Guide:Dungeons
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This is a page featuring information and guides about dungeons.
Update History
Dungeons is a PVE feature in Growtopia that allows players to enter dungeons using Scrolls and fight different monsters, gain abilities, and fight a monster boss after clearing six rooms for Bronze and Silver League and seven rooms for Gold, Ruby, Emerald and Sapphire League. It was first introduced in the Dungeons update on December 9, 2024. It also introduced a Scrolls Value Pack costing $2.99 containing 20 Scrolls.
On March 13th, 2025, Dungeons Leaderboard was introduced on the Growtopia Website. It features the top 20 players in every rank and refreshes every ~5 minutes.
On May 30th, 2025, Dungeons Update was released, which brought 3 new monsters to the dungeons arena: Axebeak, Terra-Shark, Wind Guardian, and a new boss Dual Axebeak.
On October 23rd, 2025, Dungeons was updated along with Halloween week, which brought 2 new traps, 5 new dungeon abilities, and one new boss Magic Crystal Ball
Entering Dungeons
Players can enter the dungeon by finding the dungeon button located in the upper-left of their screen. This opens up a window displaying details such as the player's current scroll count, the time remaining for a scroll to regenerate, league standings, and options to start a dungeon or invite friends to join.
Scrolls regenerates at a rate of one every 36 minutes, with the player able to hold up to 20. However, this limit can be exceeded by purchasing additional scrolls from the Growtopia Store.
To enter a dungeon, players need five scrolls, with a maximum of four players allowed per dungeon. Each player starts with three lives, and each life has 500 HP. If the player loses all three lives, they can either purchase another life for 2 scrolls or leave the dungeon.
League Standings
There are six leagues with three stars on each league: Bronze, Silver, Gold, Ruby, Emerald, and Sapphire. Players needs to complete dungeons to earn points, and the top 50% players will be promoted to the next league bracket.
After completing or failing a dungeon, a results window is displayed, showing their total score, rewards earned, and key statistics such as rooms cleared, damage dealt, souls collected, deaths, and buffs received.
To increase their league points, a player must score a minimum of 500 points in a dungeon run. League points gained are equal to the player's score, increasing in increments of 500, up to a maximum of 2,500 league points per run.
If the player fails a dungeon, the player loses 500 league points.
If the player completes a dungeon, the minimum league points a player can receive is zero. The point system if the player completes the dungeon are as follows:
| Activity | Points Obtained/Deducted |
|---|---|
| Rooms Cleared | +100 league points for each room cleared. |
| Damage Dealt | +5-6% league points of total damage dealt. |
| Souls Collected | +20% league points of total souls collected. |
| Deaths | -200 league points for each death. |
Monsters
In each room, players will encounter monsters roaming around. To defeat them, players can punch the monsters to reduce their HP until they are eliminated. However, players’ attacks are obstructed by walls and will not pass through them, requiring them to be exposed to the monster to hit them. Each normal monster defeated from rooms one through five rewards the player with souls, which can be used to purchase abilities at the end of each room cleared.
The souls gained from defeating monsters and their hit points (HP) scales on how many players are in the lobby. The soul drops from monsters and their HP in the first stage of every dungeon starts with the base amount. However, from the second stage onward, the souls and HP are multiplied by how many players are in the lobby.
Normal Monsters
| Monster | Base HP (Health) | Base Soul Drops |
|---|---|---|
| 0 | ||
| Dragon's Breath | 200 | |
| Viper | 200 | |
| Mimic Chest | 200 | |
| Axebeak | 400 | |
| Terra-Shark | 400 | |
| Wind Guardian | 400 | |
| Blade of Revolt | 500 | |
| Shriekgazer | 500 | |
| Jelatinous Slime | 800 | |
| Swordsman | 1000 |
Boss Monsters
| Monster | Base HP (Health) |
|---|---|
Jelatinous Chunk
|
20000 |
Dreadgazer
| |
Ice Golem
| |
Diamond Destructo
| |
Dual Axebeak
| |
Traps
As of Dungeons update on October 23rd, 2025, new traps and environment hazard added for feature where players could die, or players using traps as advantages.
| Traps | Description |
|---|---|
| When the player lands on top of these, the player will be moved depend on direction | |
| When the player got hit by spike sides, the player loses health. | |
| When the player got hit by spike sides, the player loses health. | |
| These blocks will be destroyed when condition is met. Only appears in Magic Crystal Ball boss room. | |
| Shoots purple fireball within distance at nearby players. Only appears in Magic Crystal Ball boss room. | |
| Summons a random normal monsters. Only appears in Magic Crystal Ball boss room. |
Abilities
After clearing each room, players are teleported to a separate room with a
Dungeons Shopkeeper. Players can interact with the shopkeeper by punching them, which opens a window displaying purchasable abilities for souls. Players can buy up to three abilities after each room is cleared, enhancing their performance for the challenges ahead. The different abilities, along with their prices, are as follows:
Single-Variant Abilities
When bought one of these abilities, they will replace the player's current attack.
| Ability | Price (Souls) | Function |
|---|---|---|
| Given to all players at the start of the dungeon. | Grants the ability to preform a melee slash that deals damage to nearby enemies. | |
| Grants the ability to shoot a fireball that deals a small amount of damage to enemies from a distance. | ||
| Deals Large damage in exchange for health. Deals 2% of Damage dealt to self. | ||
| Deal damage from distance that will poison enemies, which causes their health decreases for a short time. | ||
| Melee that has high chance of crit rate and crit damage. |
Multi-Variant Abilities
These abilities can stack whenever player wishes to buy, with few has maximum amount to purchase.
Common
| Ability | Price (Souls) | Function | Maximum amount |
|---|---|---|---|
| Instantly restores 50 health. | 1 | ||
| Increases maximum health by 50. | 15 | ||
| Increases damage by 5. | 15 | ||
| Damage is multiplied by 10% when dealing a critical hit. | 10 | ||
| Increases chance for a critical hit by 2%. | 10 |
Rare
| Ability | Price (Souls) | Function | Maximum amount |
|---|---|---|---|
| Instantly restores 200 health. | 1 | ||
| Increases maximum health by 200. | 10 | ||
| Increases damage by 15. | 10 | ||
| Damage is multiplied by 20% when dealing a critical hit. | 5 | ||
| Increases chance for a critical hit by 5%. | 5 |
Epic
| Ability | Price (Souls) | Function | Maximum amount |
|---|---|---|---|
| Instantly restores 500 health. | 1 | ||
| Increases maximum health by 500. | 5 | ||
| Increases damage by 40. | 5 | ||
| Damage is multiplied by 100% when dealing a critical hit. | 1 | ||
| Increases chance for a critical hit by 10%. | 1 | ||
| Has a chance of explode upon hitting enemies | 1 | ||
| Summons a healing aura every 10 seconds that heals a small amount of health to the player and nearby players. | 1 | ||
| Summons a shield around the player every 20 seconds that blocks a single attack. | 1 | ||
| Grants the player an extra life. | 3 | ||
| Increase damage by 100, loses Max HP by 250. | 1 | ||
| Increase amount of Souls from defeated enemies by 20%. | 10 | ||
| Convert 2% of damage dealt into health. | 5 |
Dungeons Pass
Dungeons Pass was released on 21st January, 2025, which can be purchased directly from the Growtopia Store for 4.99 USD.
When purchased the Dungeons Pass grants the Dungeons Passholder mod which provides the following features for one week:
→ Rewards are always claimable even if the player fails to earn enough points.
→ Scrolls are regenerated at a faster rate.
→ The player starts the dungeons with an additional health.
Prizes
After defeating the Boss Monster, players are teleported back to their worlds. A results window is displayed, showing their total score, rewards earned, and key statistics such as rooms cleared, damage dealt, souls collected, deaths, and buffs received. Rewards vary depending on the player’s league standings; players in higher leagues receive better and rarer prizes.
Regular
Bronze Tier or higher
| Item | Recipe |
|---|---|
| 2 may be awarded to the player for completing a Dungeon at Bronze Tier or higher. | |
| 2-5 may be awarded to the player for completing a Dungeon at Bronze Tier or higher. | |
| 1 may be awarded to the player for completing a Dungeon at Bronze Tier or higher. | |
Silver Tier or higher
| Item | Recipe |
|---|---|
| 5 may be awarded to the player for completing a Dungeon at Silver Tier or higher. | |
| 2 may be awarded to the player for completing a Dungeon at Silver Tier or higher. | |
| 1 may be awarded to the player for completing a Dungeon at Silver Tier or higher. | |
Gold Tier or higher
| Item | Recipe |
|---|---|
| 1 may be awarded to the player for completing a Dungeon at Gold Tier or higher. | |
Ruby Tier or higher
| Item | Recipe |
|---|---|
| 1 may be awarded to the player for completing a Dungeon at Ruby Tier or higher. | |
Emerald Tier or higher
| Item | Recipe |
|---|---|
| 1 may be awarded to the player for completing a Dungeon at Emerald Tier or higher. | |
Sapphire Tier
| Item | Recipe |
|---|---|
| 1 may be awarded to the player for completing a Dungeon at Sapphire Tier. | |
Event Exclusive
| Item | Recipe |
|---|---|
| 1 may be awarded to the player for completing a Dungeon at any tier.
| |
| 1 may be awarded to the player for completing a Dungeon at Silver Tier or higher.
|




