Software:Forgotten Worlds
| Forgotten Worlds | |
|---|---|
![]() Promotional poster for Forgotten Worlds | |
| Developer(s) | Capcom |
| Publisher(s) | Capcom Sega (Genesis, SMS) U.S. Gold (home computers) NEC Avenue (TG-16) |
| Designer(s) | Akira Yasuda Akira Nishitani Noritaka Funamizu Yoshiki Okamoto |
| Artist(s) | Akira Yasuda |
| Composer(s) | Tamayo Kawamoto |
| Platform(s) | Arcade, Sega Genesis, Amiga, Commodore 64, Atari ST, ZX Spectrum, Amstrad CPC, Master System, TurboGrafx-16, Wii |
| Release | May 13, 1988
|
| Genre(s) | Side-scrolling shooter |
| Mode(s) | Up to two players, simultaneously |
| Arcade system | CP System |
Forgotten Worlds, titled Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). in Japan, is a side-scrolling shooter video game by Capcom, originally released as a coin-operated arcade game in 1988. It is notable for being the first title released by Capcom for their CP System arcade game hardware.[10]
Plot
Set in the 29th century, an evil god known as Bios has destroyed most of the Earth, turning it into a desolate wasteland known as the Dust World. Two nameless supersoldiers are created by the people to defeat Bios and the eight evil gods who serve him.[11]
Gameplay
Forgotten Worlds can be played by up to two players simultaneously. The player controls a flying muscle-bound soldier armed with a rifle with unlimited ammo. The Player 1 character is equipped with a long-range automatic rifle, while Player 2 has a short-range wide shot. The controls in the original coin-op version consist of an eight-way joystick for moving the character in the air while flying and a unique rotatable button known as the "roll switch".[11] Rotating the switch left or right allows the player to adjust their character's aim in one of sixteen directions, while pressing it causes the player character to shoot his gun. This allows for the player to move their character anywhere while keeping their aim in one direction. Pressing the switch rapidly will cause the character to perform a "megacrush" attack which will destroy all on-screen enemies, but at the expense of a portion of their vitality gauge.
The player character is accompanied by a satellite module orbiting near him that will provide backup firepower every time the player fires their gun. Like the main character, the satellite can also be rotated with the roll switch. Rotating the character while firing will only rotate the aim of the satellite, while rotating the character without firing will not only rotate the satellite's aim, it will also move its relative position around the player.
The player can obtain blue-colored coins known as Zenny from defeating enemies throughout the game. Zenny is used as currency to obtain new power-up items from shops located at certain points in each stage. When the player enters an item shop, they are given a choice of the items available and a limited time to make any purchase they wish. These items consist primarily of new weapons for the satellite module, but also include a health kit to restore lost vitality, armor that allows the player to sustain additional damage, and even tips on how to defeat the boss awaiting at the end of the current stage.
Forgotten Worlds consists of nine stages each with its own boss. The player will lose if their vitality gauge runs out, but will be given a chance to continue.
Development
The game took two years to develop, with a production budget of $5,000,000 (equivalent to $13,000,000 in 2024) and four megabytes of sprite data.[12] The game started off as a regular side-scrolling shooter, but Yoshiki Okamoto wanted a more imaginative game.[13] During development, Capcom tried to make the game easier to play, having received criticism about how hard it was to dodge enemy projectiles in previous games. As this was the first game to use the CPS-1, Capcom tried to fully maximize its software capabilities.[14] The game did not generate enough income upon its release due to large numbers of shooter games in the market and there were increased expenses due to a shortage of chips needed for the CPS-1 boards.[13]
Home versions
Forgotten Worlds was first ported to various home computers in Europe by U.S. Gold in 1989. Versions were produced for the Amiga, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC, and IBM-compatible PC. These versions of the game were developed by Arc Developments.[4] The development team had four months to make the conversions. Every graphical frame was digitised directly from the arcade version's screen using a DigiView Gold device and stored the data on an Amiga 500 computer. The God of War was hand sketched, redrawn on the computer and colored with Deluxe Paint, although the mirroring function saved time. Even the shop scene was hand sketched from scratch.[15]
All the home computer version required a joystick controller in order to be played and could not be played with the keyboard only (with the exception of the IBM PC, ZX Spectrum, and Amstrad CPC versions). The player rotated the character in these versions by holding the fire button while pushing the joystick left or right.[16] In the Spectrum sales charts, it was number two, behind Robocop, which was number one every month for most of the year.[17]
The Sega Mega Drive/Genesis version, produced by Sega, was released in Japan on November 18, 1989, with subsequent releases in North America and the PAL region the following year. The Mega Drive version simulated the controls of the arcade version by using A and C buttons to rotate the character in either direction and the B button for shooting. Unlike in the arcade version, both players are equipped with long-ranged automatic rifles. This version has only seven of the arcade's nine stages and provides an auto-fire feature that can be toggled on or off on the game's settings. In 2008, the Mega Drive version was released on the Wii Virtual Console in North America on November 17 and in Europe on November 28.[18]
The Master System version was also released by Sega in Europe and Brazil . This version is 1-player only and due to the presence of only two buttons on the Master System's standard controller, the buttons are used solely to rotate the character, who shoots automatically. The megacrush attack is performed in this version by pressing both buttons simultaneously.
The PC Engine version (published by NEC Avenue) was released in Japan on March 27, 1992 as a Super CD-ROM² title which supported a specialized 3-button controller that NEC released only in Japan. The North American version for the TurboGrafx-16 CD was released by Turbo Technologies Inc. With the 3-button controller, the player can control their character as they would in the Mega Drive version, with two buttons to rotate the character and one to shoot. With the standard TurboGrafx-16 controller, the Run button is used in the place of the third button to rotate the character to the left. The TG16 CD port is one-player only, but allows the player to select between either of the two unknown soldiers at the start of the game (with their respective abilities from the arcade version retained).
A version for the Capcom Power System Changer was planned and previewed but never released.[19]
An emulation of the original arcade version is included in the 2005 compilation Capcom Classics Collection Vol.1 for the PlayStation 2 and Xbox, 2006's Capcom Classics Collection: Remixed for the PlayStation Portable, and also for the Nintendo Switch as part of Capcom Arcade Stadium, as well as the PlayStation 4, Xbox One, and Microsoft Windows via Steam. The PS2 and Xbox versions allow the player to use their respective controllers' right analog sticks to control the player character's aim. In 2008 the Mega Drive version was ported to the Wii as part of the Virtual Console.[20]
Reception
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In Japan, Game Machine listed Forgotten Worlds on their September 1, 1988 issue as being the second most-successful table arcade unit of the month, outperforming titles like Sky Soldiers and Ninja Spirit.[36]
The game was met with highly positive reviews from critics. Upon release, the arcade game received positive reviews from Computer and Video Games, The Games Machine, Your Sinclair,[23] and Commodore User.[29] Critics compared the arcade game favorably to earlier shooters including Capcom's Side Arms (1986), Konami's Nemesis (Gradius) and Sega's Space Harrier.[23]
The Games Machine gave the Amiga version a score of 94%, praising the title's graphics and faithfulness to the arcade version.
Accolades
At the 1988 Gamest Awards in Japan, the arcade game received the "Best Graphics" award.[35]
The home computer conversions received the "CVG Hit!" award from Computer + Video Games. The ZX Spectrum version received the "Crash Smash!" from Crash and the "SU Classic" award from Sinclair User.
Retrospective
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Notes
References
- ↑ Akagi, Masumi (October 13, 2006) (in ja). アーケードTVゲームリスト国内•海外編(1971–2005). Japan: Amusement News Agency. p. 112. ISBN 978-4990251215. https://archive.org/details/ArcadeGameList1971-2005/page/n113.
- ↑ "Forgotten worlds (Registration Number PA0000415060)". https://cocatalog.loc.gov.
- ↑ "Forgotten Worlds" Credits
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 "Never make a destructive God angry". The Games Machine (Newsfield Publications) (19): 30–31. June 1989. https://archive.org/details/thegamesmachine-19/page/n29.
- ↑ 5.0 5.1 "Forgotten Worlds Sega Review". Mean Machines (EMAP) (9): 58. June 1991. http://www.smspower.org/Scans/MeanMachines-Magazine-Issue09?gallerypage=58.
- ↑ "Turbo Force - Coming Attractions". Turbo Force (Sendai Publications) (2): 28. September 1992. https://archive.org/details/Turbo_Force_Issue_02_September_1992/page/n27.
- ↑ "Forgotten Worlds - Virtual console (US)". https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/FORGOTTEN-WORLDS--277358.html.
- ↑ "Forgotten Worlds - Virtual console (JP)". https://www.nintendo.co.jp/wii/vc/software/08.html.
- ↑ "Forgotten Worlds - Virtual console (EU)". http://www.nintendo.com/games/detail/ov6L_LX8RWfyeFhzAEi2QJeAgPjalAbf.
- ↑ "CP System - Capcom (Video Game, 1988) - Japan". https://flyers.arcade-museum.com/videogames/show/5129. Retrieved 24 September 2023.
- ↑ 11.0 11.1 Capcom. Forgotten Worlds. Arcade. Level/area: Operator's manual, page 1 & 8.
- ↑ "Coin Ops". Sinclair User (United Kingdom: EMAP) (78 (September 1988)): 74–5. 18 August 1988. https://worldofspectrum.org/archive/magazines/sinclair-user/78#74.
- ↑ 13.0 13.1 Nakayama. "Akira Yasuda Interview". https://game.capcom.com/cfn/sfv/column-112429?lang=en.
- ↑ Okamoto, Yoshiki. "Capcom and the CPS-1". Capcom. http://shmuplations.com/cps1/.
- ↑ South, Phil (April 1989). "Forgotten Worlds (Amiga) - Work in Progress". The One (EMAP) (7): 23–26. https://archive.org/details/theone-magazine-07/page/n21.
- ↑ Arc Developments. Forgotten Worlds. Amiga. U.S. Gold. Level/area: Manual.
- ↑ "The YS Rock'n'Roll Years - Issue 45". ysrnry.co.uk. http://ysrnry.co.uk/ys45.htm.
- ↑ "Two WiiWare Games and Two Virtual Console Games Added to Wii Shop Channel". 2008-11-17. https://www.nintendo.com/whatsnew/detail/FCrmkLDGg8ykQ8G-xy7vCCrEMGLa3Fvs.
- ↑ "カプコン アーケードオリジナルボード CPSシリーズ+CPSチェンジャー 限定販売決定!!". Club Capcom (Capcom) 2: 90–91. Spring 1994. https://archive.org/stream/club-capcom-spring-1994_202202#page/n89/mode/2up.
- ↑ 20.0 20.1 "Forgotten Worlds Review (MD)". Nintendo Life. 18 November 2008. http://www.nintendolife.com/reviews/megadrive/forgotten_worlds.
- ↑ 21.0 21.1 "Forgotten Worlds". August 1989. https://archive.org/stream/ace-magazine-23/ACE_Issue_23_1989_Aug#page/n79/mode/1up.
- ↑ "Crash". http://www.worldofspectrum.org/showmag.cgi?mag=Crash/Issue65/Pages/Crash6500013.jpg.
- ↑ 23.0 23.1 23.2 23.3 23.4 "Forgotten Worlds (Arcade Reviews)". https://www.solvalou.com/arcade/reviews/238/138.
- ↑ 24.0 24.1 24.2 24.3 24.4 "Image: CVG09200025.jpg, (969 × 1331 px)". wos.meulie.net. https://wos.meulie.net/pub/sinclair/magazines/C+VG/Issue092/Pages/CVG09200025.jpg.
- ↑ "Album". https://www.abandonware-magazines.org/affiche_mag.php?mag=84&num=1770&album=oui.
- ↑ "Sinclair User". https://worldofspectrum.org/archive/magazines/sinclair-user/86. Retrieved 24 September 2023.
- ↑ "Forgotten Worlds". ysrnry.co.uk. http://www.ysrnry.co.uk/articles/forgottenworlds.htm.
- ↑ 28.0 28.1 "Forgotten Worlds". Zzap!. June 1989. pp. 75–77. https://archive.org/stream/zzap64-magazine-050/ZZap_64_Issue_050_1989_Jun#page/n73/mode/2up.
- ↑ 29.0 29.1 Kelly, Nick (18 July 1988). "Arcades". Commodore User (EMAP) (59 (August 1988)): 93–7. https://www.solvalou.com/arcade/reviews/270/138. Retrieved 16 February 2020.
- ↑ Mark Patterson (May 1989). "Amiga Screen Scene: Forgotten Worlds". Commodore User. pp. 16–17. https://archive.org/details/CommodoreUserIssue681989May/page/n15.
- ↑ Mark Patterson (May 1989). "64 Screen Scene: Forgotten Worlds". p. 19. https://archive.org/details/CommodoreUserIssue681989May/page/n17.
- ↑ "Forgotten Worlds Megadrive Review". Mean Machines (EMAP) (2). November 1990. http://www.meanmachinesmag.co.uk/pdf/forgottenworldsmd.pdf.
- ↑ MegaTech rating, EMAP, issue 6, page 78, June 1992
- ↑ 34.0 34.1 34.2 Presley, Paul (28 March 1991). "The Price is Right". The One (EMAP Images) (31 (April 1991)): 80–1. https://archive.org/details/theone-magazine-31/page/n79/mode/2up.
- ↑ 35.0 35.1 "第2回ゲーメスト大賞". Gamest 29 (February 1989): 25–41. December 27, 1988. https://archive.org/details/gamest0029/page/n28. alternate url
- ↑ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (Amusement Press, Inc.) (339): 21. 1 September 1988.
- ↑ "Forgotten Worlds Sega Genesis Review Score". https://www.gamerankings.com/genesis/586191-forgotten-worlds/index.html.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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- Forgotten Worlds at the Killer List of Videogames
- Forgotten Worlds at SpectrumComputing.co.uk

