Software:Dragon Ball Z: Budokai Tenkaichi

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Dragon Ball Z: Budokai Tenkaichi
Series logo for the first three games
Genre(s)Fighting game
Developer(s)
Publisher(s)
Platform(s)PlayStation 2 (13)
Wii (23)
PlayStation Portable (Tag Team)
Sparking! Zero:
First releaseDragon Ball Z: Budokai Tenkaichi
October 2005
Latest releaseDragon Ball: Sparking! Zero
11 October 2024

Dragon Ball Z: Budokai Tenkaichi, released in Japan as Dragon Ball Z: Sparking! (ドラゴンボールZ Sparking!), is a series of fighting games developed by Spike based on the Dragon Ball franchise by Akira Toriyama. The series was published by Namco Bandai Games in Japan and Europe, and by Atari in North America and Australia until 2008. Since the third game, Bandai Namco has handled Dragon Ball game publishing in all regions, effectively ending Atari's involvement.[1]

The original game was released in 2005 as a PlayStation 2 exclusive, while the second and third installments were released for PlayStation 2 and Wii in 2006 and 2007, respectively. A spin-off titled Tenkaichi Tag Team was released on PlayStation Portable in 2010. A new installment, Dragon Ball: Sparking! Zero, was announced in March 2023 and released in October 2024 for PlayStation 5, Windows and Xbox Series X/S.[2]

Origin of name

The Sparking! in the Japanese title references the last lyric found in the chorus of the first opening theme to the Dragon Ball Z anime series (1989–1996), "Cha-La Head-Cha-La" (though the opening theme to the first game in Japan is the series' second opening, "We Gotta Power"). The North American title is a rearranged version of Tenkaichi Budokai (天下一武道会, Tenka'ichi Budōkai, roughly "Strongest Under the Heavens Martial Arts Tournament"), a reoccurring tournament featured in the manga and anime series. Despite the localized title, the series is not a continuation of the Software:Dragon Ball Z: Budokai series. It has been speculated that Atari chose to market the games as part of the Budokai series in order to capitalize on its success.

While Sparking! features actual music from Dragon Ball Z, as well as Dragon Ball (1986–1989) and Dragon Ball GT (1996–1997), as composed by Shunsuke Kikuchi, the American release of the first game features recycled music from the Budokai series, composed in Japan by Kenji Yamamoto.

Gameplay

Super Saiyan Goku using the Kamehameha wave against Hirudegarn in Budokai Tenkaichi 3

The games use a "behind-the-back" third-person camera perspective. Similar to the GameBoy Color -released Software:Dragon Ball Z: Legendary Super Warriors (2002), special forms are treated as their own character, with varying stats, movesets, and fighting styles.[3]

In battle, players can build up their Ki gauge to execute various techniques such as the Power Guard, which reduces the damage characters take by 1/4. The Ki gauge can also be used to use moves referred to as Blast 2 skills. Every character has a unique set of Blast 2 skills that allow the character to use special moves such as Ki blasts and physical attacks. Characters also have a self-recharging numeric gauge called Blast Stock that allows players to use techniques called Blast 1 skills. Blast 1 skills usually have a supportive effect such as allowing characters to regain health or immobilize the enemy. Players can also power up into a mode called Max Power Mode normally by building up their Ki beyond full at the cost of Blast Stock bars. Max Power Mode makes the character that initiated it faster, stronger, and able to use moves that are exclusive to the mode. One of these moves is the Ultimate Blast which is usually the most powerful move a character has, though use of any Blast 2 skill or the Ultimate Blast immediately ends Max Power Mode.[4]

Game modes

In the series' story mode (called "Z Battle Gate", "Dragon Adventure", "Dragon History", and "Episode Battle" in each console installment, respectively), the objective is to compete in battles based on moments from the original manga series, as well as anime-exclusive storylines (as seen in Dragon Ball GT and several of the Dragon Ball Z films). The Dragon Balls can be acquired through story mode by destroying the environment in battle; however, the player can only keep the Dragon Ball they find if the battle is won. Each installment features several "what-if" battles and scenarios; for example, the Tenkaichi 1 story mode features modes where the player takes control of a villain and uses the character to defeat the hero, while the Tenkaichi 2 story mode has modes where Raditz and Zarbon essentially team up with the Z Fighters for one reason or another. Tenkaichi 3 features a "What If Saga", while in Sparking! Zero, the player can unlock alternate scenarios depending on decisions or battle conditions. Several levels of the Tenkaichi 2 story mode also feature cutscenes shown either before or after the fight of the level takes place. The Tenkaichi 3 story mode has cutscenes integrated into the battles themselves that are activated by hitting a certain button. These can be transformations, character changes, automatic attack use, or something as simple as a conversation. In Sparking! Zero, the "Episode Battle", which is the first to include the story of Dragon Ball Super (2015–2018), features the perspective of eight playable characters: Goku, Vegeta, Gohan, Piccolo, Frieza, Future Trunks, Goku Black, and Jiren.

The player can enter a World Tournament and try to win their way to the top. There are three levels of the basic tournament and a Cell Games mode. Since characters can fly, characters can leave the perimeter of the arena, but will be called for ringout if they touch the ground. There are no restrictions apart from the fact that the last match of the Cell Games mode is always against Perfect Cell. In Tenkaichi 1 winning the tournaments gave players a Z-Item prize while in Tenkaichi 2, players would receive money which in turn would be used on Z-Items. The World Tournament mode could be played with several entrants, but if there is more than one human player, no prize would be awarded. Sparking! Zero introduces the Tournament of Power from Dragon Ball Super where characters are not allowed to fly. Other features in the game includes more combo attacks or character specific combos, the Blast Combos, and the Z Burst Dash. The additional combo attacks will be able to help chain in more attacks for more damage and longer combos. The Blast Combo is the normal combos however by inputting another button into the attack will allow the player to use a blast attack for extra damage. Depending on the moves of the character, the player might not be able to use this feat such as Videl or Mr. Satan. The Z Burst Dash is much faster and more evasive version of the Dragon Dash. It allows the user to get behind the opponent at high speeds for either a strike or to avoid a blast 2 attack. The drawback to this technique is that it will rapidly drain the player of energy. The player can fuse characters to make a better character but some characters can not be fused. The player also has the opportunity to upgrade characters.

Titles

Lua error: Internal error: The interpreter has terminated with signal "24".

Main series

Dragon Ball Z: Budokai Tenkaichi (2005)

Dragon Ball Z: Budokai Tenkaichi, originally published as Dragon Ball Z: Sparking! (ドラゴンボールZ Sparking!, Doragon Bōru Zetto Supākingu!)Lua error: Internal error: The interpreter has terminated with signal "24". in Japan, was released for PlayStation 2 in Japan on October 6, 2005, North America on October 18, 2005, and Europe on October 21, 2005.

The game features 64 playable characters and 10 stages. Players can fight across the Earth Wasteland, the Earth Rock Area, Planet Namek, the Islands, the City Ruins, the Hyperbolic Time Chamber, the Cell Games Arena, the Mountain Road, the World Tournament Arena, and Kami's Lookout.

Dragon Ball Z: Budokai Tenkaichi 2 (2006)

Cover art for Dragon Ball Z: Budokai Tenkaichi 2

Dragon Ball Z: Budokai Tenkaichi 2, originally published as Dragon Ball Z: Sparking! Neo (ドラゴンボールZ Sparking! NEO, Doragon Bōru Zetto Supākingu! Neo)Lua error: Internal error: The interpreter has terminated with signal "24". in Japan, is the second installment in the series and first to be released for Wii. It was released for PlayStation 2 in Japan on October 5, 2006, Europe on November 3, 2006, North America on November 7, 2006, and Australia on November 9, 2006. The Wii version was released in North America on November 19, 2006, in Japan on January 1, 2007, in Europe on March 30, 2007, and Australia on April 5, 2007.

Though originally confirmed as being a launch title in North America for the Wii,[5] some stores started selling the Wii version on November 15, 2006. An issue of V Jump listed January 2007 as the release date for the Japanese version of the Wii release. The game originally featured 100 characters in 136 forms and 16 stages, though the Japanese and PAL Wii versions came with five additional characters (Demon King Piccolo, Cyborg Tao, Appule, Frieza Soldier, and Pilaf Robot with its combined form).

Dragon Ball Z: Budokai Tenkaichi 3 (2007)

Cover art for Dragon Ball Z: Budokai Tenkaichi 3

Dragon Ball Z: Budokai Tenkaichi 3, originally published as Dragon Ball Z: Sparking! Meteor (ドラゴンボールZ Sparking! METEOR, Doragon Bōru Zetto Supākingu! Meteo)Lua error: Internal error: The interpreter has terminated with signal "24". in Japan, is the third installment of the Budokai Tenkaichi series.[6] The game was released for PlayStation 2 and Wii in Japan on October 4, 2007,[7] in North America on November 13, 2007,[8] and in Europe on November 9, 2007, for the PlayStation 2, while the Wii version was released in Japan on October 4, 2007, in North America on December 3, 2007, and in Europe and Australia on February 15, 2008.[9] Tenkaichi 3 features 98 characters in 161 forms, the largest roster in a fighting game at the time.[10]

Several new notable features include Battle Replay, which allows players to record fights and save them to an external memory card; night and day stages, which allows certain characters ability to transform; and Wii-exclusive online multiplayer capability,[6] the first game in the series to have such a feature. Players can fight against anyone from around the globe with a ranking system showing the player's current standing compared to anyone else who has played online. The PlayStation 2 version features the "Disc Fusion System", where inserting a Tenkaichi 1 or Tenkaichi 2 disc unlocks the "Ultimate Battle" or "Ultimate Battle Z" modes, featured in the respective games needed to unlock them.[6] The game also supports 480p for both the Wii and the PlayStation 2 versions.

Other features include more combo attacks or character specific combos, Blast Combos, and the Z Burst Dash. The additional combo attacks are able to help chain in more attacks for more damage and longer combos. The Blast Combos are normal combos used in the game, however by inputting another button into the attack will allow the player to use a blast attack for extra damage. Depending on the moves of the character the player might not be able to use this feat such as Videl or Hercule. The Z Burst Dash is a much faster and more evasive version of the Dragon Dash. It allows the user to get behind the opponent at high speeds for either a strike or to avoid a blast 2 attack. The drawback to this technique is that it will rapidly drain the player of energy. Also to charge up all their energy, the player must have one blast one stock filled up to power up to the very limit.

Dragon Ball: Sparking! Zero (2024)

Dragon Ball: Sparking! Zero (ドラゴンボール Sparking! ZERO, Doragon Bōru Supākingu! Zero)Lua error: Internal error: The interpreter has terminated with signal "24". is the fourth installment of the Budokai Tenkaichi series, it is the sequel to the 2007 game Dragon Ball Z: Budokai Tenkaichi 3 and the first to be released under the Sparking! title outside of Japan. It was announced through a teaser trailer at Dragon Ball Games Battle Hour 2023.[11] At the time of its announcement, the game's title had not been given; the name reveal would occur during a trailer shown at The Game Awards 2023.[12]

Sparking! Zero was released for PlayStation 5, Xbox Series X/S, and Microsoft Windows on October 11, 2024.[13] The game features both new and returning playable characters, forms, and stages, with the stages containing destructible elements, for a total of 182 playable characters.[lower-alpha 1] It includes characters, transformations, and elements from Dragon Ball Super and its film Dragon Ball Super: Broly (2018), with future downloadable content (DLC) set to include characters from the film Dragon Ball Super: Super Hero (2022) and the anime series Dragon Ball Daima (2024). The game is entirely influenced by Naohiro Shintani's animation style from Broly.

Other games

Dragon Ball Z: Tenkaichi Tag Team (2010)

Dragon Ball Z: Tenkaichi Tag Team, originally published as Dragon Ball: Tag VS (ドラゴンボール Tag VS (タッグバーサス), Doragon Bōru Taggu Bāsasu) in Japan, was originally the last traditional game in the Budokai Tenkaichi series to retain its native gameplay, and the only installment to be released on a handheld console. The game was published by Bandai Namco and released in October 2010[14] for PlayStation Portable.

The game focuses on two on two fights. "Dragon Walker" is the main story mode, following the events of the manga and anime series. Other modes include "Battle 100", where the player fights many teams; and "Free Battle", where the player can fight any team of their choice. Other features include the ability to perform fusions, and upgrade characters using "D-POINTS", the game's main currency.[15]

Characters

All four games includes characters in various versions, forms, and transformations. This list uses the majority of character names as featured in the most recent game in the series, Sparking! Zero.[16]

  • A ^2 indicates the character or transformation reappears in Budokai Tenkaichi 2
  • A ^3 indicates the character or transformation reappears in Budokai Tenkaichi 3
  • An ^S indicates the character or transformation reappears in Sparking! Zero
Introduced in Budokai Tenkaichi
  • Goku (Z - End)2 3 S (Base, Super Saiyan, Super Saiyan 2, Super Saiyan 3)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Goku (GT) (Super Saiyan 4)2 3 SLua error: Internal error: The interpreter has terminated with signal "24".
  • Goku (Teen) (Base,2 3 S Great Ape)2 3Lua error: Internal error: The interpreter has terminated with signal "24".
  • Vegeta (Z - Scouter)2 3 S (Base, Great Ape)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Vegeta (Z - Early)2 3 S (Base, Super Saiyan, Super Vegeta)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Vegeta (Z - End) (Super Saiyan 2)Lua error: Internal error: The interpreter has terminated with signal "24".2 3 S
  • Majin Vegeta2 3 S
  • Vegeta (GT) (Super Saiyan 4)Lua error: Internal error: The interpreter has terminated with signal "24".2 3 S
  • Piccolo (End/Fused with Kami)2 3 S
  • Krillin2 3 S
  • Yamcha2 3 S
  • Tien Shinhan2 3 S
  • Chiaotzu2 3 S
  • Gohan (Kid)2 3 S
  • Gohan (Teen)2 3 S (Base, Super Saiyan, Super Saiyan 2)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Gohan (Adult)2 3 S (Base, Super Saiyan, Super Saiyan 2, Great Saiyaman)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Ultimate Gohan2 3 S
  • Trunks (Sword)2 3 S (Base, Super Saiyan)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Trunks (Melee)2 3 S (Base, Super Saiyan, Super Trunks)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Trunks (Kid)2 3 S (Base, Super Saiyan)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Goten2 3 S (Base, Super Saiyan)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Gotenks2 3 S (Base, Super Saiyan, Super Saiyan 3)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Vegito2 3 S (Base, Super Vegito)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Super Gogeta (Z)2 3 S
  • Gogeta (GT) (Super Saiyan 4)Lua error: Internal error: The interpreter has terminated with signal "24".2 3 S
  • Raditz2 3 S
  • Nappa2 3 S
  • Saibaman2 3 S
  • Zarbon2 3 S (Base, Super Zarbon)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Dodoria2 3 S
  • Captain Ginyu2 3 S
  • Recoome2 3 S
  • Burter2 3 S
  • Jeice2 3 S
  • Guldo2 3 S
  • Frieza (Z)2 3 S (1st Form, 2nd Form, 3rd Form, 4th Form, Full Power)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Mecha Frieza2 3 S
  • Android 162 3 S
  • Android 17 (Z)2 3 S
  • Android 182 3 S
  • Android 192 3 S
  • Doctor Gero2 3 S
  • Cell2 3 S (1st Form, 2nd Form, Perfect Form, Perfect Cell)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Cell Jr.2 3 S
  • Dabura2 3 S
  • Majin Buu2 3 S
  • Majin Buu (Evil)2 3 S
  • Super Buu2 3 S (Base, Gotenks Absorbed, Gohan Absorbed)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Kid Buu2 3 S
  • Mr. Satan2 3 S
  • Videl2 3 S
  • Bardock2 3 S
  • Cooler (Final Form)Lua error: Internal error: The interpreter has terminated with signal "24".2 3 S
  • Broly (Z) (Legendary Super Saiyan)Lua error: Internal error: The interpreter has terminated with signal "24".2 3 S
  • Full-Power Bojack2 3 S
  • Super Janemba2 3 S
  • Baby Vegeta (GT) (Super Baby 2)Lua error: Internal error: The interpreter has terminated with signal "24".2 3 S
  • Super Android 172 3
  • Master Roshi2 3 S
  • General Tao2 3
Introduced in Budokai Tenkaichi 2
  • Vegeta (Z - End)3 S (Base, Super Saiyan)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Great Saiyaman 23
  • Supreme Kai3 (Base, Kibitoshin)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Great Ape Bardock3
  • Great Ape Raditz3
  • Great Ape Nappa3
  • Cui3 S
  • Garlic Jr. (Base,3 Super Garlic Jr.)Lua error: Internal error: The interpreter has terminated with signal "24".3 S
  • Turles (Base,3 S Great Ape)Lua error: Internal error: The interpreter has terminated with signal "24".3
  • Lord Slug3 S (Base, Giant Form)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Salza3
  • Cooler (Base)Lua error: Internal error: The interpreter has terminated with signal "24".3 S
  • Metal Cooler3 S
  • Android 133 S (Base, Fusion Android 13)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Broly (Z)3 S (Base, Super Saiyan)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Zangya3
  • Bojack (Base)Lua error: Internal error: The interpreter has terminated with signal "24".3 S
  • Janemba (Base)Lua error: Internal error: The interpreter has terminated with signal "24".3 S
  • Hirudegarn3 S
  • Tapion3 S
  • Pikkon3
  • Yajirobe3 S
  • Pan (GT)3 S
  • Uub (GT)3 S (Base, Majuub)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Baby Vegeta (GT)3 S (Base, Super Baby 1, Great Ape)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Syn Shenron (GT)3 S (Base, Omega Shenron)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Master Roshi (Max Power)Lua error: Internal error: The interpreter has terminated with signal "24".3 S
  • Grandpa Gohan3
Wii-exclusive characters
  • Pilaf Machine3 (Base, Fusion)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Demon King Piccolo3
  • Cyborg Tao3
  • Appule3
  • Frieza Force Soldier3 S
Introduced in Budokai Tenkaichi 3
  • Goku (Z - Early)S
  • Goku (Z - Mid)S (Base, Super Saiyan)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Goku (GT)S (Base, Super Saiyan, Super Saiyan 3)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Piccolo (Early)S
  • Gohan (Future)S (Base, Super Saiyan)Lua error: Internal error: The interpreter has terminated with signal "24".
  • NailS
  • King ColdS
  • King Vegeta (Base, Great Ape)Lua error: Internal error: The interpreter has terminated with signal "24".
  • BabidiS
  • SpopovichS
  • Fasha (Base, Great Ape)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Dr. WheeloS
  • Nuova Shenron
  • Tambourine
  • Devilman
  • General Blue
  • Chi-Chi
  • Nam
  • Android 8
  • Arale
Introduced in Sparking! Zero[16]
  • Goku (Super) (Base, Super Saiyan, Super Saiyan God, Super Saiyan God Super Saiyan)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Goku (Super) (Ultra Instinct - Sign, Ultra Instinct)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Vegeta (Super) (Base, Super Saiyan, Super Saiyan God, Super Saiyan God Super Saiyan)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Future Trunks (Base, Super Saiyan)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Vegito (Super Saiyan God Super Saiyan)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Gogeta (Super) (Base, Super Saiyan, Super Saiyan God Super Saiyan)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Frieza (Super) (Base, Golden Frieza)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Android 17 (Super)
  • Broly (Super) (Base, Super Saiyan, Super Saiyan Full Power)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Beerus
  • Whis
  • Goku Black (Base, Super Saiyan Rosé)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Zamasu
  • Fused Zamasu (Base, Half-Corrupted)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Hit
  • Frost
  • Cabba (Base, Super Saiyan, Super Saiyan 2)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Caulifla (Base, Super Saiyan 2)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Kale (Base, Super Saiyan Berserk, Super Saiyan)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Kefla (Base, Super Saiyan, Super Saiyan 2)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Jiren (Base, Full Power)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Toppo (Base, God of Destruction)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Dyspo
  • Bergamo
  • Ribrianne
  • Kakunsa
  • Roasie
  • Anilaza
Pre-order bonus
  • Goku (Mini) (Base)Lua error: Internal error: The interpreter has terminated with signal "24".[17]

DLC 1: Hero of Justice Pack

  • Gohan (Super Hero) (Base, Super Saiyan, Ultimate Gohan, Gohan Beast)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Piccolo (Super Hero) (Base, Power Awakening, Orange Piccolo, Giant Form)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Gamma 1
  • Gamma 2
  • Cell Max

DLC 2: Daima Character Pack 1[18]

  • Vegeta (Mini) (Base, Super Saiyan, Super Saiyan 2, Super Saiyan 3)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Glorio
  • Panzy [19]
  • Majin Kuu
  • Goku (Mini) (Super Saiyan)Lua error: Internal error: The interpreter has terminated with signal "24".

Extra DLC

  • Shallot (Dragon Ball Legends)

DLC 3: Daima Character Pack 2

  • Goku (Mini) (Super Saiyan 4)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Goku (Daima) (Super Saiyan 4)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Vegeta (Daima) (Super Saiyan 3)Lua error: Internal error: The interpreter has terminated with signal "24".
  • Majin Duu
  • Gomah (Evil Third Eye, Super Giant-Form)Lua error: Internal error: The interpreter has terminated with signal "24".

Reception

Budokai Tenkaichi (Sparking!)

Lua error: Internal error: The interpreter has terminated with signal "24". The Game received "average" reviews according to the review aggregation website Metacritic.[20]

Budokai Tenkaichi 2 (Sparking! Neo)

Lua error: Internal error: The interpreter has terminated with signal "24". The Game received "average" reviews on both platforms according to Metacritic.[21][22] The PS2 version of the game received the 'Best Fighting Game of the Year' award from X-Play. Mark Bozon of IGN said of the controls, "The sheer speed and complexity of the controls may turn some people off, but the general combat will eventually come down to two buttons, making the game amazingly easy to learn, but nearly impossible to fully master."[23] Nintendo Power gave the Wii version a score of 10 for "Dragon Ball Z fans", and 5.5 for "everyone else", rounding out the overall score to 7.5 out of 10.[24]

Budokai Tenkaichi 3 (Sparking! Meteor)

Lua error: Internal error: The interpreter has terminated with signal "24". The Game received "average" reviews on both platforms according to Metacritic.[25][26] Japanese videogame magazine Famitsu gave the PS2 version a score of 32 out of 40, while the Wii version received 33 out of 40.[27] IGN awarded both versions of Tenkaichi 3 positively, with their only complaints being the comparatively underwhelming story mode (in comparison to Tenkaichi 2), gimmicky Disc Fusion, and the lagging Wi-Fi.[28]

Tenkaichi Tag Team (Dragon Ball: Tag VS)

It has a score of 63% on Metacritic.[29] GameSpot awarded it a score of 6.0 out of 10, saying "Dragon Ball Z: Tenkaichi Tag Team is just another Dragon Ball Z fighting game, and makes little effort to distinguish itself from its predecessors."[30]

Sparking! Zero

Lua error: Internal error: The interpreter has terminated with signal "24".

Sparking! Zero received "generally favorable" reviews from critics, according to review aggregator Metacritic,[31][32] and 84% of critics recommended the game, according to OpenCritic.[33] PC Gamer called it "the best Dragon Ball game we've had since the PS2 and a generous love letter to Toriyama's classic series." On the other hand, GameSpot stated that "the frenetic fighting Dragon Ball fans expect is here, but it's marred by an overall shallow experience with more repetition than revolution."

Dragon Ball: Sparking! Zero sold over 3 million copies globally in its first 24 hours.[34] It reached #2 in the Japanese sales charts,[35] and #3 in the UK.[36]

The game set a record for the most concurrent players in a paid fighting game on PC, with a peak of 122,554 players.[37]

Notes

  1. 181 plus "Goku (Mini)" from Dragon Ball Daima as a pre-order bonus character.

Lua error: Internal error: The interpreter has terminated with signal "24".

References

  1. Sinclair, Brendan (July 2, 2009). "Namco Bandai collects Dragon Ball rights". GameSpot. http://www.gamespot.com/ps3/action/dragonballragingblast/news.html?sid=6212910&om_act=convert&om_clk=gsupdates&tag=updates;title;6. 
  2. @db_eventpj_jp (2023-03-05). "Lua error: Internal error: The interpreter has terminated with signal "24"." (in ja). https://twitter.com/db_eventpj_jp/status/1632519982478405633. 
  3. "Sparking Zero Roster Character List". PCGamesN. October 18, 2024. https://www.pcgamesn.com/dragon-ball-sparking-zero/roster-character-list. 
  4. "DBZ Budokai Tenkaichi 3 Breakdown the Basic Mechanics". TestYourMight. August 25, 2016. https://testyourmight.com/threads/dbz-budokai-tenkaichi-3-breakdown-the-base-mechanics-in-xenoverse-franchise.61328/. 
  5. Hatfield, Daemon (November 3, 2006). "Dragon Ball Z Ready for Wii". http://www.ign.com/articles/2006/11/03/dragon-ball-z-ready-for-wii. 
  6. 6.0 6.1 6.2 Roper, Chris (July 12, 2007). "E3 2007: Dragon Ball Z: Budokai Tenkaichi 3 Hands-on". http://wii.ign.com/articles/804/804421p1.html. 
  7. Official Japanese Budokai Tenkaichi 3 trailer (Windows Media Player required).
  8. "Who's Making Games For Nintendo Systems? Everyone!". Nintendo. October 11, 2007. https://www.nintendo.com/whatsnew/detail/4PPg7G1t2Qccq9eNUX13MWB5LiOwAHzF. 
  9. "Dragon Ball Z: Budokai Tenkaichi 3 (Wii)". http://wii.ign.com/objects/907/907834.html. 
  10. "E3 2007 Trailer". IGN. July 9, 2007. http://www.ign.com/videos/2007/07/09/dbz-budokai-tenkaichi-3-wii-e3-2007-trailer?objectid=907834. 
  11. (in en) [DBGBH2023 Day2 DRAGON BALL Games Battle Hour 2023], 6 March 2023, https://www.youtube.com/watch?v=wBtlhetd-Aw, retrieved 2023-12-09 
  12. (in en) THE GAME AWARDS 2023: Official 4K Livestream (Monster Hunter, Blade, Baldur's Gate GOTY), 7 December 2023, https://www.youtube.com/watch?v=Zu2z5M4gmno, retrieved 2023-12-09 
  13. DRAGON BALL: Sparking! ZERO, https://en.bandainamcoent.eu/dragon-ball/dragon-ball-sparking-zero&ved=2ahUKEwjW5MOJhaWDAxUzAxAIHVNxCusQFnoECA8QAQ&usg=AOvVaw04RG2381Aotj-UbyEo-Wpc 
  14. "DBZ Tenkaichi Tag Team Releases". GiantBomb. September 30, 2010. https://www.giantbomb.com/dragon-ball-z-tenkaichi-tag-team/3030-31236/releases/. 
  15. Abdulsalam, Olayanju (2021). Dragon Ball Budokai tenkaichi. Nigeria: Olayanju Abdulsalam. 
  16. 16.0 16.1 "Dragon Ball: Sparking! ZERO Characters | Official Site". Bandai Namco Entertainment. https://dragonballsparkingzero.com/characters. 
  17. "Sparking Zero Daima Goku Final Secret Pre-Order Bonus Character". TheGamer. September 19, 2024. https://www.thegamer.com/dragon-ball-z-sparking-zero-daima-goku-final-secret-pre-order-bonus-character/. 
  18. "Dragon Ball: Sparking! ZERO | Official Site". Bandai Namco Entertainment. https://www.bandainamcoent.com/games/dragon-ball-sparking-zero. 
  19. "Dragon Ball: Sparking! ZERO | Official Site - character roster". Bandai Namco Entertainment. https://dragonballsparkingzero.com/characters. 
  20. Cite error: Invalid <ref> tag; no text was provided for refs named MCBKT1
  21. Cite error: Invalid <ref> tag; no text was provided for refs named MCBKT2PS2
  22. Cite error: Invalid <ref> tag; no text was provided for refs named MCBKT2WII
  23. Cite error: Invalid <ref> tag; no text was provided for refs named IGNBKT2
  24. Cite error: Invalid <ref> tag; no text was provided for refs named NPBKT2
  25. Cite error: Invalid <ref> tag; no text was provided for refs named MCBKT3PS2
  26. Cite error: Invalid <ref> tag; no text was provided for refs named MCBKT3WII
  27. "The Magic Box: International Videogame News". October 11, 2007. http://www.the-magicbox.com/game20070927.shtml. 
  28. Cite error: Invalid <ref> tag; no text was provided for refs named IGNBKT3
  29. "Dragon Ball Z: Tenkaichi Tag Team". https://www.metacritic.com/game/dragon-ball-z-tenkaichi-tag-team/critic-reviews/?platform=psp. 
  30. "Dragon Ball Z: Tenkaichi Tag Team Review". http://www.gamespot.com/reviews/dragon-ball-z-tenkaichi-tag-team-review/1900-6283254/. 
  31. Cite error: Invalid <ref> tag; no text was provided for refs named MC PC Reviews
  32. Cite error: Invalid <ref> tag; no text was provided for refs named MC PS5 Reviews
  33. Cite error: Invalid <ref> tag; no text was provided for refs named OC Reviews
  34. "「ドラゴンボールZ Sparking!」シリーズ最新作『ドラゴンボール Sparking! ZERO』発売24時間で世界累計販売本数300万本を突破". 15 October 2024. https://prtimes.jp/main/html/rd/p/000001448.000051316.html. 
  35. Koval, Dmitro (2024-10-17). "Metaphor: ReFantazio topped the sales charts in Japan, followed by Dragon Ball: Sparking! ZERO". https://gagadget.com/en/519193-metaphor-refantazio-topped-the-sales-charts-in-japan-followed-by-dragon-ball-sparking-zero/. 
  36. "UK software sales chart for the week ending October 12, 2024". 15 October 2024. https://nintendoeverything.com/uk-software-sales-chart-for-the-week-ending-october-12-2024/. 
  37. "Dragon Ball: Sparking Zero surpasses every other fighting game for peak player record except for one". 12 October 2024. https://www.eventhubs.com/news/2024/oct/12/dragon-ball-player-record/. 

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  • Dragon Ball Z: Tenkaichi Tag Team at Bandai NamcoLua error: Internal error: The interpreter has terminated with signal "24". ( Page will play audio when loaded)
  • Dragon Ball: Sparking Zero at Bandai Namco Lua error: Internal error: The interpreter has terminated with signal "24".
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 

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Lua error: Internal error: The interpreter has terminated with signal "24".

  • Lua error: Internal error: The interpreter has terminated with signal "24".Lua error: Internal error: The interpreter has terminated with signal "24".

Template:Atari


Lua error: Internal error: The interpreter has terminated with signal "24".


  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 

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Lua error: Internal error: The interpreter has terminated with signal "24".

  • Lua error: Internal error: The interpreter has terminated with signal "24".Lua error: Internal error: The interpreter has terminated with signal "24".

Template:Atari


Lua error: Internal error: The interpreter has terminated with signal "24".


  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 

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  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 

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