Software:Capcom Fighting Evolution
| Capcom Fighting Evolution | |
|---|---|
North American cover art for the home versions | |
| Developer(s) | Capcom Production Studio 2 |
| Publisher(s) | Capcom |
| Director(s) | Hidetoshi Ishizawa |
| Producer(s) | Yoshinori Ono Hitomi Nishimoto Hidetoshi Ishizawa Kenji Itsuno |
| Designer(s) | Hidetoshi Ishizawa Shinsuke Kodama |
| Programmer(s) | Yasunori Harada Kazuhito Nakai |
| Composer(s) | Noriyuki Asakura |
| Platform(s) | Arcade, PlayStation 2, Xbox |
| Release | Arcade PlayStation 2 Xbox |
| Genre(s) | Fighting |
| Mode(s) | Single-player, multiplayer |
| Arcade system | Namco System 246 |
Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value)., released in the US as Capcom Fighting Evolution, is a 2004 crossover fighting video game developed and published by Capcom. It was originally released for arcades on the Namco System 246 hardware and ported to the PlayStation 2 and Xbox. The game features characters from three different incarnations of the Street Fighter series, as well as characters from the Darkstalkers series and the CPS III arcade game Red Earth, with each character employing the fighting system from the game which they represent.
Gameplay
Capcom Fighting Evolution features characters all taken from the rosters of Street Fighter II, Street Fighter Alpha 3, Software:Street Fighter III: 3rd Strike, Darkstalkers 3, as well as the single game Red Earth. There are four selectable characters representing each series, excluding original character Ingrid and the boss characters Pyron and Shin Akuma. Each character uses a fighting system from the game which determines the techniques they can use and their super move gauge. Ingrid uses her unique fighting style with her own techniques, for a total of six fighting styles.
The game consists of two-on-two endurance-style matches similar to that of Rival Schools: United By Fate. The player selects a pair of character and then begins a match with one character. In the Japanese version of the game, if their current character is defeated for one round, then the next round will begin with the other character. In the North American version, the character can remain the same whether they win or lose.
In line with other original online-enabled games on the Xbox, multiplayer on Xbox Live was available to players until April 15, 2010. Capcom Fighting Evolution is currently playable online again on the revival Xbox Live servers called Insignia.[4]
Characters
Street Fighter II
The Street Fighter II characters follow the playing style of Super Street Fighter II Turbo. Each Street Fighter II character only has a single-level Super Combo gauge that allows them to perform a Super Combo at MAX level. They cannot air block nor dash like other characters, but can stand up quickly when they fall to the ground. Unlike Super Turbo, each character has two Super Combo moves. Despite representing Street Fighter II, the graphics for Ryu and Bison are actually from their Capcom vs. SNK incarnation, while Guile is from Street Fighter Alpha 3 and Zangief received a new sprite (edited from his Street Fighter Alpha one) just for this game.
- Ryu (originally from Street Fighter)
- Guile
- M. Bison (Vega in Japan)
- Zangief
Darkstalkers
The Darkstalkers characters have a three-level "Special Stock" gauge like in Night Warriors: Darkstalkers Revenge, allowing them to perform ES Moves (enhanced versions of their regular special moves) or EX Specials (their super moves). They can also perform Guard Cancels (a counterattacking special move) and Chain Combos (which allows them to link any basic moves with another one of equal or greater strength). Darkstalkers characters can air block and dash, as well as do standing-up attacks and move while they're down.
- Anakaris
- Demitri
- Felicia
- Jedah
Street Fighter Alpha
The Street Fighter Alpha characters have single-level Custom Combo gauge and can perform a specific Super Combo or a Custom Combo when the gauge is 50% full. Does more damage at MAX level. They can also air block and perform Alpha Counters or recovering rolls.
- Guy (originally from Final Fight)
- Karin
- Rose
- Sakura
Red Earth
The characters from Red Earth have a Gem gauge which allows the player to stock up to two gems after the gauge fills up. When the player has a gem in stock, they can level-up their character and make them stronger or perform a Mystic Break (their super moves). The Red Earth characters have a blocking technique called the "Ultimate Guard", which allows them to block all attacks (except throws) without consuming energy. They can also follow an Ultimate Guard with an "Ultimate Counter".
- Leo
- Hauzer
- Hydron (Nool in Japan)
- Kenji (ムクロ, Mukuro in Japan)
Street Fighter III
The characters from Street Fighter III have a two-level Super Art gauge. Unlike in Street Fighter III, the characters in this game cannot select a Super Art before battle, but they have access to more than one Super Art (much like their Street Fighter II counterparts) as well as EX Moves, powered-up versions of their regular Special Moves. Players can also "parry" an opponent's attacks, which allows them to nullify one hit of an attack and usually slow down the attacker enough to allow the defender to make a quick counterattack.
- Alex
- Chun-Li (originally from Street Fighter II)
- Urien
- Yun
Original character
- Ingrid - Ingrid is the only new character featured in the game, although she was one of the new characters intended to debut in the unreleased 3D fighting game Capcom Fighting All-Stars. She uses a unique fighting style with a three-level Super Arts gauge. In her ending, it is revealed that she is the Goddess of the Sun.
Ingrid makes a return appearance in Street Fighter Alpha 3 MAX for the PlayStation Portable; in that game, she is a time traveller trying to retrieve her power from M. Bison, who stole it and named it Psycho Power.
Bosses
- Pyron (from Darkstalkers) (Final boss)
- Shin Akuma (Shin Gouki in Japan) (originally from Street Fighter Alpha 2) (Sub-boss)
Soundtrack
Capcom Fighting Jam: Original Soundtrack, an officially licensed soundtrack of the game, was released on December 12, 2004, in Japan only. This album features the original music found in the game composed by Noriyuki Asakura. The first pressing of this album came with an exclusive mini disc that featured both the vocal and instrumental versions of Ingrid's Theme; 'Heat Haze' by Maiko Kubo. The cover artwork was done by Shinkiro.
Release
The PlayStation 2 version was revealed at E3 2004, and versions for the Xbox and Japanese arcades were revealed soon after.[5] The arcade version was re-released in 2025 as part of Capcom Fighting Collection 2.[6]
Reception
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The PlayStation 2 and Xbox versions received "mixed" reviews according to the review aggregation website Metacritic.[7][8] In Japan, Famitsu gave the former console version a score of 26 out of 40.[10]
The game was criticized because all of the characters, except Ingrid, were copy-and-pasted from their respective games, where the Street Fighter II characters were taken from Capcom vs. SNK 2, but had drastically cut-down animation frames. Comparisons were instantly drawn to the similar Vs. Marvel and SNK series of games, and the gameplay of this newest fighter seemed to lack the finesse of previous games. Many series favorites such as Ken, Sagat and Morrigan were also relegated to background appearances or cameos in the endings, which did little to aid the game's popularity.{{citation needed|date=November 2012} t certain moves that the characters originally had were not available to the player, which led to some backlash from fans of the games.[citation needed] Michael "Major Mike" Weigand of [ 2 version was "too routine to stand out from the crowd--especially for Capcom fighting vets. After a few rounds, you should be more than satisfied."[28][lower-alpha 2]
Producer Yoshinori Ono has admitted that the game was essentially a salvaged version of Capcom Fighting All-Stars, and has also stated how the crossover, mechanics, and inclusion of the various gameplay systems inherent to each series lead to balancing problems. Ono also said that he replaced another producer who had been in charge of the game's creation before leaving during the middle of its production.{{citation needed|date=November 2012}
Notes
References
- ↑ 1.0 1.1 Niizumi, Hirohiko (October 4, 2004). "Capcom Fighting Jam hits Japan this year". Fandom. https://www.gamespot.com/articles/capcom-fighting-jam-hits-japan-this-year/1100-6109554/.
- ↑ "News" (in ja). http://www.capcom.co.jp/game/index_bn.html.
- ↑ Surette, Tim (June 14, 2005). "Capcom ships two in 2D". Fandom. https://www.gamespot.com/articles/capcom-ships-two-in-2d/1100-6127484/.
- ↑ Xbox, Pure (2023-11-16). "Xbox Live 1.0 Replacement 'Insignia' Now Supports 150 Games" (in en-US). https://www.purexbox.com/news/2023/11/xbox-live-1-0-replacement-insignia-now-supports-150-games.
- ↑ Perry, Douglass C. (June 16, 2004). "Capcom's Arcade Jam". Ziff Davis. https://www.ign.com/articles/2004/06/16/capcoms-arcade-jam.
- ↑ Romano, Sal (August 27, 2024). "Capcom Fighting Collection 2 announced for PS4, Switch, and PC". https://www.gematsu.com/2024/08/capcom-fighting-collection-2-announced-for-ps4-switch-and-pc.
- ↑ 7.0 7.1 "Capcom Fighting Evolution critic reviews (PS2)". Fandom. https://www.metacritic.com/game/capcom-fighting-evolution/critic-reviews/?platform=playstation-2.
- ↑ 8.0 8.1 "Capcom Fighting Evolution critic reviews (Xbox)". Fandom. https://www.metacritic.com/game/capcom-fighting-evolution/critic-reviews/?platform=xbox.
- ↑ Cain, Joshua; Bettenhausen, Shane; Mielke, James "Milkman" (Christmas 2004). "Capcom Fighting Evolution (PS2)". Electronic Gaming Monthly (Ziff Davis) (186): 115. https://retrocdn.net/images/b/bc/EGM_US_186.pdf. Retrieved February 2, 2025.
- ↑ 10.0 10.1 "カプコン ファイティング ジャム [PS2"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=10676. Retrieved February 2, 2025.
- ↑ Juba, Joe (December 2004). "Capcom Fighting Evolution (PS2)". Game Informer (GameStop) (140): 175. https://archive.org/details/game-informer-issue-140-december-2004/page/174/mode/2up. Retrieved February 2, 2025.
- ↑ Dodson, Joe (November 19, 2004). "Capcom Fighting Evolution Review (PS2)". CraveOnline. https://www.gamerevolution.com/review/33331-capcom-fighting-evolution-review.
- ↑ Kasavin, Greg (November 15, 2004). "Capcom Fighting Evolution Review (PS2)". Fandom. https://www.gamespot.com/reviews/capcom-fighting-evolution-review/1900-6113212/.
- ↑ Kasavin, Greg (June 16, 2005). "Capcom Fighting Evolution Review (Xbox) [date mislabeled as "May 17, 2006""]. Fandom. https://www.gamespot.com/reviews/capcom-fighting-evolution-review/1900-6127589/.
- ↑ Turner, Benjamin (November 19, 2004). "GameSpy: Capcom Fighting Evolution (PS2)". IGN Entertainment. http://ps2.gamespy.com/playstation-2/capcom-fighting-jam/567722p1.html.
- ↑ Turner, Benjamin (June 13, 2005). "GameSpy: Capcom Fighting Evolution (Xbox)". IGN Entertainment. http://xbox.gamespy.com/xbox/capcom-fighting-jam/624626p1.html.
- ↑ "Capcom Fighting Evolution Review (Xbox)". Viacom. July 7, 2005. http://www.gametrailers.com/game/433.html.
- ↑ Watkins, Rob (December 6, 2004). "Capcom Fighting Evolution - PS2 - Review". https://gamezone.com/reviews/capcom_fighting_evolution_ps2_review/.
- ↑ Knutson, Michael (June 24, 2005). "Capcom Fighting Evolution - XB - Review". https://gamezone.com/reviews/capcom_fighting_evolution_xb_review/.
- ↑ Brothers, David "4thletter"; Hatchett, Geson "Racewing" (August 2005). "Capcom Fighting Evolution (Xbox)". Hardcore Gamer (Prima Games) 1 (3): 55. https://archive.org/details/hardcore-gamer-magazine-v1i3/page/n27/mode/2up. Retrieved February 2, 2025.
- ↑ Dunham, Jeremy (November 16, 2004). "Capcom Fighting Evolution (PS2)". Ziff Davis. https://www.ign.com/articles/2004/11/17/capcom-fighting-evolution-2.
- ↑ Dunham, Jeremy (June 14, 2005). "Capcom Fighting Evolution (Xbox)". Ziff Davis. https://www.ign.com/articles/2005/06/15/capcom-fighting-evolution.
- ↑ Varanini, Giancarlo (January 2005). "Capcom Fighting Evolution". Official U.S. PlayStation Magazine (Ziff Davis) (88): 109. https://archive.org/details/official-u.-s.-playstation-magazine-issue-88-january-2005/page/108/mode/2up. Retrieved February 2, 2025.
- ↑ "Capcom Fighting Evolution". Official Xbox Magazine (Future US): 88. July 2005.
- ↑ D'Aprile, Jason (December 20, 2004). "Capcom Fighting Evolution Review (PS2)". G4 Media. http://www.g4techtv.com/xplay/features/50573/Capcom_Fighting_Evolution_Review.html.
- ↑ D'Aprile, Jason (August 3, 2005). "Capcom Fighting Evolution Review (Xbox)". G4 Media. http://www.g4tv.com/xplay/features/52215/Capcom_Fighting_Evolution_Review.html.
- ↑ Huschka, Ryan (July 3, 2005). "'Capcom Fighting Evolution'". Detroit Free Press (Gannett Company). http://www.freep.com/entertainment/videogames/gmini3e_20050703.htm.
- ↑ Weigand, Michael "Major Mike" (January 2005). "Capcom Fighting Evolution (PS2)". GamePro (IDG) (196). http://www.gamepro.com/sony/ps2/games/reviews/39748.shtml. Retrieved June 27, 2022.
External links
- Capcom Fighting Evolution at the Killer List of Videogames
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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