Software:Mega Man: Battle & Chase
| Mega Man: Battle & Chase | |
|---|---|
European box art | |
| Developer(s) | Capcom |
| Publisher(s) | Capcom
|
| Producer(s) | Keiji Inafune |
| Designer(s) | Masahiro Yasuma Hayato Tsuru |
| Composer(s) | Yoshinori Ono |
| Series | Mega Man |
| Platform(s) | PlayStation |
| Release | PlayStation Network
|
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a racing video game based on the original Mega Man series from Capcom. The game was released in Japan on March 20, 1997 and in the PAL region on April 3, 1998 for PlayStation. Although it was not released individually in North America, Mega Man: Battle & Chase was featured on the region-exclusive Mega Man X Collection in 2006. Mega Man: Battle & Chase is a traditional racing game with an emphasis on combat. Winning a race allows the player to choose a car part from an enemy competitor as a prize. Reviews for the game have been mixed with many critics drawing comparisons to Nintendo's Mario Kart series.
Gameplay

Mega Man: Battle & Chase is a 3D racing game in which the players compete against one another or the computer AI in a series of road races. The game consists of three different modes: a single-player "Grand Prix Mode", a "Time Trial Mode", and a multiplayer "Versus Mode". The Grand Prix mode contains a total of eight race tracks, while the Time Trial mode contains twelve tracks.[3] The game has twelve playable characters from the original Mega Man series including Mega Man, Roll, Proto Man, Bass, Duo, and Dr. Wily, as well as the Robot Masters Guts Man, Ice Man, Quick Man, Shadow Man, Napalm Man, and Spring Man. Each of the characters possesses an innate ability that can be used for attacking other drivers during the race. A gauge on the left side of the screen will repeatedly charge and allow for another special power when fired. For example, Mega Man has the ability to shoot small projectiles from his vehicle. When the weapon gauge completely fills, the player can unleash a much larger and more destructive blast.
All the race tracks are littered with hazards and other obstacles that range from street cones to giant, walking Mets. Rather than avoiding them, players are encouraged to make contact with them.[4] Running through or destroying ten of these hazards with a weapon will give the player a special item. These items have various effects such as giving the player a shield or disabling other drivers' weapons.[3] Winning races in the game's Grand Prix mode lets the player select a specific part (engine, wing, tire, or body) from the owner of the track, allowing for the customization of both the performance and appearance of the chosen character's vehicle.[3][4]
Development
Series artist and producer Keiji Inafune claimed that he had always wanted to "[bring] the unique 'beat your enemies and take their stuff aspect' of Mega Man to a racing cart game".[2] The game's character designs and promotion images were illustrated by Shinsuke Komaki and Hideki Ishikawa. The concept art for Guts Man in his Wild Arms racer was redone for the overseas version due to the original piece containing the character performing an offensive gesture.[2] The musical score for Mega Man: Battle & Chase was composed by Yoshinori Ono and has vocals by Yoshino Aoki and Ryoji Yamamoto. This was one of Aoki's first projects at Capcom. She sang theme for the character Roll, Kaze yo Tsutaete (風よ伝えて, "Wind, Carry My Words"), which was used as both an ending theme and for the game's Japanese television commercial advertisement.[5] The second vocal ending theme A ~ Otoko Ichidai (あ~男一代, lit. "Ah, Man's Life") features Yamamoto as the character Guts Man.[6] A CD soundtrack for the game was released by Victor Entertainment in Japan on June 21, 1997.[7]
Mega Man: Battle & Chase was released in Japan on March 20, 1997.[2] The developer Capcom had planned to release the game in North America the following month.[3] However, despite being advertised in numerous gaming magazines, Mega Man Battle & Chase did not pass approval from Sony Computer Entertainment for an individual release in North America due to an already large presence of mascot-themed racing games in the video game market.[8][9][10] In April 1998, Infogrames published an English version of the game.[1] It was one of the few PAL region Capcom titles released at this time that wasn't published by Virgin Interactive. In 2006, Mega Man Battle & Chase was included along with the first six Mega Man X games in the North American Mega Man X Collection for the PlayStation 2 (PS2) and GameCube.[11]
Reception
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Critical reception for Mega Man: Battle & Chase has been mixed. The gameplay has been almost universally compared to Nintendo's Mario Kart series.[3][4][10][16][17] GameSpot contributor Jeff Gerstmann was impressed by the Japanese version of the game. Gerstmann noted good graphics and interesting sound design, and concluded that it is "one of the coolest Mega Man games released. Period."[4] The Official UK PlayStation Magazine said that it was "basically just a rip-off".[citation needed] Oliver Ehrl of Maniac was positive about the game, stating that while it was boring at lower levels of difficulty due to being targeted at children, it does get more interesting. He also pointed out that the game contains graphical errors on steep curves which include stuttering models.[14]
When reviewing the Mega Man X Collection, Phil Theobald of GameSpy found the graphics for Mega Man Battle & Chase to be dated, but that it was still fun to play and that the ability of the player to steal opponents' parts to use as their own further tied the game to Mega Man franchise.[16] IGN writer Jeremy Dunham similarly asserted, "I was actually surprised at how entertaining this little kart racer really is, and while it's not on par with something like Crash Team Racing or the legendary Mario Kart series, it's a nice change of pace with some cool tracks."[18] In his retrospective of the entire Mega Man game franchise, Jeremy Parrish of 1UP.com denoted the Mega Man Battle & Chase as "a simpleminded racer that is mainly notable for being the first truly shameless Mario Kart clone and for almost being released in the U.S. Though not worth a stand-alone purchase, it's tolerable as a few minutes' diversion as part of the Mega Man X Collection for PS2."[19]
Notes
References
- ↑ 1.0 1.1 Video Games staff (April 1998). "Tests: Mega Man Battle & Chase" (in de). Video Games (Markt Anfang): 89.
- ↑ 2.0 2.1 2.2 2.3 Mega Man: Official Complete Works. Udon Entertainment. January 6, 2010. pp. 84–8. ISBN 978-1-897376-79-9.
- ↑ 3.0 3.1 3.2 3.3 3.4 Electronic Gaming Monthly staff (March 1997). "Previews: Mega Man: Battle & Chase". Electronic Gaming Monthly (Lombard, IL: Ziff Davis) (92): 36. ISSN 1058-918X. https://retrocdn.net/images/8/8f/EGM_US_092.pdf.
- ↑ 4.0 4.1 4.2 4.3 4.4 Gerstmann, Jeff (April 29, 1997). "Rockman: Battle & Chase Review". GameSpot. CBS Interactive. http://www.gamespot.com/ps/driving/rockmanbattlechase/review.html. Retrieved June 7, 2010.
- ↑ Greening, Chris (December 2009). "Interview with Yoshino Aoki". Square Enix Music Online. http://www.squareenixmusic.com/features/interviews/yoshinoaoki.shtml. Retrieved July 5, 2010.
- ↑ Capcom staff (Spring 1997). "Rockman Battle & Chase" (in ja). Capcom Friendly Club Style Fan-Book (Capcom) 3: 4.
- ↑ Square Enix Music Online staff. "Rockman Battle & Chase :: Album Information". Square Enix Music Online. http://www.squareenixmusic.com/albums/r/rockmanbattlechase.shtml. Retrieved July 5, 2010.
- ↑ Oxford, Nadia (May 31, 2010). "Buy Somethin', Will Ya!: Mega Man's Forgotten Battle and Chase Ad". 1UP.com. Ziff Davis. http://www.1up.com/do/blogEntry?bId=9032290. Retrieved June 5, 2010.
- ↑ IGN Staff (May 13, 1997). "MegaMan Killed?". http://psx.ign.com/articles/062/062624p1.html. Retrieved June 5, 2010.
- ↑ 10.0 10.1 Oxford, Nadia (May 24, 2007). "Mega Manniversary: Isle of Miscast Robots". 1UP.com. Ziff Davis. http://www.1up.com/do/feature?cId=3159797. Retrieved June 7, 2010.
- ↑ Torres, Ricardo (December 9, 2005). "Mega Man X Collection Preview". GameSpot. CBS Interactive. http://www.gamespot.com/ps2/action/megamanxcollection/news.html?sid=6141022&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;2&mode=previews. Retrieved June 5, 2010.
- ↑ Famitsu staff (1997). "クロスレビュー" (in ja). Famitsu (Tokuma Shoten). https://www.famitsu.com/cominy/?m=pc&a=page_h_title_review&title_id=6212. Retrieved March 24, 2019.
- ↑ Official PlayStation Magazine review, Future Publishing issue 25, October 1997
- ↑ 14.0 14.1 Ehrle, Oliver (2019-04-21). "Mega Man Battle & Chase - im Klassik-Test (PS)" (in de-DE). https://www.maniac.de/tests/mega-man-battle-chase-im-klassik-test-ps/.
- ↑ "Sporte Total - P.Station: Mega Man Battle and Chase" (in PT). Super GamePower (Brazil: Nova Cultural) (39): 42. June 1997.
- ↑ 16.0 16.1 Theobald, Phil (January 9, 2006). "Mega Man X Collection". GameSpy. IGN. http://ps2.gamespy.com/playstation-2/mega-man-x-collection/679793p2.html. Retrieved June 8, 2010.
- ↑ Major Mike (January 25, 2006). "Mega Man X Collection Review". GamePro (IDG). http://www.gamepro.com/article/reviews/51444/mega-man-x-collection. Retrieved June 9, 2010.
- ↑ Dunham, Jeremy (January 5, 2006). "Mega Man X Collection - GameCube Review". http://cube.ign.com/articles/679/679253p2.html. Retrieved June 8, 2010.
- ↑ Parish, Jeremy (May 10, 2007). "The Mega Man Series Roundup". 1UP.com. Ziff Davis. http://www.1up.com/do/feature?pager.offset=1&cId=3159344. Retrieved April 10, 2010.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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