Software:Bionic Commando: Elite Forces

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Short description: 2000 platform video game

Bionic Commando: Elite Forces
Developer(s)Nintendo Software Technology
Publisher(s)Nintendo
Director(s)Josh Atkins
Designer(s)Akila Redmer
Programmer(s)Samir Abou-Samra
Artist(s)Raymond Yan
Composer(s)Lawrence Schwedler
SeriesBionic Commando
Platform(s)Game Boy Color
Release
  • NA: January 24, 2000[1]
  • AU: January 2000
Genre(s)Platform game, Metroidvania[2]
Mode(s)Single-player

Bionic Commando: Elite Forces is a 2000 platform video game developed by Nintendo Software Technology and published by Nintendo for the Game Boy Color. It is an installment of Capcom's Bionic Commando series developed under license by Nintendo, and was the first title to be developed by its Redmond-based first-party studio Nintendo Software Technology. It is the sequel to the Game Boy version of Bionic Commando. It was not released in Europe until November 2014 when it was released for the Nintendo 3DS Virtual Console in Europe.

Gameplay

Though the player still cannot jump, Elite Forces is different from the rest of the Bionic Commando series; among the changes are a different plot, new moves for the main characters - an unnamed female commando and an unnamed male commando - and the ability to utilize a sniper rifle in some segments of the game.

The game features stages arranged on a map screen akin to Super Mario Bros. 3, with some levels being traditional side scrolling platformers, with others being top-down shooters, or auto-scroller segments. The player receives exposition from "codec" calls, and may also choose specific items or weapons before levels.

There are a few bosses placed in large arenas, and ending slideshow with captions immediately following the final boss.

Plot

The peaceful land of Karinia is being terrorized by an evil man named Arturus. He is the leader of an evil army called the Avars, who have terrorized Karinia for years. As the Elite Forces fight the Avars, they receive a fragmented communication from Commander Joe (presumably Super Joe), an ally who had infiltrated their territory. Joe's message revealed that Arturus was planning to launch the Albatross Project. After that, communication with Cmdr. Joe was lost. The Bionic Corps contacted the Elite Forces to help stop the Avars, prevent the fall of Karinia, and rescue Joe.[3] It is essentially a repeat of the events of the 1988 Bionic Commando, except with a different twist by the end - rather than the resurrection of a long-dead dictator, it is revealed that the Albatross was originally a wrecked space vessel of unknown origin that can give its owner mutant powers.

Reception

Reception
Aggregate score
AggregatorScore
GameRankings84%[4]
Review scores
PublicationScore
AllGameStarStar[5]
Game Informer8.25/10[6]
GameSpot9/10[7]
IGN8/10[8]
Nintendo LifeStarStarStarStarStarStarStar[9]
Nintendo Power8.3/10[10]

The game received "favorable" reviews according to the review aggregation website GameRankings.[4]

See also

  • Bionic Commando, for other games in the series.

References

  1. I. G. N. Staff (2001-01-27). "Best Pocket Action Game of 2000: Readers' Votes" (in en). https://www.ign.com/articles/2001/01/27/best-pocket-action-game-of-2000-readers-votes. 
  2. "The Best Undisocvered Game Boy & Game Boy Color Games". November 8, 2009. http://www.racketboy.com/retro/best-undiscovered-gameboy-game-boy-color-games. Retrieved July 13, 2016. "With Bionic Commando, you start with a short life meter, but it gradually grow as you kill enemies. Also after each stage, a weapon or item is added to your arsenal. These elements give you a bit of an RPG experience similar to games like Super Metroid and Castlevania: Symphony of the Night. And much like many Metroidvania games, you often explore the expansive levels by traveling in a variety of directions." 
  3. MegaScorcher.com (April 28, 2008). "Good Game Mondays #15: Bionic Commando Elite Forces GBC". Alphabet Inc.. https://www.youtube.com/watch?v=j4U1U3d5ook. 
  4. 4.0 4.1 "Bionic Commando: Elite Forces for Game Boy Color". CBS Interactive. http://www.gamerankings.com/gbc/196763-bionic-commando-elite-forces/index.html. Retrieved May 12, 2018. 
  5. White, Jason. "Bionic Commando: Elite Forces - Review". All Media Network. Archived from the original on November 14, 2014. https://web.archive.org/web/20141114213220/http://www.allgame.com/game.php?id=21170&tab=review. Retrieved May 12, 2018. 
  6. Fitzloff, Jay (March 2000). "Bionic Commando: Elite Forces". Game Informer (FuncoLand) (83). https://gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4462. Retrieved May 12, 2018. 
  7. Gerstmann, Jeff (February 10, 2000). "Bionic Commando [Elite Forces Review"]. CBS Interactive. https://www.gamespot.com/reviews/bionic-commando-review/1900-2536154/. Retrieved May 12, 2018. 
  8. Harris, Craig (January 26, 2000). "Bionic Commando [Elite Forces"]. Ziff Davis. http://www.ign.com/articles/2000/01/27/bionic-commando-2. Retrieved May 12, 2018. 
  9. Frear, Dave (November 16, 2014). "Bionic Commando: Elite Forces Review (3DS eShop / GBC)". Gamer Network. http://www.nintendolife.com/reviews/3ds-eshop/bionic_commando_elite_forces_gbc. Retrieved May 12, 2018. 
  10. "Bionic Commando: Elite Forces". Nintendo Power (Nintendo of America) 129. February 2000. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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