fix: bug pertaining to ReAttach method for PR #2422#2439
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Thanks, although this one kind of looks like a band-aid solution, would there not be a way to prevent re-entry in the first place - something like setting up whatever triggers the re-attach at the very last step of attach itself. If you need to make major changes to re-organize how the logic for those functions is structured for that, do go ahead, although I understand if you want to cut this one short |
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I'll merge this one in to make sure release doesn't throw in the context mentioned in the PR, and opened a new issue for what I mentioned above. |
This was referenced Sep 24, 2024
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PR Details
Test cases inside
Stride.Physics.Tests.SendCollisionEndedWhenEntityIsRemovedTestsuite started failing after introduction of PR #2422. Further investigation showed that while entities are being setup insideAttach, theReAttachmethod could potentially run and cause duplicate entities to be added to simulation, resulting in possible null ref exceptions and in this case, test failures.Added flag
attachInProgressthat only allows the ReAttach method to run when Entity has fully competed allAttachbehaviors. Still maintains same behavior that was tested and verified inStride.Physics.Tests.ColliderShapesTest.VerifyColliderShapeSetup.Related Issue
Original Issue: #1504
Merged PR: #2422
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