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fix: Bepu, ensure users require an explicit reference to bepu before being able to use related components and assets#2534

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Eideren merged 1 commit into
stride3d:masterfrom
Eideren:bepu_cleanup
Dec 6, 2024
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fix: Bepu, ensure users require an explicit reference to bepu before being able to use related components and assets#2534
Eideren merged 1 commit into
stride3d:masterfrom
Eideren:bepu_cleanup

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@Eideren

@Eideren Eideren commented Dec 1, 2024

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PR Details

See title, most of the changes were in removing references to it from editor assemblies.
The template assembly has an ugly workaround for now because they aren't quite ready to be implemented plugin-side. So a bit of reflection to ensure we can create hulls from the editor.

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Types of changes

  • Docs change / refactoring / dependency upgrade
  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)

Checklist

  • My change requires a change to the documentation.
  • I have added tests to cover my changes.
  • All new and existing tests passed.
  • I have built and run the editor to try this change out.

…being able to use related components and assets
@Eideren Eideren merged commit 282a85b into stride3d:master Dec 6, 2024
@Eideren Eideren deleted the bepu_cleanup branch December 6, 2024 17:32
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