2 xen2 left a comment

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LGTM
I double checked, the prerequisites installer was already bumped to install only VS2019 (and not VS2013 anymore).

@Kryptos-FR Kryptos-FR merged commit be7126f into stride3d:master Jan 11, 2024
@Kryptos-FR Kryptos-FR deleted the feature/vcredist-check-update branch January 11, 2024 17:45
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3 participants