fix: #2214 Vulkan uses gl_InstanceIndex and gl_VertexIndex instead of gl_InstanceId and gl_VertexId as the latter are not supported. #2217
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… of gl_InstanceId and gl_VertexId
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I'm guessing those are strictly nomenclature changes then ? Thanks ! |
phr00t
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Apr 29, 2024
… of gl_InstanceId and gl_VertexId (stride3d#2217) # Conflicts: # sources/shaders/Xenko.Core.Shaders/Convertor/HlslToGlslConvertor.cs
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PR Details
Vulkan uses gl_InstanceIndex and gl_VertexIndex instead of gl_InstanceId and gl_VertexId as the latter are not supported.
Related Issue
#2214
Motivation and Context
gl_InstanceId and gl_VertexId are removed in https://github.com/KhronosGroup/GLSL/blob/main/extensions/khr/GL_KHR_vulkan_glsl.txt
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Checklist