Software:ShadowCaster

From HandWiki
ShadowCaster
Developer(s)Raven Software
Publisher(s)
Designer(s)Brian Raffel
Steve Raffel
Programmer(s)Steven Coallier
Carl Stika
Kurt Schallitz
Victor Brueggeman
Artist(s)Shane Gurno
Brian Pelletier
Scott Rice
James Sumwalt
Composer(s)Marc Schaefgen
EngineRaven Engine (modified Wolfenstein 3D engine)
Platform(s)DOS, PC-98
ReleaseSeptember 1993 (floppy)[1]
1994 (CD)
August 26, 1994 (PC-98)
Genre(s)Role-playing
Mode(s)Single-player

ShadowCaster is a first-person role-playing video game developed by Raven Software.[2] It was published in 1993 by Origin Systems[2] after Electronic Arts acquired them. A CD-ROM version was released in 1994, featuring two additional levels with new monsters, and replacing text boxes with FMVs and spoken narration through CD-DA audio tracks.

Gameplay

The player takes the role of Kirt, a human with powers of shapeshifting. Among other forms, Kirt can become a huge cat-like animal, a floating tentacle-wielding gazer, and a dragon.

Plot

In the beginning of the game Kirt finds out that he is not in fact human, but comes from a parallel world where there was a war raging between shapeshifters for centuries. Kirt, and his grandfather, are the last of their kind, and now the evil ones have found them. Kirt's grandfather opens a portal back to the homeworld, and that is where the story begins. Kirt's mission is to stop the demons once and for all, but first he will need to awaken his innate shapeshifting powers, which is where the obelisks come into play. Going up to one of these and touching it will unlock a new form, and the first is the cat form. The main character of Kirt was based on the name of the game's software developer, Kurt Schallitz, and included his brown leather jacket. The face of Kirt is actually that of Raven Software's owner, Brian Raffel.[citation needed]

Forms

Kirt – The default character. All abilities are weak, but has some fighting skill and is the only form in which magic rejuvenates. Health also rejuvenates but slower than magic does.

Maorin – The first form the character collects, and the most useful early in the game. Maorin is a large, four-armed, cat-like creature with superior fighting skills and the ability to see things invisible to others. It drowns quickly, however.

Caun – A leprechaun-like creature who is a poor fighter, but can heal quickly, jump over obstacles, fit in smaller spaces and unleash a swarm of insects (needed to unlock a particular door). Also has a shield spell and a light spell, and can magically reach out and take objects which are far away.

Opsis – A hovering brain with tentacles that can use spells effectively, such as fireballs and cold blasts. Moves very slowly in the air.

Kahpa – A decent fighter that can breathe underwater. Has a sonic and an electrical attack. Both are supposed to be extra powerful in water.

Ssair – A hovering dragon with no legs with better attack (but weaker defense) than the Maorin. Can breathe fire, use its tail as a weapon, and fly very fast. Real Ssair, who are normally hostile, will ignore Kirt when he is in this form.

Grost – A man made of stone that is an excellent fighter with strong defense that can also punch through certain walls. Can cause earthquakes and paralyze foes with a touch.

Technology

The ShadowCaster game engine, a successor of the Wolfenstein 3D engine and a predecessor of the Doom engine,[2] was written by id Software's John Carmack and licensed to Raven Software.[3] Carmack wrote the ShadowCaster 3D engine during his technology research after id Software completed Wolfenstein 3D.[3][4] The engine features diminished lighting, texture-mapped floors and ceilings, walls with variable heights and sloped floors.[3] The engine was "about half as fast as that of Wolfenstein"[3] but fit the exploration of ShadowCaster rather than the fast-paced action of Doom.

The game supported the Logitech Cyberman 6DOF controller. It used the vertical axis to control the player's flying height and provided tactile feedback when the player bumped a wall or was hit.[5]

The game engine was also used for In Pursuit of Greed.[6] Raven Software would later create a similar game engine in house for CyClones.

Reception

Reception
Review scores
PublicationScore
PC Format87%[7]
CD-ROM TodayStarStarStarStarHalf star[8]
Electronic Entertainment9 out of 10[9]
Award
PublicationAward
PC Gamer UK#95, Top 100[10]

Reviewing the game for PC Gamer UK, Gary Whitta remarked that "Underworld fans will lap [ShadowCaster] up — as should anyone thinking of toying with the genre."[11] The magazine later named it the 49th best computer game of all time, calling it "an admirable attempt to show that RPGs don't have to be boring, complex and number-heavy".[12]

Ed Ricketts of PC Format praised ShadowCaster's "bags of atmosphere" and called it "the best role-playing game to appear for a long, long while".[7] In Computer Gaming World, Scorpia wrote: "Those who prefer the regular Ultima style of role-playing will probably want to skip this one. But players looking for pure, no-nonsense hack-n-slash will have a blast."[13] Writing for CD-ROM Today, Trent C. Ward stated that ShadowCaster's "fantastic graphics, sound and storytelling ... completely immerse you in a virtual world both dark and wondrous". He summarized it as "an excellent addition to any gamer's library".[8]

Shadowcaster was a runner-up for Computer Gaming World's Action Game of the Year award in June 1994, losing to Prince of Persia 2: The Shadow and the Flame.[14] It was named the 95th best computer game ever by PC Gamer UK in 1997.[10]

References

  1. "Blueprint - Shadowcaster". PC Zone (Dennis Publishing) (7): 102. October 1993. https://archive.org/details/PC_Zone_7_October_1993/page/n103. 
  2. 2.0 2.1 2.2 "ShadowCaster at Ravensoft.com". Raven Software. Archived from the original on 2009-06-14. https://web.archive.org/web/20090614054825/http://www.ravensoft.com/gamesdetail.aspx?xmmid=624&xmid=4&xmview=2. Retrieved 2009-07-02. 
  3. 3.0 3.1 3.2 3.3 Kushner, David (2004). Masters of Doom (paperback ed.). Random House Publishing Group. pp. 119–122. ISBN 0-8129-7215-5. 
  4. "5 Years of Doom: John Romero Interview". doomworld.com. http://5years.doomworld.com/interviews/johnromero/. Retrieved 2008-10-10. 
  5. Scott May (1994-01-01). "Shadowcaster". COMPUTE! ISSUE 163, PAGE 84. http://www.atarimagazines.com/compute/issue163/_84_Shadowcaster.php. 
  6. "In Pursuit of Greed at Red Shadow Software". redshadowsoftware.com. http://www.redshadowsoftware.com/projects/greed. Retrieved 2014-12-14. 
  7. 7.0 7.1 Ricketts, Ed (December 1993). "Shadowcaster". PC Format (27). 
  8. 8.0 8.1 Ward, Trent C. (August–September 1994). "Shadowcaster". CD-ROM Today (7): 92. 
  9. Giovetti, Al (March 1994). "Shadowcaster". Electronic Entertainment 1 (3): 94. 
  10. 10.0 10.1 Flynn, James; Owen, Steve; Pierce, Matthew; Davis, Jonathan; Longhurst, Richard (July 1997). "The PC Gamer Top 100". PC Gamer UK (45): 51–83. 
  11. Cite error: Invalid <ref> tag; no text was provided for refs named pcgameruk
  12. Staff (April 1994). "The PC Gamer Top 50 PC Games of All Time". PC Gamer UK (5): 43–56. 
  13. Scorpia (January 1994). "Me and My Shadows". Computer Gaming World (114): 22–23. http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=114. 
  14. "Announcing The New Premier Awards". Computer Gaming World: 51–58. June 1994. http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=118. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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