Software:Little Big Adventure

From HandWiki
Short description: 1994 video game
Little Big Adventure
European MS-DOS cover art
Developer(s)Adeline Software International
Publisher(s)
Director(s)Frédérick Raynal
Producer(s)Randall Breen
Programmer(s)Frantz Cournil
Olivier Lhermite
Serge Plagnol
Frédérick Raynal
Laurent Salmeron
Artist(s)Didier Chanfray
Yaél Barroz
Jean-Marc Torroella
Writer(s)Jean-Jacques Poncet
Composer(s)Philippe Vachey
Platform(s)MS-DOS, PC-98, FM Towns, PlayStation, Android, iOS
Release
Genre(s)Action-adventure
Mode(s)Single player

Little Big Adventure is a 1994 action-adventure game developed by Adeline Software International. It was published in Europe by Electronic Arts, and by Activision in North America, Asia and Oceania under the name Relentless: Twinsen's Adventure. The game was initially released on CD-ROM and some time later on floppy disks; the CD-ROM version features full-motion video, music and speech whereas the floppy disk version has MIDI music files and still images to replace the videos. The game was later ported to the PC-98 and FM Towns and was released in Japan in 1995. It was released for the PlayStation in Japan and Europe in 1996 and 1997 respectively, and to Android and iOS devices in 2014.[5]

In 1997, a PC-only sequel was released under the name of Little Big Adventure 2 (also known as Twinsen's Odyssey).

On October 20, 2015, an "Enhanced Edition" developed by DotEmu was released on Steam, alongside a re-release of the original game.[6] In October 2021 both Little Big Adventure 1 and 2 engines source code were released under the GPL.[7]

Gameplay

Little Big Adventure is a real-time pseudo-3D isometric action-adventure game. All characters and vehicles in the game, including some props in the world, are real 3D polygon-based objects, performing actions within 2D pre-rendered environments.

LBA is a real-time adventure. It combines several action game/arcade sequences and some elements from the role-playing game genre. The game's gameplay is partially free-roaming, allowing the player to travel around the islands once they have been "unlocked" by completing certain objectives or solving certain puzzles; there are also many tasks which are optional or non-linear. Certain locations in the game are initially blocked from the player until they progress to a certain stage, such as the islands in the Northern Hemisphere and fortresses on several of the islands in the Southern Hemisphere. LBA is set only on the planet of Twinsun but covered the entirety of that world, while its successor LBA 2 only includes a couple locations (Citadel Island and Desert Island) on Twinsun. While 'LBA 2 is more linear in progression, LBA has quests where the player will revisit previously explored locations in both hemispheres.

The player-character, Twinsen, can be switched between four different "behaviour modes" (Normal, Athletic/Sporty, Aggressive, and Discreet), each changing the character's abilities and interactions with the game world.[8] Combat in the game is mainly conducted using the Magic Ball, a glowing ball of energy which the player throws towards enemies, the trajectory and angle of the ball changing depending on the mode the player is in. Switching to the "Aggressive" mode also allows Twinsen to engage in combat via punching and kicking. After completion of certain tasks the player is presented with a full-motion video cut-scene. All text in the game is spoken by the characters. Essentially every character in the game is interactive and will respond differently when Twinsen speaks to them. Enemies are often performing tasks while the game world is active.

The game features an autosave mechanic, which was a departure from the usual manual save system seen in most games of that time.[9]

Plot

The planet Twinsun, located between two suns

The game is set on the fictional planet Twinsun, a world which is held in a suspended orbit between two suns resulting in a polar region around its equator. Four different sentient species populate Twinsun: Quetches, Spheros, Grobos, and Rabbibunnies. Quetches are anatomically similar to humans except that they all possess ponytails, Spheros are short spherical creatures, Grobos resemble anthropomorphic elephants, and Rabbibunnies are rabbit-like humanoids.

In the introduction, it is explained that all peoples of Twinsun have been herded into the Southern hemisphere by a brutal tyrant called Dr FunFrock, who has subjugated the planet by developing an army of clones which travel using teleport machines which he has dispersed around the planet. The player character is a young Quetch named Twinsen, who has been incarcerated in an asylum on the fortress-like Citadel Island because of his prophetic dreams about the end of the world.[10]

Twinsen escapes from the asylum and returns to his house which he shares with his girlfriend Zoe. When Dr FunFrock's clones arrive to re-arrest him, Zoe hides Twinsen from them and is arrested herself. As Twinsen travels between the islands of the planet, seeking to find a way of overcoming FunFrock's clone army and freeing Zoe, he discovers that his strange dreams are in fact part of the Prophecy, a legendary tale regarding a being known as Sendell who is said to inhabit the core of the planet and watch over the people of Twinsun. Twinsen's dreams are in fact telepathic messages sent by Sendell, who chose his ancestors to help her watch over the planet centuries prior and is now contacting Twinsen (as the current descendant of his family line) to warn the inhabitants of the planet of the danger posed by FunFrock. Realising that finding FunFrock and fulfilling the Prophecy is the only way to recover Zoe, Twinsen recovers artifacts from various locales in the Southern Hemisphere in order to boost his magic power which enables him to fight FunFrock's clones.

Twinsen teams up with a group of rebels resisting the rule of FunFrock. Accompanying the rebels when they attack FunFrock's polar fortress to liberate a rebel officer held in captivity, this gains Twinsen passage through to the Northern Hemisphere. In the Northern Hemisphere, FunFrock has established mutant and teleportation facilities enabling him to quell unrest anywhere on the planet. Twinsen sabotages these facilities at the bequest of locals disenchanted with FunFrock's rule, and in return they help him break into FunFrock's main fortress where clones are produced. There, Twinsen finds Zoe seemingly locked in a jail, but she is revealed to be a clone created by FunFrock as bait, and FunFrock reveals that with Twinsen safely locked up where he cannot fulfil his part of the Prophecy, FunFrock is free to drill through to the Well of Sendell, deep in the planet's core, where he hopes to encounter Sendell and gain the godly powers she possesses for himself.

Twinsen fleeing as Dr. FunFrock's fortress explodes

Twinsen escapes from the clutches of FunFrock's clones and succeeds in blowing the fortress up, clearing the way for him to fight through FunFrock's construction workers to reach the Well of Sendell. FunFrock waits with Zoe at the entrance to the Well, since his drilling operations cannot break through the Well's seal, telling Twinsen that he'll spare Twinsen and Zoe if he opens the Well for FunFrock to advance and reach Sendell. Twinsen pushes FunFrock off the side of a cliff during a sword fight and opens the Well in order to complete the Prophecy, inadvertently allowing a surviving FunFrock access as well. Twinsen defeats FunFrock in a final confrontation, and him and Zoe encounter Sendell, a being appearing to consist purely of glowing electrical energy, who thanks them for saving a gestalt entity which she is protecting in the core of the planet. Sendell uses her powers to allow Twinsen and Zoe to fly back to the surface, where the inhabitants of the planet have prepared a celebration in Twinsen's honour.

Characters

Twinsen riding his Dino-Fly

Twinsen is the hero of the game. The chosen one of the planet, heir to its prophecy, he must gather magical objects and sabotage FunFrock's reign. He is voiced by Sylvain Caruso in French, and Dana Westberg in English.

Zoe is Twinsen's girlfriend. She is captured by two Grobo clones shortly after Twinsen escapes from the asylum. Near the end of the game, Twinsen rescues what he thinks is Zoe, but turns out to be a clone. Twinsen rescues the real Zoe at the very end of the game. She is voiced by Julie Bataille in French, and Trish Kessler-Caffrey in English.

Jerome Baldino (better known as Baldino) is the local inventor on Proxima Island. He aids Twinsen in the game with his protopack, which the player must use to rob a museum. He only appears for a short time, though he plays a bigger part in Little Big Adventure 2. He is voiced by Sylvain Caruso in French, and Christian Erickson in English.

FunFrock is the main antagonist of the game. He is the dictator of Twinsun who controls the planet using three powers: cloning, teleportation and mutant breeding. His true goal is to achieve the God-like status by destroying Sendell, the goddess of the planet. After Twinsen defeats him, the planet is peaceful again, and no longer under the reign of terror. It is revealed in Little Big Adventure 2 that FunFrock survived. He is voiced by Pierre-Alain de Garrigues in French, and Christian Erickson in English.

Dino-Fly is a dinosaur with wings, roosting on top of Tippet Island. He says he has been waiting for the heir (who is Twinsen) for centuries. He helps Twinsen get to the other islands of the northern hemisphere of Twinsun. He is voiced by Pierre-Alain de Garrigues in French, and Christian Erickson in English.

The goddess Sendell appearing to Twinsen and Zoe

Sendell is the goddess of Twinsun. She calls Twinsen for help in his dreams, warning him of FunFrock's dictatorship. She and other Sendells are watching over a Stellar Entity that is in gestation in the centre of Twinsun. She is seen briefly in the ending cutscene. She is voiced by Julie Bataille in French, and Trish Kessler-Caffrey in English.

Development

Frédérick Raynal, ex-Infogrames designer/lead programmer had grown disillusioned with Infogrames reluctance to listen to new ideas and concepts while working on the Alone in the Dark series, so founded his own development house where he was able to use these new ideas and concepts to create their debut game, Little Big Adventure.[9]

In an interview with Edge magazine, lead coder Serge Plagnol stated that Electronic Arts US division repeatedly requested that Twinsen be changed into a "much tougher character" and for him to "kick ass". Adeline Software International refused because the changes wouldn't have suited the game's story.[9]

The music for the game was composed by Philippe Vachey[11] who also composed music for Little Big Adventure 2.

In 1995, Atari Corporation realized a deal with EA to bring titles from their catalog to the Atari Jaguar CD, with Little Big Adventure among them but it was never released due to the commercial and critical failure of the Atari Jaguar platform.[12][13][14]

In August 2011, co-founder of Adeline Software Didier Chanfray said in an interview that downloadable re-releases of both Little Big Adventure and its sequel were "under negotiation". He also added that a "remix" of the game was being considered for release on touch-pad devices.[15]

On 11 October 2011, the game was re-released for download by GOG, where it is available for both the Windows (XP, Vista, 7) and Mac OS X (10.6.8 or newer) platform.[16]

In December 2011, discussion of a LBA1 remake was revealed in an interview with Frédérick Raynal, Sébastien Viannay and Didier Chanfray posted on GOG.[17]

On 26 and 27 March 2014 respectively, an Android[18] and iOS[19] version of Little Big Adventure were released.

By September 2021, a new installment to the series was announced by a newly formed team named [2.21]. It was released in 2024 as a remake of the original game, titled "Little Big Adventure – Twinsen’s Quest".[20][21]

Reception

Reception
Review scores
PublicationScore
Edge9/10[22]
Next GenerationStarStarStarStar[23]
Secret Service100%[24]

Little Big Adventure was a commercial hit, with sales of 320,000 units by February 1997.[25] By August 1999, its global sales had surpassed 500,000 units.[26] However, the game was commercially unsuccessful in the United States, where it sold 30,000 units. Writer Daniel Ichbiah blamed this on Electronic Arts' "incoherent marketing" of the game, and Frédérick Raynal criticized the publisher's decision to give Little Big Adventure a more aggressive name and cover artwork, and to portray combat in its advertisements.[27]

Next Generation gave the PC version of the game four stars out of five, and said that the game has enough challenge to keep players from start to finish despite noting some puzzles being "light".[23]

Little Big Adventure was named the 38th best computer game ever by PC Gamer UK in 1997. The editors called it "endearingly entertaining".[28] In 1996, GamesMaster ranked Little Big Adventure 91st in their "Top 100 Games of All Time".[29]

References

  1. Wynn, Aidan (22 November 1994). "Just add humour for an interactive romp". The Sydney Morning Herald: pp. 33. https://www.newspapers.com/image/121313970. "Relentless: Twinsen's Adventure was released by Electronic Arts on November 18 for 486 or faster computers." 
  2. "Little Big Adventure". https://www.jeuxvideo.com/jeux/pc/00000580-little-big-adventure.htm. 
  3. "Little Big Adventure". Wishaw World: pp. 18. December 16, 1994. https://www.newspapers.com/image/923604571. "One of the best PC CD games of the year hits the gaming shelves this week." 
  4. "PlayStation Games". Staffordshire Newsletter: pp. 488. 28 March 1997. https://www.newspapers.com/image/894558848. "Little Big Adventure...all just in stock." 
  5. "Nineties PC Adventure Game Little Big Adventure Gets an Android Port". AndroidShock. 27 March 2014. http://www.androidshock.com/news/nineties-pc-adventure-little-big-adventure-gets-android-port/. Retrieved 7 April 2014. 
  6. "LBA on Steam". http://store.steampowered.com/app/397330. Retrieved 28 July 2018. 
  7. "Little Big Adventure 1 & 2 get open sourced under the GPL". 27 October 2021. https://www.gamingonlinux.com/2021/10/little-big-adventure-1-a-2-get-open-sourced-under-the-gpl. 
  8. House, Michael. "Review - Relentless: Twinsen's Adventure". allgame. http://www.allgame.com/game.php?id=882&tab=review. Retrieved 18 December 2009. 
  9. 9.0 9.1 9.2 "An audience with Adeline". Edge (31): 22–23. April 1996. https://archive.org/details/EDGE.N031.1996.04/page/n21/mode/2up. Retrieved 2020-03-31. 
  10. Fulljames, Stephen (15 August 2001). "Little Big Adventure Review - Joyously engineered adventure". Computer and Video Games. http://www.computerandvideogames.com/article.php?id=7845. Retrieved 18 December 2009. 
  11. "Interview with Philippe Vachey (in French)". http://www.rpgtown.com/index.php?page=music_vachey. 
  12. "CVG News - Atari's Cat Gets The CD Cream - Big Cat Claws EA Deal". Computer and Video Games (Future Publishing) (163): 12–13. June 1995. http://oldgamemags.ukprintarchive.com/Multi-format%20Publications/Computer%20&%20Video%20Games/CVG%20(1995-06)%20163%20(EMAP).pdf/#page/12. Retrieved 2019-01-05. 
  13. Wallett, Adrian (September 23, 2017). "Darryl Still (Atari/Kiss Ltd) – Interview". https://www.arcadeattack.co.uk/darryl-still/. Retrieved 2018-09-28. 
  14. CRV (August 6, 2017). "Blog:Legal Brief: Atari vs. Sega". http://gdri.smspower.org/wiki/index.php/Blog:Legal_Brief:_Atari_vs._Sega. Retrieved 2019-03-28. 
  15. "Gaming articles on Engadget". http://www.joystiq.com/2011/08/05/little-big-adventure-games-may-be-re-released-lba-remix-being/. Retrieved 28 July 2018. 
  16. "Little Big Adventure (Relentless: Twinsen's Adventure)". http://www.gog.com/en/gamecard/little_big_adventure/. Retrieved 28 July 2018. 
  17. "Your questions about Little Big Adventure answered". http://www.gog.com/en/news/your_questions_about_little_big_adventure_answered/. Retrieved 28 July 2018. 
  18. "Little Big Adventure - Apps on Google Play". https://play.google.com/store/apps/details?id=com.dotemu.lba. Retrieved 28 July 2018. 
  19. "Little Big Adventure - Relentless: Twinsen's Adventure on the App Store". https://itunes.apple.com/gb/app/little-big-adventure/id824211099. 
  20. "A message from Didier Chanfray". 25 January 2022. https://twinsenslittlebigadventure.com/a-message-from-didier-chanfray. 
  21. https://www.microids.com/little-big-adventure-twinsens-quest-is-out-now/
  22. "Little Big Adventure". Edge: 67–70. January 1995. https://segaretro.org/index.php?title=File:Edge_UK_016.pdf&page=67. Retrieved June 15, 2021. 
  23. 23.0 23.1 "Finals". Next Generation (Imagine Media) (1): 97. January 1995. 
  24. "Relentless: Twinsen's Adventure" (in pl). Secret Service Magazine 22: 66–67. February 1995. https://archive.org/details/secretservicemagazine-1995-02/page/n65. 
  25. Fontaine, Gilles (February 5, 1997). "Jeux vidéo : une industrie lourde est née". L'Express. http://lexpansion.lexpress.fr/actualite-economique/jeux-video-une-industrie-lourde-est-nee_1409552.html. 
  26. "Jeux; Little Big Adventure". No Cliché. http://www.nocliche.com:80/contenu/jeux/lba/default.htm. 
  27. Ichbiah, Daniel (1997). La saga des jeux vidéo. Pocket. p. 191. ISBN 2-266-08763-0. 
  28. Flynn, James; Owen, Steve; Pierce, Matthew; Davis, Jonathan; Longhurst, Richard (July 1997). "The PC Gamer Top 100". PC Gamer UK (45): 51–83. 
  29. "Top 100 Games of All Time". GamesMaster (44): 74. July 1996. https://retrocdn.net/images/c/cf/GamesMaster_UK_044.pdf. 
  • Official website
  • Little Big Adventure at Magicball Network
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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Warning: Default sort key "Little Big Adventure" overrides earlier default sort key "Mobygames".