Software:Baraduke
| Baraduke | |
|---|---|
![]() Arcade flyer | |
| Developer(s) | Namco |
| Publisher(s) | Namco |
| Designer(s) | Yukio Takahashi |
| Series | Baraduke |
| Platform(s) | Arcade, X68000 |
| Release | |
| Genre(s) | Run and gun |
| Mode(s) | Single-player, multiplayer |
| Arcade system | Namco Pac-Land |
Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). renamed Alien Sector in some regions, is a run and gun video game released for arcades by Namco in 1985. A home version was published for the X68000.
Gameplay

The player takes control of a spacewoman in a biohazard suit. Player 1 is Kissy and Player 2 is Takky. They must clear eight worlds of increasing difficulty (each one is composed of five regular floors and one boss floor) by using their wave guns to destroy all the enemies populating them. They must also save the one-eyed Paccets for extra points and the chance to earn another shield in the end-of-floor bonus games.
On each floor there are a certain number of enemies known as Octy, which will leave power-up capsules behind when defeated. Defeating all the Octy on the current floor will open up a pipe at the bottom of the floor, and the player will have to find and enter it in order to proceed to the next one. The boss floors feature a giant enemy (a Blue Worm in Worlds 1, 3, 5 and 7, a Turning Eye in Worlds 2, 4 and 6, and the Octy King himself in World 8) who must be killed in order to proceed to the next world.
Release
Baraduke runs on Namco Pac-Land hardware, but with a video system like that used in Metro-Cross and Dragon Buster (modified to support vertical scrolling and a 2048-color palette). In 1995, ten years after its original arcade release, it was ported to the X68000, and was also included in the fifth volume of the Namco Museum series on the PlayStation. It also appeared in Namco Museum Virtual Arcade on the Xbox 360, and most recently, as one of the games available in Pac-Man's Pixel Bash.
Reception
In Japan, Game Machine listed Baraduke on their September 1, 1985 issue as being the fifteenth most-successful table arcade unit of the month.[3]
Clare Edgeley of Computer and Video Games reviewed the arcade game in October 1985. She said there's "not much in the way of graphics" or "a story line" but "there's plenty of blasting material." She called it a "reasonably fast, mildly addictive" game, but said it "hasn't got the qualities to take it into the top ten arcade games."[2]
In a 2016 retrospective, Federico Tiraboschi of Hardcore Gaming 101 compared the game to Nintendo's Metroid (1986), noting that Baraduke anticipated several elements of Metroid. He said that "in both you play as a faceless space soldier in a bright-colored suit who travels inside a sprawling complex of caves full of weird alien creatures" and both later reveal the player character to be female. However, he said Baraduke "focuses more on the shooting than the exploration, which is there but to a minimal extent" compared to Metroid. He also compared Baraduke to Capcom's Section Z (1985), released later the same year, noting that in "both games the players control a free-range spaceman with a jetpack traversing a number of sectors scrolling both horizontally and vertically," but that "in Baraduke the player characters are affected by gravity and their gun's recoil."[4]
Legacy
A sequel titled Bakutotsu Kijūtei was released in 1988, but only in Japan. It was the second game from the company to allow scores not ending in "0" (the first was Hopping Mappy, which was released in 1986).
Baraduke is noted as an early example of a female game protagonist, with her gender being revealed in a "twist" ending.[5] Although the game's primary protagonist, Toby "Kissy" Masuyo, is a woman, the player is led to believe she is a man until her face is revealed in the ending. This predated by one year Samus Aran from Metroid as a human female playable character.[4] The game has been further compared to Metroid for its similarities, as both games feature a maze filled with alien enemies, and a "surprise" reveal of their female protagonists at the end.[6]
In the Mr. Driller series of games, Kissy Masuyo is a supporting character under the name Toby Masuyo (they refer to "Kissy" as being her nickname). She has married and divorced Taizo Hori (better known as Dig Dug, the protagonist of the 1982 arcade game of the same name) and they have three children, Susumu Hori (who is the main character of Mr. Driller), Ataru Hori, and Taiyo Toby. Kissy is also a playable character in the Japan-only tactical role-playing video game Namco x Capcom, where she is teamed up with Hiromi Tengenji from Burning Force. Because of her divorce, she seems to have a grudge against Taizo Hori, who also appears in this game (a reference to the Mr. Driller series). Tron Bonne, from Capcom's Mega Man Legends game, mistakes her for a boy.
A Paccet (which is a small, round yellow alien with only one eye) appears in the background as a painting in Tales of Destiny. Elle Mel Marta's backpack in Tales of Xillia 2 is also a Paccet, with a small charm shaped like Kissy attached to it. Paccet makes a cameo in Super Smash Bros. for Nintendo 3DS and Wii U as part of Pac-Man's taunt, "Namco Roulette".
Notes
References
- ↑ "Baraduke (Registration Number PA0001377004)". https://cocatalog.loc.gov.
- ↑ 2.0 2.1 Edgeley, Clare (16 October 1985). "Arcade Action". Computer and Video Games (United Kingdom: EMAP) (49 (November 1985)): 80–1. https://www.solvalou.com/arcade/reviews/220/598.
- ↑ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (Amusement Press, Inc.) (267): 25. 1 September 1985.
- ↑ 4.0 4.1 Tiraboschi, Federico (April 19, 2016). "Hardcore Gaming 101: Baraduke". https://hg101.kontek.net/baraduke/baraduke.htm.
- ↑ Draycott, Jane; Cook, Kate (2022-08-11) (in en). Women in Classical Video Games. Bloomsbury Publishing. pp. 25. ISBN 978-1-350-24193-0. https://books.google.com/books?id=36ZxEAAAQBAJ.
- ↑ "Mr. Driller's mom hits the Arcade Archives in Namco classic Baraduke" (in en-US). 2022-11-12. https://www.destructoid.com/baraduke-arcade-archives-namco-retro-ps4-switch/.
External links
- Baraduke at the Killer List of Videogames
- Short description: Video game database
Logo since March 2014 | |
Screenshot ![]() Frontpage as of April 2012[update] | |
Type of site | Gaming |
|---|---|
| Available in | English |
| Owner | Atari SA |
| Website | mobygames |
| Commercial | Yes |
| Registration | Optional |
| Launched | January 30, 1999 |
| Current status | Online |
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms.[1] The site is supported by banner ads and a small number of people paying to become patrons.[2] Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA.
Content
The database began with games for IBM PC compatibles. After two years, consoles such as the PlayStation, were added. Older console systems were added later. Support for arcade video games was added in January 2014 and mainframe computer games in June 2017.[3]
Edits and submissions go through a leisurely verification process by volunteer "approvers". The approval process can range from immediate (minutes) to gradual (days or months).[4] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting.[5]
Registered users can rate and review any video game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own subforum.
History

MobyGames was founded on March 1, 1999 by Jim Leonard and Brian Hirt, then joined by David Berk 18 months later, three friends since high school.[6] Leonard had the idea of sharing information about computer games with a larger audience.
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[7] This was announced to the community post factum and a few major contributors left, refusing to do volunteer work for a commercial website.
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San-Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[8] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel.[9]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[10] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[11][12]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ "MobyGames Stats". https://www.mobygames.com/moby_stats.
- ↑ "MobyGames Patrons". http://www.mobygames.com/info/patrons.
- ↑ "New(ish!) on MobyGames – the Mainframe platform.". Blue Flame Labs. 18 June 2017. http://www.mobygames.com/forums/dga,2/dgb,3/dgm,237200/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. http://www.gamasutra.com/view/news/32856/Report_MobyGames_Acquired_By_GameFly_Media.php.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. http://www.gamasutra.com/view/news/207882/Game_dev_database_MobyGames_getting_some_TLC_under_new_owner.php.
- ↑ "Atari invests in Anstream, may buy MobyGames". https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site’s Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
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