fix: PublishSingleFile Launch Crash#2225
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- Fix for Windows executable launch crash when game is published with PublishSingleFile set to true
Contributor
|
Might be able to also close #1947 with this fix. |
Contributor
Author
That's a good idea, inline with that the docs should also be updated at some point to include PublishSingleFile instructions. |
Kryptos-FR
reviewed
Apr 11, 2024
| #if STRIDE_PLATFORM_ANDROID | ||
| return GetApplicationExecutableDirectory(); | ||
| #elif STRIDE_PLATFORM_DESKTOP | ||
| return Path.GetDirectoryName(AppContext.BaseDirectory); |
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Is this a correct path if not published as single file?
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I believe so. My tests included both single file and non single file published builds, all launched without issue.
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Thanks ! |
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PR Details
Stride applications built for Windows will crash when PublishSingleFile is set to true.
Description
When a Stride application is launched,
Assembly.Locationis used to find the executable directory and create cache folders. This returns a null value when PublishSingleFile is true. It is instead recommended to useAppContext.BaseDirectoryto check for the executable directory.Additional Info: https://learn.microsoft.com/en-us/dotnet/core/deploying/single-file/warnings/il3000
Related Issue
#2204
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